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Thread: Ouroboros-class Temporal Escort 1 of 3, 31st century vessels

  1. #1
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    Ouroboros-class Temporal Escort 1 of 3, 31st century vessels

    While trolling around the internet I came upon several STO 31st century vessels used during the Temporal Cold War so I decided to write up all three. The three are the Ouroboros-class Temporal Escort, Eternal-class multi-mission Temporal Science vessel and Chronos-class Temporal Dreadnought, plus auxiliary craft including the QSS shuttle, standardized Capt's Yacht and Epoch-class Temporal Fighter.

    The Ouroboros class is a Federation starship class, designed as a temporal escort in Starfleet's service in the 31st century. It was the more combat-oriented counterpart to the Eternal-class multi-mission explorer. The Ouroboros class was designed to strike fear in the heart of the Federation's enemies. Its potent weapon systems made it a valuable asset in the Temporal Cold War.



    Ouroboros-class Temporal Escort
    Commissioning date 3050ce

    Size 6
    L 350m
    B 300m
    H 64m
    Decks 16
    Mass 1,000,000mt
    SU 4750 (375x6=2250 6 centuries of advancement)
    SU 4746

    Hull (inner/outer) <48>
    Resistance (inner/outer) 22/22 <60>
    *dispersive hull armour Class X (99%/max 800 damage) <60>
    *sensor reflective hull <->
    *ship regeneration (1su/rnd) <60>
    *atmo capability <6>
    *planet fall capability <6>
    (ventral impeller, 6 retractable landing struts)

    SIF class 12/ex 150/225 <52>
    SIF B'up 50 <26>
    SIF B'up 50 <26>
    Cascading atmo bulkheads <6>

    Crew 75/15/1125
    officers 20 enlisted 55
    *high level of automation reduces crew levels significantly.

    Quarters <95>
    luxury 95 (1 berth)
    *each quarters is open plan with 4 rooms, large living room divided into two rooms [living room and dinning room], bedroom, and rest room, all are holo-emitter equipped and is equivalent to a holo-suite. Each quarters is fully customizable, and ergonomically adaptable. Each can house up to 4 personnel comfortably and 6 in an emergency (evac purposes), though are single occupancy as standard.
    *any environment can be recreated in individual crew quarters.
    *Holo Butler, Holo maid equipped, combined ultrasonic shower and old-fashioned water shower, personal holographic viewer/computer terminal, provisions for pets, and a null-grav sleeping chamber. (emergency replicator built into wall of one of the rooms in each quarters). Old style kitchenette integrated into the dining room.

    Basic Life Support (caters for 2000) <24>
    Reserve Life Support (primary and secondary networks) <24>
    Emergency Life Support (36 emergency shelters) <12>
    Gravity (2 grids, primary and emergency) <12>
    *The ship's environment systems produces no waste whatsoever.
    *unlike typical vessels the Ouroboros-class has redundant reserve life support (built on a completely separate network) and gravity grids.
    Consumables 5 years worth <23>
    Replicators (food) <6>
    Replicators (industrial) 2 networks of small terminals, primary and emergency <12>
    Replicators (industrial large pads 4) <12>
    *primary replicator (food and industrial) terminals are no longer required, the crew member simply requests the desired item from the computer and that item appears where requested. Emergency replicators still utilize terminals (and those terminals are usually "hidden from view" in wall panels.)

    Medical facilities (13) +5 <80>
    CMO 5/6 per 4/5 emk 3
    LMH (MKVII) <30> has access to entire vessel
    (as a MKIV [+2 empathy, +2 to each skill] for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel)
    *state-of-the-art 31st century medical facility's
    *1 holosuite reserved for rehabilitation purposes for sick bay
    main Sickbay is a large facility, equipped with the latest medical hardware available. The facility is split between a corridor. One side is the treatment ward, containing the CMO's office, the main treatment area with five surgical suites, and 10 biobeds, two intensive-care wards, a standard medical laboratory, a nursery, a null-grav therapy ward, a morgue, and a dental care office. Attached to the treatment room is a Biohazard isolation suite, containing 5 individual bio-bed chambers allowing for quarantine of infectious patients.
    The other half is outpatient care, and is equipped with 5 surgical suite's and a medical synthesis lab. This room also contains the Chief Nurse's office. There is also the Specialized Medical Science Lab attached to the Med Bay.
    In the event that a Ouroboros-class starship must take on large numbers of patients, such as in an evacuation, the shuttlebay and recreational decks can be converted to triage centers to augment the main sickbay
    In addition to the Sickbay, several mini-stations are situated throughout the ship for immediate treatment for minor injuries or other, more serious injuries such as burns.

    Recreation facilities (6) <48>
    2 holodeck, 10 holosuites
    large/pleasant eating facilities with lg lounge integrated, 2 small lounges.
    *one lounge integrated into mess hall, one of the small lounges is the "observation lounge" which is accessed primarily via the bridge
    *holo emitters mounted throughout vessel <18>
    *Small old-style kitchen attached to mess hall. Holo-servers throughout.
    * holo-technology has been perfected and is now equivalent to particle synthesis. (31st century Federation holo-decks and suites are refereed to as holo-matrices).

    Jefferies tubes, network of Turbolifts, site-to-site transport <24>
    Fire suppression system <6>
    Escape pods 140 QSS (8 berth) <8>
    *QSS pod are capable of a single (upto) 5ly jump (1 minute travel time), also they can be set to put all occupants in stasis for upto 5 years

    Cargo bays 200,000m cubed (20 10000m cubed holds spread throughout vessel) <6>

    Primary FTL Drive
    Quantum Slipstream Drive (Class II) 10ly/min <160>
    *practical warp speed limit of warp 9.9999 (199,512TSL)
    *QSS 600ly/hr 96hrs

    Secondary FTL Drive
    Coaxial Warp Drive (Type I) 2ly/min <75>
    *coaxial drive has been perfected
    PIS (type K) 96hrs <22>
    *unlike vessels of previous periods, these vessels have a self perpetuating power source and so never run out of fuel. The vessels coaxial warp and QSS drive is governed by the PIS, once reached (vessel has traveled at their coaxial warp maximum or in QSS for 96 hours) they have to shut down the drive for 1hr and 'cool' down, after for 1hr they are able to continue. However the standard warp speed (warp 9.9999) is not governed by the PIS, and theoretically the vessel can travel at warp 9.9999 for 5 years (it has never been tested in a practical sense, but computer simulations show this to be true)
    *warp speed 20ly/53min, or approximately .377ly/min using primary drive
    *capable of travelling 57,600ly transwarp (QSSD) in 96hrs
    *capable of travelling 11,520ly transwarp (coaxial) in 96hrs
    The Ouroboros-class vessel has 2 distinct FTL drives, the primary drive is utilized most of the time, the secondary drive is used if the primary drive is not functioning


    Impulse Engine (2) hyper class VIII .98c [72pwr/engine] <100>
    *vessel use perfected Hyper impulse engine, they are capable of travelling at near light speed without the problems of time dilation. Integrated into each impulse engine is a sophisticated time-dilatation device, which projects a field around the vessel that counteracts any time dilatation effects caused by travelling at near the speed of light. Antimatter fuel additives increase power output significantly.
    class gamma 100% acceleration <16>
    RCS <6>

    QIC Class 31/x (4500+ cochrane) [1800pwr] <320>
    EPS (exomagnetic) +600 pwr <56>
    Temporal core [250 pwr] <60>
    Aux power (10) [50 pwr/rnd] <30>
    Emergency power [type F] [50 pwr/rnd] <50>
    LEH (mkII) <20> as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel)
    The Power Core of the ship is the latest in cutting edge Federation technology, which utilizes Zero Point Energy (Quantum Induction Cores) and produces prodigious power levels. There is also a Temporal core included in addition to the QIC in the vessels design, which powers all the temporal technology on-board. These temporal core's isolates the vessel from normal space/time, Biological life forms on-board do not age, and the Temporal cores also prevent conventional directed energy weapons and Torpedoes from damaging the vessel. Only weapon systems that share a temporal weapon signature or have been modified to detonate in a certain temporal frequency can cause damage to the ship.

    available power 2194
    The Quantum Induction Core are the standard Power Core of all Federation vessels as of the 31st century and are capable of producing large quantities of power. The QIC works on the concept of Zero-Point Energy (henceforth called ZPE), or the potential energy that occupies the space of the universe itself. A Quantum Induction is self-sustaining, using the energy it taps into to perpetuate itself. The induction, however, requires an initial matter/antimatter reaction to start.
    The heart of the QIC comprises of two components: An eleven-dimensional special fold membrane, and a benamyte crystal, a derivative of dilithium. When the membrane is energized, it has a tendency to adhere to the benamyte crystal, and so does the ZPE that travels out of the membrane. As long as the crystal isn't damaged, the membrane is rendered inert, and the reaction is contained. A simple forcefield is required around the center of the core to contain harmful radiation.
    The crystal and membrane stand suspended between two subspace field attenuator coils (for safety redundancy), which control how much energy is released from the induction. Beyond the attenuator coils are magnetic constrictors, used in channeling a matter/antimatter reaction into the Benamyte crystal, providing the initial reaction needed to begin quantum induction.
    Eight ZPE taps are located within the containment forcefield, and draw out energy for conversion into useful high-energy plasma. This plasma has a uniform quantum flux state, which is the one major requirement for quantum slipstream drives that a conventional matter/antimatter reactor can't fulfill.
    In the event that the spatial membrane spontaneously closes up, the Quantum Induction Core can be rearranged into a conventional M/A reactor so that the ship can return to a place where it can get a new membrane. Spontaneous closure has happened only once before in the prototype QIC made at Jupiter Research Station, much to the chagrin of the engineers testing the core.

    Bridge <30>
    command suite <6>
    * AI processor (holo avatar, mobile emitter equipped) <6>
    The AI’s are the crew’s liaison with the ship's computers and the sensor information that is processed by the AI’s analytical processors. This allows the AI to provide the crew with them most pertinent information that they need in real time. The ships AI is inherently loyal to the ship’s captain and the crew above all (though they are mandated to work with in Federation law). An AI has its own personality that is its own. Most of the AI chooses their own appearance and that could be whatever the AI decides it to be.
    Has access to the entire vessel.


    Computers (3 cores) Quantum +7 <72>
    class epsilon uprating <10>
    ODN <18>

    Nav deflector (main) 15/50,000/100,000/250,000km <30>
    Nav deflector (aux) <6>

    Temporal Rift Generator/Temporal Deflector <30>
    [20 power +1 power per 10 years of rift travel, maximum limit of +/- 1160 years from the date of 3050]
    *Designed much like that of a Navigational Deflector that is capable of producing an artificial tunnel through space only a few thousand kilometers long that bridges across the time continuum. The ship travels at one quarters impulse into the rift's event horizon and is almost instantly transported to the target time period, once the vessel completes the time jump it can simply allow the rift to collapse and seal itself or close the rift via the use of a specifically coded temporal deflector pulse. The Temporal Rift Generator requires precise calibration and when preparing to travel through time the commander must carefully reset the Temporal Matrix, if this isn't done correctly there is the possibility of a subspace chroniton explosion could occur which has the potential to rip open a hole in space-time as wide as 180 AU.

    L/R sensors type 21-ex (+4/+8) <120>
    HR 12ly range
    LR 30ly range
    class 12 (12str) class delta gain
    *+3000 substances/effects <9>
    *astronomical observation pk (+1, +.5pwr)
    *tunneling neutrino sensor pk (+1, +2pwr)
    *exotic matter detector pk (+1, .5pwr)
    *enhanced em radiation deflector pk (+1, .5pwr)
    *graviton detector pk (+1, .5pwr)

    Lateral sensors (4ly range) (+4/+8/+6) <48>
    Class delta gain (12 str)
    *+3000 substances/effects <9>
    *planetary surface analysis pk (+1, .5pwr)
    *graviton detector pk (+1, .5pwr)
    *particle migration deflection pk (+1, .5pwr)
    *exotic matter detector pk (+1, .5pwr)
    *enhanced em radiation deflector pk (+1, .5pwr)
    *gaseous anomaly pk (+1, .5pwr)
    *tunneling neutrino sensor pk (+1, +2pwr)

    Navigational sensors (+4) <40>
    Class 12 delta gain (12 str)

    Chronometric sensors (30 ly range) (12str) (+4) <81>
    *enhancement packs <13>
    Probes 180 <18>
    Sensor skill 6

    Auto pilot 4/4 <16>
    Nav comp class 5 +4 <4>
    Nav comp class 5 +4 <4>
    Nav comp B'up's (2) <2>

    IDF main 4 <48>
    IDF B'up 4 <12>
    Attitude control <2>
    *manual steering column <1>
    *Neurogenic interface <6> Almost all duty stations require crew members to have a synaptic transceiver (which facilitates the neural interface) implant to control.

    Quantum Slipstream Communications Network <56>
    class 16 (22 str), Sec -20 (epsilon sec uprated) class beta (+2)
    *emergency comms <1>
    *holographic comms <1>
    *temporal comms (+/- 1160 years) <3>
    *temporal comms route's through the vessels temporal transporter.
    QSSCN allows for real time two way communication over vast distances.

    Tractor beams (3) class epsilon multi phase 4/5/6/7 2m mt/range upto 40000km <48>
    *fore ventral and dorsal, 1 aft

    Tractor beam (1) alpha <3>
    *shuttle bay
    Last edited by WaveMan; 02-05-2018 at 12:22 AM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  2. #2
    Join Date
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    Transporter (personnel, temporal) 2 rooms, 12pad <116>
    TypeXXII (10ly range, +/- 1160years), enhanced, class O e/t coils (15 str)
    *all enhanced transporters can effortlessly penetrate conventional shields of lesser technological level (less than 31st century Federation)

    Transporter (personnel) 2 rooms, 12pad <96>
    personnel TypeXII (10ly range) class O e/t coils (15 str)

    Transporter (personnel, emergency) 3 rooms, 18pad <63>
    TypeXXII (5m km range), enhanced, class J e/t coils (10 str)

    Transporter (cargo) 2 bays, 400kg <46>
    Type XI (3 ly range) class J e/t coils (10 str)
    *31st century cargo transporters use transporter technology which allows them to more easily be converted so as to be capable of quantum-level transport (safe for personnel). The difficulty for this task of converting to quantum-level transport is only routine (5). When successfully converted a cargo transporter can transport 1 person/200kg's of cargo capacity.

    Phasing Cloaking Device (type X) (+10 to detect, can pass through normal matter and shielding) <54>
    *phasing cloak has been perfected, it does not give off any tachyon emissions or residual antiproton making the vessel completely undetectable. The ship can fire its weapons and use its shields while cloaked, as well as allow the ship to drop the cloak protecting certain quadrants of the ship without decloaking the entire ship at once.

    Security Systems (4) 3 briggs <16>
    cso 5(6), personnel 3(4), illegal activities difficult.
    *anti-intruder system <6>
    *internal force fields <6>
    *holo security personnel (30 programs available) <6>
    *holo-sec personnel are now always utilized on all Federation vessels. Their programming is less sophisticated than other holograms on board (LMH, AI processor, LEH) though it is suitable for their primary purpose. All holo-sec personnel are incapable of deadly force (embedded programmed safety interlocks prevent them from killing any living being) and are issued with a stun rod, modified Type II phaser (capable of settings 1-3 only) and comm badge.)

    Science Systems (4) +3 <26>
    18 labs, 3 specialized labs. <19>
    Specialized labs astrometrics, temporal sciences, leaving one unassigned used as a floating lab used to supplement any lab as required.

    TA/T/TS (Iota) str 15 (+5) <30>
    TA/T/TS B'up (delta) str 10 <15>
    weapon skill 6

    Auto destruct (contained to within the vessel, completely disintegrates) <6>

    Shuttle bay <8>
    2 QSS shuttles

    Capt's Yacht yes <10>
    (specialized sc3 heavy long range interstellar transport runabout)
    *dedicated bay, ventral (amidship)
    The Captain's Yacht is a lavish transport vessel, used for ferrying diplomats or other high-position figures about

    Shields (temporal, metaphasic, regenerative) <560>
    protection 6000/9000
    threshold 1350
    regenerate 30/rnd

    gen class 10 2000
    grid type C 50%
    dis amp class iota thres 450
    regen class 2 30/rnd
    temporal
    B'up shields (4) <8>
    *shields allow this vessel to enter the corona of most stars

    Tactical systems
    Sensor jamming device (class 4, +12 diff) [16pwr/rnd when active] <50>

    Splinter Imaging Array (up to 7 images out to 3 AU) [30pwr/rnd when active] <30>
    *Projects up to sensor ghosts up to 3 AU’s distance from the ship. Ships sensors can be fooled but a look out the window reveals whether or not there is really a ship there or not. Only when the ship is within one AU’s distance can the sensors discern whether or not that the ship is real.
    A starship sensor can only determine which is a mirage or an actual ship when within a range of 3 MU’s (90,000 kilometers) of the target with the lateral sensors. The difficulty of eight starting at one, with difficulty detection increasing by plus one for every MU beyond the first MU’s distance.

    Energy dampening field generator (.1AU) duonetic field [10 pwr/rnd when active] <100>
    *these generators are place around a ship's hull or facility and emit a Duonetic field. The generators not only project the field but insulate whatever the generators are mounted to from the effects (and the effects of other duonetic field generators). A duonetic field inhibits energy flow and is capable of disabling almost all technology's while ever those technologies are in the field.

    Shield Draining weapons (2) <20>
    attached to the primary tractor beam arrays
    acc 3/4/5/6 Dam target vessel needs to be captured with tractor beam, on first rnd 25% of shield protection/rnd drained, than 25% loss until the shields collapse. Target ship cannot re-establish/regenerate shields until tractor beam is ceased.

    Subatomic Disruptors Type 30 (8) <568>
    range 15/40000/200000/500000km
    acc 3/4/5/8 Arc 541+ degrees
    Dam 300 *ignore conventional shielding Pwr 30/sht
    Modes std, cont, wide, advanced frequency rotation 6 sht/rnd

    Subatomic Disruptor Type 30 (1) <149>
    range 15/40000/200000/500000km
    acc 3/4/5/8 Arc 541+ degrees ACB Jacketing (allows subatomic disruptor to be fired at warp and transwarp)
    Dam 700 *ignore conventional shielding Pwr 75/sht
    Modes std, cont, wide, advanced frequency rotation 9 sht/rnd
    *Advanced Rotating frequency technology is a simple modulation of the frequencies adjusting the weapons frequencies after each shot. The rotational effect adds to the difficulty to the defense against the weapons beam with an addition of +1 to any roll. Each array automatically rotates frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for maximum shield penetration.
    *linked beam of nadion's and chronoton's which disrupts the target at a subatomic level. Furthermore only temporal shields offer protection, conventional shields are ignored and if struck with a subatomic disruptor they are automatically brought down and cannot be raised again until repaired.

    Torpedo Turrets, high yield (4) <168>
    range 25/500000/3m/6m km
    Spread 22 Arc self guided Acc 3/4/6/8
    Pwr 20+ 5/number of torpedoes fired
    fore port and starboard prow, aft port and starboard
    *these launchers are the current Turret style which are capable of swiveling 15 degree's off axis giving them a wide field of fire. They capable of launching up to eleven torpedoes per second for up to two seconds, or launching twenty two torpedoes simultaneously.

    Torpedo Magazines
    *4x 220 MKVI chroniton (880) <88>
    Dam 1000 *ignore conventional shielding
    *2x 10 Phased Plasma Torpedoes (PPT) (20) <2>
    Dam 1500 *ignore initial hit targets conventional shield, propagates damage loss 6/10,000km
    *PPT cannot be multi fired, and can only be launched one at a time per launcher.

    The Ouroboros-class Temporal Escort is a multi-mission capable, deep space tactical vessel fielded specifically to fight in the Temporal Cold War. It is equipped with state-of-art 31st century temporal systems and is capable of time travel (via its rift generator and temporal transporters)

    *holo tech, catom/holomatrix enhanced based holo grid (equivalent to particle synthesis). Replicators tied into the holo matrix. All decks and compartments are holo emitter equipped, allowing all holo programs unlimited access on-board. Many areas are upgraded to full holo environments, holodecks, holosuites, crew quarters, recreation areas, bridges, specialized labs.
    This class of vessel relays heavily on Holo Personnel, robotics and automation. Holo personnel include long term Medical and Engineering, the AI Avatar (equivalent to a Command holo program), security and service programs.
    All primary holo-personnel (LMH, LEH, Avatar) each have mobile emitters supplied, allowing these programs the ability to venture wherever they like (on and off the vessel)

    *replicators have been perfected, single bit errors have been eliminated. Only a tri-corder can tell the difference between replicated matter and 'real' matter. Wall mounted replicator terminals are no longer required, the crew member simply tells the computer where to deposit the food/item and it appears. The emergency system still utilize wall mounted terminals.
    Emergency Replicator Network (ERN), built into the wall panels on every deck (12/deck, plus one in each emergency shelter, quarters, lab, Bridge, cargo bay, auxiliary bridge and engineering). Each emergency industrial replicator has it's own, independent Sarium-Krellide bulk Power Pack. The bridge, auxiliary bridge and engineering emergency replicator has a Auxiliary Fusion Reactor directly tied in allowing for increased replication ability. The ERN system is "hidden" behind wall paneling, and consists of a single equipment replicator, a single food replicator, an atmospheric condenser, a single medical tricorder, a standard tricorder, and a pair of Class I Phasers. A high-yield Sodium Kelleride Battery that allows medium use of the replicators, for a period of 168 hour's, powers the ERN units. The Tricorders and Phasers are pre-powered, and can be recharged three times, using the supplied connections. Accessing the ERN panel will alert security. The Class I phasers require a personal authorization code to be activated. The computer monitors the ERN system very closely, immediately notifying engineering if a problem is detected. Although the ERN is a fully functional Replication system, it is programmed to create materials that require very little energy to reproduce. Thus, the food replicators produce only a single nutrient rich disk for consumption. The Tool replicator is limited to equipment that possesses simple physical structures, such as hand tools and only simple electronics materials. Neither replicator system can reproduce power sources, or advanced electronics.(these restrictions does not apply to the Bridge's and engineering ERN)

    *Command suite. Attached aft of the main bridge is a dedicated Command and Control Suite (styled like the ships Astrometrics lab, a large amphitheater structure with a large central holo conference console, surrounded by workstations.) that is capable of full Command and Control Tactical operations.

    The most important part of effective fleet operations is command, control, and communications. A Federation battle group is tied together better than any previous battle group through a specialized network called the Command Suite. Different class ships in a Battle group have differing suites; a Ouroboros-class ship has a master unit, containing all the hardware needed to coordinate others, while the vessels in the group contain slave suites, used for receiving maneuver orders and transmitting useful data to the command ship.

    The Ouroboros's suite can also act as a slave unit if another ship takes the master position, or can act as a secondary master unit, commanding a smaller denomination of a battle group and taking commands from a higher-up master unit.

    *ergonomically adaptability of crew quarters and other facilities, Throughout the vessel, specialized memory seating systems have been implemented. These systems monitor the stresses upon the body of the crewmember presently utilizing them and adjust the contact points with the crewmember to minimize physical stresses. All station seating and this material affects standard seating in personnel quarters. The design is such that is can self adjust to allow for non-humanoid crewmembers. The standard bedding and medical bio beds are also adjusted in this manner. This has proven to reduce fatigue and discomfort resulting from prolonged duty shifts. The conceptualization of advanced ergonomic design is further implemented in the layouts and design of the personnel quarters on the ship. Each individual’s quarters are ergonomically designed to his or her unique specifications. The height and shape of interactive systems, the design of the shelving and storage facilities, and the layout of the waste management system are all adjusted to the unique requirements of the compartment owner. Even habitation shape and colour are carefully implemented to create an environment in harmony with its occupant
    Last edited by WaveMan; 01-16-2018 at 08:44 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

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