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Thread: 2d20 System

  1. #1
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    2d20 System

    If you have look at Modiphius Entertainment's house system fill the rest of the group in on the 2d20 system.


    Here are two of the free quickstarts for Modiphius's house system at DriveThruRPG found by Dan Gurden
    Last edited by spshu; 08-15-2016 at 12:24 PM. Reason: fix link
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  2. #2
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    As I understand it, there might be quite some rewrites of the 2D20 system for Star Trek Adventures. At least, Conan, Infinity, and Mutant Chronicles are all more action oriented (well, at least Conan and MC).

  3. #3
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    Reading over the playtest rules, they say they basic system has been significantly modified for the Star Trek Game. My gaming group have had only one session so far, where I gave them the rules and the playtest character writeups so they could get acquainted with the system and we'll try to jump into trying it out next session at the end of February.

  4. #4
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    Ooops. I accidentally deleted the latest playtest update email with the links to the latest batch of files. Can someone forward me a copy? PM or email would do...

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    I'm trying to get amped up for the next round of playtests, but it's not going well. I don't like the system and really don't want to have to run it again.
    "For to win 100 victories in 100 battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill." Sun Tzu - The Art of War

  6. #6
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    Quote Originally Posted by Owen E Oulton View Post
    Ooops. I accidentally deleted the latest playtest update email with the links to the latest batch of files. Can someone forward me a copy? PM or email would do...
    Owen, did anybody ever hook you up with the latest and greatest?
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  7. #7
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    I contacted Modiphius and got them to resend the link, thanks.

  8. #8
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    Cool deal.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  9. #9
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    Having run the newest playtest adventure with the newest pregens and latest edition of the rules, I'm still curious if anyone else has done this, and what they think of the system?
    "For to win 100 victories in 100 battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill." Sun Tzu - The Art of War

  10. #10
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    Core Rulebook PDF

    I have the Core Rulebook pdf at my greedy fingertips.

    The first thing I did was look over the starship creation rules. A few thoughts:

    1. Looking at Systems, ships are quite close to each other in capability, so the difference between each spaceframe is a bit more subtle.

    2. Scale seems to sit between 3 & 6. Based on the spaceframe entries, I think I have figured out the basic categories of ships that fit in each Scale value:

    Scale 6 - the largest Federation Explorers, alien Battleships, truly massive starships
    Scale 5 - Exploratory Cruisers, Battlecruisers
    Scale 4 - Heavy Cruisers, Light Cruisers, FASA Frigates, Destroyers
    Scale 3 - Escorts, traditional Frigates

    3. The total sum of spaceframe Systems scores of the Federation entries seem to have groupings for each era.

    The one 2240s-era design has a sum of 46. The three TOS Movie-era designs are right around 50. The five TNG designs are all 55 or higher, and four are in the 58-59 range.

    To that end, here's how I see each era, in terms of the sum of their System scores:

    2240-2260s - 42-46
    2270-2290s - 48-51
    2300-2340s - 53-56
    2350-2370s - 55-59

    4. Scale limits the total number of talents a ship can have. Spaceframes include 1-3 talents, which is always less than the spaceframe's Scale. The modularity of a spaceframe appears to be related to the difference between Scale and the number of talents considered universal to the design.

    A difference of 1 indicates a highly-specialized spaceframe, likely intended to be dedicated to a specific mission profile.
    A difference of 2, to me, is considered "standard" for most designs (or, at least, Federation designs).
    A difference of 3 indicates a highly-modular spaceframe, allowing individual ships to have varying mission profiles.

    5. The process of customizing each individual ship for the PCs is quite cool, and truly makes the feel like a character in its own right.

    Using the above observations as guidelines, I think we should be able to develop the broad range of ship classes we've come to enjoy in our games.
    Davy Jones

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  11. #11
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    That sounds fun! How does the book look? Do we get pictures with the Starships?
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  12. #12
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    And to add to Cut's question; how much of the books are system/crunch, and how much is presenting setting information in a useful way for role-playing?

  13. #13
    An image of the Star Trek Adventures contents, to give you an idea of how much of STA is devoted to what...

    sta_toc.png
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  14. #14
    Quote Originally Posted by Cut View Post
    That sounds fun! How does the book look? Do we get pictures with the Starships?
    The Collector's Edition is absolutely gorgeous, and full-color illustrations accompany all the starship stats.
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

    -- Great Law of the Iroquois Confederacy

  15. #15
    Quote Originally Posted by Sea Tyger View Post
    5. The process of customizing each individual ship for the PCs is quite cool, and truly makes the feel like a character in its own right.
    I'm particularly fond of the refit rules. I can't think of many better ways to make the "grand old ladies" of the Fleet look competitive against a brand-spanking-new ship.

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