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Thread: USS Enterprise NCC 1701-J 2 of 3 Battle of Procyon V

  1. #1
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    The Battle Procyon V USS Enterprise NCC1701J ship 2 of 3

    Sphere Builders War, Battle of Procyon V 2554ce

    USS Enterprise NCC 1701-J
    Universe-class Heavy Explorer

    The Universe-class Heavy Explorer is the latest vessel to bear the illustrious name Enterprise. The Universe is at the pinnacle of starship design in the mid-26th century. Although the quantum slipstream communications network allows near instantaneous communications throughout the local group of galaxies, Starfleet adhered to a time-honored philosophy that each starship should be fully self-sufficient. They are equipped with enough supplies to allow for five years of independent operation.
    The Universeexemplifies that bold philosophy in every way, for with its self-repair and production facilities and expected hull life of 200 years, the ship can theoretically travel 525,600,000 light years in its projected lifespan. They are designed to explore the far reaches of space and were among the first manned vessels to explore outside the Milkyway galaxy. They are capable of traversing 2.6m ly/year

    The mission parameters for the class are simple, explore the universe and defend the Federation.

    The Universe-class is a city in space . The ship features two large Atrium's/botanical gardens, luxurious quarters, a hospital, as well as an extensive network of replicators that provide whatever material comfort and necessities her crew and passengers may need. Multiple redundancies in her life support and other systems ensure that no harm will come to her inhabitants. Like all Federation explorer type vessels the Universe-class is fitted with a perfected Quantum Slipstream Drive. As these vessels mission profiles see them acting independently for years at a time provisions for the crews families has been made. They are also capable of carrying a reasonably large quantity of passengers.

    Tactically the Universe is among the most powerful ever fielded to-date by the Federation.

    Temporal systems
    With the rise in temporal incidences occurring in the 25th and 26th century the Universe-class has been outfitted with various temporal related systems to help it detect and combat temporal disturbances/incursions. These systems in chronometric sensors, a specialized temporal science lab and temporal shield enhancements. These vessels are not equipped to actually travel through time however or send people through time.








    Size 14
    Length 3200m
    Beam 2280m
    Height 532m
    Mass 16,500,000 mt
    Decks 133

    SU[6500] available 8450
    adds 15% increase for each century for technology advancement (26th century) [1650x2]
    SU used 8438

    Hull outer/inner <112>
    Resistance outer 14 <18> (dispersive hull VI)
    Resistance inner 14 <18> (lined with Trellium-D)
    *dispersive hull armour Type VI (95%/600 max damage) <98>
    *sensor reflective hull +4 diff to scan internally <->
    As with all Federation starships of the mid-26th century their heavy double hulls are constructed from a composite consisting of duranium, duritanium polyalloy, poly-duranium, tritanium and tetraburnium. The outer hull is heavily armoured with Dispersive Type VI armour. This type of armour has the added advantage of interfering with other vessels ability to scan the Universe internally.
    So as these vessels can safely traverse regions of space like the Delphic Expanse their inner hulls are insulated (lined) with Trellium-D. StarFleet has found a way to make this insulation non-toxic to species such as Vulcan's. Due to this insulation the Universe is immune to trans-dimensional disturbances as found in the Delphic Expanse. They do not suffer from the atmospheric changes associated with travelling in trans-dimensional space (the internal atmosphere of a vessel taking on an auburn hue and light smears), or the gravimetric waves and lastly, it also protects the crew from any physiological damage.
    *ship regeneration <140>
    The ship's computer usually repairs the most critical ship's system first, though the crew can decide in what order damaged system regenerates.

    SIF (main) class 9-ex 120/180 <50>
    SIF (B'up) 60 <25>
    SIF (B'up) 60 <25>

    Crew/pass/evac 2340/3000/35,100
    Officers 750 Enlisted 1590
    *computer automation allows the vessel to be crewed by as few as 240 crew. <140>
    *vessel is design primarily for deep space exploration and so does carry family's and caters for large passenger compliments. Computer automation allows the vessel to be crewed by as few as 240 with no loss in ship efficiency. This ship is designed to be highly autonomous and is fitted with extensive computer automation that represents the epitome of StarFleet's current automation technology, but despite this these vessels have standard 'explorer' type class crew compliments. Computer automation takes 10 pwr/rnd while active.
    The vessels Holographic Avatar (AI processor) acts as the liaison between the crew and the computer and assists/coordinates with the computer automation system. In an emergency (and all crew are unavailable) the ship can engage all of its holo personnel, computer automation and other related systems (such as autopilot, nav com and ships computers) and pilot itself (and defend itself) away from danger.

    Quarters <1362>
    Basic 2670 (1-2 berth) (2670-5340)
    Expanded 2000 (1-4 berth) (2000-8000)
    Luxury/unusual 695 (1 berth) (695
    *all quarters, ergonomically adaptable, emergency industrial replicator terminal hidden in main room wall, computer console, sonic shower. Multiple large holoviews mounted in multiple places. All Basic quarters are set up for one or two person occupancy. Three room, open plan, bedroom with ensuite, living/dining room.

    *expandable, quarters able to be expand from 1 berth to 4 berth. Water shower, provisions for pets. Four room, open plan, two bedrooms with ensuite, living/dining room.

    *each Lux/Unu quarters is open plan with 4 rooms, large living room divided into two rooms [living room and dinning room], bedroom, and rest room, all are holo-emitter equipped and is equivalent to a holosuite. Each quarters is fully customizable, and ergonomically adaptable. Each Lux quarters is set to single occupancy as standard, any environment can be recreated in individual crew quarters, Holo Butler, Holo maid equipped, combined ultrasonic shower and old-fashioned water shower, personal holographic viewer/computer terminal, provisions for pets, and a null-grav sleeping chamber. (emergency replicator built into wall of one of the rooms in each quarters). Old style kitchenette integrated into the dining room.

    Basic LS (caters for 41,000 personal) <56>
    Reserve LS <28>
    Emergency LS (84 emergency shelters) <28>
    The life support systems onboard are extremely efficient and produces absolutely no waste byproducts. Also any environment can be recreated in many areas of the ship.
    Gravity <14>
    Consumables 5 years worth <52>
    *specifically designed for extended deep space missions.

    Replicators (food and medical/pharmaceuticals networks) <28>
    Replicators (industrial) 2 networks, primary and emergency (emergency industrial replicator network utilizes terminals embedded in the walls) <28>
    Replicators (large pads) 6 <18>
    *capable of large scale replication, wall mounted replicators have been made redundant, crew simply ask the computer for what they need and it appears were requested.
    *replicators have been perfected, single bit errors have been eliminated and now have resolution to a quantum level. Only a tri-corder can tell the difference between replicated matter and 'real' matter. This allows basic life forms to be replicated such as plants, bacteria and algae. Strict protocols have been put in place which clearly defines 'basic lifeforms'.
    Wall mounted replicator terminals are no longer required, the crew member simply tells the computer where to deposit the food/item and it appears. The emergency system still utilize wall mounted terminals. This class of vessel is equipped with two networks of 'food' replicators. One services the crews nutritional needs and the other, separate, network used for medical purposes.
    A major advancement of the medial replicator is the perfection of the Genetronic Replicator, which is capable of scanning the genetic information of a damaged organ and replicate an entirely new, healthy bio-synthetic (specifically code matched to the patient's DNA) organ for replacement. There are strict guidelines concerning the use of this technology and certain tissue and organs are forbidden (mainly concerning neurological replication and replicating organs capable of 'thinking')

    Emergency Replicator Network (ERN), built into the wall panels on every deck (12/deck, plus one in each emergency shelter, quarters, lab, Bridge, cargo bay, auxiliary bridges and engineering). Each emergency industrial replicator has it's own, independent Sarium-Krellide bulk Power Pack. The bridge, auxiliary bridge and engineering emergency replicator has a Auxiliary Fusion Reactor directly tied in allowing for increased replication ability. The ERN system is "hidden" behind wall paneling, and consists of a single equipment replicator, a single food replicator, an atmospheric condenser, a single medical tricorder, a standard tricorder, and a pair of Class I Phasers. A high-yield Sodium Kelleride Battery that allows medium use of the replicators, for a period of 168 hour's, powers the ERN units. The Tricorders and Phasers are pre-powered, and can be recharged three times, using the supplied connections. Accessing the ERN panel will alert security. The Class I phasers require a personal authorization code to be activated. The computer monitors the ERN system very closely, immediately notifying engineering if a problem is detected. Although the ERN is a fully functional Replication system, it is programmed to create materials that require very little energy to reproduce. Thus, the food replicators produce only a single nutrient rich disk for consumption. The Tool replicator is limited to equipment that possesses simple physical structures, such as hand tools and only simple electronics materials. Neither replicator system can reproduce power sources, or advanced electronics.(these restrictions does not apply to the Bridge's and engineering ERN)

    Medical facilities (11) main sickbay saucer section +3 <60>
    CMO 5/6 Per 4/5 EMK 3
    LMH (as a MKII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, all have access to entire vessel) <40>
    2 programs available, one program can appear in the sick bay, with a second program available only if the other is active and is required outside of any of the sick bay.
    *1 holosuite reserved for rehabilitation purposes main sickbay
    main Sickbay is a large facility, equipped with the latest medical hardware available. The facility is split between a corridor. One side is the treatment ward, containing the CMO's office, the main treatment area with five surgical suites, and 10 biobeds, two intensive-care wards, a standard medical laboratory, a nursery, a null-grav therapy ward, a morgue, and a dental care office. Attached to the treatment room is a Biohazard isolation suite, containing 5 individual bio-bed chambers allowing for quarantine of infectious patients.
    The other half is outpatient care, and is equipped with 5 surgical suite's and a medical synthesis lab. This room also contains the Chief Nurse's office. There is also the Specialized Medical Science Lab attached to the Med Bay.
    In the event that a Universe-class starship must take on large numbers of patients, such as in an evacuation, the shuttlebay and recreational decks can be converted to triage centers to augment the main sickbay
    In addition to the Sickbay, several mini-stations are situated throughout the ship for immediate treatment for minor injuries or other, more serious injuries such as burns.

    Recreation facilities (10) <80>
    6 holodecks, 30 holosuites
    Large luxurious eating facilities with large lounge integrated, 3 large lounges, 8 small lounges
    holo service personnel, small old style restaurant quality kitchen attached to mess hall.
    *holo emitters placed throughout vessel <42>
    *2 atrium/botanical garden's, dorsal amidships port and starboard saucer section, both botanical gardens have large windows which provide vista's of space [and natural light when in a solar system]. Flora from across the quadrant is present, and the garden is capable of providing fresh produce on a limited scale (utilized in the kitchen as required) <28>
    *holo tech, catom/holomatrix enhanced based holo grid (equivalent to particle synthesis). Replicators tied into the holo matrix. All decks and compartments are holo emitter equipped, allowing all holo programs unlimited access on-board. Many areas are upgraded to full holo environments, holodecks, holosuites, lux/unu crew quarters, recreation areas, bridges, specialized labs.
    This class of vessel relays heavily on Holo Personnel, robotics and automation. Holo personnel include long term Medical and Engineering, the AI Avatar (equivalent to a Command holo program), security and service programs.

    Jefferies tubes, network of Turbolifts <42>
    Fire suppression system <14>

    Cargo holds (500,000m cubed in total) <15>
    12 large holds (8 engineering section, 4 saucer), various smaller bays spread throughout vessel

    Escape pods 700 (8 berth, pods are capable of putting occupants into stasis for upto 5 years ) <36>
    Last edited by WaveMan; 07-15-2017 at 11:52 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  2. #2
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    Propulsion systems
    Quantum SlipStream Drive (120pwr/rnd) .5ly/6 seconds or 300ly/hr <80>
    (2,629,800TSL)
    *as per Federation policy Explorer-class vessels is equipped with a QSSD. The QSSD has been perfected (through the use of transwarp coils and QIC, both of these systems generate a very uniform plasma, it was found that plasma power fluctuations/instabilities were the primary cause of QSS and transwarp catastrophic failures)
    *4 coils (20su each) each coil chamber has a resistance of 24.

    Impulse Engines (2) Class VIIIb .75/.95c 100% acc [160 pwr] <100>
    class gamma acc package (2) <16>
    RCS <12>
    *LEH (as a MKIV for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance) <20>
    *Long term Engineering Hologram, programming is the same as the Medical hologram, though their focus is engineering rather than medical.

    Power core
    Class 31/x QIC (4748+ cochrane) [1899wr] <325>
    EPS (isomagnetic) +500pwr <62>

    The Quantum Induction Core are the standard Power Core of all Federation vessels as of the 26th century and are capable of producing large quantities of power. The QIC works on the concept of Zero-Point Energy (henceforth called ZPE), or the potential energy that occupies the space of the universe itself. A Quantum Induction is self-sustaining, using the energy it taps into to perpetuate itself. The induction, however, requires an initial matter/antimatter reaction to start.
    The heart of the QIC comprises of two components: An eleven-dimensional special fold membrane, and a benamyte crystal, a derivative of dilithium. When the membrane is energized, it has a tendency to adhere to the benamyte crystal, and so does the ZPE that travels out of the membrane. As long as the crystal isn't damaged, the membrane is rendered inert, and the reaction is contained. A simple force field is required around the center of the core to contain harmful radiation.
    The crystal and membrane stand suspended between two subspace field attenuator coils (for safety redundancy), which control how much energy is released from the induction. Beyond the attenuator coils are magnetic constrictors, used in channeling a matter/antimatter reaction into the Benamyte crystal, providing the initial reaction needed to begin quantum induction.
    Eight ZPE taps are located within the containment force field, and draw out energy for conversion into useful high-energy plasma. This plasma has a uniform quantum flux state, which is the one major requirement for quantum slipstream drives and transwarp drives that a conventional matter/antimatter reactor can't fulfill.
    In the event that the spatial membrane spontaneously closes up, the Quantum Induction Core can be rearranged into a conventional M/A reactor so that the ship can return to a place where it can get a new membrane. Spontaneous closure has happened only once before in the prototype QIC made at Jupiter Research Station, much to the chagrin of the engineers testing the core.

    Auxiliary power (6) [30 pwr] <18>
    Emergency Power Type H [70pwr] <70>

    available power 2059
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  3. #3
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    Bridge <70>

    Computer cores (3) Quantum +5 <168>
    Class gamma uprating <6>
    ODN <42>
    Core 1 sauser day-to-day operation of vessel
    Core 2 sauser sciences (comes online to speed up the system as required)
    Core 3 engineering
    *AI processor avatar <14>
    The AI’s are the crew’s liaison with the ship's computers and the sensor information that is processed by the AI’s analytical processors. This allows the AI to provide the crew with them most pertinent information that they need in real time. The ship's AI is inherently loyal to the ship’s captain and the crew above all (though they are mandated to work with in Federation law). An AI has its own personality that is its own. Most of the AI chooses their own appearance and that could be whatever the AI decides it to be. Has access to the entire vessel.

    Navigational deflector <56>
    saucer prow
    Nav deflector aux <14>
    forward engineering ventral

    Sensors Long range type 13EX +4 <100>
    hr 9 ly lr 26ly class 12 (12 str) delta gain
    *4000 substances/effects <12>
    Lateral (3ly range) (12 str) delta gain +4 <48>
    *4000 substances/effects <12>
    Navigational class 12 12 str delta gain +4 <40>
    Chronoton (26ly range) class 12 12 str delta gain +4 <71>
    *sensor package enhancements <13>
    Probes 200 <20>
    Sensor skill 6

    Autopilot 4/4 <16>

    Nav comp class 3 +2 <4>
    Nav comp B'up's (3) <3>

    IDF (main) 8 <224>
    IDF (B'up) 6 <42>
    Attitude control <4>
    *manual steering column <1>
    *neurogenic interface (utilizing synaptic transceivers designed by Voyager's EMH Doctor) <14>

    Comms class 12 (14 str) sec-12 (epsilon) +2 <40>
    *emergency comms <1>
    *holocomms <1>

    Tractor beams (3) epsilon 4/5/7/10 <45>
    engineering forward ventral amidships, saucer forward dorsal just above the main nav deflector, aft prow

    Tractor beams (4) alpha 5/6/8/11 <12>
    1/shuttle bay, 1 captain's yacht bay

    Transporter (personal) 12 rooms <420>
    8 saucer, 4 engineering
    type 12 enhanced 12pad range 5,000,000km class L e/t coils 12 str
    *utilizing enhanced transporter technology that allows Transporter's to penetrate most shields of technology lesser than 26th century effortlessly.

    Transporter (emergency) 12 rooms <312>
    8 saucer, 4 engineering
    type 5 44pad range 25,000km class J e/t coils 10 str

    Transporter (cargo) 12 rooms <276>
    type 8 1000kg range 5,000,000km class J e/t coils 10 str
    1/each large bay
    *there are multiple transporter nodes throughout the ship

    Security systems (5) <20>
    CSO 5/6 per 3/4 10 brigs
    *anti-intruder system <14>
    *internal force fields <14>
    *holographic security personnel (70 programs available) <14>
    (holo-sec personnel are now utilized throughout Starfleet vessels. Their programming is less sophisticated than other holograms (emergency medical, AI processor, emergency engineering) though it is suitable for their primary purpose. All holo-sec personnel are incapable of deadly force (embedded programmed safety interlocks prevent them from killing any living being, and their programming also prevents them from inflicting unnecessary or excessive harm or pain) and are issued with a stun rod, modified Type II phaser (capable of settings 1-3 only) and comm badge.)

    Science systems (5) +4 <44>
    70 labs <14>
    7 specialized labs <35>
    (astrometrics, medical, engineering, temporal, physical, planetary, 1 unassigned)
    *capable of undertaking virtually any type of scientific endeavour known to the Federation, this vessel is equipped with state-of-the-art mid 26th century science systems. The 2 unassigned specialized labs are capable of being reconfigured to suit any type of scientific experiment or procedure.

    TA/T/TS zeta 12 str +4 <21>
    Weapon skill 5

    Auto destruct (disintegrates the vessel, and is contained to the vessel only) <14>

    Shuttle Bays 3 bays (107 size class worth) <214>
    Bay 1 (40 sc)
    10 shuttle pods
    10 shuttles
    10 Work-bee's

    Bay2 (21 sc)
    10 Runabouts
    *this bay is specifically designed to house larger size class 3 vessels
    *if this bay is emptied of runabouts it is capable of housing 7 Wolverine-class Fighters.

    Bay 3 (46 sc)
    20 shuttles
    6 shuttle pods

    Captain's Yacht yes <10>
    *dedicated bay saucer section ventral (forward), specialized Heavy long-range interstellar transport (sc3)
    The Captain's Yacht is a lavish transport vessel, used for ferrying diplomats or other high-position figures about

    Shields system (metaphasic, regenerative and temporal) <1628+56>
    protection 7200/10,800
    threshold 2400
    Regeneration 50/rnd
    *metaphasic shields allow the vessel to venture into the corona of most stars.

    Tactical systems
    Primary Type XX phaser arrays (2) <198>
    saucer dorsal, saucer ventral
    Dam 400 Pwr 45/sht 200 emitters 5sht/rnd acc 3/4/6/8 arc 541+ degrees
    modes std, wide, cont, advanced rotating frequency, ACB jacketing
    range 10/35000/150000/400000km
    *ACB jacketing (usable at warp and QSS)

    Type XX phaser arrays (5) <305>
    port and starboard nacelles, engineering aft ventral, engineering af dorsal, engineering amidships
    Dam 400 Pwr 40/sht 120 emitters 3 sht/rnd acc 3/4/6/8 arc 405 degrees
    modes std, wide, cont, advanced rotating frequency
    range 10/35000/150000/400000km

    Energy dampening field generator (.1AU) <100>
    *these generators are place around a ship's hull or facility and emit a Duonetic field. The generators not only project the field but insulate whatever the generators are mounted to from the effects (and the effects of other duonetic field generators). A duonetic field inhibits energy flow and is capable of disabling almost all technology's while ever those technologies are in the field.

    Torpedo Launchers (6) high yield turrets <192>
    *these launchers are the current Turret style which are capable of swiveling 15 degrees off axis giving them a wide field of fire. They capable of launching up to six torpedoes per second for up to two seconds, or launching twelve torpedoes simultaneously.
    saucer prow port and starboard of the main nav deflector, engineering forward port and starboard of the aux nav deflector, engineering aft prow, engineering aft ventral amidships
    Spread 12 acc 3/4/6/8 arc self guided
    range 15/30000/2m/5m km
    Magazines
    (6) 120 singularity Torpedoes (dam 800) 720 <72>
    (6) 24 transphasic torpedoes (dam 1000) 144 <14>
    (2) 24 phased plasma torpedoes (dam 1500) 48 <5>**
    **these 2 magazines feed the saucer prow port and starboard of the main nav deflector launchers.

    gen class 12 prot 2400
    grid type c 50%
    dis amp class epsilon thres 800
    regen class 4 50/rnd
    temporal enhancement.
    Back Up Shields (8) 2/ shield <32>

    While not designed for combat the Universe is well armed and quite capable of defending itself.
    Last edited by WaveMan; 01-30-2017 at 08:34 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  4. #4
    Great write up looks even better than the version I did as an example of advanced ship.

    http://forum.trek-rpg.net/showthread...ise+NCC-1701-J

    My version was just an example of what could be done with advanced tech.

    Again great work.

  5. #5
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    thanks mate. I tried to stay true to your write up as well as a PDF write up I have of the Enterprise-J. The one thing I couldn't keep with the PDF write up was the passenger compliment, they listed it at 20,000 and that just isn't feasible, just in quarters alone (if you have basic quarters you are looking at 20,000 which would be 2000 su, and again 20,000 expanded quarters would be 4000su).

    Of the 3 write ups (Stormbringer-class MVAM, Viking-class Exploratory Explorer and the Universe-class Heavy Explorer) I will be honest, I like the Universe-class write up the least. The MVAM platform is, for me, such an interesting concept and with advancement [26th century and beyond] you can really make a kick ass combat orientated multi-mission vessel easily (the exact concept for the Prometheus I suppose). I also really like the idea behind the Exploratory Strike Cruiser (a classification I made up) concept, a true multi mission deep space tactical vessel with unprecedented sensor and science capability.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  6. #6
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    a vid showing more on the Enterprise -J

    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

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