I saw a Quad nacelle variant of the Excelsior Class that is a version of a studio prototype that was designed for the Excelsior during Star Trek III The Search For Spock. I had made this up some time last year as a ship we intended to place a crew on for an adventure.
I thought that I would share it with you. So here it is I never gave it a name. It is mostly the same as the Excelsior class nevertheless there is a few changes. It was constructed using my spacedock add-on notes.
Structural Integrity field [1 power/10 Protection/round]
Main: Class K (pro 70/110) <28>
Primary Backup: Class K (pro 35) <14>
Secondary Backup: Class K (pro 35) <14>
Environmental Systems
Basic Life Support [12 Power/round] <28>
Reserve Life Support [6 Power/round] <14>
Emergency Life Support (42 emergency-shelters) <14>
Gravity [4 Power/round] <7>
Consumable: 2 years worth <14>
Food Processors: Mark V [5 Power/round] <25>
Industrial Fabrication Units: Mark IX [6 Power/round] <28>
Medical Facilities: 7 (+2) [7 Power/round] <35>
Recreation Facilities: 9 (two main rec deck; one small rec deck; Pleasant eating facilities; one large lounge; three gyms, three small lounges, one arboretum) [9 Power/round] <54>
Personal Transport: Turbolift, Jefferies tubes [2 Power/round] <21>
Fire Suppression System [1 Power/round when active] <7>
Cargo hold: 66,000 cubic meters <2>
Locations: Aft, Engineering Hull, Saucer
Escape Pods <9>
Number: 160
Capacity: 8 persons per pod
Propulsion Systems
Quad Warp Drive Nacelles: Mark 7E <139>
Speed: 7.3/9.7/10.6 (TOS warp speed) [1 power/.2 warp factor]
PIS: Type H (12 + 2 = 14 hours of Maximum warp) <16>
Impulse Engine Type: Type 6 (.6c/.8c) [6/8 Power/round] <23>
Location: aft saucer
Reaction Control System (.025c) [2 Power/ round when in use] <7>
Power Systems
Warp Engine Type: Mark VIII (generates 360 Power/round) <91>
Locations:
Impulse Engine[s]: 1 type 6 (generate 30 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <3 x 4 = 12>
Emergency Power: Type D (generates 40 Power/round) <40>
EPS: Standard Power flow, +200 Power transfer/round <55>
Standard Usable Power: 410
Operations systems
Bridge: dorsal saucer <28>
Auxiliary control room/bridge <14>
Saucer Separation (No re-attachment) [10 Power/round] <4>
Sensor Systems
Long-range Sensors [5 Power/round] <37>
Range package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0)
Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0)
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <15>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors: [5 Power/round] <14>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Probes: 60 <6>
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight control) 2, Coordination 2 [1 Power/round in use] <8>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: Two <2>
Inertial Damping Field
Main <42>
Strength: [3 Power/round]
Number: 3
Backup <11>
Strength: [2 Power/round]
Number: 3
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Mark VI [3 Power/round] <25>
Strength: 6
Security: -3 (Type A uprating)
Basic Uprating: Type 1 (+1)
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Gamma [3 Power/Strength used/round] <9>
Accuracy: 4/5/7/10
Lactation: Forward Ventral of engineering hull
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger bay
Transporters
Type: Personnel [6 Power/use] <14 x 4 = 56>
Pads: 6
Emitter/Receiver Array: Personnel 6 (26,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: Two in saucer, two in Engineering hull
Type: Emergency [7 Power/round] <20 x 4 = 80>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: Two saucer, two engineering
Type: Cargo [2 Power/round] <10 x 5 = 50>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: one in saucer, four in engineering hull
Security Systems Rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <7>
Internal Force Field [1 Power/3 Strength] <7>
Science Systems Rating: 3 (+2) [3 Power/round] <22>
Specialized Systems: 3 <15>
Laboratories: 29 <6>
Tactical Systems
Saucer Dorsal Phaser Bank <26 x 5 = 130>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Spaced equidistinantly in a half circle around the forward half of the bridge structure on the dorsal side of the saucer section
Firing Arc: 360 degrees Dorsal
Firing Modes: Standard, continuous, pulse, Wide-beam
Saucer Ventral Phaser Bank <25 x 5 = 125>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Spaced equidistinantly in a half circle around the forward half of the bridge structure on the dorsal side of the saucer section
Firing Arc: 360 degrees ventral (substantial arc shadow aft)
Firing Modes: Standard, continuous, pulse, Wide-beam
Aft Phaser Bank <25 x 2 = 50>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Saucer forward dorsal
Firing Arc: 360 degrees Dorsal (substantial arc shadow forward)
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Control Room <7>
Port Forward Torpedo Launcher <15>
Standard Load: Type I Photon Torpedo (160 Damage), Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral port
Firing Arc: forward, but are self-guided
Starboard Forward Torpedo Launcher <15>
Standard Load: Type I Photon Torpedo (160 Damage), Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral starboard
Firing Arc: forward, but are self-guided
Torpedoes Carried: 120 <12>
Torpedo Control room <7>
Shields (Forward, Aft, Port, Starboard) <44 x 4 = 176>
Shield Generator: Class 3 (protection 460) [46 Power/shield/round]
Shield grid: Type B (33% increase to 612 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 153)
Recharging System: Class 1 (45 seconds)
Auto-Destruct System <7>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 8 Size worth of ships <16>
Standard Complement: 4 shuttlecraft
Location(s): aft
I just thought of this this morning when I got up that I forgot to say that if you want it to be like the ship that is in the image just add twenty meters to either side making the beam 237.64 meters to make it the ship in the image.
Oh, does anyone have a good name for the class I thought of Pegasus but that didn't feel right.
To avoid multiplying entities, I've been mentally assigning the unseen class names from the Encyclopedia to some of the Excelsior test models that have shown up on-screen. This one I've been thinking of as the 'real' Apollo-class.
Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry
The only Apollo class that I could find on a quick search was over at shipschmatics.net and this is the link. There was a couple with a nebula class look with a saucer that looked like the Ambassador class that is pretty cool in appearance as I am a Nebula class fan.
This version is like Vulcan vessel the Romulan’s had pilfered in unification part one and two.
The biggest problem is there is not one opinion on what ship is which out there except maybe the cannon ships but then there are detail differences here and there. I usually go by Ex-Astris-Scientia.org as my base line of ship and supplement with ditl.org to fill the gaps. When they fail I fill the gaps with my own ships. I would use memory alpha I think it is called but it locks up on my computers.
Well I have to go jewel and I have dinner to go to. I have to were a tie oh goody.
Well, it bugs me that there's a bunch of ships we've seen on-screen several times (the Excelsior test models) but never named, and a bunch of class names lying fallow, so I'd rather just fill both gaps at once than come up with extra designs and extra names. The T'pau filling the Apollo gap instead of the Surak gap just seems silly to me.
Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry