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Thread: Epoch-class temporal fighter

  1. #1
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
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    Epoch-class temporal fighter

    The Epoch-class Temporal fighter is the standard Federation fighter fielded in the Temporal Cold War. They can be carried on-board larger vessels or make their own way to the battlefield via their QSSD. These vessels are incredibly nimble and maneuverable. The Epoch-class has been equipped with extensive secondary systems so as to expand their mission profiles, which can include scouting, patrolling, escorting and preliminary exploration missions.

    Size 3
    L 52mm
    B 50m
    H 25.4m
    Decks 2
    Mass 2000mt
    Su 1900 (150x6=900)
    SU 1900
    Hull (inner/outer) <24>
    Resistance (inner/outer) 10/22 <42>
    *dispersive hull armour (99%/800 dam) <30>
    *sensor reflective hull <->
    *atmo, planet fall capability <6>

    SIF class 9ex 120/180 <39>
    SIF B'up 60 <20>
    Sif B'up 60 <20>

    Crew/pass/evac 2/10/36

    Quarters <3>
    expanded 12 (1-2 berth)
    *three room open plan (living room/dining room, bedroom and ensuite) single occupancy as standard though can be expanded to dual occupancy, expanded quarters. Computer terminal, sonic shower with integrated water shower, several large holo viewers placed around quarters. Environmental control, holo-butler. Kitchenette integrated into dining room.

    Basic LS (caters for 64) <12>
    Reserve LS <6>
    Emergency LS 2 emergency shelters (engineering and the bridge) <6>
    Gravity <3>
    Consumables 1 year worth <2>

    Replicators (food) network of small terminals <3>
    Replicators (industrial) network of small terminals <3>
    *wall mounted replicators have been made redundant, crew simply ask the computer for what they need and it appears were requested. Replicator technology is now perfected, only a tri-corder can tell the difference between real matter and replicated matter.

    Medical facilities (3) +1 <15>
    *spartan medical facilities, no personnel staffed by the LMH.
    LMH (MKVII) <30> has access to entire vessel, has a mobile emitter.
    (as a MKIV [+2 empathy, +2 to each skill] for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel)

    Recreation facilities (2) <16>
    1 holosuite
    spartan mess hall with small lounge integrated
    *holo emitters mounted throughout vessel <9>

    Jefferies tubes <3>
    Fire suppression system <3>
    Cargo bay 1250m cubed <1>
    Escape pods (4 QSS) 4 berth <2>

    Quantum Slipstream Drive MKI <80>
    5ly/min, 300ly/hr
    *practical warp speed limit of warp 9.9999 (199,512TSL)
    PIS (type C) 6hrs <6>
    *unlike vessels of previous periods, these vessels have a self perpetuating power source and so never run out of fuel. The vessels QSS drive is governed by the PIS, once reached (vessel has traveled at their QSS for 6 hours) they have to shut down the drive for 1/2hr and 'cool' down, after for 1/2hr they are able to continue. However the standard warp speed (warp 9.9999) is not governed by the PIS, and theoretically the vessel can travel at warp 9.9999 for 1 year (it has never been tested in a practical sense, but computer simulations show this to be true)
    *warp speed 20ly/53min, or approximately .377ly/min using primary drive
    *capable of travelling 1800ly transwarp (QSSD) in 6hrs

    Impulse Engine (1) hyper class VIII .98c [72pwr] <50>
    acc pk gamma 100% <8>
    RCS <3>

    QIC class 12/r (1500+ Cochran) [649 pwr] <135>
    Eps (exomagnetic) +330 pwr <23>
    Temporal core [100 pwr] <30>
    The Power Core of the ship is the latest in cutting edge Federation technology, which utilizes Zero Point Energy (Quantum Induction Cores) and produces prodigious power levels. There is also a Temporal core included in addition to the QIC in the vessels design, which powers all the temporal technology on-board. These temporal core's isolates the vessel from normal space/time, Biological life forms on-board do not age, and the Temporal cores also prevent conventional directed energy weapons and Torpedoes from damaging the vessel. Only weapon systems that share a temporal weapon signature or have been modified to detonate in a certain temporal frequency can cause damage to the ship.

    Aux pwr (4) [20pwr] <12>
    Emergency pwr (type A) [25pwr] <25>
    LEH (MKIV) <20> as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel)

    Available power 821

    Bridge <15>
    Command suite <3>
    AI processor <3>
    The AI’s are the crew’s liaison with the ship's computers and the sensor information that is processed by the AI’s analytical processors. This allows the AI to provide the crew with them most pertinent information that they need in real time. The ship's AI is inherently loyal to the ship’s captain and the crew above all (though they are mandated to work with in Federation law). An AI has its own personality that is its own. Most of the AI chooses their own appearance and that could be whatever the AI decides it to be.
    Has access to the entire vessel.

    Computer cores (2) quantum +5 <24>
    uprating gamma <6>
    ODN <9>

    Nav deflector (main) 15/50,000/100,000/250,000km <30>

    Temporal Rift Generator/Temporal Deflector <15>
    [20 power +1 power per 10 years of rift travel, maximum limit of +/- 1160 years from the date of 3050]
    *Designed much like that of a Navigational Deflector that is capable of producing an artificial tunnel through space only a few thousand kilometers long that bridges across the time continuum. The ship travels at one quarters impulse into the rift's event horizon and is almost instantly transported to the target time period, once the vessel completes the time jump it can simply allow the rift to collapse and seal itself or close the rift via the use of a specifically coded temporal deflector pulse. The Temporal Rift Generator requires precise calibration and when preparing to travel through time the commander must carefully reset the Temporal Matrix, if this isn't done correctly there is the possibility of a subspace chroniton explosion could occur which has the potential to rip open a hole in space-time as wide as 180 AU.

    Sensors
    Long Range
    Type 8 hr6 ly lr 18ly +4 <80>
    class 12 12 str delta gain

    Lateral (2ly range) class 12 12 str delta gain +4 <48>
    Navigational class 12 12 str delta gain +4 <40>
    Chroniton (18ly) class 12 12 str delta gain +4 <69>
    Probes (90) <9>
    Sensor skill 6

    Autopilot 4/4 <16>
    Nav Comp class 5 +3 <5>
    Nav Comp B'up(2) <2>

    IDF (main) 2 <12>
    IDF (B'up) 2 <4>
    Attitude control <1>
    *manual steering column <1>
    *neurogenic interface <3>

    Quantum Slipstream Communications Network <44>
    class 16 (22 str), Sec -17
    *emergency comms <1>
    *holographic comms <1>
    *temporal comms (+/- 1160 years) <1>
    *temporal comms route's through the vessels temporal transporter.
    QSSCN allows for real time two way communication over vast distances.

    Tractor beam (1) epsilon multi phase 4/5/6/7 2m mt/range upto 40000km <16>
    ventral amidships.
    Last edited by WaveMan; 06-19-2017 at 11:36 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  2. #2
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    Transporter (temporal/personnel) (1 room) <58>
    type 15 enhanced 12 pad range 10ly/ +/- 1160 year's
    class O e/t coils 15 str
    *this single transporter is used for all transporter duties on board including cargo transfer.
    *enhanced Transporters can effortless penetrate shields of any technology level below Federation 31st century

    Phasing cloak (type 12) (+12 diff) The vessel can pass through normal matter and shielding <48>
    *phasing cloak has been perfected

    Security systems (1) <4>
    *no security personnel brigs 1
    *anti intruder system <3>
    *internal force fields <3>
    *holo-security personnel (15 personnel available) <3>

    Science systems (4) +3 <23>
    *6 lab's <2>
    *specialized lab, temporal <5>

    TA/T/TS Iota 15 str +5 <30>
    B'up TA/T/TS <1>
    Weapon skill 6
    Auto destruct <3>

    Shields (temporal, metaphasic, regenerative) <248>
    Prot 4200/6300
    Thres 1350
    Regen 20/rnd

    gen class 7 1400
    grid type c 50%
    dis amp class iota thres 450
    regen class 1 20rnd
    *temporal enhancement
    B'up shields (4) <4>

    Tactical systems
    Energy dampening field generator (.1AU) duonetic field [100 pwr] <100>
    *these generators are place around a ship's hull or facility and emit a Duonetic field. The generators not only project the field but insulate whatever the generators are mounted to from the effects (and the effects of other duonetic field generators). A duonetic field inhibits energy flow and is capable of disabling almost all technology's while ever those technologies are in the field.

    Splinter Imaging Array (up to 7 images out to 3 AU) <15>
    *Projects up to sensor ghosts up to 3 AU’s distance from the ship. Ships sensors can be fooled but a look out the window reveals whether or not there is really a ship there or not. Only when the ship is within one AU’s distance can the sensors discern whether or not that the ship is real.
    A starship sensor can only determine which is a mirage or an actual ship when within a range of 3 MU’s (90,000 kilometers) of the target with the lateral sensors. The difficulty of eight starting at one, with difficulty detection increasing by plus one for every MU beyond the first MU’s distance.

    Subatomic Disruptor (2) <142>
    Type 13 dam 280 (ignores conventional shielding) 32pwr/sht
    5 sht/rnd acc 3/4/5/8 rc 541+ degree's ACB Jacketing (allows subatomic disruptors to be fired at warp and transwarp)
    modes std, cont, wide, advanced rotating frequencies
    range 15/40,000/200,000/500,000km
    *port 'wing tip', starboard 'wing tip'. The placement of these 2 arrays allow for 720 degree firing arc coverage.
    *linked beam of nadion's and chronoton's which disrupts the target at a subatomic level. Furthermore only temporal shields offer protection, conventional shields are ignored and if a conventional shield is struck with a subatomic disruptor they are automatically brought down and cannot be raised again until repaired.
    *Advanced Rotating frequency technology is a simple modulation of the frequencies adjusting the weapons frequencies after each shot. The rotational effect adds to the difficulty to the defense against the weapons beam with an addition of +1 to any roll. Each array automatically rotates frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for maximum shield penetration.

    Torpedo Turrets, high yield (1) <42>
    range 25/500000/3m/6m km
    Spread 22 Arc self guided Acc 3/4/6/8
    Pwr 20+ 5/number of torpedo's fired
    *Fore ventral
    *this launcher are the current Turret style which are capable of swiveling 15 degree's off axis giving them a wide field of fire. They capable of launching up to eleven torpedoes per second for up to two seconds, or launching twenty two torpedoes simultaneously.

    Torpedo magazine (1) 220 MKVI chronoton <22>
    Dam 1000, ignores conventional shielding
    (1) 10 Phased Plasma Torpedoes <1>
    Damage 1500 *ignore initial hit targets conventional shield, propagates damage loss 6/10,000km
    *PPT cannot be multi fired, and can only be launched one at a time per launcher.

    These vessels are reasonably spartan, and are not designed for extended voyages although they do have enough recreation facilities to somewhat offset boredom for the crew. Despite these vessels small size they are capable of inflicting catastrophic damage to capitol sized vessels.

    *Command suite. Attached aft of the main bridge is a dedicated Command and Control Suite (the Epochs command suite is a smaller version of the standard Command suite designed specifically for Epochs compact frame) that is capable of full Command and Control Tactical operations.

    The most important part of effective fleet operations is command, control, and communications. A Federation battle group is tied together better than any previous battle group through a specialized network called the Command Suite. Different class ships in a Battle group have differing suites; a Epoch-class ship has a master unit, containing all the hardware needed to coordinate others, while the vessels in the group contain slave suites, used for receiving maneuver orders and transmitting useful data to the command ship.

    The Epochs suite can also act as a slave unit if another ship takes the master position, or can act as a secondary master unit, commanding a smaller denomination of a battle group and taking commands from a higher-up master unit.
    Last edited by WaveMan; 03-17-2019 at 08:26 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

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