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Thread: Lorian’s Enterprise

  1. #1

    Lorian’s Enterprise

    I was watching the Enterprise episode where the ship came from the past as it was thrown back in time during the Xindi incident. The century long vessel had been in battle. I decided to make a version of Lorian’s Enterprise. Before starting I had to generate the ships damage before I could come up with Lorian’s ship. Then I made the changes as I had already made the damage to the ship.

    Lorian’s Enterprise NX-01 NX-class (upgrades made to the Enterprise over the century of repairs to the ship from traveling back in time)
    Class and Type: NX-Class Warp Five Cruiser
    Commissioning Date: 2151, refitted 2153 (while under Lorian command upgrades 2120 and 2140 and 2150)

    Hull Systems
    Size: 5
    Length: 225 meters
    Beams: 135.8 meters
    Height: 33.3 meters
    Decks: 7
    Mass: 80,000 metric tons
    SU’s Available: 900 - 1900
    SU’s Used: 855 (the addition of 97 SU’s with the upgrades to the ship 952 (with the additional shields + ablative Armor plating 40 = 84 SU’s = 1036))

    Hull Outer <20> (although scared the hull was repaired with plating)
    Hull Inner <20> (although scared the hull was repaired with plating)
    Resistance Outer Hull: 4 <3> (although not quite up to Starfleet standards the plating is repaired)
    Resistance Inner Hull: 4 <3> (although not quite up to Starfleet standards the plating is repaired)
    (Optional Ablative Armor: 200 <40>)

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class F (Protection 25/37) <13>
    Primary Backup: Class F (Protection 13) <7>
    Secondary Backup: Class F (Protection 13) <7>
    Specialized hull: Atmospheric Capability <5>

    Personnel Systems
    Crew/Passengers/Evac: 87/(12 + 26 additional passengers) 36/150
    Crew Quarters
    Barracks: Houses 30 crewmembers <1> (the addition of 11 bunks where available)
    Spartan: 30 <2> (the addition of 11 cabins)
    Basic: 40 <4> (the addition of a cabins)
    Expanded: 20 <4> (the addition of three cabins)
    Luxury: 4 <4>
    Unusual: 1 <1>

    Environmental Systems
    Basic Life Support [6 Power/round] <20>
    Reserve Life Support [3 Power/round] <10>
    Emergency Life Support (30 emergency-shelters) <10>
    Gravity [3 Power/round] <5>
    Consumable: 5 years worth (a quarter of the ships consumables storage lost to Xindi fight and never was repaired) <50 -13 = 37>
    Food Storage [0 Power/round] <2>
    Food Processor [2 Power/round] <10> (replacement with a Foor Processor allows the ship better operations)
    Industrial Fabrication Mark III [3 Power/round] <5> ()
    Medical Facilities: 3 (+0) [3 Power/round] <15>
    Recreation Facilities: 4 (one small rec deck; two gyms; large eating facilities; two small lounges) [4 Power/round] <24>
    Personal Transport: Turbolifts [2 Power/round] <15>
    Fire Suppression System [1 Power/round when active] <5>
    Cargo hold: 5,000 cubic meters <1>
    Locations:
    Escape Pods <2>
    Number: 25
    Capacity: 4 persons per pod

    Propulsion Systems
    Warp Drive Nacelles: (Remarkable increases to the Warp Drive system allow the ship warp 6.4 at maximum warp) upgraded nacelles are now equal to Mark 3.5A) <38>
    Speed: 3.9/4.9/6.4 (59.4c/117.65c/262.14c) [1 Power/.2 warp speed]
    Down rating package 1 (minus one to maximum warp) <-1>
    Uprating Package 4 (+0.4 to standard and sustaned) <12>
    PIS: Class F (7 hours of Maximum warp) <12>
    Impulse Engine Type: four Type 4 (Enhanced to generate additional Power) (.4c/.6c) [4/6 Power/round] <12 +5 = 17 x 4 = 68>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <5>

    Power Systems
    Warp Engine Type: Mark III (generates 149 Power/round) <45>
    Locations:
    Impulse Engine[s]: four type 4 (Enhanced to generate additional Power) (generate 23 power/engine/round)
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type B (generates 30 Power/round) <30>
    EPS: Standard Power flow, +50 Power transfer/round <30>
    Standard Usable Power: (with enhancements 241 power available per round)

    Operations systems
    Bridge: <20>

    Computers (Pre-Duotronic)
    Cores: [1 Power/round] <3>
    ODN <15>

    Navigational Deflector [6 Power/round] <15>
    Range: 8/15,000/40,000/125,000
    Accuracy: 6/7/9/12
    Location: forward saucer bow

    Sensor Systems
    Long-range Sensors [5 Power/round] <15>
    Range package: Mark III (Accuracy 3/4/7/10)
    High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 – 3.0)
    Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 – 8.0)
    Strength Package: Class 3 (strength 3)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <9>
    Strength Package: Class 3 (strength 3)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <8>
    Strength Package: Class 3 (strength 3)
    Gain Package: Class Alpha (+1)
    Probes: 20 <2>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <40>
    Strength: [3 Power/round]
    Number: 4
    Backup <5>
    Strength: [2 Power/round]
    Number: 2
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type III [3 Power/round] <6>
    Strength: 3
    Security: -1 Security Type A Uprating
    Emergency Communications: [2 Power/round] <1>

    Grappler (Tractor Beams)
    Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Aft ventral saucer hanger bay

    Transporters
    Type: Personnel/Cargo [6 Power/use] <7>
    Pads: 4 persons/300 kg
    Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 (5,000 km range)
    Energizing/Transition Coils: Class A (strength 1)
    Number and location:

    Security Systems Rating: 2 <8>
    Anti-Intruder System: none
    Internal Force Field: none
    Science Systems Rating: 1 (+0) [1 Power/round] <10>
    Specialized Systems: Stellar Mapping <5>
    Laboratories: 10 <2>

    Tactical Systems
    Eighteen Plasma Cannons <2 x 18 = 38>
    Type Sorac Class Laser
    Damage: 20 [2 Power]
    Number of Emitters: (up to 1 shots per round)
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Range: 4/10,000/30,000/100,000
    Location: three located forward around navigational deflector, one aft (originally constructed with six yet a dozen more were installed and three at the forward dorsal and ventral three starboard and port)
    Firing arc: 180 degrees
    Firing Modes: Standard
    Plasma weapons control room <5>

    Phase Cannons <11 x 8 = 88>
    Type equal to a single Phaser bank
    Damage: 60 [6 Power]
    Number of Emitters: 80 (up to 2 shots per round)
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 540
    Firing Modes: Standard
    Phase Cannons control room <5>

    Launchers <14>
    Standard Load: Spatial Missile (90 damage), Photonic Torpedoes (90 damage)
    Spread: 4
    Range: 15/50,000/100,000/150,000
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Power: [20 + 5 per torpedo fired]
    Location: one forward
    Firing Arc: Forward, but are self-guided

    Launchers <12>
    Standard Load: Spatial Missile (60 damage), Photonic Torpedoes (90 damage)
    Spread: 2
    Range: 15/50,000/100,000/150,000
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Power: [20 + 5 per torpedo fired]
    Location: one forward
    Firing Arc: Forward, but are self-guided
    Launchers control room <5>
    Torpedoes carried: 60 <6>

    TA/T/TS: Class Zero [0 Power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 4

    Polarized Hull Plating (Forward, Aft, Port, Starboard) <20 x 4 = 80>
    Polarized Hull Plating Generator: Class 2 (protection 300) [30 Power/shield/round]
    Polarized Hull Plating grid: Type 0 (0% increase to 300 Protection)
    Subspace field Distortion Amplifiers: Class Beta (Threshold 100)
    Recharging System: Class zero (60 seconds)

    (Optional Addition) Shields (Forward, Aft, Port, Starboard) <21 x 4 = 84>
    Shields Generator: Class 2 (protection 350) [35 Power/shield/round]
    Shield grid: Type 0 (0% increase to 350 Protection)
    Subspace field Distortion Amplifiers: Class Beta (Threshold 100)
    Recharging System: Class zero (60 seconds)
    Backup Shield Generators: none
    Auto-Destruct System <5>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 4 Size worth of ships <8>
    Standard Complement: 2 shuttlepods, 2 workbees/Inspection Pods
    Location(s): Aft ventral of the saucer
    Last edited by Omega1967; 03-17-2017 at 11:27 AM. Reason: fixing warp speed numbers

  2. #2
    Re-watching Enterprise I noted something I missed the first few times I watched the show. There are flickering neon like lights mounted on the saucer of Lorain’s Enterprise. I thought that they should be given a purpose and it hit on me that they do as they are an add on to the ship. Most ships in the expanse have Trellium-D (spelt correctly I think) lining their hulls but sense there are Vulcan’s on the Enterprise they would need something that would protect the ship from the spatial anomalies that are a part of the region.

    Spatial Anomaly dampeners
    SU’s cost: 1 x size
    Power cost: 1 x size
    These alien dampener suppress the spatial anomalies to most existent the severest such as the highly altered space is unaffected. These devices cannot be replicated as they were salvaged from an alien ship that the crew under Lorain’s command rescued. With further research such as years these dampeners would be reproducible but not a quick fix.

    Spatial Anomaly Dampeners [5 power/round] <5>

  3. #3
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,490
    One nit-pick. The word is damper, not dampener. To damp something is to restrict it, thus fireplace dampers restrict airflow. To dampen something is to get it wet. This is perhaps the most common mistake in science fiction, bar none, and even frequently is made in Star Trek, but is a mistake nonetheless.

  4. #4
    Maybe, for clarity's sake, we should call them Spatial Anomaly Moisturizers.
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  5. #5
    Yeah, they did need to see the dermatologist there didn't they.

  6. #6
    I thought just before I was about to pack it in and go enjoy the sun a little that I would post what I thought that the Enterprise looked like after the fight with the Xindi. This was the version of the ship I based the upgraded Lorian’s Enterprise version on. It is beaten and bruised but still is a mostly functional ship here and there.

    Enterprise NX-01 NX-class (as of the third season with upgrades and after the battle with the Xindi ships leaving the Enterprise nearly crippled after the fight)
    Class and Type: NX-Class Warp Five Cruiser
    Commissioning Date: 2151, refitted 2153

    Hull Systems
    Size: 5
    Length: 225 meters
    Beams: 135.8 meters
    Height: 33.3 meters
    Decks: 7
    Mass: 80,000 metric tons
    SU’s Available: 900 - 1900
    SU’s Used: 855 (89 SU’s damage sustained 89.59% of damage sustained to the ship making the ship look worse that it was)

    Hull Outer <20> (20% damage to Outer Hull (some sections are exposed to space)) <-4>
    Hull Inner <20> (15% damage to Inner Hull (some sections are exposed to space)) <-3>
    Resistance Outer Hull: 4 <3> (with breaches in the outer hull the ships interior is vulnerable to attack and outer hull resistance does not apply to those sections)
    Resistance Inner Hull: 4 <3> (with breaches in the outer hull the ships interior is vulnerable to attack to those sections)

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class E (Protection 20/30) <11> (Minor damage to the system 70% functional) <-3>
    Primary Backup: Class E (Protection 10) <6> (Damaged inoperative) <-3>
    Secondary Backup: Class E (Protection 10) <6> (Operating at fifty percent) <-2>
    Specialized hull: Atmospheric Capability <5>

    Personnel Systems
    Crew/Passengers/Evac: 87/12/150
    Crew Quarters
    Barracks: Houses 19 crewmembers <1> (some cabins are exposed to space by nearby hull breaches) <-0>
    Spartan: 19 <1> (some cabins are exposed to space by nearby hull breaches) <-0>
    Basic: 39 <4> (some cabins are exposed to space by nearby hull breaches) <-0>
    Expanded: 17 <4> (some cabins are exposed to space by nearby hull breaches) <-1>
    Luxury: 4 <4>
    Unusual: 1 <1>

    Environmental Systems
    Basic Life Support [6 Power/round] <20> (environmental system is 70% operational) <-6>
    Reserve Life Support [3 Power/round] <10>
    Emergency Life Support (30 emergency-shelters) <10> (six emergency shelters damaged and several more exposed to space) <-2>
    Gravity [3 Power/round] <5>
    Consumable: 5 years worth <50> (a quarter of the ships consumables lost to damage) <-13>
    Food Storage [0 Power/round] <2>
    Food Nutrient Paste systems [0 Power/round] <3>
    Industrial Fabrication Mark III [3 Power/round] <5> (operative but damaged takes twice as long to fabricate any materials) <-1>
    Medical Facilities: 3 (+0) [3 Power/round] <15> (minor damage to medical facilities from secondary damage) <-1>
    Recreation Facilities: 4 (one small rec deck; two gyms; large eating facilities; two small lounges) [4 Power/round] <24> (one gym damaged and exposed to space power is not being directed to any recreation facilities) <-4>
    Personal Transport: Turbolifts [2 Power/round] <15> (some sections are inaccessible) <-2>
    Fire Suppression System [1 Power/round when active] <5> (in operative on lower levels) <-2>
    Cargo hold: 10,000 cubic meters <1> (the forward cargo bays are exposed to space from nearby hull breaches) <-0>
    Locations:
    Escape Pods <2> (Half the escape pods disabled from nearby damage) <-0>
    Number: 25
    Capacity: 4 persons per pod

    Propulsion Systems
    Warp Drive Nacelles: Mark 3 <30> (minimal damage yet is inhibiting warp speed) <-2>
    Speed: 3.4/4.0/5.0 (39c/64c/125c) [1 Power/.2 warp speed]
    Uprating Package 4 (+0.4 to standard) <12>
    PIS: Class E (6 hours of Maximum warp) <10>
    Impulse Engine Type: four Type 4 (.4c/.6c) [4/6 Power/round] <12 x 4 = 48> (one impulse engine not producing power and only half thrust) <-5>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <5>

    Power Systems
    Warp Engine Type: Mark III (generates 140 Power/round) <44>
    Locations:
    Impulse Engine[s]: four type 4 (generate 15 power/engine/round)
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +50 Power transfer/round <30>
    Standard Usable Power: 200 (with damage 185 power available per round)

    Operations systems
    Bridge: <20> (minor damage to bridge) <-2>

    Computers (Pre-Duotronic)
    Cores: [1 Power/round] <3>
    ODN <15>

    Navigational Deflector [6 Power/round] <15> (minor damage to the Nav deflector plus one difficulties to challenges) <-1>
    Range: 8/15,000/40,000/125,000
    Accuracy: 6/7/9/12
    Location: forward saucer bow

    Sensor Systems
    Long-range Sensors [5 Power/round] <12> (damage to Long-range Sensors effectiveness reduced to 50%) <-2>
    Range package: Mark III (Accuracy 3/4/7/10)
    High Resolution: 3 Light-years (0.3/0.4 – 0.8/0.9 – 1.8/1.9 – 3.0)
    Low Resolution: 8 Light-years (1.0/1.1 – 3.0/3.1 – 6.0/6.1 – 8.0)
    Strength Package: Class 3 (strength 3)
    Gain Package: Standard (+0)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <6> (damage to Lateral Sensors effectiveness reduced to 50%) <-1>
    Strength Package: Class 3 (strength 3)
    Gain Package: Standard (+0)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <6> (damage to Navigational Sensors effectiveness reduced to 50%) <-1>
    Strength Package: Class 3 (strength 3)
    Gain Package: Standard (+0)
    Probes: 20 <2>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4> (disabled from damage to the Autopilot) <-2>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 2 <0> (auxiliary computers are disables) <-0>

    Inertial Damping Field
    Main <40> (one main Inertial Damping Field system disabled) <-7>
    Strength: [3 Power/round]
    Number: 4
    Backup <5> (one of the Backup Inertial Damping Field disables) <-2>
    Strength: [2 Power/round]
    Number: 2
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type III [3 Power/round] <6> (effectiveness penalize +1 difficulty) <-1>
    Strength: 3
    Security: -1 Security Type A Uprating
    Emergency Communications: [2 Power/round] <1>

    Grappler (Tractor Beams)
    Emitter: (Equal to a Class Alpha Strength 6 maximum) [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Aft ventral saucer hanger bay

    Transporters
    Type: Personnel/Cargo [6 Power/use] <7>
    Pads: 4 persons/300 kg
    Emitter/Receiver Array: Personnel Mark 1/Cargo Mark 1 (5,000 km range)
    Energizing/Transition Coils: Class A (strength 1)
    Number and location:

    Security Systems Rating: 2 <8>
    Anti-Intruder System: none
    Internal Force Field: none
    Science Systems Rating: 1 (+0) [1 Power/round] <10>
    Specialized Systems: Stellar Mapping <5>
    Laboratories: 12 <4> (two labs destroyed when damaged) <-2>

    Tactical Systems
    Six Plasma Cannons <2 x 6 = 12> (two of the plasma cannons destroyed) <-4>
    Type Sorac Class Laser
    Damage: 20 [2 Power]
    Number of Emitters: (up to 1 shots per round)
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Range: 4/10,000/30,000/100,000
    Location: five located forward around navigational deflector, one aft
    Firing arc: 180 degrees
    Firing Modes: Standard
    Plasma weapons control room <5>

    Phase Cannons <11 x 8 = 88> (two phase cannons fifty percent operational) <-10>
    Type equal to a single Phaser bank
    Damage: 60 [6 Power]
    Number of Emitters: 80 (up to 2 shots per round)
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 540
    Firing Modes: Standard
    Phase Cannons control room <5>

    Launchers <14>
    Standard Load: Spatial Missile (90 damage), Photonic Torpedoes (90 damage)
    Spread: 4
    Range: 15/50,000/100,000/150,000
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Power: [20 + 5 per torpedo fired]
    Location: one forward
    Firing Arc: Forward, but are self-guided

    Launchers <12>
    Standard Load: Spatial Missile (60 damage), Photonic Torpedoes (90 damage)
    Spread: 2
    Range: 15/50,000/100,000/150,000
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Power: [20 + 5 per torpedo fired]
    Location: one forward
    Firing Arc: Forward, but are self-guided
    Launchers control room <5>
    Torpedoes carried: 60 <6>

    TA/T/TS: Class Zero [0 Power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 4

    Polarized Hull Plating (Forward, Aft, Port, Starboard) <19 x 4 = 76> (Dorsal Polarized Hull Plating operating at 90% and there are breaches in the plating allowing access to the interior of ship from weapons fire those areas lack protection to the weapons) <-2>
    Polarized Hull Plating Generator: Class 2 (protection 250) [25 Power/shield/round]
    Polarized Hull Plating grid: Type 0 (0% increase to 250 Protection)
    Subspace field Distortion Amplifiers: Class Beta (Threshold 83)
    Recharging System: Class zero (90 seconds)
    Backup Shield Generators: none
    Auto-Destruct System <5>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 4 Size worth of ships <8> (Minor damage to the hanger doors on starboard side) <-1>
    Standard Complement: 2 shuttlepods, 2 workbees/Inspection Pods
    Location(s): Aft ventral of the saucer

    there isn't much left that was not damaged in some way or other.

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