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Thread: Exploratory Strike cruiser 3 of 3 Battle of procycon

  1. #1
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    The Battle Procyon V USS Neil Armstrong ship 3 of 3

    Sphere Builders War, Battle of Procyon V 2554ce

    USS Neil Armstrong
    Viking-class Exploratory Strike Cruiser

    *A hybrid class of vessel built on a smaller space frame, approximately half the size of the current crop of mid 26th century Federation Heavy Explorer type vessels, such as the Universe-class. This class combines the latest in Federation scientific/exploratory technologies and deep space tactical ability. They are heavily armed and have unprecedented scientific and sensor abilities. This class of vessel is equipped with state-of-the-art mid 26th century senor abilities, the most powerful of any vessel in the Federation.
    The most striking feature of this class is the massive retractable sensor platform that retracts/deploys from its own dedicated bay, which is situated amidships, dorsal of the engineering hull. This pod is approximately half the size of one of the vessels nacelles. The ability to retract was given so as to grant the vessel a more aerodynamic profile, especially when entering planetary atmospheres as well as affording the platform greater protection in combat situations. Unlike other pod designs the Vikings sensor platform cannot be reconfigured readily (they could be reconfigured in spacedock with enough time spent) for other uses (nor does it house weapons like some other pods do), it is designed specifically to enhance the vessels sensor capability.
    *loosely based on the 24th-25th century Excalibur-class.
    *elongated arrowing saucer, with integrated, enlarged engineering hull. Dual nacelle set up. Dorsal engineering hull, flat top deck that houses the retractable sensor platform. Aft dorsal engineering hull recessed to accommodate the vessels shuttle bays. Impulse engineering port and starboard saucer section/engineering intersection, flanking the engineering hull.
    *the class was named for the legendary warrior/explorer's, the Norse Vikings.
    *this build focuses on the USS Neil Armstrong, and this vessel was named in honor the first human to walk on the moon.

    Exploratory Strike Cruiser
    Launch date 2545ce
    Size Class 12
    Length 1600m
    Beam 1140m
    Height 300m
    Mass 10.5 million mt
    Decks 75
    SU available[4500] 5850
    *2 centuries of advancement
    SU used 5843

    Hull (inner/outer) <96> (lined with Trellium-D)/(dispersive hull VI)
    Resistance (inner/outer) 14/14 <36>
    As with all Federation starships of the mid-26th century their heavy double hulls are constructed from a composite consisting of duranium, duritanium polyalloy, poly-duranium, tritanium and tetraburnium. The outer hull is heavily armoured with Dispersive Type VI armour. This type of armour has the added advantage of interfering with other vessels ability to scan the Viking internally.
    So as these vessels can safely traverse regions of space like the Delphic Expanse their inner hulls are insulated (lined) with Trellium-D. StarFleet has found a way to make this insulation non-toxic to species such as Vulcan's. Due to this insulation the Viking is immune to trans-dimensional disturbances as found in the Delphic Expanse. They do not suffer from the atmospheric changes associated with travelling in trans-dimensional space (the internal atmosphere of a vessel taking on an auburn hue and light smears), or the gravimetric waves and lastly, it also protects the crew from any physiological damage.
    *dispersive hull armour Class VI (95%/max 600 damage) <84>
    *sensor reflective hull +4 diff to scan ships interior<->
    *ship regeneration (1su/rnd) <120>
    The ship's computer usually repairs the most critical ship's system first, though the crew can decide in what order damaged system regenerates.
    *atmo capability <12>
    *planetfall capability <12>

    SIF class 9/ex 120/180 <48>
    SIF B'up 60 <24>
    SIF B'up 60 <24>

    Crew 810/140/4050
    officers 260 enlisted 550
    *computer automation minimum crew 81 <120>
    *high level of automation reduces crew levels significantly, which are about half of what the usual explorer type vessel would be. This ship is designed to be highly autonomous and is fitted with extensive computer automation that represents the epitome of StarFleet's current automation technology. Computer automation takes 10 pwr/rnd while active.
    The vessels Holographic Avatar (AI processor) acts as the liaison between the crew and the computer and assists/coordinates with the computer automation system. In an emergency (and all crew are unavailable) the ship can engage all of its holo personnel, computer automation and other related systems (such as autopilot, nav com and ships computers) and pilot itself (and defend itself) away from danger.
    *vessel is design primarily for deep space tactical and exploration missions and so does not carry family's nor does it cater for large passenger compliments.

    Quarters <260>
    Basic 500 (1-2 berth) (500-1000)
    Expanded 375 (1-4 berth) (375-1500)
    Luxury/unusual 100 (1 berth) (100)
    *all quarters, ergonomically adaptable, emergency industrial replicator terminal hidden in main room wall, computer console, sonic shower. Multiple large holoviews mounted in multiple places. All Basic quarters are set up for one or two person occupancy. Three room, open plan, bedroom with ensuite, living/dining room.

    *expandable, quarters able to be expand from 1 berth to 4 berth. Water shower, provisions for pets. Four room, open plan, two bedrooms with ensuite, living/dining room.

    *each Lux/Unu quarters is open plan with 4 rooms, large living room divided into two rooms [living room and dinning room], bedroom, and rest room, all are holo-emitter equipped and is equivalent to a holosuite. Each quarters is fully customizable, and ergonomically adaptable. Each Lux quarters is set to single occupancy as standard, any environment can be recreated in individual crew quarters, Holo Butler, Holo maid equipped, combined ultrasonic shower and old-fashioned water shower, personal holographic viewer/computer terminal, provisions for pets, and a null-grav sleeping chamber. (emergency replicator built into wall of one of the rooms in each quarters). Old style kitchenette integrated into the dining room.

    Basic life support (caters for 5,000 personnel) <48>
    Reserve life support <24>
    Emergency life support (72 emergency shelters) <24>
    Gravity grid <12>
    The life support systems onboard are extremely efficient and produces absolutely no waste byproducts. Also any environment can be recreated in many areas of the ship.
    consumables 5 years worth <45>
    *specifically designed for extended deep space missions

    Replicators (food) <12>
    Replicators (industrial) 2 networks, primary and emergency (emergency industrial replicator network utilizes terminals embedded in the walls) <24>
    Replicators (industrial large pads 2) <6>
    *replicators have been perfected, single bit errors have been eliminated and now have resolution to a quantum level. Only a tri-corder can tell the difference between replicated matter and 'real' matter. This allows basic life forms to be replicated such as plants, bacteria and algae. Strict protocols have been put in place which clearly defines 'basic lifeforms'.
    Wall mounted replicator terminals are no longer required, the crew member simply tells the computer where to deposit the food/item and it appears. The emergency system still utilize wall mounted terminals.

    Emergency Replicator Network (ERN), built into the wall panels on every deck (12/deck, plus one in each emergency shelter, quarters, lab, Bridge, cargo bay, auxiliary bridges and engineering). Each emergency industrial replicator has it's own, independent Sarium-Krellide bulk Power Pack. The bridge, auxiliary bridge and engineering emergency replicator has a Auxiliary Fusion Reactor directly tied in allowing for increased replication ability. The ERN system is "hidden" behind wall paneling, and consists of a single equipment replicator, a single food replicator, an atmospheric condenser, a single medical tricorder, a standard tricorder, and a pair of Class I Phasers. A high-yield Sodium Kelleride Battery that allows medium use of the replicators, for a period of 168 hour's, powers the ERN units. The Tricorders and Phasers are pre-powered, and can be recharged three times, using the supplied connections. Accessing the ERN panel will alert security. The Class I phasers require a personal authorization code to be activated. The computer monitors the ERN system very closely, immediately notifying engineering if a problem is detected. Although the ERN is a fully functional Replication system, it is programmed to create materials that require very little energy to reproduce. Thus, the food replicators produce only a single nutrient rich disk for consumption. The Tool replicator is limited to equipment that possesses simple physical structures, such as hand tools and only simple electronics materials. Neither replicator system can reproduce power sources, or advanced electronics.(these restrictions does not apply to the Bridge's and engineering ERN)

    Medical facilities (11) main sickbay saucer section +3 <60>
    CMO 5/6 Per 4/5 EMK 3
    LMH (as a MKIV for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, all have access to entire vessel) <20>
    *1 holosuite reserved for rehabilitation purposes main sickbay
    main Sickbay is a large facility, equipped with the latest medical hardware available. The facility is split between a corridor. One side is the treatment ward, containing the CMO's office, the main treatment area with five surgical suites, and 10 biobeds, two intensive-care wards, a standard medical laboratory, a nursery, a null-grav therapy ward, a morgue, and a dental care office. Attached to the treatment room is a Biohazard isolation suite, containing 5 individual bio-bed chambers allowing for quarantine of infectious patients.
    The other half is outpatient care, and is equipped with 5 surgical suite's and a medical synthesis lab. This room also contains the Chief Nurse's office. There is also the Specialized Medical Science Lab attached to the Med Bay.
    In the event that a Viking-class starship must take on large numbers of patients, such as in an evacuation, the shuttlebay and recreational decks can be converted to triage centers to augment the main sickbay
    In addition to the Sickbay, several mini-stations are situated throughout the ship for immediate treatment for minor injuries or other, more serious injuries such as burns.

    Recreation facilities (9) <72>
    5 holodeck, 25 holosuites
    large pleasant/luxurious eating facilities with lg lounge integrated,
    2 large lounges, 6 small lounges
    *one lounge integrated into mess hall, one of the large lounges is the "observation lounge" which is accessed primarily via the bridge
    *holo emitters mounted throughout vessel <36>
    *Small old-style kitchen attached to mess hall. Holo-servers throughout.
    *atrium/botanical garden, botanical gardens have large windows which provide vista's of space [and natural light when in a solar system]. Flora from across the quadrant is present, and the garden is capable of providing fresh produce on a limited scale (utilized in the kitchen as required) <12>
    *holo tech, catom/holomatrix enhanced based holo grid (equivalent to particle synthesis). Replicators tied into the holo matrix. All decks and compartments are holo emitter equipped, allowing all holo programs unlimited access on-board. Many areas are upgraded to full holo environments, holodecks, holosuites, lux/unu crew quarters, recreation areas, bridges, specialized labs.
    This class of vessel relays heavily on Holo Personnel, robotics and automation. Holo personnel include long term Medical and Engineering, the AI Avatar (equivalent to a Command holo program), security and service programs.

    Jefferies tubes, network of Turbolifts <36>
    Fire suppression system <12>
    Escape pods 260 (8 berth) <14>
    *they can be set to put all occupants in stasis for upto 5 years

    Cargo bays 500,000m cubed <15>
    5 large holds (2 saucer, 3 engineering),
    various smaller holds spread throughout the ship
    Last edited by WaveMan; 05-05-2017 at 05:16 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  2. #2
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    Propulsion systems
    Quantum SlipStream Drive (120pwr/rnd) .5ly/6 seconds or 300ly/hr <80>
    (2,629,800TSL)
    *this is one of the few Federation combat-orientated vessels that is equipped with a QSSD. The QSSD has been perfected (through the use of transwarp coils and QIC, both of these systems generate a very uniform plasma, it was found that plasma power fluctuations/instabilities were the primary cause of QSS and transwarp catastrophic failures)
    *4 coils (20su each) each coil chamber has a resistance of 24.

    Impulse Engines (2) Class VIIIb .75/.95c 100% acc [160 pwr] <100>
    class gamma acc package (2) <16>
    RCS <12>
    *LEH (as a MKIV for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance) <20>
    *Long term Engineering Hologram, programming is the same as the Medical hologram, though their focus is engineering rather than medical.

    Power core
    Class 31/x QIC (4748+ cochrane) [1899wr] <325>
    EPS (isomagnetic) +500pwr <62>

    The Quantum Induction Core are the standard Power Core of all Federation vessels as of the 26th century and are capable of producing large quantities of power. The QIC works on the concept of Zero-Point Energy (henceforth called ZPE), or the potential energy that occupies the space of the universe itself. A Quantum Induction is self-sustaining, using the energy it taps into to perpetuate itself. The induction, however, requires an initial matter/antimatter reaction to start.
    The heart of the QIC comprises of two components: An eleven-dimensional special fold membrane, and a benamyte crystal, a derivative of dilithium. When the membrane is energized, it has a tendency to adhere to the benamyte crystal, and so does the ZPE that travels out of the membrane. As long as the crystal isn't damaged, the membrane is rendered inert, and the reaction is contained. A simple force field is required around the center of the core to contain harmful radiation.
    The crystal and membrane stand suspended between two subspace field attenuator coils (for safety redundancy), which control how much energy is released from the induction. Beyond the attenuator coils are magnetic constrictors, used in channeling a matter/antimatter reaction into the Benamyte crystal, providing the initial reaction needed to begin quantum induction.
    Eight ZPE taps are located within the containment force field, and draw out energy for conversion into useful high-energy plasma. This plasma has a uniform quantum flux state, which is the one major requirement for quantum slipstream drives and transwarp drives that a conventional matter/antimatter reactor can't fulfill.
    In the event that the spatial membrane spontaneously closes up, the Quantum Induction Core can be rearranged into a conventional M/A reactor so that the ship can return to a place where it can get a new membrane. Spontaneous closure has happened only once before in the prototype QIC made at Jupiter Research Station, much to the chagrin of the engineers testing the core.

    Auxiliary power (6) [30 pwr] <18>
    Emergency Power Type D [40pwr] <40>

    available power 2059

    Bridge <70>
    *command suite <12>
    *AI processor holo avatar <12>
    The AI’s are the crew’s liaison with the ship's computers and the sensor information that is processed by the AI’s analytical processors. This allows the AI to provide the crew with them most pertinent information that they need in real time. The ships AI is inherently loyal to the ship’s captain and the crew above all (though they are mandated to work with in Federation law). An AI has its own personality that is its own. Most of the AI chooses their own appearance and that could be whatever the AI decides it to be. Has access to the entire vessel.

    Computer cores (3) Quantum +5 <144>
    Class gamma uprating <6>
    ODN <36>
    Core 1 sauser day-to-day operation of vessel
    Core 2 sauser sciences (comes online to speed up the system as required)
    Core 3 engineering

    Navigational deflector <48>
    Nav deflectors aux <12>

    Sensors Systems
    Retractable Sensor platform (8pwr/rnd when active) <83>
    adds 10% to the range of the sensors and +1 to all sensors when active
    takes 1 rnd to retract/deploy, 5pwr to retract/deploy

    Long range type 15EX +4 <108>
    hr 11 (12.1)ly lr 26(28.6)lyly class 12 (12 str) delta gain
    *10,000 substances/effects <30>
    Lateral 3ly(4ly) range (12 str) delta gain +4 <48>
    *10,000 substances/effects <30>
    Navigational class 12 12 str delta gain +4 <40>
    Chronoton (26ly range) class 12 12 str delta gain +4 <73>
    *sensor package enhancements <13>
    Probes 200 <20>
    Sensor skill 6

    Autopilot 4/4 <16>

    Nav comp (class 5) +4 <8>
    Nav comp B'up's (2) <2>

    IDF (main) 6 <144>
    IDF (B'up) 6 <36>
    Attitude control <3>
    *manual steering column <1>
    *neurogenic interface (utilizing synaptic transceivers designed by Voyager's EMH Doctor) <12>

    Comms class 12 (14 str) sec-9 +2 <34>
    *emergency comms <1>
    *holocomms <1>

    Tractor beams (3) delta 4/5/7/10 <36>
    saucer ventral, saucer dorsal, aft

    Tractor beams (2) alpha 5/6/8/11 <6>
    1/shuttlebay

    Transporter (personal) 6 rooms <198>
    type 12 enhanced 12pad range 5,000,000km class J e/t coils 10 str
    4 saucer, 2 engineering
    *utilizing enhanced transporter technology that allows Transporter's to penetrate most shields of technology lesser than 26th century effortlessly.

    Transporter (emergency) 4 rooms <112>
    type 5 52pad range 25,000km class J e/t coils 10 str
    2 saucer, 2 engineering

    Transporter (cargo) 4 rooms <92>
    type 8 1000kg range 5,000,000km class J e/t coils 10 str
    1 per largest bays
    *there are multiple transporter nodes throughout the ship

    Cloaking device class 12 (480pwr/rnd) <48>
    perfected cloaking technology, it does not give off any tachyon emissions or residual antiproton making the vessel, completely undetectable. The ship can fire its weapons and use its shields while cloaked, as well as allow the ship to drop the cloak protecting certain quadrants of the ship without decloaking the entire ship at once.
    *by the 26th century all Starfleet combat-orientated vessels are equipped with perfected cloaking devices, and this is one of the few 'explorer type' vessels equipped with a cloaking device.

    Security systems (5) <20>
    CSO 5/6 per 3/4 10 brigs
    *anti-intruder system <14>
    *internal force fields <14>
    *holographic security personnel (60 programs available) <12>
    (holo-sec personnel are now utilized throughout Starfleet vessels. Their programming is less sophisticated than other holograms (emergency medical, AI processor, emergency engineering) though it is suitable for their primary purpose. All holo-sec personnel are incapable of deadly force (embedded programmed safety interlocks prevent them from killing any living being, and their programming also prevents them from inflicting unnecessary or excessive harm or pain) and are issued with a stun rod, modified Type II phaser (capable of settings 1-3 only) and comm badge.)

    Science systems (5) +4 <42>
    70 labs <14>
    6 specialized labs <30>
    (astrometrics, medical, engineering, temporal, 2 unassigned)
    *capable of undertaking virtually any type of scientific endeavour known to the Federation, this vessel is equipped with state-of-the-art mid 26th century science systems. The 2 unassigned specialized labs are capable of being reconfigured to suit any type of scientific experiment or procedure.

    TA/T/TS Iota 15 str +5 <30>
    Weapon skill 6

    Auto destruct (disintegrates the vessel, and is contained to the vessel only) <12>

    Shuttle Bays (2 bays) (56 size class worth total) <112>
    Bay 1 engineering dorsal port
    8 shuttle pods
    12 shuttles
    4 Work-bee's

    Bay 2 engineering dorsal starboard
    4 Runabouts
    4 Wolverine-class Heavy Space Interception Fighters
    *this shuttle bay is specifically oversized and designed to house large size class 3 vessels.
    The Viking is supplied with a wing (a modified wing consisting of 4 fighters) Wolverine-class fighters at suppliment their tactical ability. SOP is to send 3 Wolverine's out on combat missions with one left to act as a CAP.

    Captain's Yacht yes <10>
    *dedicated bay saucer section ventral (forward), specialized Heavy long-range interstellar transport (sc3)
    The Captain's Yacht is a lavish transport vessel, used for ferrying diplomats or other high-position figures about
    Last edited by WaveMan; 02-04-2017 at 06:52 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  3. #3
    Join Date
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    Tactical systems
    Primary Type XX phaser arrays (4) <376>
    saucer dorsal port and starboard, saucer ventral port and starboard
    Dam 400 Pwr 45/sht 200 emitters 5sht/rnd acc 3/4/6/8 arc 541+ degrees
    modes std, wide, cont, advanced rotating frequency, ACB jacketing
    range 10/35000/150000/400000km
    *ACB jacketing (usable at warp and QSS)

    Type XX phaser arrays (6) <174>
    port and starboard nacelle, engineering ventral amidships, engineering ventral aft, engineering dorsal (above the shuttle bays, to provide them with cover), engineering fore (below main deflector)
    Dam 400 Pwr 40/sht 40 emitters 1sht/rnd acc 3/4/6/8 arc 405 degrees
    modes std, wide, cont, advanced rotating frequency
    range 10/35000/150000/400000km

    Energy dampening field generator (.1AU)
    *these generators are place around a ship's hull or facility and emit a Duonetic field. The generators not only project the field but insulate whatever the generators are mounted to from the effects (and the effects of other duonetic field generators). A duonetic field inhibits energy flow and is capable of disabling almost all technology's while ever those technologies are in the field.

    Torpedo Launchers (5) high yield turrets <160>
    *these launchers are the current Turret style which are capable of swiveling 15 degrees off axis giving them a wide field of fire. They capable of launching up to six torpedoes per second for up to two seconds, or launching twelve torpedoes simultaneously.
    engineering port and starboard of the main deflector, saucer ventral, engineering aft prow (2)
    Spread 12 acc 3/4/6/8 arc self guided
    range 15/30000/2m/5m km
    Magazines
    (5) 240 singularity Torpedoes (dam 800) 1200 <120>
    (5) 36 transphasic torpedoes (dam 1000) 180 <18>
    (5) 12 phased plasma torpedoes (1500 dam) 60 <6>

    Shields system (metaphasic, regenerative and temporal) <1040+48>
    protection 4800/7200
    threshold 1350
    Regeneration 50/rnd
    *metaphasic shields allow the vessel to venture into the corona of most stars.

    gen class 8 prot 1600
    grid type c 50%
    dis amp class iota thres 450
    regen class 4 50/rnd
    temporal enhancement.
    Back Up Shields (8) 2/ shield <24>

    *Command suite. Attached aft of the main bridge is a dedicated Command and Control Suite (styled like the ships Astrometrics lab, a large amphitheater structure with a large central holo conference console, surrounded by workstations.) that is capable of full Command and Control Tactical operations.

    The most important part of effective fleet operations is command, control, and communications. A Federation battle group is tied together better than any previous battle group through a specialized network called the Command Suite. Different class ships in a Battle group have differing suites; a Viking-class ship has a master unit, containing all the hardware needed to coordinate others, while the vessels in the group contain slave suites, used for receiving maneuver orders and transmitting useful data to the command ship.

    The Viking's suite can also act as a slave unit if another ship takes the master position, or can act as a secondary master unit, commanding a smaller denomination of a battle group and taking commands from a higher-up master unit.

    Temporal systems
    With the rise in temporal incidences occurring in the 25th and 26th century the Viking-class has been outfitted with various temporal related systems to help it detect and combat temporal disturbances/incursions. These systems in chronometric sensors, a specialized temporal science lab and temporal shield enhancements. These vessels are not equipped to actually travel through time however or send people through time.

    *ergonomically adaptability of crew quarters and other facilities, Throughout the vessel, specialized memory seating systems have been implemented. These systems monitor the stresses upon the body of the crewmember presently utilizing them and adjust the contact points with the crewmember to minimize physical stresses. All station seating and this material affects standard seating in personnel quarters. The design is such that is can self adjust to allow for non-humanoid crewmembers. The standard bedding and medical bio beds are also adjusted in this manner. This has proven to reduce fatigue and discomfort resulting from prolonged duty shifts. The conceptualization of advanced ergonomic design is further implemented in the layouts and design of the personnel quarters on the ship. Each individual’s quarters are ergonomically designed to his or her unique specifications. The height and shape of interactive systems, the design of the shelving and storage facilities, and the layout of the waste management system are all adjusted to the unique requirements of the compartment owner. Even habitation shape and colour are carefully implemented to create an environment in harmony with its occupant
    Last edited by WaveMan; 02-04-2017 at 06:56 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

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