Small Battlestar Galactica
For years there have been disagreements of the size of the Battlestar Galactica I made a version using the stats from the RPGgammer.com pages for the small battlestar Galactica. It makes a nice little ship that can be utilized in other adventures or as a small battlestar. It can be used as a smaller Battlestar in the fleet. This ship is also use able against Star Trek Universe ships or such as well. I know I left little wiggle room in it to add in something in reduce the mega pulsars or Solonite anti-ship missile launchers and reducing the Ablative armor or harden armor to make a little room for changes in the ship is the best as those were the last items I added in generation of this ship. However, for use with other ships use the shields drop the extra armor and ablative armor but if it is a battlestar Galactica story drop the shields completely and use just the extra armor and ablative armor. This is how I generated the ship for use.
The ship is not as powerful as a Galaxy class and The Next Generation ships nevertheless can easily take on most other ships easy enough.
Small Version of the Battlestar Galactica of the Original Version
Class and Type: Nova-class Battlestar
Commissioning Date: seventh millennium of human existence
Hull Systems
Size: 8
Length: 610 meters
Beams: 244 meters
Height: 51 meters
Decks: 12
Mass: 4,000,000 metric tons
SU’s Available: 2000 - 3250
SU’s Used: 3195
Hull Outer <32>
Hull Inner <32>
Resistance Outer Hull: 10 <12>
Resistance Inner Hull: 10 <12>
Harden armor plating (+30 to outer hull resistance only) <45>
Ablative Armor: 1500 (resistance 10) <300>
Structural Integrity field [1 power/10 Protection/round]
Main: Class J (Protection 60/90) <26>
Primary Backup: Class J (Protection 30) <13>
Secondary Backup: Class J (Protection 30) <13>
Specialized hull: Atmospheric Capability <8>
Personnel Systems
Crew/Passengers/Evac: 496/594/8000
Crew Quarters
Barracks: Houses 240 crewmembers <4>
Spartan: 200 <10>
Basic: 400 <40>
Expanded: 180 <36>
Luxury: 50 <50>
Unusual: 20 <20>
Environmental Systems
Basic Life Support [11 Power/round] <32>
Reserve Life Support [6 Power/round] <16>
Emergency Life Support (48 emergency-shelters) <16>
Gravity [4 Power/round] <8>
Consumable: 1.5 years (18 months) worth <24>
Food storage [0 Power/round] <2>
Small Manufacturing shops [2 Power/round] <8>
Medical Facilities: 7 (+2) [7 Power/round] <35>
Recreation Facilities: 6 (one main recreation deck; pleasant eating facilities; one large lounge; three gyms; three small lounges; one arboretum) [6 Power/round] <36>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <24>
Fire Suppression System [1 Power/round when active] <8>
Cargo hold: 100,000 cubic meters <3>
Locations:
Escape Pods: none
Propulsion Systems
Hyper space drive: Class x 2 (4312c) [80 power/round] <72>
Backup Hyper space drive: Class x 12 (196c) [18 power/round] <18>
Impulse Engine: four Type 3A (.5c/.5c) [5/5 Power/round] <10 x 4 = 40>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <8>
Power Systems
Fusion Reactors: four Class 30 (generates 300 Power/round) <150 x 4 = 600>
Locations: located directly in front of the main engines housing
Impulse Engine[s]: four Type 3A (generate 12 power/engine/round)
Auxiliary Power: 10 reactors (generate 5 Power/reactor/round) <30>
Emergency Power: Type F (generates 50 Power/round) <50>
Fuel Storage: 8,000,000 fuel storage (one tylium fuel point equals 100 power when used) <8>
EPS: Standard Power flow, +200 Power transfer/round <60>
Standard Usable Power: 1248
Operations systems
Bridge: <40>
Computers
Cores: [5 Power/round] <16>
Cores: [5 Power/round] <16>
Uprating: Class Alpha (+1) [1 Power/computer round] <4>
ODN <24>
Navigational Deflector [6 Power/round] <24>
Range: 8/15,000/40,000/125,000
Accuracy: 6/7/9/12
Location:
Sensor Systems
Long-range Sensors [5 Power/round] <23>
Range package: Mark IV (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 -3.0/3.1 – 4.0)
Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 – 10.0)
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <15>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors: [5 Power/round] <14>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Probes: None
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight control) 3, Coordination 3 [1 Power/round in use] <12>
Navigational Computer
Main: Class 1 (+0) [1 Power/round] <9>
Backups: 2 <0>
Inertial Damping Field
Main <64>
Strength: [3 Power/round]
Number: 4
Backup <16>
Strength: [2 Power/round]
Number: 4
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Type II Interplanetary Radio [3 Power/round] <10>
Strength: 3
Security: -1 Security Type A Uprating
Basic Uprating: Type 1
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 2 = 6>
Accuracy: 5/6/8/11
Location: one per hanger bays
Security Systems Rating: 2 <8>
Anti-Intruder System: none
Internal Force Field none
Internal Bulkhead doors [1 power/round] <8>
Science Systems Rating: 2 (+1) [2 Power/round] <18>
Specialized Systems: planetary analysis, stellar analysis <10>
Laboratories: 12 <4>
Tactical Systems
Four Heavy Mega Pulsar Cannon <14 x 4 = 56>
Type (equal to a type IX phaser array)
Damage: 180 [18 Power]
Number of Emitters: 40 (up to 1 shot per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: two forward, one port, one starboard
Firing arc: 90 degrees
Firing Modes: standard
Thirty-Two Turbo Laser Turrets <16 x 32 = 512>
Type (equal to a type IV phaser array)
Damage: 80 [8 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: thirty-two Turrets in various locations covering all 720 degrees of the ships axis. (eight dorsal, eight ventral, four port, four starboard, four forward, four aft at any given position the weapons can target at least half the turrets at any time)
Firing arc: 540 degrees
Firing Modes: standard
Four Solonite Missile Launcher <13 x 4 = 52>
Standard Load: Solonite Anti ship missiles (160 damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Power: [20 + 5 per torpedo fired]
Location: forward slightly offset from central axis of the ship
Firing Arc: forward, but are self-guided
Torpedoes carried: 48 <5>
TA/T/TS: Class Alpha [0 Power/round] <6>
Strength: 7
Bonus: +0
Weapon Skill: 4
Shields (Forward, Aft, Port, Starboard) <60 x 4 = 240>
Shield Generator: Class 2 (protection 400) [40 Power/shield/round]
Shield grid: Type C (50% increase to 600 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class 2 (40 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <8>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 182 Size worth of ships <364>
Standard Complement: 75 Colonial Viper Starfighter, 8 Standard Shuttles, 12 Landram Ground Transports
Location(s): port and starboard hangers
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Here is the small Cylon Base ship to the same scale as the Battlestar Galactica.
Small Cylon Base Ship
Class and Type: Carrier Battle ship
Commissioning Date: Seventh Millennium of Man kind
HULL SYSTEMS
Size: 8
Diameter: 550 meters
Height: 178 meters
Decks: 45
Mass: 4,500,000 metric tons
SUs Available: 2000 - 3250
SUs Used: 3432
Hull Outer <32>
Hull Inner <32>
Resistance Outer Hull: 8 <9>
Resistance Inner Hull: 8 <9>
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class E (Protection 20/30) <14>
Backup: Class E (Protection 10) <7>
Backup: Class E (Protection 10) <7>
Specialized Hull: Atmospheric Capability <8>
PERSONNEL SYSTEMS
Class/Passengers/Evac: 1050/2000/10,000
Crew Quarters
Spartan: 20 (prisoner cells) <1>
Luxury: 1 <1>
Environmental Systems
Basic Life Support [12 Power/round] <32>
Reserve Life Support [6 power/round] <16>
Emergency Life Support: None
Gravity [4 Power/round] <8>
Consumable: three years’ worth <48>
Small Manufacturing shops [2 power/round] <8>
Medical Facilities: 1 (+0) [1 Power/round] <5>
Recreation Facilities: none
Personnel Transport: Jefferies Tubes [0 Power/round] <8>
Fire Suppression System [1 power/rd when active] <8>
Cargo Holds: 200,000 cubic meters <6>
Locations: Verious locations
Escape Pods: None
PROPULSION SYSTEMS
FTL (Hyper drive) Class 3 (3528 c) [72 power/round] <54>
Backup Hyper space drive: Class 16 (65 c) [8 power/round] <8>
Impulse Engine: four Type 3A (.5c/.5c) [5/5 Power/round] <10 x 4 = 40>
Location:
Reaction Control System (.025c) [2 Power/round when in use] <8>
POWER SYSTEMS
Fusion Reactor: four Class 30 (generates 300 Power/round) <150 x 4 = 600>
Location:
Impulse Engine[s]: four Type 3A (generate 12 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <12>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +200 Power transfer/round <60>
Standard Usable Power: 1248
OPERATIONS SYSTEM
Bridge: ventral <32>
Computers
Cores: [5 Power/round] <16>
Uprating: Class Alpha (+1) [1 Power/computer round] <2>
ODN <24>
Navigational Deflector [6 Power/round] <24>
Range: 8/15,000/40,000/125,000
Accuracy: 6/7/9/12
Location:
Sensor Systems
Long-range Sensors [5 Power/round] <23>
Range package: Mark IV (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 -3.0/3.1 – 4.0)
Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 – 10.0)
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <15>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors: [5 Power/round] <14>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Probes: None
Sensors Skill: 3
Flight Control Systems
Autopilot: Shipboard systems (flight Control) 2, Coordination 2 [1 power/round in use] <8>
Navigational Computer
Main: Class 1 (+0) [0 Power/round] <9>
Backups: 2 <0>
Inertial Damping Field
Main <64>
Strength: [3 Power/round]
Number: 4
Backup <16>
Strength: [2 Power/round]
Number: 4
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Type II Interplanetary Radio [3 Power/round] <10>
Strength: 3
Security: -1 Security Type A Uprating
Basic Uprating: Type 1
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 10 = 30>
Accuracy: 5/6/8/11
Location: one per hanger bay
Security Systems Rating: 5 <20>
Anti-Intruder System: none
Internal Force Fields: none
Science Systems Rating 1 (+0) [1 Power/round] <13>
Specialized Systems: none
Laboratories: 6 <2>
TACTICAL SYSTEMS
Two Heavy Mega Pulsar Cannon <14 x 2 = 28>
Type Equal to a type 9 phaser bank
Damage: 180 [18 Power]
Number of Emitters: 40 (up to 1 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward dorsal
Firing arc: 90 degrees
Firing Modes: standard
Mega Pulsar Control Room <8>
Forty Turbo Laser Turrets <14 x 40 = 560>
Type
Damage: 80 [8 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: four forward dorsal, four forward port dorsal, four aft port dorsal, four aft starboard dorsal, four forward starboard dorsal, four forward ventral, four forward port ventral, four aft port ventral, four aft starboard ventral, four forward starboard ventral
Firing arc: 540 degrees
Firing Modes: standard
Turbo Laser Control Room <8>
TA/T/TS: Class Alpha [0 Power/round] <6>
Strength: 7
Bonus: +0
Weapon Skill: 4
Shields (Forward, Aft, Port, Starboard) <50 x 4 = 200>
Shield Generator: Class 2 (protection 300) [30 Power/shield/round]
Shield grid: Type C (50% increase to 450 Protection)
Subspace field Distortion Amplifiers: Class Beta (Threshold 100)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: none
Auto-Destruct System none
AUXILIARY SPACECRAFT SYSTEM
Shuttlebay(s): Capacity for 600 size worth of ships <1200>
Standard Compliment: 300 fighters
Location(s):
Optional weapons in place of the mega pulsar cannons
Four Solonite Missile Launcher <13 x 4 = 52>
Standard Load: Solonite Anti ship missiles (160 damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Power: [20 + 5 per torpedo fired]
Location: forward slightly offset from central axis of the ship in the space between the saucers
Firing Arc: self-guided
Torpedoes carried: 70 <7>
This was just one of those for fun projects. They are totally useable in the Star Trek, Star Wars and Babylon 5 Universes as well as the Battlestar Galactica Universe. As you can see that the Cylon base ship runs a little heavy on SU’s.
Enjoy.