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Thread: ICON Ship Construction System IX/X/XI: Mrowr

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    ICON Ship Construction System IX/X/XI: Mrowr

    Max Size

    Base Chart

    Shuttles, Yachts and Small Freighters- 1-3
    Small Warships- 2-4
    Medium Warships- 3-5
    Large Warships- 4-6

    Ed Note- S, Y, & S F do not use the Modifiers

    Modifiers

    0Xe, 0Xs, 0Xl, 1X- +1
    2Xe, 2Xs, 2Xl, 3X- +2
    4Xe, 4Xs, 4Xl, 5X- +3
    6Xe, 6Xs, 6Xl- +4
    7X- ANY SIZE
    8Xe, 8Xs, 8Xl- Seldom Relevent; entities here have massive psionics and molecular manipulation
    9X- Unknown; - The Edge of All Existence and Understanding; - Domain of the Guardians


    Resistance

    Size

    1- 1
    2- 2
    3-7- 3
    8-10- 4

    Modifiers

    Hardened "War" Design- +1
    Sleek, Streamlined- -1
    Fat, Bulky- +1

    Structural Points = Size x 20

    Computers

    2 Points typically equals 1 Core, with "Half a Core", being extremely minimal, simple Computers
    accessed or operated by only 1 person, and for any 0X range Computers, 2 Points cost 1 Power/Round;
    1X and up Computers are at the normal 1/1 Ratio.

    Life Support Costs

    Number of People; - A ship has a Normal Life Support Cost equal to it's Evac, below, you'll see
    the normal Life Support Costs for X amount of People;

    1: 1-5
    2: 6-20
    3: 21-49
    4: 50-499
    5: 500-999
    6: 1000-1999
    7: 2000-7999
    8: 8000-19999
    9: 20000-49999
    10: 50000-99999
    11: 100000-999999
    12: 1000000-9999999
    13: 10000000-9999999
    +1: +1e/+2e

    Transporters are equal to 1 Power Cost per 2 Transporters of Any Type

    Tractor Beams are 2 Power per Rating per Round; ships almost always have 2 Tractor Beams in different facings,
    larger, more advanced ships have 3 or more, very small ships have only 1

    Warp Systems

    Tech Large Medium Small Antiquated

    -1X 3.0/4.0/6.0 3.3/3.6/4.8 3.0/3.3/4.2 2.0/3.0/4.0 (Varies; - subtract 0.1 to 2.0 from ea)
    0Xe 4.0/6.0/8.0 5.0/6.0/7.0 3.0/4.0/6.0 3.0/4.0/5.0
    0Xs 4.0/6.0/8.0 6.0/7.0/9.0 4.0/5.0/6.0 3.0/4.0/6.0
    0Xl 4.5/6.0/9.0 5.0/6.0/8.0 3.5/5.0/8.0 4.0/5.0/6.0
    1X 5.0/8.0/9.0 6.0/7.0/8.0 5.0/6.0/7.0 4.0/5.0/6.0
    2Xe 5.0/9.0/9.2 5.3/9.0/9.2 6.0/7.0/8.0 4.0/6.0/7.0
    2Xs 5.0/9.0/9.2 5.3/9.0/9.2 5.0/8.0/9.0 4.0/6.0/7.0
    2Xl 6.0/9.0/9.4 5.0/9.0/9.2 5.0/8.0/9.0 4.0/6.0/8.0
    3X 6.0/9.2/9.6 5.0/9.0/9.3 5.0/9.0/9.2 4.0/6.0/8.0
    4Xe 7.0/9.6/9.9 6.5/9.3/9.8 6.0/9.2/9.6 5.0/9.0/9.2
    4Xs 8.0/9.99

    Hwarp Coil
    It is a bad habit/theoretical denotion to assign the name "Transwarp" to whatever the next, biggest and boldest
    Type of Warp Engine or other form of Superluminal Conveyance is, first to a larger, more powerful Engine,
    the Koeller K-27 UTI (FTWA-1), which would make use of Wormholes and Transporters; - although powerful,
    it sometimes led to subspace detonations, and the ship constantly needed to drop out of Warp merely to
    change direction! Soon after, rountine Changes led to improved Warp across the 24th Century, and when
    another kind of Hyperfast Tachyonic Theory led to a proposal for another kind of Transwarp, in 2346,
    to some kind of Harmonic Coil used by the Borg, discovered in the 2360s, which was experimented with,
    unsuccessfully by the crews of five different Starfleet Ships, and an elite SCE Team, and altogether abandoned
    with the successful development of Slipdrive in the 2400s, although some more advanced Nations, such as the
    5X Voth, have successfully made use of this latest Transwarp, technically referred to as HWarp, or "Hyperdrive"

    HWarp Speeds Equivalent to Warp

    Mk I 9.3
    Mk II 9.7
    Mk III 9.8
    Mk IV 9.99
    Mk V 9.9999

    Slipstream Drive

    Slipstream Drive, or "Slipdrive" as it was nicknamed in 2406, became the new Top Engine in Starfleet, with data
    on if brought back from the U.S.S Voyager after studying a few Alien Ships in the 2370s, and after around 30 years
    of studying and testing, the first Slipdrive, successfully attaining Slip 2.0 on the Maiden Flight of the U.S.S
    Galileo II in 2405, showed that at long last, Starfleet could go ANYWHERE in the Galaxy, and over the next several
    Centuries, Slipdrives were continuously improved and used until finally replaced by Phasewarp, Loopwarp, and
    Realitywarp in around the 31st or 32nd Century

    Slipstream Speed Equivalent old Warp Speed
    1.0 9.
    1.5 9.995
    2.0 9.9999
    3.0 9.99991
    4.0 9.99993
    5.0 9.99996
    6.0 9.99997
    7.0 9.99999
    8.0 9.999993
    9.0 9.999997
    9.1 9.999999
    9.2 9.9999999
    9.3 9.9999999
    9.4 9.99999999
    9.5 9.999999999
    9.6 9.9999999999
    9.7 9.999999999999
    9.8 9.99999999999999
    9.9 9.9999999999999999

    Impulse Engines

    Tech Large Medium Small Antiquated
    -1X .4c/.6c .4c/.5c .25c/.5c .1c/.2c
    0Xe .5c/.75c .5c/.7c .4c/.66c .25c/.5c
    0Xs .5c/.75c .5c/.75c .4c/.66c .25c/.5c
    0Xl .5c/.8c .5c/.75c .5c/.75c .4c/.66c
    1X .6c/.8c .6c/.8c .5c/.75c .5c/.7c
    2Xe .75c/.9c .65c/.85c .6c/.8c .5c/.75c
    2Xs .75c/.9c .7c/.9c .65c/.85c .6c/.85c
    2Xl .75c/.9c .7c/.9c .65c/.85c .6c/.85c
    3X .75c/.92c .75c/.9c .7c/.9c .65c/.85c
    4Xe .75c/.95c .75c/.95c .75c/.92c .72c/.9c
    4Xs .75c/.95c .75c/.95c .75c/.92c .72c/.9c
    4Xl .75c/.95c .75c/.95c .75c/.92c .72c/.9c
    5X .8c/.96c .75c/.95c .75c/.95c .75c/.92c
    6Xe .85c/.97c .8c/.96c .75c/.95c .75c/.95c
    6Xs .85c/.98c .85c/.97c .8c/.96c .75c/.95c
    6Xl .85c/.99c .85c/.98c .85c/.97c .8c/.96c
    7X .85c/.99c .85c/.98c .85c/.97c .8c/.96c
    Higher Tech Levels N/A

    Power Generation Capabilities

    Ed Note- Remember, ICON isn't like FASA, SFB, Spacedock, or dozens of other FGame Systems, there are no separate,
    specific listings for Warp Engines, Impulse Engines or Auxiliary Power, although if you were Crazy or Geekish
    enough to try something like that, then go ahead.

    Tech Large Medium Small Antiquated

    -1X 115 100 90 40
    0Xe 125 115 75 50
    0Xs 135 125 90 60
    0Xl 150 140 100 80
    1X 150 145 115 90
    2Xe 160 150 120 100
    2Xs 170 160 125 105
    2Xl 175 160 125 110
    3X 200 180 175 130
    4Xe 210 190 180 140
    4Xs 220 200 180 150
    4Xl 250 220 200 180
    5X 300 250 200 180
    6Xe 400 320 280 210
    6Xs 600 400 300 210
    6Xl 1000 800 600 250
    7X 2000 1500 750 500
    8Xe 4000 3000 2000 1000
    8Xs 5000 4000 3000 2000
    8Xl 6000 5000 4000 3000
    9X -------Practically Infinite-------

    Tech Long Range Sensors Lateral Navigational Cloak

    -1X +0/10 ly +0/1 ly +0 4
    0Xe +1/12 ly +1/1 ly +1 5
    0Xs +1/15 ly +1/1 ly +1 6
    0Xl +1/15 ly +1/1 ly +1 7
    1X +1/15 ly +1/1 ly +1 7
    2Xe +2/15 ly +1/1 ly +1 7
    2Xs +2/16 ly +1/1 ly +1 8
    2Xl +2/16 ly +2/1 ly +1 9
    3X +2/17 ly +2/1 ly +2 10
    4xe +2/18 ly +2/2 ly +2 10
    4Xs +2/22 ly +2/2 ly +2 12
    4Xl +2/25 ly +2/2 ly +2 14
    5X +3/32 ly +3/4 ly +3 16
    6Xe +4/40 ly +4/4 ly +4 20
    6Xs +4/50 ly +4/5 ly +5 24
    6Xl +5/60 ly +5/6 ly +5 28
    7X +6/120 ly +6/7 ly +6 40
    Higher Levels -------Omniscient-------

    Weaponry Generation

    Modifiers

    Small Ship- -2 Damage
    Antiquated Ship- -4 Damage
    NCV (Freighter, Transport...)- .4-.6 of Tech Level's Damage
    Sleek Combatant, has LOTS of guns- +2 Damage
    Advanced/Legendary/Super Battleship- +4 Damage

    Beam is Disruptor (Klingon)- +2 Damage, Range is 9/27,000/80,000/250,000 for 0Xe and earlier
    Beam is Disruptor (Romulan)- +4 Damage (+3 in the case of 1X and 2Xl), Range is 7/20,000/60,000/175,000 for pre-Tech Exchange Ships
    Beam is Gorn- -2
    Beam is Disruptor (Orion)- Damage is 5, 6, 10, 12, or 14
    Beam is Cardassian- Armament is both Spiral-Wave Disruptor (-4 Damage) and Disruptor-Wave Cannon (+0 Damage)
    Beam is Borg- x1.25 Damage, Range is 15/40,000/150,000/400,000

    Beam Firepower Evolution

    Tech Phaser Damage (Range is 10/30,000/100,000/300,000)

    -1X 2-8 (depends on sub-era)
    0xe 10
    0Xs 12
    0Xl 14
    1X 14
    2Xe 16
    2Xs 16
    2Xl 18
    3X 20

    Laser Ranges of -1X and 0Xe

    Damage Range
    2 4/10,000/30,000/100,000
    4 5/12,500/36,000/125,000
    6 6/15,000/45,000/150,000
    8 7/20,000/60,000/175,000
    10 (Magnusson) 8/25,000/75,000/200,000
    10 (Hemholtz) 8/26,000/78,500/225,000
    10 (Tesla) 9/27,000/80,000/250,000

    Torpedo Firepower Generation

    Spread Generation

    Smaller Ships typically have half or a quarter the Spread of Larger Ships

    Tech Spread Capability

    -1X Not Capable (only fires 1 Torpedo per loading)
    0Xe 1-4 (varies wildly)
    0Xs 4
    0Xl 4
    1X 5
    2Xe 5
    2Xs 6
    2Xl 8
    3X 10
    4Xe 12
    4Xs 12
    4Xl 12
    5X 14
    6Xe 16
    6Xs 20
    6Xl 25
    7X 30
    Higher Tech -------Varies Wildly-------

    Torpedo Damage

    Tech Damage

    -1X 10
    0Xe 16
    0Xs 18
    0Xl 18
    1X 20
    2Xe 20
    2Xs 20
    2Xl 20
    3X 20
    4Xe 20, sometimes 22 or 25
    4Xs 25
    4Xl 30
    5X 40
    6Xe 60
    6Xs 80
    6Xl 100
    7X 200
    8Xe 400
    8Xs 800
    8Xl 1600
    9X 3200

    Range Modifications

    -1X 9/250,000/750,000/2,500,000
    0X 10/30,000/1,000,000/3,000,000
    Most 15/300,000/1,000,000/3,500,000
    4X 20/350,000/1,250,000/4,000,000
    5X 20/400,000/1,500,000/4,500,000
    6Xe 25/500,000/2,000,000/5,000,000
    6Xs 25/600,000/3,000,000/6,000,000
    6Xl 30/600,000/4,000,000/8,000,000
    7X 40/800,000/6,000,000/12,000,000
    8X/9X 50/1,000,000/7,500,000/15,000,000

    Shield Types


    Tech Protection, Large, Medium, Small, Antiquated/Freighter

    -1X 32/32 30/30 25/25 15/15
    0Xe 35/45 30/40 28/35 15/18
    0Xs 40/60 35/45 30/40 18/22
    0Xl 40/60 40/50 35/45 20/25
    1X 48/60 40/60 36/50 24/36
    2Xe 48/70 48/70 40/60 28/35
    2Xs 50/70 48/70 48/70 30/40
    2Xl 55/75 50/70 48/70 30/45
    3X 60/80 55/75 50/70 30/48
    4Xe 65/85 60/80 60/80 48/70
    4Xs 70/90 60/80 60/80 50/75
    4Xl 80/100 70/90 60/80 50/75
    5X 100/150 80/100 70/90 65/85
    6Xe 120/160 100/150 80/100 70/90
    6Xs 160/200 120/160 100/150 90/120
    6Xl 200/250 120/160 100/150 90/120
    7X 300/400 200/250 120/160 100/150
    8Xe 400/600 300/400 200/250 120/160
    8Xs 600/800 400/600 300/400 180/240
    8Xl 1000/1500, 800/1200, 600/900, 400/600
    9X -------Practically Infinite-------
    "Always beware of anything said by a person with a smile." -Cronan-sama
    http://www.cronan-memorial.com

    http://sites.google.com/site/memoryeta
    Initially Trek, but haphazard Archival Site, no need to make it a Wiki.

    To play the ULTIMATE Edition of Starfleet Command II: Orion Pirates, download here:
    https://www.dropbox.com/s/3qfmpir3zc...ar%20I.7z?dl=0

  2. #2
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    Q. What are all these "tech designations" (0Xl, 3X, 4Xe, etc.)?

    A. This is from my older "help file" (& updated):

    TECH LEVEL: DESCRIPTION:
    -2X: Inner-System or Orbital (Chemical) ships, such as the
    current-day Space Shuttle.
    -1X: Sublight (Impulse) ships, used in the old Romulan War.

    0Xe: Early Years; you see a lot of Ph-2's and non-overloadable
    heavy weapons here.
    0Xs: Standard Tech; before the Y171 refits, the Ph-1 is invented,
    overloads are invented. This is the time of the original
    Star Trek series, and of most of standard SFB.
    0Xl: Late Tech; after the General War. Many of my late tech
    designs have semi-1X tech, such as 2 point batteries.

    1X: First Generation X-Ships; the time of Star Treks I-IV;
    Ph-5 (a replacement for Ph-1) is invented. Ships such
    as the Reliant are 1X. Most ships have 3 point batteries.

    2Xe: Second Generation (early); the time of Star Treks V-VI;
    TransWarp, multi-power APRs (such as the AXR) are invented.
    The Enterprise-A and the Excelsior are 2Xe ships.
    The "Trade Wars" of old SFB Expansion #2 uses 2Xe ships.
    2Xs: Second Generation (standard); this is the first half of the
    nebulous time between old and new Star Trek series. The
    Enterprise-B is 2Xs.
    2Xl: Second Generation (late); era of the Cardassian War. The
    Enterprise-C and the Stargazer are 2Xl.

    3X: Third Generation; also called the Next Generation. UltraWarp,
    Holodecks, the Collimated Ph-7, and much more was invented
    here. The Enterprise-D and most ships in ST:TNG are 3X.

    4Xe: Fourth Generation (early); Star Trek: First Contact and recent
    events in the two TV series (Deep Space Nine and Voyager) take
    place during this time.
    Pulse Phasers (Ph-9), Quantum Torpedoes, "Clean" UltraWarp
    (that doesn't damage space at high warp) and other things
    are invented here. The Federation is 4Xe at the current time
    in Star Trek history.
    4Xs: Fourth Generation (standard); Most Dominion ships (including
    the Breen) are this tech level during the Fed-Dominion War.
    4Xl: Fourth Generation (late).

    5X: Fifth Generation. The Borg and some other nasties are 5X.
    You start to see weird things (Time Travel, Solid Neutronium
    Hull, Teleporting Phasers, etc.) here.

    6Xe - 6Xl: Sixth Generation. Star Trek: Voyager has a couple of 6X races.
    A lot of the technology deals with Phasing and Time Continuum
    issues, combat does not seem very interesting as one side
    gets pummeled in a single impulse while the other side is
    being completely immune. It's almost like playing
    "Paper, Rock, Scissors" sometimes.

    7X: Seventh Generation. Ships are generally either very small
    (Size Class 6) or very large (bigger than Size Class 0).
    Destroying entire solar systems and hopping galaxies is
    commonplace here. Indeed, the Galactic Barrier at the
    edge of the Milky Way Galaxy is a huge 7X Shield left over
    from an ancient Psionic War between galaxies long ago.

    8Xe - 8Xl: Eighth Generation. People don't seem to use ships at all
    anymore by this tech level, they blink around and do things
    by thought. They may use individual tools, or have a
    physical domain that can be visited by others.
    The Prophets/Pah Wraiths from DS9 and V-Ger from Star Trek I
    are 8X.

    9X: Ninth Generation. Truly ultra-powerful beings such as Q and
    the Masters are 9X. The Guardians are 9X.

    9X is the maximum possible imaginable Tech Level that can EVER Exist.
    "Always beware of anything said by a person with a smile." -Cronan-sama
    http://www.cronan-memorial.com

    http://sites.google.com/site/memoryeta
    Initially Trek, but haphazard Archival Site, no need to make it a Wiki.

    To play the ULTIMATE Edition of Starfleet Command II: Orion Pirates, download here:
    https://www.dropbox.com/s/3qfmpir3zc...ar%20I.7z?dl=0

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