Primitive Warp Capable Alien Species

While I was planning the next Adventure where the NX-Class Discovery will be playing cat and mouse with a Romulan warship encounter a new species that gets caught in the fight. I pulled out a long nearly forgotten ship of a primitive species that I generated some time ago.

So here is a warp capable ship that is as primitive as they come. Put up against any 23rd or 24th century starship is just a nagging fly buzzing around. Though only a little larger than a Federation Runabout shuttlecraft it makes an impressive attack vessel when put up against ships of its own type and size. Noted as a fighter it is a heavy warship as the species goes for in its level of development. The nice thing about this ship it is more than reusable than any other ship that I have ever generated, with a few changes here and there it is stronger or weaker than it is. With a few more changes it is a orbital defense ship for the Federation with type VIII Phasers and Photon Torpedoes or some ship as such. I like making these kind of ships as they are fun little ships that are very combat capable and have multi uses over the life of a game.

I generated this ship as a threat (I know what threat as it is a weak namby-pamby ship) against the USS Discovery Nebula-class series we ran long ago. The major point of this ship it is mostly Original Series in design but has Next Generation warp nacelles as it was a Next Generation Era story. Later on it was used in a Klingon Next Generation Series that we ran where it was a primitive species defending its home world against the Klingon Empires expansion and they won by ramming the Klingon ships with loads of volatile Nuclear Warheads in their hold. The one ship that survived was a Klingon B’rel Class Bird-of-Prey that cloaked itself during the battle and the rest of the Klingon Fleet was lost (two Vor’cha class Cruisers and four B’rel-class Birds-of-Prey)

These were inspired by the small ships that were in an episode that I cannot recall the name of in the third or fourth season of the Next generation that were small fast ships that attacked the Enterprise as it was making for its central command. Each ship was toast after one good phaser hit and I wanted these ships to appear to be the same as they were in that episode. With changes it makes a lovely Federation Planetary Defense Ship but it is just that a small fighter at its scale. I can see it getting long use in future encounters as I have dusted it off for an upcoming adventure that will have an Enterprise Era Starship encountering it and it will be more of a pest to the NX-class than any other it has been put up against in the past. The adventure takes place during the Romulan/Earth Alliance War and I have to strip the Warp Nacelles down to a bare minimum level.

Primitive Warp Capable Alien Species
Class and Type: Heavy Fighter
Commissioning Date: 24th century

Hull Systems
Size: 2
Length: 25 meters
Beams: 10 meters
Height: 5 meters
Decks: 2
Mass: 30 metric tons
SUs Available: 326-625
SUs Used: 260

Hull Outer <8>
Hull Inner <8>
Resistance Outer Hull: 2 <0>
Resistance Inner Hull: 2 <0>

Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <8>
Backup: Class E (Protection 10) <4>
Backup: none
Specialized hull: Atmospheric Capability <2>
Planetary Capability <2>

Personnel Systems
Crew/Passengers/Evac: 5/2/15
Crew Quarters
Barracks: Houses 5 crewmembers <1>
Spartan: 2 <1>

Environmental Systems
Basic Life Support [3 Power/round] <8>
Reserve Life Support [2 Power/round] <4>
Emergency Life Support (none) <4>
Gravity [1 Power/round] <2>
Consumable: six months worth <2>
Food storage only [0 Power/round] <2>
Industrial Replicators or Industrial Fabrication Unites: none
Medical Facilities: 1 (+0) [1 Power/round] <5>
Recreation Facilities: none
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 12 cubic meters <1>
Locations:
Escape Pods: none

Propulsion Systems
Warp Drive Nacelles: (Next Generation Era) Type 1A <8>
Speed: 1.2/2.0/3.0 [1 Power/.2 warp speed]
PIS: Type A (4 hours of Maximum warp) <2>
Impulse Engine Type: Type 2 (.1c/.2c) [1/2 Power/round] <2>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <2>

Power Systems
Warp Engine Type: Mark II (generates 99 Power/round) <34>
Locations:
Impulse Engine[s]: one Type 1 (generate 3 power/engine/round)
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <15>
Standard Usable Power: 102

Operations systems
Bridge: <10>

Computers (Pre-Duotronic)
Core: [1 Power/round] <1>
ODN <6>

Navigational Deflector [6 Power/round] <6>
Range: 8/15,000/40,000/125,000
Accuracy: 6/7/9/12
Location:

Sensor Systems
Long-range Sensors [5 Power/round] <6>
Range package: Mark 1 (Accuracy 4/5/8/11)
High Resolution: 2 Light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 – 2.0)
Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 – 5.0)
Strength Package: Class 2 (strength 2)
Gain Package: standard
Coverage: Standard

Lateral Sensors [5 Power/round] <4>
Strength Package: Class 2 (strength 2)
Gain Package: standard
Coverage: Standard

Navigational Sensors: [5 Power/round] <4>
Strength Package: Class 2 (strength 2)
Gain Package: standard
Probes: none
Sensor Skill: 3

Flight Control Systems
Autopilot: Shipboard systems (flight control) 1, Coordination 0 [1 Power/round in use] <3>

Navigational Computer
Main: Class 1 (+0) [0 Power/round] <0>
Backups: 1 <0>

Inertial stabilizers
Main <4>
Strength: 3 [3 Power/round]
Number: 1
Backup <1>
Strength: 2 [2 Power/round]
Number: 1
Attitude Control [1 Power/round] <1>

Communications Systems
Type: Type III [3 Power/round] <3>
Strength: 3
Security: -0
Emergency Communications: [2 Power/round] <1>

Tractor Beams: None
Transporters: None

Security Systems Rating: 1 <2>
Anti-Intruder System: none
Internal Force Field: None
Science Systems Rating: 1 (+0) [1 Power/round] <7>
Specialized Systems: none
Laboratories: 1 <2>

Tactical Systems
Linked Type Brenkai Lasers <4>
Type Brenkai lasers
Damage: 40 [4 Power]
Number of Emitters: (up to 1 shot per round)
Targeting Systems: Class zero (Accuracy 6/7/9/12)
Range: 5.12,000/36,000/125,000
Location: one port and one starboard warp nacelle
Firing arc: 180 degrees
Firing Modes: Standard only

Missile Launchers <11>
Standard Load: Merculite Missile (60 damage), Mark I Nuclear missile (120 damage)
Spread: 2
Range: 15/50,000/100,000/300,000
Targeting Systems: Class zero (Accuracy 6/7/9/12)
Power: [20 + 5 per torpedo fired]
Location: forward
Firing Arc: Forward, but are self-guided
Torpedoes carried: eight Merculite Missile and two Mark I Nuclear missiles <1>

TA/T/TS: Class zero [0 Power/round] <5>
Strength: 6
Bonus: +0
Weapon Skill: 3

Anti-Laser Shields (susceptible to Laser Energy Weapons run like they Lasers are Phasers or Disruptors weapons) (Forward, Aft, Port, Starboard) <5 x 4 = 20>
Shield Generator: Class 1 (protection 100) [10 Power/shield/round]
Shield grid: Type 0 (0% increase to 100 Protection)
Subspace field Distortion Amplifiers: Class Alpha (Threshold 33)
Recharging System: Class zero (60 seconds)
Backup Shield Generators: none
Auto-Destruct System <2>

Auxiliary Spacecraft systems
Shuttlebay(s): none

Enjoy.