Hi folks! Newly minted member here, been scanning some of the threads for a little while...
A group of friends and I are avid boardgamers and, about a year and a half ago, began a Pathfinder campaign. Three of us had a fair bit of RPG experience, while the other two were completely new to it. Anyway, after spending a lot of time fighting dragons and orcs, I suggested to the gang that I dust off my old First edition FASA Star Trek RPG and run a campaign as a change of pace from the swords and sorcery stuff (and also to allow our excellent gamemaster a chance to play as a character).
We're about 75% of the way through the character creation process at this point—everyone has been through Cadet training and is about to go on their Cadet tours. My plan is to introduce them to the hand-to-hand combat system and the ship combat system at this point "as part of their Cadet training" since the two systems require some learning compared to what they already know from Pathfinder. Obviously, the ship combat lesson will be the Kobayashi Maru scenario.
I've decided to put my players on a Constitution-Class ship, since a couple of them are pretty hard-core Star Trek fans as well, so this gives them a level of familiarity with their so-called surroundings. They have decided as a group to go with a primarily Caitian crew, which adds a little extra flavour to the process. And I've decided to give them the Exeter, a few months after the events of "The Omega Glory." My premise is that the ship is completely intact, but perhaps considered a bit of a jinx, since the entire crew was lost. That has allowed the players to generate characters that are competent Starfleet officers, but maybe a little broken—just the sort of crew one might put on a ship nobody wants to mess with, even though it's a capital ship.
So what do you think? I'm very open to suggestions and other input. I'm planning to run them through several of the FASA adventures, but I'm also thinking about what to do with creating my own scenarios.