Bad Kitbash.png

Ship Data
Construction Data:
Class- XI
Model- Mk IIA
Date Entering Service- October 32nd, 2374
Number Produced- 2,496
Superstructure- 34
Damage Chart- C
Dimensional Data:
Length- 350 meters
Width- 232 meters
Height- 68 meters
Weight- 175,800 mt
Atmospheric Entry/Landing- None
Control Computer Type- M-11
Stealth Device Type- FCD
Power to Activate- 8
Cargo Data:
Cargo Capacity- 200 SCUs
Metric Tonnage- 10,000 mt
Transporter Data:
6-person- 8
12-person Combat- 8
22-person Emergency- 0
Cargo, Large- 2
Cargo, Small- 2
Personnel Data:
Crew- 562
Passengers- 128
Troops- 480
Shuttlecraft- 6
Shuttlepods- 4
Runabouts- 2
Engine Data:
Total Power- 184
Movement Point Ratio- 5/1
Warp Engine Type- FWF-6
Number- 2
Power Provided- 42 ea
Stress Charts- D/F
Cruising Speed- Warp 17
Emergency Speed- Warp 19
Impulse Engine Type- FIK-5
Number- 4
Power Provided- 25 ea
Weapons Data:
Beam Weapon Type- FNH-32
Number- 6
Firing Arcs- 2 f/p/s, 2p, 2s
Firing Chart- Y
Max Beam Power- 24
+3- 1-14
+2- 15-19
+1- 20-24
Heavy Weapon Type- FQT-5
Number- 8
Firing Arcs- 3f, 1 f/p, 1 f/s, 3a
Firing Chart- T
Power to Arm- 5
Damage- 34
Defensive System Data:
Defense Shield Type- FXSA
Shield Point Ratio- 1/6
Max Shield Power- 60
Balance Codes:
D- 237.4
WDF- 328.1

ICON Template

Class and Type: Himmelman-Class Experimental Battlecruier
Commissioning Date: 2374
Hull Characteristics
Size: 6
Resistance: 5
Structural Points: 120
Operations Characteristics
Crew/Passengers/Troops/Evac: 562/128/480/6250 [7 Power/Round]
Computers: 8 [8 Power/Round]
Transporters: 8 Personnel, 4 Cargo, 8 Emergency [10 Power/Round]
Tractor Beams: 2 ad, 2 av, 2 fv [2 Pwr/Rtg/Rnd]
Engines and Power Data
Warp System: 7.5/9.75/9.999991 (18 hours) [2/Warp Facter]
Impulse System: .75c/.95c [7/9 Power/Round]
Power: 220
Sensor Data
Long-Range Sensors: +3/32 ly [6 Power/Round]
Lateral Sensors: +2/3 ly [4 Power/Round]
Navigational Sensors: +3 [5 Power/Round]
Sensor Skill: 5
Weapons Characteristics
Type XII Phaser
Range: 10/30,000/100,000/300,000
Arc: All (720 degrees)
Accuracy: 4/5/7/10
Damage: 24
Power: [24]
Mk II Quantum Torpedoes
Number: 250
Launchers: 1 ad, 1 fv
Spread: 10
Range: 20/350,000/1,250,000/4,000,000
Arc: Forward and Aft, but are self-guided
Accuracy: 4/5/7/10
Damage: 25
Power: [6]
Weapon Skill: 5
Defensive Characteristics
Type VIa Deflector Shield
Protection: 65/85
Power: [65]


This ship at top is a FRAUD. It is an ABOMINATION, and a shining example of how the very Ptzue Colony (Yes, that one), and some others would build AWFUL ship designs that could easily be MUCH, much improved up to somewhat mildly-garish somewhat-notbad<good, condensed into THESE NUMBERED FLAWs for you to understand and shoot on sight:

1: Kitbashing parts from Multiple Eras. Yeah, that TMP Bridge on the Voyager Saucer and TMP/TNG Stardrive with Akira Catamaran, Abbe and Andor Torpedo Pods, and Sovereign Nacelles looks jarring, like a (too kind to say Paradox) impossible blob of old Trek Ships and amazing Special Effects put together in a barely comppatible, archaic techno-mess. Stick to parts from all one era.
2: Making ships too Munchkiny, which for non-gamers are SUPER-POWERFUL, sometimes near-infinitely superships
3: Focusing too much on Battleships, Battlecruisers, and even some explorers; most ships are smaller utilitarian ones
4: obsessing over one Era
5: Making everything "Experimental" or "Highly Successful"
6: Getting the Size wrong
7: making ships that GO AGAINST Federation Ethics, like Cloaking Devices
8: abusing old Okuda/Sternbach Graphics
9: Making Star Trek Ships way more powerful than Star Wars ships
10: having tacky, excessive eings, weapons pods, numerous stardrives, leading to a redundant, garish sucker

This, after the Thoth-Class, shalt teach thou how to design like a resonably next-notbad somewhat savote-novice Smegeroony, and was the SCOURGE of Star Trek Ship Design, spot, avoid and bodyslam these flaws into the Galactic Dumpster, and you'll improve as a Naval Architect, whether you use a Shipkit or not.