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Thread: FASA conversion Star Trek the Next Generation Officers Manual

  1. #16
    Wellington Class Light Cruiser

    Looks like a goose flying but other than that, it makes another interesting ship to add to the fleet.

    You will note that there are things that missing the saucer separation systems, I was up in the air of which I wanted to place so I left them off for the time being. I know that the Galaxy and Ambassador class are two that have it and the Sovereign class but others I do not know about and I am still guessing at it.

    Wellington Class XI Light Cruiser
    Class and Type: Wellington Class XI Light Cruiser
    Commissioning Date: 24th century

    Hull Systems
    Size: 5
    Length: 175 meters
    Beams: 62 meters
    Height: 37 meters
    Decks:
    Mass: metric tons
    SUs Available: 900 - 1900
    SUs Used: 1510

    Hull Outer <20>
    Hull Inner <20>
    Resistance Outer Hull: 8 <9>
    Resistance Inner Hull: 8 <9>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 4 (Protection 70/110) <26>
    Backup: Class 4 (Protection 35) <13>
    Backup: Class 4 (Protection 35) <13>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 175/50/1500
    Crew Quarters
    Basic: 124 <13>
    Expanded: 75 <15>
    Luxury: 22 <22>
    Unusual: 4 <4>

    Environmental Systems
    Basic Life Support [9 Power/round] <20>
    Reserve Life Support [5 Power/round] <10>
    Emergency Life Support (30 emergency shelters) <10>
    Gravity [3 Power/round] <5>
    Consumable: two years worth <10>
    Food Replicators [5 Power/round] <5>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <5>
    Type: two Large unit [2 Power/replicator/round] <6>
    Medical Facilities: 7 (+2) [7 Power/round] <35>
    Recreation Facilities: 6 (two main holodecks; ten personal holodecks; pleasant eating facilities; one large lounge; two small lounges) [12 Power/round] <48>
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <15>
    Fire Suppression System [1 Power/round when active] <5>
    Cargo hold: 8,000 cubic meters <1>
    Locations:
    Escape Pods <3>
    Number: 60
    Capacity: 4 persons per pod

    Propulsion Systems
    Warp Drive Nacelles: type 6.96 <88>
    Speed: 6.0/7.0/9.6 [1 Power/.2 warp speed]
    Uprating Package 2 (+0.2 to maximum) <4>
    PIS: Type H (11 hours of Maximum warp) <16>
    Impulse Engine Type: Class 4B (.65c/.85c) [6/8 Power/round] <23>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <5>

    Power Systems
    Warp Engine Type: Class 9/O (generates 470 Power/round) <102>
    Locations:
    Impulse Engine[s]: Class 4B (generate 38 power/engine/round)
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type D (generates 40 Power/round) <40>
    EPS: Standard Power flow, +150 Power transfer/round <40>
    Standard Usable Power: 508

    Operations systems
    Bridge: <25>
    Auxiliary Bridge: <15>

    Computers
    Core: [5 Power/round] <10>
    Core: [5 Power/round] <10>
    Uprating Class Alpha (+1) [1 power/round] <4>
    ODN <15>

    Navigational Deflector [5 Power/round] <20>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:

    Sensor Systems
    Long-range Sensors [5 Power/round] <39>
    Range package: Type 5 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-years 0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0
    Low Resolution: 15 Light-years 1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <19>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <18>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Probes: 100 <10>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 2, Coordination 1 [1 Power/round in use] <7>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <40>
    Strength: 8 [3 Power/round]
    Number: 4
    Backup <10>
    Strength: 5 [2 Power/round]
    Number: 4
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type: Class 7 [2 Power/round] <21>
    Strength: 7
    Security: -5 (Class Delta Uprating)
    Basic Uprating: Class Alpha (+3)
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power/Strength used/round] <12 x 2 = 24>
    Accuracy: 4/5/7/10
    Lactation: one forward and one aft

    Emitter: Class [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: hanger bay

    Transporters
    Type: Personnel [5 Power/use] <15 x 3 = 45>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
    Energizing/Transition Coils: Class g (strength 7)
    Number and location:

    Type: Combat [Power/round] <18 x 2 = 36>
    Pads: 12 person
    Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
    Energizing/Transition Coils: Class g (strength 7)
    Number and location:

    Type: Small Cargo [3 Power/round] <11 x 2 = 22>
    Pads: 200 kg
    Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Type: Cargo [5 Power/round] <13 x 2 = 26>
    Pads: 600 kg
    Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Security Systems Rating: 2 <8>
    Anti-Intruder System: Yes [1 Power/round] <5>
    Internal Force Field [1 Power/3 Strength] <5>
    Science Systems Rating: 2 (+1) [2 Power/round] <15>
    Specialized Systems: Stellar mapping <5>
    Laboratories: 5 <2>

    Tactical Systems
    Saucer Phaser Arrays <25 x 2 = 50>
    Type VIII
    Damage: 160 [16 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting Systems: Class Alpha Accuracy 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: saucer dorsal and ventral
    Firing arc: 360 degrees
    Firing Modes: Standard, pulse, continuous, wide-beam

    Secondary hull phaser arrays <12 x 4 = 48>
    Type VIII
    Damage: 160 [16 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Targeting Systems: Class Alpha Accuracy 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 360 degrees
    Firing Modes: Standard, pulse, continuous, wide-beam

    Torpedo Launcher <16 x 3 = 48>
    Standard Load: Type II Photon Torpedo (200 damage)
    Spread: 8
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Power: [20 + 5 per torpedo fired]
    Location: forward
    Firing Arc: self-guided
    Torpedoes carried: 100 <10>

    TA/T/TS: Class Beta [1 Power/round] <9>
    Strength: 8
    Bonus: +1
    Weapon Skill: 4

    Shields (Forward, Aft, Port, Starboard) <41 x 4 = 164>
    Shield Generator: Class 4 (protection 760) [76 Power/shield/round]
    Shield grid: Type C (50% increase to 1140 Protection)
    Subspace field Distortion Amplifiers: Class epsilon (Threshold 250)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <8>
    Auto-Destruct System <5>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 8 Size worth of ships <16>
    Standard Complement: four shuttlecraft
    Location(s):

  2. #17
    Royal Sovereign Class XV Battle cruiser

    I know that there are a lot of people out there that like this particular vessel but I have never liked it all that well. For starts it looks like a boat… no make that a funky looking canoe nevertheless I converted it over anyways. It has the least amount of wiggle room as any ship so far. Though in a fight, it would be an adversary that would have some teeth to bite with.

    Royal Sovereign Class XV Battle cruiser
    Class and Type: Royal Sovereign Class Battle cruiser
    Commissioning Date: 24th century

    Hull Systems
    Size: 8
    Length: 625 meters
    Beams: 224 meters
    Height: 100 meters
    Decks: 22
    Mass:4,500,000 metric tons
    SUs Available: 2000 - 3250
    SUs Used: 2344

    Hull Outer <32>
    Hull Inner <32>
    Resistance Outer Hull: 8 <9>
    Resistance Inner Hull: 8 <9>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 4 (Protection 70/110) <29>
    Backup: Class 4 (Protection 35) <15>
    Backup: Class 4 (Protection 35) <15>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 850/125/5000
    Crew Quarters
    Basic: 490 <49>
    Expanded: 340 <68>
    Luxury: 97 <97>
    Unusual: 48 <48>

    Environmental Systems
    Basic Life Support [11 Power/round] <32>
    Reserve Life Support [6 Power/round] <16>
    Emergency Life Support (48 emergency shelters) <16>
    Gravity [4 Power/round] <8>
    Consumable: three years worth <24>
    Food Replicators [8 Power/round] <8>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <8>
    Type: two Large unit [2 Power/replicator/round] <6>
    Medical Facilities: 7 (+2) [7 Power/round] <35>
    Recreation Facilities: 7 (three main holodecks; fifteen holodecks; large, pleasant eating facilities; one large lounge; three small lounges) [14 Power/round] <56>
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <24>
    Fire Suppression System [1 Power/round when active] <8>
    Cargo hold: 250,000 cubic meters <8>
    Locations:
    Escape Pods <13>
    Number: 260
    Capacity: 4 persons per pod

    Propulsion Systems
    Warp Drive Nacelles: type 6.96 <88>
    Speed: 6.0/7.0/9.7 [1 Power/.2 warp speed]
    Uprating Package 1 (+0.1 to maximum) <2>
    PIS: Type H (11 hours of Maximum warp) <16>
    Impulse Engine Type: two Class 4B (.65c/.85c) [6/8 Power/round] <23 x 2 = 46>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <8>

    Power Systems
    Warp Engine Type: Class 11/Q (generates 540 Power/round) <124>
    Locations:
    Impulse Engine[s]: Class 4B (generate 38 power/engine/round)
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type D (generates 40 Power/round) <40>
    EPS: Standard Power flow, +200 Power transfer/round <60>
    Standard Usable Power: 616

    Operations systems
    Bridge: <40>

    Computers
    Core: [5 Power/round] <16>
    Core: [5 Power/round] <16>
    Core: [5 Power/round] <16>
    Uprating Class Alpha (+1) [1 power/round] <6>
    ODN <24>

    Navigational Deflector [5 Power/round] <32>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:

    Sensor Systems
    Long-range Sensors [5 Power/round] <39>
    Range package: Type 5 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-years 0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0
    Low Resolution: 15 Light-years 1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <19>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <18>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Probes: 100 <10>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 2, Coordination 1 [1 Power/round in use] <7>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <64>
    Strength: 9 [3 Power/round]
    Number: 4
    Backup <16>
    Strength: 6 [2 Power/round]
    Number: 4
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type: Class 7 [2 Power/round] <21>
    Strength: 7
    Security: -5 (Class Delta Uprating)
    Basic Uprating: Class Alpha (+3)
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power/Strength used/round] <12 x 2 = 24>
    Accuracy: 4/5/7/10
    Lactation: one forward and one aft

    Emitter: Class [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: hanger bay

    Transporters
    Type: Personnel [5 Power/use] <15 x 6 = 90>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
    Energizing/Transition Coils: Class g (strength 7)
    Number and location:

    Type: Combat [6 Power/round] <18 x 4 = 74>
    Pads: 12 person
    Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
    Energizing/Transition Coils: Class g (strength 7)
    Number and location:

    Type: Small Cargo [3 Power/round] <11 x 4 = 44>
    Pads: 200 kg
    Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Type: Large Cargo [5 Power/round] <13 x 2 = 26>
    Pads: 600 kg
    Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Security Systems Rating: 2 <8>
    Anti-Intruder System: Yes [1 Power/round] <8>
    Internal Force Field [1 Power/3 Strength] <8>
    Science Systems Rating: 3 (+2) [3 Power/round] <23>
    Specialized Systems: two chosen when ships were constructed <10>
    Laboratories: 14 <2>

    Tactical Systems
    Phaser Arrays <31 x 2 = 62>
    Type IX
    Damage: 180 [18 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting Systems: Class beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 360 degrees
    Firing Modes: Standard, continuous, pulse and wide-beam

    Phaser Arrays <17 x 4 = 68>
    Type IX
    Damage: 180 [18 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Targeting Systems: Class beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 360 degrees
    Firing Modes: Standard, continuous, pulse and wide-beam

    Torpedo Launcher <15 x 4 = 60>
    Standard Load: Type II Photon Torpedo (200 damage)
    Spread: 6
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Power: [20 + 5 per torpedo fired]
    Location: forward and aft
    Firing Arc: self-guided
    Torpedoes carried: 150 <15>

    TA/T/TS: Class Beta [1 Power/round] <9>
    Strength: 8
    Bonus: +1
    Weapon Skill: 4

    Shields (Forward, Aft, Port, Starboard) <90 x 4 = 360>
    Shield Generator: Class 5 (protection 900) [90 Power/shield/round]
    Shield grid: Type C (50% increase to 1350 Protection)
    Subspace field Distortion Amplifiers: Class Zeta (Threshold 300)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <8>
    Auto-Destruct System <8>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 16 Size worth of ships <32>
    Standard Complement: eight shuttlecraft
    Location(s):

  3. #18
    Moscow Class IX Scout

    The moderate size ship that is surprisingly well armed for a scout ship that should be fast and going from here to there without being garish.

    Moscow Class IX Scout
    Class and Type: Moscow Class IX Scout
    Commissioning Date:

    Hull Systems
    Size: 5
    Length: 155 meters
    Beams: 45 meters
    Height: 35 meters
    Decks: 8
    Mass: metric tons
    SUs Available: 900 - 1900
    SUs Used: 1375

    Hull Outer <20>
    Hull Inner <20>
    Resistance Outer Hull: 8 <9>
    Resistance Inner Hull: 8 <9>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 4 (Protection 70/110) <26>
    Backup: Class 4 (Protection 35) <13>
    Backup: Class 4 (Protection 35) <13>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 45/5/500
    Crew Quarters
    Spartan: 28 <2>
    Basic: 15 <2>
    Expanded: 5 <1>
    Luxury: 2 <2>
    Unusual: 0 <0>

    Environmental Systems
    Basic Life Support [7 Power/round] <20>
    Reserve Life Support [4 Power/round] <10>
    Emergency Life Support (30 emergency shelters) <10>
    Gravity [3 Power/round] <5>
    Consumable: two years worth <10>
    Food Replicators [5 Power/round] <5>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <5>
    Type: one Large unit [2 Power/replicator/round] <3>
    Medical Facilities: 6 (+1) [6 Power/round] <30>
    Recreation Facilities: 4 (one main holodeck; two personal holodecks; large eating facilities; two small lounges) [8 Power/round] <32>
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <15>
    Fire Suppression System [1 Power/round when active] <5>
    Cargo hold: 29,200 cubic meters <1>
    Locations:
    Escape Pods <2>
    Number: 25
    Capacity: 2 persons per pod

    Propulsion Systems
    Warp Drive Nacelles: type 6A <90>
    Speed: 6.0/8.0/9.0 [1 Power/.2 warp speed]
    PIS: Type G (10 hours of Maximum warp) <14>
    Impulse Engine Type: one Class 4 (.6c/.8c) [6/8 Power/round] <20>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <5>

    Power Systems
    Warp Engine Type: Class 9/O (generates 470 Power/round) <102>
    Locations:
    Impulse Engine[s]: one Class 4 (generate 32 power/engine/round)
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type C (generates 35 Power/round) <35>
    EPS: Standard Power flow, +150 Power transfer/round <40>
    Standard Usable Power: 502

    Operations systems
    Bridge: <25>

    Computers
    Core: [5 Power/round] <10>
    Core: [5 Power/round] <10>
    Updatinf Class Alpha (+1) [1 power/round] <4>
    ODN <15>

    Navigational Deflector [5 Power/round] <20>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:

    Sensor Systems
    Long-range Sensors [5 Power/round] <39>
    Range package: Type 5 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-years 0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0
    Low Resolution: 15 Light-years 1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <19>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <18>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Probes: 50 <5>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 2, Coordination 1 [1 Power/round in use] <7>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <20>
    Strength: 9 [3 Power/round]
    Number: 2
    Backup <5>
    Strength: 6 [2 Power/round]
    Number: 2
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type: Class 7 [2 Power/round] <21>
    Strength: 7
    Security: -5 (Class Delta Uprating)
    Basic Uprating: Class Alpha (+3)
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power/Strength used/round] <12 x 2 = 24>
    Accuracy: 4/5/7/10
    Lactation: one forward and one aft

    Emitter: Class [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: hanger bay

    Transporters
    Type: Personnel [5 Power/use] <15 x 2 = 30>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
    Energizing/Transition Coils: Class g (strength 7)
    Number and location:

    Type: combat [Power/use] <18 x 2 = 36>
    Pads: 12 person
    Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
    Energizing/Transition Coils: Class g (strength 7)
    Number and location:

    Type: Small Cargo [3 Power/round] <11>
    Pads: 200 kg
    Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Type: Cargo [5 Power/round] <13>
    Pads: 600 kg
    Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Security Systems Rating: 2 <8>
    Anti-Intruder System: Yes [1 Power/round] <5>
    Internal Force Field [1 Power/3 Strength] <5>
    Science Systems Rating: 3 (+2) [3 Power/round] <20>
    Specialized Systems: two depends on ship <10>
    Laboratories: 12 <4>

    Tactical Systems
    Saucer Phaser Arrays <25 x 4 = 100>
    Type VII
    Damage: 140 [14 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: two dorsal (port and starboard) two ventral (port and starboard)
    Firing arc: 360 degrees
    Firing Modes: Standard. Pulse, Continuous, Wide-beam

    Torpedo Launcher <16 x 4 = 64>
    Standard Load: Type II Photon Torpedo (200 damage)
    Spread: 8
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Power: [20 + 5 per torpedo fired]
    Location: two forward, one aft
    Firing Arc: self-guided
    Torpedoes carried: 50 <5>

    TA/T/TS: Class Beta [1 Power/round] <9>
    Strength: 8
    Bonus: +1
    Weapon Skill: 4

    Shields (Forward, Aft, Port, Starboard) <51 x 4 = 204>
    Shield Generator: Class 4 (protection 750) [75 Power/shield/round]
    Shield grid: Type C (50% increase to 1125 Protection)
    Subspace field Distortion Amplifiers: Class epsilon (Threshold 250)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <8>
    Auto-Destruct System <5>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 4 Size worth of ships <8>
    Standard Complement: two shuttlecraft
    Location(s):

  4. #19
    Klingon Defense Force K’Mirra Alliance Class XIV Battle Cruiser

    Though it does look Klingon in appearance it is an ugly spud that clearly can carry out the missions that are assigned to it and fight battles. I would say it is too lightly armed but this what FASA had in mind I am guessing. The Excelsior, Enterprise, Gargan and Galaxy classes already exists in Spacedock so I am not going to convert them over… maybe later on.

    Klingon Defense Force K’Mirra Alliance Class XIV Battle Cruiser
    Class and Type: FDF-2
    Commissioning Date: exact date unknown sometime in the early third of the 24th century

    Hull Systems
    Size: 6
    Length: 385 meters
    Beams: 89 meters
    Height: 75 meters
    Decks: 16
    Mass: 900,000 metric tons
    SUs Available: 1300 - 2500
    SUs Used: 2182

    Hull Outer <24>
    Hull Inner <24>
    Resistance Outer Hull: 8 <9>
    Resistance Inner Hull: 8 <9>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 3 (Protection 60/90) <24>
    Backup: Class 3 (Protection 30) <12>
    Backup: Class 3 (Protection 30) <12>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 400/150/2000
    Crew Quarters
    Barracks: Houses 300 crewmembers <5>
    Spartan: 140 <7>
    Basic: 80 <8>
    Expanded: 25 <25>
    Luxury: 5 <5>
    Unusual: 0 <0>

    Environmental Systems
    Basic Life Support [9 Power/round] <24>
    Reserve Life Support [5 Power/round] <12>
    Emergency Life Support (36 emergency shelters) <12>
    Gravity [3 Power/round] <6>
    Consumable: two years worth <12>
    Food Replicators [5 Power/round] <6>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <6>
    Type: two Large unit [2 Power/replicator/round] <6>
    Medical Facilities: 5 (+1) [5 Power/round] <25>
    Recreation Facilities: 4 (no holodecks; a large mess hall; two gyms; two combat practice areas) [8 Power/round] <32>
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <6>
    Fire Suppression System [1 Power/round when active] <6>
    Cargo hold: 25,000 cubic meters <1>
    Locations:
    Escape Pods <7>
    Number: 140
    Capacity: 4 persons per pod

    Propulsion Systems
    Warp Drive Nacelles: type 6A6 <93>
    Speed: 6.0/8.0/9.6 [1 Power/.2 warp speed]
    PIS: Type I (16 hours of Maximum warp) <18>
    Impulse Engine Type: Class 5 (.7c/.9c) [7/9 Power/round] <25>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <6>

    Power Systems
    Warp Engine Type: Class 10/P (generates 530 Power/round) <113>
    (Optional Klingon duel Warp Engine Type: Class 5/H (generates 266 Power/round) <62 x 2 = 124>)
    Locations:
    Impulse Engine[s]: Class 5 (generate 40 power/engine/round)
    Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
    Emergency Power: Type D (generates 40 Power/round) <40>
    EPS: Standard Power flow, +150 Power transfer/round <45>
    Standard Usable Power:

    Operations systems
    Bridge: <30>

    Computers
    Core: [5 Power/round] <12>
    Core: [5 Power/round] <12>
    Uprating Class Alpha (+1) [1 power/round] <4>
    ODN <18>

    Navigational Deflector [5 Power/round] <24>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:

    Sensor Systems
    Long-range Sensors [5 Power/round] <39>
    Range package: Type 5 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-years 0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0
    Low Resolution: 15 Light-years 1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <19>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <18>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Probes: 50 <5>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 2, Coordination 1 [1 Power/round in use] <7>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <48>
    Strength: 9 [3 Power/round]
    Number: 4
    Backup <6>
    Strength: 7 [2 Power/round]
    Number: 2
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type: Class 7 [2 Power/round] <22>
    Strength: 7
    Security: -5 (Class Delta Uprating)
    Basic Uprating: Class Alpha (+3)
    Holocommunications
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power/Strength used/round] <12 x 2 = 24>
    Accuracy: 4/5/7/10
    Lactation: one forward and one aft

    Emitter: Class [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: hanger bay

    Transporters
    Type: Personnel [4 Power/use] <14 x 10 = 140>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
    Energizing/Transition Coils: Class g (strength 7)
    Number and location:

    Type: Combat [5 Power/use] <17 x 4 = 68>
    Pads: 10
    Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
    Energizing/Transition Coils: Class g (strength 7)
    Number and location:

    Type: Large Cargo [3 Power/round] <9 x 2 = 18>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition Coils: Class F (strength 6)
    Number and location:

    Type: Large Cargo [2 Power/round] <8 x 2 = 16>
    Pads: 100 kg
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition Coils: Class F (strength 6)
    Number and location:

    Cloaking Device: Class 7 [40 power/rating/round] <27>

    Security Systems Rating: 3 <12>
    Anti-Intruder System: Yes [1 Power/round] <6>
    Internal Force Field [1 Power/3 Strength] <6>
    Science Systems Rating: 2 (+1) [2 Power/round] <16>
    Specialized Systems: none
    Laboratories: 12 <4>

    Tactical Systems
    Type seven disruptors <35 x 6 = 210>
    Type 7
    Damage: 160 [16 Power]
    Number of Emitters: (up to 3 shots per round)
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: Various
    Firing arc: 450 degrees
    Firing Modes: Standard, pulse

    Secondary disruptors Type five <27 x 10 = 270>
    Type 5
    Damage: 120 [12Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: Various
    Firing arc: 450 degrees
    Firing Modes: Standard, pulse

    Torpedo Launcher <14 x 8 = 112>
    Standard Load: Type II Photon Torpedo (200 damage)
    Spread: 4
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Power: [20 + 5 per torpedo fired]
    Location: two forward, one aft
    Firing Arc: self-guided
    Torpedoes carried: 150 <15>

    TA/T/TS: Class Gamma [2 Power/round] <12>
    Strength: 9
    Bonus: +2
    Weapon Skill: 4

    Shields (Forward, Aft, Port, Starboard) <61 x 4 = 244>
    Shield Generator: Class 5 (protection 820) [82 Power/shield/round]
    Shield grid: Type B (33% increase to 1090 Protection)
    Subspace field Distortion Amplifiers: Class Zeta (Threshold 273)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <8>
    Auto-Destruct System <6>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 12 Size worth of ships <24>
    Standard Complement: six shuttlecraft
    Location(s):

  5. #20
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    Nov 2014
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    Quote Originally Posted by Omega1967
    I know that the Galaxy and Ambassador class are two that have it and the Sovereign class but others I do not know about and I am still guessing at it.
    as per Space Dock Recognition Manual, page 120 the Sovereign class doesn't have saucer separation.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  6. #21
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    Jul 2008
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    324
    Quote Originally Posted by Omega1967 View Post
    Don't get me wrong, FASA has done some great looking ships for the Original Series Era but they just done cut it when they hit the Next Generation Era some look kind of odd is a nice way of saying it. I have visted sites some that have build FASA type ship for the Next Generation Era that are good. There is one that is called the Star Trek Tactical Combat Similator ( the web site is http://www.ststcsolda.space/ ). And then there is http://fasaststcs.com/ that has TNG era ships that are good as the creator has tweaked them nicely and created ships that are useable and looks to be expanded on the construction notes. When you have time check them out. i know that there are others out there but have changed adresses and my links have gone unupdated.
    Is part of the problem timing re: the license? When the FASA Trek license expire? Maybe Next Gen, which came out in 1987, was close to the end of print and FASA rushed to get something out.
    Crimson Hand Gamers...why have your own site when there's Facebook?

  7. #22
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    Aug 1999
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    Ottawa, Ontario, Canada
    Posts
    3,448
    The FASA license did not exactly expire... FASA issued the first (purple cover) version of the TNG book, just about the time that Viacom bought Paramount, and Viacom decided that they wanted to have separate licenses for each iteration of Trek, so they stalled on the approvals. FASA got frustrated and and released the TNG book and Viacom/Paramount squawked. FASA was allowed to replace it with the second (red cover) version, but all further FASA books were cancelled, including the Marines and Civilians books. About that time Viacom wanted to shut down all unlicensed fan web sites (this was early in the history of the World Wide Web), but Paramount's marketing staff convinced them that this would kill their fan base and since at that time Trek was the economic mainstay of Paramount Pictures Inc., it would have a negative effect on their bottom line, so they relented. This mindset is still in place today, leading to the punitive fan-film guidelines after the Axanar fiasco and the separate licenses for pre- and post-JJ Abrams Star Trek.

  8. #23
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    Aug 1999
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    Quote Originally Posted by WaveMan View Post
    as per Space Dock Recognition Manual, page 120 the Sovereign class doesn't have saucer separation.
    Unfortunately, Steve did not have the full infotermation and got that detail wrong. The designer of the ship produced design sketches that say it could indeed separate. See: http://fsd.trekships.org/art/1701-e.html for further info. Scroll down to the bottom of the page and read the last paragraph, and click on the thumbnail. Before bringing up the old canard that design notes are not canon unless seen on screen, I'll preemptively counter with "neither are licensed properties like games and novels".

  9. #24
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    Nov 2014
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    I thought I was on your ignore list?

    IMHO the Enterprise E shouldn't have saucer separation, its design does not suit such a feature and we were talking about converting ships into Space Dock, and as you say it was never shown as canon so really a moot point. Or was your point merely to counter/take an opposing view to anything I post?

    The same could be said about the Akira-class, as per Space Dock it has saucer separation, and again IMHO that feature doesn't suit the design. Canon and Space Dock often do things differently and deviate to significant degrees.
    Last edited by WaveMan; 08-11-2017 at 04:29 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  10. #25
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    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,448
    You were, but you aren't any more. If you don't think the Sovvie should have saucer separation abilities, by all means don't use that capability in your game. Your Trek universe is YOUR Trek universe - that's always been my position, no matter who you are or whether I agree with your views. You're the GM, and it's between you and your players. I was just pointing out that the designer of the ship thinks it should, but that it was never seen on screen, so technically it's not canon. In my Trek universe, it does have saucer separation, but it's a last ditch emergency measure, not a MVAM capability, so it's unlikely to feature in the campaign unless I have one defeated by an enemy like the Borg or FASA's Kinshaya (not the bastardised version of the Kinshaya featured in the Typhon Expanse books). There are a lot of things - minutiae mostly - where I run things differently than other people, and who's to say who's "wrong". The only things that are common to Trek campaigns is what's established in canon, but even then interpretations vary. In my campaign, GalaxyQuest takes the role that Star Trek does in the real world; TAS is a thing, but not historical in the way TOS is but rather a TNG-era holodrama for kids based partly on history, but some like BEM and The Infinite Vulcan completely made-up; Enterprise is historical except for the finale which is a TNG simulation based very loosely on the real events; DS9 and Voyager happened, though like TOS and TNG, they're the "official records" with the real stories behind them potentially differing in some minor details; the Hobus Star exploded devastating Romulus but the rest of JJ-Trek and Discovery are alternate timelines. In my Trek game The Orville might be part of the GalaxyQuest series, or it might turn out (depending on how I like what airs) to be part of my continuity... No-one else is bound by my assumptions and I don't expect anyone to agree with me on any or all of it. Indeed, given my view of the Trek, everyone else's campaigns are valid alternate universes - in fact, I'm re-running my old Relic campaign on RPol.net, and it's an alternate timeline branching off from the events of the original gameplay.

    The only "One True Trek" is what we've seen on screen and we all have what some people colloquially call "head-canon" and I call "personal continuity", and nobody can tell anyone else that one or the other is more "real".

    Hope that clears up my position on what is or isn't Star Trek.

  11. #26
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    another pedantic, sanctimonious and unnecessary explanation. I remember having to say exactly the same thing to you in several of my posts (my Khan Ascendant scenario for example) and I honestly don't care what YOU think Trek is or isn't. It's just a pity I can't add you to my ignore list.
    Last edited by WaveMan; 08-13-2017 at 02:47 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  12. #27
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    Sep 2005
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    You gonna Asspierce-me, or just send me a dead Rat?
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    http://web.archive.org/web/200305201..._starships.htm

    Here is the link to the FASA to LUG Conversion Page.
    "Always beware of anything said by a person with a smile." -Cronan-sama
    http://www.cronan-memorial.com

    http://sites.google.com/site/memoryeta
    Initially Trek, but haphazard Archival Site, no need to make it a Wiki.

    Skittles. Taste the Rainbow, and Drambuie, and Mike's Cranberry, HAIL TO THE QUEEN, http://web.archive.org/web/200102060...kuooutpost.com

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