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Thread: Star Trek Adventures

  1. #91
    Join Date
    Nov 1999
    Springfield, MO, USA
    Hey, all, another of the TrekRPG regulars who got to contribute to STA... I was the lead writer on the upcoming Operations Division book.

    Join Starfleet’s miracle workers or its steadfast defenders with The Operations Division supplemental rulebook for Star Trek Adventures, this November. Leading the writing team is Chris McCarver (Marvel Cinematic Universe Guidebook) alongside Andrew Peregrine (Dr. Who: Adventures in Time and Space, Firefly Roleplaying Game), Jack Geiger (Scarred Lands, A Song of Ice and Fire RPG), John Snead Blue Rose, Eclipse Phase, Mindjammer), and Sam Webb (Star Trek Adventures).

    Players can expect new choices for their security and engineering officers, as well as detailed background information on the Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31. The supplemental rulebook also expands the equipment available to Starfleet personnel, with new rules on their inclusion in the game. Gamemasters also have their choice of new resources for running operations-focused missions, and a new selection of named NPCs, as well as engineering and security archetypes, including Luther Sloan, Leah Brahms, and MACO soldiers. Miniatures fans will be in for a treat, with the Red Alert rules for miniatures combat using a streamlined version of the 2d20 system, developed by prolific wargame designer Mark Latham, and Sam Webb, line developer for Star Trek Adventures.

    The hardcover supplement is priced at £24.99/$34.99 USD, available to pre-order in September from and your friendly local gaming store, then shipping to customers and stores in November.

    Fans who purchased the PDF Collection on or will be able to enjoy a PDF copy of the book as soon as the pre-order begins, and pre-order customers will receive a PDF copy as soon as they order their hardcover copy.

    Those eager for more can expect The Sciences Division supplemental rulebook to follow in friendly local gaming stores in January, followed by the Alpha, Gamma and Delta Quadrant sourcebooks throughout 2019.

    Star Trek Adventures uses the Modiphius 2d20 game system, designed by Jay Little (Star Wars: Edge of the Empire, X-Wing Miniatures Game) and developed by Nathan Dowdell (Black Crusade, Only War, Mutant Chronicles 3rd Edition, Conan: Adventures in an Age Undreamed Of, Infinity The Roleplaying Game). Star Trek Adventures, under license from CBS Consumer Products, has had an incredible reception from critics and fans alike, and the core range is still available from both and friendly local gaming stores. To create the first new Star Trek RPG in more than a decade, Modiphius brought an all-star development team together, comprised of veteran Star Trek artists and authors, world-class game designers, and brand new gaming talent
    chris "mac" mccarver
    world's angriest creative mind

  2. #92
    Join Date
    May 2003
    Toronto, Ontario, Canada
    Am (at least very much hoping to be) on line for picking up the Beta Quadrant book on Monday; God willing, Modiphius and Canadian/British shipping will cooperate and allow this work to come in when I was told to expect it. Otherwise, very much enjoying the works and the game (have played three sessions thus far), and am looking forward very much to Modiphius enjoying a long, happy and prosperous license with Star Trek.

    One quick point, although it may be a superfluous matter - having picked up TOS (and TNG) Character write-ups, I was quite surprised and a bit dismayed to find that Spock has only a 9 Fitness - the same as James Kirk and Leonard McCoy's. While I understand that the characters had to be constructed within the confines of the game system - and it's not something I could see being an egregious limitation with a PC made from the ground up - I do feel that the game does rip off Spock more than a bit. While it's easy enough to just house-rule an 11 Fitness on him, and to excuse it with a shrug and a "Meh. He's an Original Series unique character- there ain't any others like him and there never will be. Deal with it," it does make some potential game-logic tire leakages apparent. Even a one-off like Khan Singh has got a game engine device that explains him from a gaming perspective; have the Modiphius Devs ever given an explanation as to why they left Spock with such a singularly dissatisfying Fitness score, which does not fit the demonstrations he gave repeatedly throughout the series, and what they might do to amend it?

  3. #93
    The Vulcan trait would account for this.

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