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Thread: Lorianís Enterprise

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    Lorianís Enterprise

    I was watching the Enterprise episode where the ship came from the past as it was thrown back in time during the Xindi incident. The century long vessel had been in battle. I decided to make a version of Lorian’s Enterprise. Before starting I had to generate the ships damage before I could come up with Lorian’s ship. Then I made the changes as I had already made the damage to the ship.

    Lorian’s Enterprise NX-01 NX-class (upgrades made to the Enterprise over the century of repairs to the ship from traveling back in time)
    Class and Type: NX-Class Warp Five Cruiser
    Commissioning Date: 2151, refitted 2153 (while under Lorian command upgrades 2120 and 2140 and 2150)

    Hull Systems
    Size: 5
    Length: 225 meters
    Beams: 135.8 meters
    Height: 33.3 meters
    Decks: 7
    Mass: 80,000 metric tons
    SU’s Available: 900 - 1900
    SU’s Used: 855 (the addition of 97 SU’s with the upgrades to the ship 952 (with the additional shields + ablative Armor plating 40 = 84 SU’s = 1036))

    Hull Outer <20> (although scared the hull was repaired with plating)
    Hull Inner <20> (although scared the hull was repaired with plating)
    Resistance Outer Hull: 4 <3> (although not quite up to Starfleet standards the plating is repaired)
    Resistance Inner Hull: 4 <3> (although not quite up to Starfleet standards the plating is repaired)
    (Optional Ablative Armor: 200 <40>)

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class F (Protection 25/37) <13>
    Primary Backup: Class F (Protection 13) <7>
    Secondary Backup: Class F (Protection 13) <7>
    Specialized hull: Atmospheric Capability <5>

    Personnel Systems
    Crew/Passengers/Evac: 87/(12 + 26 additional passengers) 36/150
    Crew Quarters
    Barracks: Houses 30 crewmembers <1> (the addition of 11 bunks where available)
    Spartan: 30 <2> (the addition of 11 cabins)
    Basic: 40 <4> (the addition of a cabins)
    Expanded: 20 <4> (the addition of three cabins)
    Luxury: 4 <4>
    Unusual: 1 <1>

    Environmental Systems
    Basic Life Support [6 Power/round] <20>
    Reserve Life Support [3 Power/round] <10>
    Emergency Life Support (30 emergency-shelters) <10>
    Gravity [3 Power/round] <5>
    Consumable: 5 years worth (a quarter of the ships consumables storage lost to Xindi fight and never was repaired) <50 -13 = 37>
    Food Storage [0 Power/round] <2>
    Food Processor [2 Power/round] <10> (replacement with a Foor Processor allows the ship better operations)
    Industrial Fabrication Mark III [3 Power/round] <5> ()
    Medical Facilities: 3 (+0) [3 Power/round] <15>
    Recreation Facilities: 4 (one small rec deck; two gyms; large eating facilities; two small lounges) [4 Power/round] <24>
    Personal Transport: Turbolifts [2 Power/round] <15>
    Fire Suppression System [1 Power/round when active] <5>
    Cargo hold: 5,000 cubic meters <1>
    Locations:
    Escape Pods <2>
    Number: 25
    Capacity: 4 persons per pod

    Propulsion Systems
    Warp Drive Nacelles: (Remarkable increases to the Warp Drive system allow the ship warp 6.4 at maximum warp) upgraded nacelles are now equal to Mark 3.5A) <38>
    Speed: 3.9/4.9/6.4 (59.4c/117.65c/262.14c) [1 Power/.2 warp speed]
    Down rating package 1 (minus one to maximum warp) <-1>
    Uprating Package 4 (+0.4 to standard and sustaned) <12>
    PIS: Class F (7 hours of Maximum warp) <12>
    Impulse Engine Type: four Type 4 (Enhanced to generate additional Power) (.4c/.6c) [4/6 Power/round] <12 +5 = 17 x 4 = 68>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <5>

    Power Systems
    Warp Engine Type: Mark III (generates 149 Power/round) <45>
    Locations:
    Impulse Engine[s]: four type 4 (Enhanced to generate additional Power) (generate 23 power/engine/round)
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type B (generates 30 Power/round) <30>
    EPS: Standard Power flow, +50 Power transfer/round <30>
    Standard Usable Power: (with enhancements 241 power available per round)

    Operations systems
    Bridge: <20>

    Computers (Pre-Duotronic)
    Cores: [1 Power/round] <3>
    ODN <15>

    Navigational Deflector [6 Power/round] <15>
    Range: 8/15,000/40,000/125,000
    Accuracy: 6/7/9/12
    Location: forward saucer bow

    Sensor Systems
    Long-range Sensors [5 Power/round] <15>
    Range package: Mark III (Accuracy 3/4/7/10)
    High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 – 3.0)
    Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 – 8.0)
    Strength Package: Class 3 (strength 3)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <9>
    Strength Package: Class 3 (strength 3)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <8>
    Strength Package: Class 3 (strength 3)
    Gain Package: Class Alpha (+1)
    Probes: 20 <2>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <40>
    Strength: [3 Power/round]
    Number: 4
    Backup <5>
    Strength: [2 Power/round]
    Number: 2
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type III [3 Power/round] <6>
    Strength: 3
    Security: -1 Security Type A Uprating
    Emergency Communications: [2 Power/round] <1>

    Grappler (Tractor Beams)
    Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Aft ventral saucer hanger bay

    Transporters
    Type: Personnel/Cargo [6 Power/use] <7>
    Pads: 4 persons/300 kg
    Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 (5,000 km range)
    Energizing/Transition Coils: Class A (strength 1)
    Number and location:

    Security Systems Rating: 2 <8>
    Anti-Intruder System: none
    Internal Force Field: none
    Science Systems Rating: 1 (+0) [1 Power/round] <10>
    Specialized Systems: Stellar Mapping <5>
    Laboratories: 10 <2>

    Tactical Systems
    Eighteen Plasma Cannons <2 x 18 = 38>
    Type Sorac Class Laser
    Damage: 20 [2 Power]
    Number of Emitters: (up to 1 shots per round)
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Range: 4/10,000/30,000/100,000
    Location: three located forward around navigational deflector, one aft (originally constructed with six yet a dozen more were installed and three at the forward dorsal and ventral three starboard and port)
    Firing arc: 180 degrees
    Firing Modes: Standard
    Plasma weapons control room <5>

    Phase Cannons <11 x 8 = 88>
    Type equal to a single Phaser bank
    Damage: 60 [6 Power]
    Number of Emitters: 80 (up to 2 shots per round)
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 540
    Firing Modes: Standard
    Phase Cannons control room <5>

    Launchers <14>
    Standard Load: Spatial Missile (90 damage), Photonic Torpedoes (90 damage)
    Spread: 4
    Range: 15/50,000/100,000/150,000
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Power: [20 + 5 per torpedo fired]
    Location: one forward
    Firing Arc: Forward, but are self-guided

    Launchers <12>
    Standard Load: Spatial Missile (60 damage), Photonic Torpedoes (90 damage)
    Spread: 2
    Range: 15/50,000/100,000/150,000
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Power: [20 + 5 per torpedo fired]
    Location: one forward
    Firing Arc: Forward, but are self-guided
    Launchers control room <5>
    Torpedoes carried: 60 <6>

    TA/T/TS: Class Zero [0 Power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 4

    Polarized Hull Plating (Forward, Aft, Port, Starboard) <20 x 4 = 80>
    Polarized Hull Plating Generator: Class 2 (protection 300) [30 Power/shield/round]
    Polarized Hull Plating grid: Type 0 (0% increase to 300 Protection)
    Subspace field Distortion Amplifiers: Class Beta (Threshold 100)
    Recharging System: Class zero (60 seconds)

    (Optional Addition) Shields (Forward, Aft, Port, Starboard) <21 x 4 = 84>
    Shields Generator: Class 2 (protection 350) [35 Power/shield/round]
    Shield grid: Type 0 (0% increase to 350 Protection)
    Subspace field Distortion Amplifiers: Class Beta (Threshold 100)
    Recharging System: Class zero (60 seconds)
    Backup Shield Generators: none
    Auto-Destruct System <5>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 4 Size worth of ships <8>
    Standard Complement: 2 shuttlepods, 2 workbees/Inspection Pods
    Location(s): Aft ventral of the saucer
    Last edited by Omega1967; 03-17-2017 at 11:27 AM. Reason: fixing warp speed numbers

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