Chronos-class Temporal Dreadnought 3 of 3, 31st century vessels
The Chronos class is a Federation starship class that was designed as a temporal dreadnought and city ship in Starfleet service in the 31st century. The Chronos-class dreadnought is the largest and most powerful vessel ever to be fielded by the Federation as of the 31st century. Designed to face the greatest threats of the temporal battlefield, the massive Chronos-class Dreadnought is truly a force to be reckoned with. The Chronos is at the pinnacle of starship design in the mid-31st century. Although the quantum slipstream communications network allows near instantaneous communications throughout the local group of galaxies, Starfleet adhered to a time-honored philosophy that each starship should be fully self-sufficient. The Chronos exemplifies that bold philosophy in every way, for with its self-repair and production facilities and expected hull life of 200 years, the ship can theoretically travel tens of billion light years in its projected lifespan. The Chronos-class was designed from the beginning as a Quantum SlipStream capable vessel.
These massive vessels are commanded by Fleet Captains and above. (Fleet captains were traditionally called Commodores, they have 5 pip rank insignia)
As of the mid 3050's there are 20 of these vessels operating throughout the Federation and beyond. Most are assigned inter-galactic exploration, with most exploring the local group of galaxies (with in 10 million ly of the Milky Way galaxy), or being assigned to monitoring the time stream and fighting in the Temporal Cold War. All Chronos-class vessels are fitted with ten years of supplies and consumables, though with their vast manufacturing capabilities they could conceivably act independently for far longer.
The mission parameters are simple, explore the universe (both space and time), and defend the Federation.
Size Class 18
Length 8499m
Beam 3500m
Height 2100m
Mass 27 million mt
Decks 525
SU available 17,000 (2550x6=15300) 32300
SU used 31,984
Hull (inner/outer) <144>
Resistance (inner/outer) 22/22 <60>
*dispersive hull armour Class X (99%/max 800 damage) <180>
*sensor reflective hull <->
*ship regeneration (5su/rnd) <900>
*atmo capability <18>
*planet fall capability <18>
SIF class 12/ex 150/225 <64>
SIF B'up 50 <32>
SIF B'up 50 <32>
SIF class 12/ex 150/225 <64>
SIF B'up 50 <32>
SIF B'up 50 <32>
Cascading atmo bulkheads <18>
*these vessels have two full strength SIF's with each having 2 b'up SIF's, and it is SOP to run both primary SIF's at the same time (providing 300/450 protection)
crew/pass/evac [6120] 612/12,240/30,600
Officers 177 enlisted 435
Passengers 10,000
*as a City Ship these vessels are designed to carry a large complement of passengers. These vessels cater for the crew's family's, as well as carry a large number of civilians. Computer automation reduces the crew levels significantly, a usual crew complement of a vessel this size would normally be numbered in the thousands.
*computer automation <180>
Quarters <7400>
expanded 12,000 (1-4 berth)
*each expandable quarters (capable of being expanded from 1 to 4 berth) is open plan with 5 rooms [combined living/dining room, main bedroom with en-suite, spare bedroom (which can be used as a study if not being utilized as a bedroom) and restroom] ergonomically adaptable, emergency industrial replicator built into one wall, computer console, sonic shower, water shower, provision for pets. Holo-emitter equipped, holo butler.
luxury 5000 (1 berth)
*each luxury quarters is open plan with 6 rooms, large living room divided into two rooms [considered a combined living and dining room], main bedroom with en-suite, and guest bedroom, study and restroom, all are holo-emitter equipped and is equivalent to a holo-suite. Each quarters is fully customizable, and ergonomically adaptable. Each can house up to 4 personnel comfortably and 6 in an emergency (evac purposes), though are single occupancy as standard.
*any environment can be recreated in individual crew quarters.
*Holo Butler, Holo maid equipped, combined ultrasonic shower and old-fashioned water shower, personal holographic viewer/computer terminal, provisions for pets, and a null-grav sleeping chamber. (emergency replicator built into wall of one of the rooms in each quarters). Old style kitchenette integrated into the dining room. Many of the internal walls can be utilized as holo viewer panels.
Basic life support (caters for 64,000 personnel) <72>
Reserve life support (primary and secondary networks) <72>
Emergency life support (218 emergency shelters) <58>
Gravity grid <18>
Gravity grid (emergency) <18>
*The ship's environment systems produces no waste whatsoever.
*unlike typical vessels the Chronos-class has redundant reserve life support (built on a completely separate network) and gravity grids.
consumables 10 years worth <135>
Replicators (food) <18>
Replicators (industrial) 2 networks of small terminals, primary and emergency <36>
Replicators (industrial large pads [5m pads] 40) <120>
Replicators (industrial XL pads [25m pads] 4) <60>
*XL industrial pads are normally only fitted to space stations and ground based facilities, but it was found that the Chronos could accommodate such large pads.
*these vessels are capable of large scale manufacturing comparable to a Star Base or Space Station.
*primary replicator (food and industrial) terminals are no longer required, the crew member simply requests the desired item from the computer and that item appears where requested. Emergency replicators still utilize terminals (and those terminals are usually "hidden from view" in wall panels.)
Medical Facilities (4 hospital decks) [13] +5 EMK 3 <320>
cmo 5(6), personnel 4(5)
LMH (MKVII) 10 programs available <300> each has access to entire vessel
(as a MKIV [+2 empathy, +2 to each skill] for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel)
*one program can appear in each of the sick bays and first aid centers, with two more programs available only if the others are active and is required outside of any of the sick bays.
*1 holosuite reserved for rehabilitation purposes for each sick bay
*four state-of-the-art medical facilities. All main Sickbay are large facilities, equipped with the latest medical hardware available. The facilities are split between a corridor. One side is the treatment ward, containing the CMO's office, the main treatment area with ten surgical suites, and 50 biobeds, two intensive-care wards, a standard medical laboratory, a nursery, a null-grav therapy ward, a morgue, and a dental care office. Attached to the treatment room is a Biohazard isolation suite, containing 15 individual bio-bed chambers allowing for quarantine of infectious patients.
The other half is outpatient care, and is equipped with 15 surgical suite's and a medical synthesis lab. This room also contains the Chief Nurse's office. There is also the Specialized Medical Science Lab attached to the 'primary' hospital deck.
In the event that a Chronos-class starship must take on large numbers of patients, such as in an evacuation, the shuttlebay, flight deck and recreational decks can be converted to triage centers to augment the main sickbay.
Medbay Stations (4) [7] +2 emk3 <140>
*personnel as above.
In addition to the Hospital bays, several Medbay stations that are situated throughout the ship for immediate treatment for minor injuries or other, more serious injuries such as burns.
Recreation Facilities (4 facilities) [10] <320>
24 main holodecks, 120 personal holosuites,
4 large/luxurious eating facilities each with a large lounge integrated, 12 large lounges, 32 small lounges,
4 atrium's/botanical gardens. <72>
*Small old-style kitchen attached to mess hall. Holo-servers throughout.
* holo-technology has been perfected and is now equivalent to particle synthesis, single bit errors have been eliminated. Only a tri-corder can tell the difference between replicated matter and 'real' matter. . (after around the 29th century Federation holo-decks and suites are refereed to as holo-matrices).
*holo emitters mounted throughout vessel. <54>
*these vessels are lavishly appointed and have extensive recreational facilities, all designed for maximum crew comfort and "livability".
*The atrium's are primarily set up for recreation purposes, featuring flora and fauna from across all four quadrants, though are also capable of limited scale flora production and act as botanical labs. This ability allows the crew to grow fresh produce which is utilized in the mess halls. The atrium's are a social hub for the crew, many enjoy time here 'getting back to nature'.
*Four massive Recreation Decks spans across two decks each, with each measuring over one hundred meters across. These facilities are situated next to the hull and are fitted with a series of massive windows, which offer a spectacular view of space ahead of the vessel. These large room's are two-part facility's, with one half being a large mess hall/pub type facility, and the other half being an arcade. The arcade portion has several games available, most of which are projected from several holo-emitter tables. Two hoverball courts (easily converted to different court style games as required) occupy the center of the room, with the game tables and a few 3D chess boards scattered about as well.
A large plethora of games are available through the game tables, such as a real-time strategic surface game, a dynamic 3D chess game where the game pieces attack each other when a piece is taken, a dungeon fantasy game with swordplay and magic, and a particularly brain-stimulating game called the Universe Simulator. The player can create an entire universe with several of his or her own fundamental physics rules. The player, in essence, plays God over his or her own little universe. Because these vessels have extensive computer system resources the Universe Simulator can be active at any time on either Rec Deck (unlike previous vessels). Holo-servers man these facilities seeing to the needs of the crew and passengers.
*Any of the Rec Facilities can also be used for many official shipboard functions, such as weddings, diplomatic gatherings, the change of command ceremony, birthday and other parties for individual ship personnel, concerts, poetry readings, and funerals. With the Atrium's, these facilities represent the social hub of the vessel, all crew and passengers spend time here.
Jefferies tubes, turbolift network, Site-to-site transport network <72>
Fire suppression system <18>
Escape pods (slip stream pods, 36 berth) 400 <48>
*QSS pod are capable of a single (upto) 5ly jump (1 minute travel time), also they can be set to put all occupants in stasis for upto 5 years
Cargo Holds 2,112,000m cubed <64>
96 location's throughout vessel
These vessels are equipped to carry vast amounts of cargo.
Last edited by WaveMan; 03-17-2019 at 07:31 PM.
AKA-Dean
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