The other day a guy I work with, Chuck and I were talking about Star Trek Picard and what Utopia Planitia looked like on the show. I remember when they have shown the construction yards and planetary facilities in other episodes just and image of the surface facilities in The Next Generation and then the Yards in Voyager. Later that day I set to work gathering the data and making what was needed for making this facility into something that is usable in Spacedock.
Some of this is based on what I have seen and what I guessed at. This is Utopia Planitia as I see it and makes it work for starship repairs and construction.
It is a longer than most posts taking multiple postings.
Utopia Planitia
This is based upon the Utopia Planitia Fleet Yards for Star Trek: The Next Generation, Deep Space Nine and Voyager era and not the Picard Series although notes are made in references to the single scene that we witnessed in the first two episodes that I have seen in this series. I have not found that Discovery and Picard series the Star Trek that I grew up with and like I know a lot of people like them I just don’t find that I do. I look at the alternate version of Star Trek by Abrams, Discovery and Picard as alternate universe versions of Star Trek. This is not to say that our universe we play in is any closer to cannon than they are as we have had cross overs into other series such as Babylon 5 and others.
I would think that Orville would have similar facilities somewhere in their universe whether it be Mars or some other planet.
Although the Federation and Starfleet have many ship yards and constructions facilities across the Federation like many other spacefaring species. Utopia Planitia is the largest of the Federations orbital construction and maintenance facilities inside of the Federation Territory and is among the leading starship development of new classes of starships and technologies along with Deep Space 5 and Starbase 47, and planetary bases such as Iadara colony like Utopia Planitia. Most starships classes like the Defiant, Galaxy and Sovereign classes have been developed at Utopia Planitia.
Starfleet has repair facilities at a majority of all starbase facilities where all starships civilians and military starships can get repairs. Where most of these facilities are dedicated mostly to repair and retrofitting, while Utopia Planitia, Deep Space 5, Starbase 47 and Iadara Colony are main stream construction of the new starships.
While Utopia Planitia is planetary facilities where parts of the ship are constructed and transported to the orbit to be installed into the starship. Each part and part of the ships is constructed and machined to make the part fit the starship. Even though the starships are similar to each other when it comes to ships there are slight differences here and there that make each ship an individual. Changes as the ship goes through its life the changes make the ship differ than the original designs of starship.
While the ship yard in orbit consists of three habitable stations where people live when not constructing starships. There are at least a hundred of drydock frames and facilities where starships can be constructed, repaired and retrofitted at any time. Starships are built from scratch to completion in a years constructed. In orbit there are several types of drydocks. One is a ‘spider’ like that wraps eight leg like appendages around the ship holding it in position, the rest are open end cages wrapping three sides with mounted lighting panels providing extra light on the ships exterior hull.
Three orbital habitats and several orbital construction offices as well as whatever is needed for space stations. There will be outer markers to warn of there is stationary facilities and such.
My estimated Starship Orbital Drydock Frames in orbit of Utopia Planitia (over one hundred (these figures 104 there could be even more))
- Several ‘Spider style’ orbital support frames capable of handling size 8 and 7 starships
- At least a Baker’s dozen size 8 orbital drydock frames capable of handling sizes 8 and 7 starships
- Three Dozens of size 6 orbital drydock frames handling size 6 to 5 starships
- Four dozen size 4 orbital drydock frames handling size 4 to 3 starships
- Plus any other specialty frames made for specialty ships, this does not include drydocks in the three Utopia Planitia space stations that are a part of the yards construction faciities
All my estimated Orbital Drydock frames are one of several different shapes size and make to various sizes of starships and designs. Each can be manipulated to handle ships of different sizes starships and specialized frames can be made to construct special ships as they are made to handle such ships when needed for construction.
Starfleet’s Planetary Surface Utopia Planitia Construction Facility
Class and Type: Planetary Surface Utopia Planitia Construction and Research Facility
Commissioning Date: Mid Twenty-Fourth
Location: Sol System, Mars (fourth planet), Utopia Planitia
Environmental Systems
Basic Life Support [13 Power/round] <56>
Reserve Life Support [7 Power/round] <28>
Emergency Life Support (84 emergency shelters) <28>
Gravity [7 Power/round] <14>
Consumable: one years’ worth <14>
Food Replicators [2 Power/round] <14>
Industrial Replicators Type:
Network of small replicators [2 Power/round] <14>
Type: four large unit [2 power/replicator/round] <12>
Medical Facilities: Rating 8 (+2) [8 Power/round] <40>
Recreation Facilities: Rating 10 (six main holodecks; thirty personal holodecks; large, luxurious eating facilities; four large lounges; eight small lounges) [20 Power/round] <80>
Botanical Gardens (300,000 cubic meters) [9 power/round] <9>
Locations: in four locations of various types of environments for personnel recreations
Mercantile Facilities: Rating 8 (24 establishments, rare and luxury goods) [16 Power/round] <54>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <42>
Fire Suppression System [1 Power/round when active] <14>
Manufacturing/Processing/Refinery Facilities (one SU per unit per eight hour day per system (76 persons operating)) [38 power per unit per round] <38 x 4 = 152>
Cargo hold: fie million¬¬¬¬ cubic meters <150>
Locations:
Escape Pods: None
PROPULSION SYSTEMS (none)
POWER SYSTEMS
Fusion Reactor: three Class 22 (generates 220 Power/round) <110 x 3 = 330>
Locations:
Auxiliary Power: 10 reactors (generate 5 Power/reactor/round) <30>
Emergency Power: Type E (generates 40 Power/round) <40>
EPS: Standard Power flow, +200 Power transfer/round <90>
Standard Usable Power: 660
Operations systems
Operations (OPS): ¬ <20>
Auxiliary Operations <12>
Sensor Systems
Long-range Sensors [5 Power/round] <39>
Range package: Type 5 (Accuracy 3/4/7/10)
High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0)
Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0)
Strength Package: Class 8 (strength 8)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <19>
Strength Package: Class 8 (strength 8)
Gain Package: Class Alpha (+1)
Coverage: Standard
Probes: none
Sensor Skill: 4
Communications Systems
Type: Class [2 power/round of use] <22>
Strength: 5
Security: -2
Basic Uprating Beta (+2)
Security Uprating package Epsilon (-3)
Emergency Communications: [2 Power/per round of use] <1>
Tractor Beams (none)
Transporters
Type: Personnel [3 Power/use] <13 x 2 = 26>
Pads: 2
Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Type: Personnel [5 Power/use] <15 x 10 = 150>
Pads: 6
Emitter/Receiver Array: Personnel Type 5 (35,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Type: Cargo [5 Power/round] <13 x 8 = 104>
Pads: 600 kilograms
Emitter/Receiver Array: Cargo Type (40,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Type: Cargo [5 Power/round] <15 x 4 = 60>
Pads: 1000 kilograms
Emitter/Receiver Array: Cargo Type (40,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Security Systems Rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <14>
Internal Force Field [1 Power/3 Strength] <14>
Science Systems Rating: 4 (+3) [5 Power/round] <34>
Specialized Systems: eight (starship construction oriented (likely drafting labs and defensive and tactical laboratories) for the starships) <40>
Laboratories: 56 <12>
Tactical Systems (none on site planetary defense networks are utilized as defenses)
Shields (Forward, Aft, Port, Starboard) <172 x 4 = 688>
Shield Generator: Class 5 (protection 1000) [100 Power/shield/round]
Shield grid: Type C (50% increase to 1500 Protection)
Subspace field Distortion Amplifiers: Class Eta (Threshold 333)
Recharging System: Class 1 (40 seconds)
Backup Shield Generators: 8 (2 per shield) <32>
Auto-Destruct System <14>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 500 Size worth of ships <1000>
Standard Complement:
Location(s):
Docking Ports:
4 rating 3 (ships up to size 3) [may supply 30 power/round/ship] <3>
Description and Notes:
Mars’s primary orbital shield has a resistance threshold of 3333 and protection of 10,000. This shield can deflect the incoming fire of at least a dozen Romulan Warbirds firing in a single volley. In addition to the shield there are several nearby phaser emplacements each with type IX phasers mounted in them firing into orbit when they are needed. Orbital defense satellites and platforms as well as Starfleet Mars-class Automated Planetary Defense Fighters can be deployed when there is a call for them.
Though this is the planetary part of the Utopia Planitia ship yards while much of the actual construction is preformed in orbit above the planet in Orbital Drydocks. I figured that there are over one hundred drydocks in orbit over Mars where the ships are repaired, refitted and constructed at any given time.
A Nebula-class starship would take 182 days at forty hours a week while being construct with inspection delays and systems test delays would be twice as long, a little over a year. Smaller the ship would take less time. While double shifting would cut the time in half and triple shifting would make the ships construction during the Dominion War make sense in the need for replacement ships, though the time to build a full ship would take too long. Yet, building the ship with the bare bones leaving the science systems to little to nothing would make the ship just a little quicker. There would be manufacturing delays and/or because of supply delays on raw materials to construct a starship also would cause delays. I would think that Starfleet would have a protocol in place to test each and every part placed into a starship.
My notes:
I took the SU’s times three that gives you the amount of hours that would to make the ship. Breaking the time to construct the ships down into days that would give you. It would make the time by multiply by twenty-five present to make the ships.
(As seen in Star Trek Picard there are three of these facilities on the surface each with attached production and dedicated facilities.)
Generic Civilian Mars Habitat Dome
Class and Type: Civilian Habitat Dome
Commissioning Date: Twenty-Third Century, updated in the early Twenty-Fourth Century
Structural Integrity field (acts as a local seismic regulator) [1 power/10 Protection/round]
Main: Class 5 (Protection 80/120) <48>
Backup: Class 5 (Protection 40) <24>
Backup: Class 5 (Protection 40) <24>
Environmental Systems
Basic Life Support [18 Power/round] <96>
Reserve Life Support [9 Power/round] <48>
Emergency Life Support (144 emergency shelters) <48>
Gravity [12 Power/round] <24>
Consumable: one years’ worth <24>
Food Replicators [24 Power/round] <24>
Botanical and Agricultural Gardens 500,000 cubic meters [15 power/round] <15>
Industrial Replicators Type:
Network of small replicators [2 Power/round] <24>
Type: 4 large unit [2 power/replicator/round] <12>
Medical Facilities: Rating 8 (+2) [8 Power/round] <40>
Recreation Facilities: Rating 10 (six main holodecks; thirty personal holodecks; large, luxurious eating facilities; four large lounges; eight small lounges) [20 Power/round] <80>
Mercantile Facilities: Rating 8 (24 establishments, rare & luxury goods) [16 Power/round] <64>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <72>
Fire Suppression System [1 Power/round when active] <24>
Processor/Refinery/Manufacturing Facilities [48 power/each refinery/round] <48 x 4 = 192>
Cargo hold: three million¬¬¬¬ cubic meters <90>
Locations: Mostly subsurface locations
PROPULSION SYSTEMS - none
POWER SYSTEMS
Fusion Reactor: five Class 20 (generates 200 Power/round) <100 x 5 = 500>
Locations:
Auxiliary Power: 10 reactors (generate 5 Power/reactor/round) <30>
Emergency Power: Type E (generates 50 Power/round) <50>
EPS: Standard Power flow, +100 Power transfer/round <130>
Standard Usable Power:
¬Computer
Core: [5 Power/round] <48 x 3 = 144>
Uprating Class Alpha (+1) [1 power/round] <2 x 3 = 6>
ODN <72>
Sensor Systems
Long-range Sensors [5 Power/round] <38>
Range package: type 5 (Accuracy 3/4/7/10)
High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0)
Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0)
Strength Package: Class 8 (strength 8)
Gain Package: Standard (+0)
Coverage: Standard
Lateral Sensors [5 Power/round] <18>
Strength Package: Class 8 (strength 8)
Gain Package: Standard (+0)
Coverage: standard
Standard Probes: none
Sensor Skill: 3
Communications Systems
Type: Class 7 [2 power/round of use] <14>
Strength: 7
Security: -3
Emergency Communications: [2 Power/per round of use] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 7 = 21>
Accuracy: 5/6/8/11
Location: hanger bays and landing pads
Transporters
Type: Personnel [3 Power/use] <11 x 4 = 44>
Pads: 2
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location:
Type: Personnel [4 Power/use] <12 x 6 = 72>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location:
Type: Personnel [5 Power/use] <13 x 6 = 78>
Pads: 6
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location:
Type: Cargo [3 Power/round] <10 x 12 = 120>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location:
Security Systems Rating: 3 <12>
Anti-Intruder System: [1 Power/round] <24>
Internal Force Field [1 Power/3 Strength] <24>
Science Systems Rating: 3 (+2 ) [3 Power/round] <39>
Specialized Systems: 6 (various branches) <30>
Laboratories: 96 <20>
Tactical Systems – none (all tactical weapons are located in various locations away from the habitat dome)
Shields (Forward, Aft, Port, Starboard) <268 x 4 = 1072>
Shield Generator: Class 5 (protection 1000) [100 Power/shield/round]
Shield grid: Type B (33% increase to 1500 Protection)
Subspace field Distortion Amplifiers: Class Eta (Threshold 333)
Recharging System: Class 2 (40 seconds)
Backup Shield Generators: 8 (2 per shield) <48>
Auto-Destruct System <24>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 200 Size worth of ships <400>
Standard Complement:
Location(s): three shuttle hanger (one acts as a mass transit hub for transport shuttles)
Docking Ports: 4 rating 5 (ships up to size 5) [may supply 50 power/round/ship] <8>
Notes: This is one of at least a dozen different domes that are spread across the surface of Mars. These dozen facilities can hold four million individuals. There are several dozen smaller domes scattered across the surface that are around half the size of this dome as well there are some subsurface facilities and other biosphere type facilities each housing another four million individuals.
Although the dome is capable of operating in a zero atmosphere. Although the pre-Federation has long ago terraformed Mars they know that the atmosphere is unstable and capable of being breached, ignited and/or lost back into space. Thus the facilities are self-contained and capable of holding in there domes few of the population that are living in homesteads over the surface.
Mars’s primary orbital shield has a resistance threshold of 3333 and protection of 10,000. This shield can deflect the incoming fire of at least a dozen Romulan Warbirds firing in a single volley. In addition to the shield there are several nearby phaser emplacements each with type IX phasers mounted in them firing into orbit when they are needed. Orbital defense satellites and platforms as well as Starfleet Mars-class Automated Planetary Defense Fighters can be deployed when there is a call for them.
Starfleet Mars-class Automated Planetary Defense Fighters
Class and Type: Mars-class Automated Planetary Defense Fighters
Commissioning Date: 2366
Hull Systems
Size: 2
Length: 32 meters
Beams: 8 meters
Height: 4 meters
Decks: 1
Mass: 20 metric tons
SUs Available: 325 - 625
SUs Used: 407
Personnel Systems
Crew/Passengers/Evac: 0/0/0
Crew Quarters - none
Environmental Systems
Consumable: one months’ worth <2>
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 4 cubic meters <1>
Locations:
Propulsion Systems
Impulse Engine Type: Class 4 (.6c/.8c) [6/8 Power/round] <20>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <2>
Auxiliary Thrusters Class Gamma (100% acceleration) [4 Power/round when in use] <8>
Power Systems
Warp Engine Type: Class 3/E (generates 190 Power/round) <44>
Locations:
Impulse Engine[s]: Class 4 (generate 32 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type B (generates 35 Power/round) <35>
EPS: Standard Power flow, +100 Power transfer/round <20>
Standard Usable Power: 222
Sensor Systems
Long-range Sensors [5 Power/round] <18>
Range Package: Type 2 (Accuracy 3/4/7/10)
High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12.0)
Strength Package: Class 5 (Strength 5)
Gain Package: Standard (+0)
Coverage: Standard
Lateral Sensor [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: Standard (+0)
Coverage: Standard
Navigational Sensor [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: Standard(+0)
Sensor Skill: 2
Flight Control Systems Autopilot: Shipboard systems (flight Control) 3, Coordination 2 [1 Power/round in use] <11>
Security Systems Rating: 1 <4>
Anti-Intruder System: [1 Power/round] <2>
Internal Force Field [1 Power/3 Strength] <2>
Science Systems Rating: 1 (+0) [1 Power/round] <7>
Specialized Systems: none
Laboratories: none
Tactical Systems
Type VI Phaser Arrays <19 x 2 = 38>
Type VI
Damage: 120 [12 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting Systems: class Beta Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: one forward, one aft
Firing arc: forward and aft 180 degrees each
Firing Modes: Standard, Pulse and Continuous
Shields (Forward, Aft, Port, Starboard) <9 x 4 = 36>
Shield Generator: Class 2 (protection 360) [36 Power/shield/round]
Shield grid: Type 0 (0% increase to Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 120)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <4>
Auto-Destruct System <2>
Auxiliary Spacecraft systems
Shuttlebay(s): none
Descriptions and Notes
Fleet Data: Even though Starfleet had constructed hundreds of these small automated starships they were unable to stop an advanced Borg Cube on an attack on Earth. Three Automated Defense Ships attacked the Borg Cube at one time nevertheless even their combined weapons fire could not penetrate the powerful Borg shields. Destroyed before they could ram the Borg Cube and detonate the warp core with an explosive yield several time that of the warp core generated power, acting as a back up weapon of last resort.
Starfleet had originally build these starships quickly intending to thwart the Borg threat against Earth itself. These small ships did prove that they had a use in planetary defense of a targeted planet. Several of these small vessels can defeat a single ship of average starship design but still are a defense vessel.
Although they are designed to act independently they can be remotely controlled by an exterior source, such as another ship or a planetary base of operations. These small vessels have been a success even though they failed to stop the Borg but as a planetary defense they can easily take out most other ships making an attack on Earth. Their only weakness is the fact they can not defend against multiple starship attacks.
Starfleet has plans to upgrade these vessels as hostile alien ships have become more powerful and dangerous to the Federation. The biggest change would be the addition of more powerful phaser weapons and additional warhead explosive several times stronger than the warp core alone. An upgrade to the shield system would encompass an accelerated recharging rate and possible regenerative shield generation system that would add protection.
Certain elements of the Federation have want to dissolve the program and eliminate the Defense Fighter program in favor of manned starships as they have shown to have a better history. This was against the idea that the unmanned starship had designed to protect the living.
Environmental Systems
Basic Life Support [13 Power/round] <48>
Reserve Life Support [7 Power/round] <24>
Emergency Life Support (72 emergency shelters) <24>
Gravity [6 Power/round] <12>
Consumable: one years’ worth <12>
Food Replicators [12 Power/round] <12>
Industrial Replicators Type:
Network of small replicators [2 Power/round] <12>
Type: 2 large unit [2 power/replicator/round] <6>
Medical Facilities: Rating 6 (+1) [6 Power/round] <30>
Recreation Facilities: Rating 8 (four main holodecks; twenty personal holodecks; large, pleasant eating facilities; two large lounges; four small lounges) [16 Power/round] <64>
Mercantile Facilities: Rating 5 (15 establishments) [10 Power/round] <40>
Botanical and Agricultural Gardens 100,000 cubic meters [3 power/round] <3>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <36>
Fire Suppression System [1 Power/round when active] <12>
Manufacturing/ore refinery/ore processing (four facilities) [36 power/round] <36 x 4 = 144>
Cargo hold: 600,000¬¬¬¬ cubic meters <18>
Locations:
PROPULSION SYSTEMS - None
POWER SYSTEMS
Fusion Reactor: 3 Class 20 (generates 200 Power/round) <100 x 3 = 300>
Locations:
Auxiliary Power: 6 reactors (generate 5 Power/reactor/round) <18>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +100 Power transfer/round <70>
Standard Usable Power:
Operations systems
Operations (OPS):¬ <60>
Auxiliary Operations:¬ <36>
¬Computer
Core: [5 Power/round] <24 x 2 = 48>
Uprating Class Alpha (+1) [1 power/round] <4>
ODN <36>
Sensor Systems
Long-range Sensors [5 Power/round] <18>
Range Package: Type 2 (Accuracy 3/4/7/10)
High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12.0)
Strength Package: Class 5 (Strength 5)
Gain Package: Standard (+0)
Coverage: Standard
Lateral Sensor [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: Standard (+0)
Coverage: Standard
Probes: none
Sensor Skill: 3
Communications Systems
Type: Class 5 [2 Power/round] <10>
Strength: 5
Security: -2
Emergency Communications [2 power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 2 = 6>
Accuracy: 5/6/8/11
Location: shuttle hanger and exterior landing pads
Transporters
Type: Personnel [2 Power/use] <9 x 3 = 27>
Pads: 2
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Personnel [4 Power/use] <11 x 4 = 44>
Pads: 6
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9 x 4 = 36>
Pads: 300 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 2 <8>
Anti-Intruder System: [1 Power/round] <12>
Internal Force Field [1 Power/3 Strength] <12>
Science Systems Rating: 2 (+1) [2 Power/round] <22>
Specialized Systems: none
Laboratories: 48 <10>
Tactical Systems – none (all tactical facilities are located elsewhere from the dome)
Shields (Forward, Aft, Port, Starboard) <112 x 4 = 448>
Shield Generator: Class 4 (protection 800) [80 Power/shield/round]
Shield grid: Type B (33% increase to 1064 Protection)
Subspace field Distortion Amplifiers: Class Zeta (Threshold 267)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <12>
Auto-Destruct System <12>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 50 Size worth of ships <100>
Standard Complement:
Location(s):
Docking Ports: 1 rating 5 (ships up to size 5) [may supply 50 power/round/ship] <2>
Notes: there are easily three dozen of these facilities across the face of Mars housing 812,160 individuals. Though these are smaller facilities they are none the less a major part of the Mars facilities housing and producing many of the materials that are needed for starship construction.
Orbital Drydock Small Sized
Class and Type: Orbital Drydock (handling size 3 – 4 starships)
Commissioning Date: Twenty-fourth century
Hull Systems
Size: 1 (4)
Length: 140 meters
Beam: 45 meters
Height: 30 meters
Decks: three in office pod five in upper support area
Mass: 60,000 metric tons
SU’s Available: 800 - 1300
SU’s Used:
Structural Integrity field [1 power/10 Protection/round]
Main: Class 1 (Protection 40/60) <16>
Backup: Class 1 (Protection 20) <8>
Personnel Systems
Crew/Inhabitants/Capacity: 25/0/100
Crew Quarters - none
Environmental Systems
Basic Life Support [5 Power/round] <16>
Reserve Life Support [3 Power/round] <8>
Emergency Life Support (36 emergency shelters) <8>
Gravity [3 Power/round] <4>
Consumable: one months’ worth <4>
Food Replicators [4 Power/round] <4>
Industrial Replicators Type:
Network of small replicators [2 Power/round] <4>
Type: 1 large unit [2 power/replicator/round] <3>
Medical Facilities: first aid station only equal to a 1 (+0) [1 Power/round] <5>
Recreation Facilities: Rating 1 (a spartan mess and gym) [2 Power/round] <8>
Mercantile Facilities: none
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <12>
Fire Suppression System [1 Power/round when active] <4>
Cargo hold: 30,000¬¬¬¬ cubic meters <1>
Locations: in upper support area
Escape Pods <1>
Number: 10
Capacity: 4 persons per pod
PROPULSION SYSTEMS
Reaction Control System (.025c) [2 Power/ round when in use] <¬¬¬4>
POWER SYSTEMS
Fusion Reactor: one Class 20 (generates 200 Power/round) <100>
Locations:
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <35>
Standard Usable Power:
Lateral Sensors [5 Power/round] <13>
Strength Package: Class 5 (strength 5)
Gain Package: Class Alpha (+1)
Coverage: standard
Probes: none
Sensor Skill: 3
Communications Systems
Type: Class 5 [2 Power/round] <10>
Strength: 5
Security: -2
Emergency Communications [2 power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Center of the upper support
Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Location:
Type: Cargo [6 Power/round] <12>
Pads: 1000 kilogram
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: [1 Power/round] <4>
Internal Force Field [1 Power/3 Strength] <4>
Science Systems Rating: 1 (+0) [1 Power/round] <9>
Specialized Systems: none
Laboratories: 1 <2>
Tactical Systems - none
Shields - none
Auto-Destruct System <4>
Auxiliary Spacecraft systems
Shuttlebay(s): none
Docking Ports:
1 rating 6 (ships up to size 4) [may supply 40 power/round/ship] <8>
1 rating 1 (ships up to size 1 (usually a Travel Pod)) [ may supply 10 power/round/ship] <1>
Notes: This is an ageless design going back to the early mid twenty-third century that was used to construct the original Constitution class starships. Many of the later versions are just larger versions of this version. It takes one hours to install one SU worth of starship once the part has been fabricated elsewhere (an experimental starship takes twice as long to construct). Testing the ship takes one hour per SU unless it is an experimental Prototype where it takes two hours per SU.
Used to construct a starship they do not actually make any of the parts that are needed for the ship. The part is either transported up using the transporter or brought up using a towing shuttle or tractor beam if far too large for the shuttle or transporter.
Orbital Drydock medium sized
Class and Type: Orbital Drydock (handling size 5 – 6 starships)
Commissioning Date: Twenty-fourth century
Hull Systems
Size: 2 (6)
Length: 390 meters
Beam: 190 meters
Height: 70 meters
Decks: three in office pod five in upper support area
Mass: 300,000 metric tons
SU’s Available: 1300 - 2500
SU’s Used: 537
Structural Integrity field [1 power/10 Protection/round]
Main: Class 1 (Protection 40/60) <18>
Backup: Class 1 (Protection 20) <9>
Personnel Systems
Crew/Inhabitants/Capacity: 32/0/150
Crew Quarters - none
Environmental Systems
Basic Life Support [6 Power/round] <24>
Reserve Life Support [3 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: one days’ worth <6>
Food Replicators [6 Power/round] <6>
Industrial Replicators Type:
Network of small replicators [2 Power/round] <6>
Type: 1 large unit [2 power/replicator/round] <3>
Medical Facilities: first aid station only equal to a 2 (+0) [2 Power/round] <10>
Recreation Facilities: Rating 1 (a spartan mess and gym) [2 Power/round] <8>
Mercantile Facilities: none
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 30,000¬¬¬¬ cubic meters <1>
Locations: in upper support area
Escape Pods <1>
Number: 10
Capacity: 4 persons per pod
PROPULSION SYSTEMS
Reaction Control System (.025c) [2 Power/ round when in use] <¬¬¬6>
POWER SYSTEMS
Fusion Reactor: one Class 20 (generates 200 Power/round) <100>
Locations:
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <35>
Standard Usable Power:
Lateral Sensors [5 Power/round] <13>
Strength Package: Class 5 (strength 5)
Gain Package: Class Alpha (+1)
Coverage: standard
Probes: none
Sensor Skill: 3
Communications Systems
Type: Class 5 [2 Power/round] <10>
Strength: 5
Security: -2
Emergency Communications [2 power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Center of the upper support
Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Location:
Type: Cargo [6 Power/round] <12>
Pads: 1000 kilogram
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 1 (+0) [1 Power/round] <11>
Specialized Systems: none
Laboratories: 1 <2>
Tactical Systems - none
Shields - none
Auto-Destruct System <6>
Auxiliary Spacecraft systems
Shuttlebay(s): none
Docking Ports:
1 rating 6 (ships up to size 6) [may supply 60 power/round/ship] <12>
1 rating 1 (ships up to size 1 (usually a Travel Pod)) [ may supply 10 power/round/ship] <1>
Notes: This is an ageless design going back to the early mid twenty-third century that was used to construct the original Constitution class starships. Many of the later versions are just larger versions of this version. It takes one hours to install one SU worth of starship once the part has been fabricated elsewhere (an experimental starship takes twice as long to construct). Testing the ship takes one hour per SU unless it is an experimental Prototype where it takes two hours per SU.
Used to construct a starship they do not actually make any of the parts that are needed for the ship. The part is either transported up using the transporter or brought up using a towing shuttle or tractor beam if far too large for the shuttle or transporter.
Orbital Drydock Large sized
Class and Type: Orbital Drydock (handling size 7 – 8 starships)
Commissioning Date: Twenty-fourth century
Hull Systems
Size: 2 (8)
Length: 690 meters
Beam: 540 meters
Height: 190 meters
Decks: five in office pod several in upper support area
Mass: 1,000,000 metric tons
SU’s Available: 2000 - 3250
SU’s Used: 558
Structural Integrity field [1 power/10 Protection/round]
Main: Class 1 (Protection 40/60) <20>
Backup: Class 1 (Protection 20) <10>
Personnel Systems
Crew/Inhabitants/Capacity: 34/0/150
Crew Quarters - none
Environmental Systems
Basic Life Support [6 Power/round] <32>
Reserve Life Support [3 Power/round] <16>
Emergency Life Support (48 emergency shelters) <16>
Gravity [4 Power/round] <8>
Consumable: one days’ worth <8>
Food Replicators [8 Power/round] <8>
Industrial Replicators Type:
Network of small replicators [2 Power/round] <8>
Type: 1 large unit [2 power/replicator/round] <3>
Medical Facilities: first aid station only equal to a 2 (+0) [2 Power/round] <10>
Recreation Facilities: Rating 1 (a spartan mess and gym) [2 Power/round] <8>
Mercantile Facilities: none
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <24>
Fire Suppression System [1 Power/round when active] <8>
Cargo hold: 30,000¬¬¬¬ cubic meters <1>
Locations: in upper support area
Escape Pods <1>
Number: 10
Capacity: 4 persons per pod
PROPULSION SYSTEMS
Reaction Control System (.025c) [2 Power/ round when in use] <¬¬¬8>
POWER SYSTEMS
Fusion Reactor: one Class 20 (generates 200 Power/round) <100>
Locations:
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <45>
Standard Usable Power:
Lateral Sensors [5 Power/round] <13>
Strength Package: Class 5 (strength 5)
Gain Package: Class Alpha (+1)
Coverage: standard
Probes: none
Sensor Skill: 3
Communications Systems
Type: Class 5 [2 Power/round] <10>
Strength: 5
Security: -2
Emergency Communications [2 power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Center of the upper support
Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Location:
Type: Cargo [6 Power/round] <12>
Pads: 1000 kilogram
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: [1 Power/round] <8>
Internal Force Field [1 Power/3 Strength] <8>
Science Systems Rating: 1 (+0) [1 Power/round] <13>
Specialized Systems: none
Laboratories: 1 <2>
Tactical Systems - none
Shields - none
Auto-Destruct System <8>
Auxiliary Spacecraft systems
Shuttlebay(s): none
Docking Ports:
1 rating 8 (ships up to size 8) [may supply 80 power/round/ship] <16>
1 rating 1 (ships up to size 1 (usually a Travel Pod)) [ may supply 10 power/round/ship] <1>
Notes: This is an ageless design going back to the early mid twenty-third century that was used to construct the original Constitution class starships, this happens to be just a little larger version. It takes one hours to install one SU worth of starship once the part has been fabricated elsewhere (an experimental starship takes twice as long to construct). Testing the ship takes one hour per SU unless it is an experimental Prototype where it takes two hours per SU.
Used to construct a starship they do not actually make any of the parts that are needed for the ship. The part is either transported up using the transporter or brought up using a towing shuttle or tractor beam if far too large for the shuttle or transporter.
Starfleet McKinley type spacedock
Class and Type: Heavy Spacedock
Commissioning Date: 2348
Environmental Systems
Basic Life Support [12 Power/round] <36>
Reserve Life Support [6 Power/round] <18>
Emergency Life Support (54 emergency shelters) <18>
Gravity [5 Power/round] <9>
Consumable: 2 years worth <18>
Food Replicators [9 Power/round] <9>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <9>
Type: Six Large unit [2 Power/replicator/round] <18>
Medical Facilities: 8 (+2) [8 Power/round] <40>
Recreation Facilities: 6 (Two main holodecks; ten personal Holodecks; pleasant eating facilities; one large lounge; two small lounges) [12 Power/round] <48>
Mercantile Facilities: None
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <27>
Fire Suppression System [1 Power/round when active] <9>
Cargo hold: 400,000 cubic meters <12>
Locations:
Escape Pods <8>
Number: 140
Capacity: 8 persons per pod
PROPULSION SYSTEMS
Warp Drive: None
Impulse Engine: None
Reaction Control System (.025c) [2 Power/ round when in use] <9>
POWER SYSTEMS
Fusion Reactor: two type 25 (generates 250 Power/round) <125 x 2 = 250>
Locations:
Auxiliary Power: 16 reactors (generate 5 Power/reactor/round) <48>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +200 Power transfer/round <65>
Standard Usable Power: 500
Operations systems
Operations (OPS): dorsal <15>1076
Sensor Systems
Long-range Sensors [5 Power/round] <18>
Range Package: Type 2 (Accuracy 3/4/7/10)
High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12.0)
Strength Package: Class 5 (Strength 5)
Gain Package: Standard (+0)
Coverage: Standard
Lateral Sensor [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: Standard (+0)
Coverage: Standard
Probes: None
Sensor Skill: 3
Communications Systems
Type: Class 9 [2 Power/round] <18>
Strength: 9
Security: -4
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12 x 10 = 120>
Accuracy: 4/5/7/10
Lactation: one at the end of each of the eight encircling arms and one at the base of the station all used to guide the ship.
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy 5/6/8/11
Location: Hanger bay
Transporters
Type: Personnel [5 Power/use] <16 x 6 = 96>
Pads: 6
Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
Energizing/Transition coils: Class G (Strength 7)
Number and Locations:
Type: Emergency [7 power/use] <16 x 6 = 96>
Pads: 22
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class G (Strength 7)
Number and Location:
Type: Cargo [4 Power/use] <11 x 8 = 88>
Pads: 400 kg
Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
Energizing/Transition Coils: Class F (Strength 6)
Number and location:
Security Systems rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <9>
Internal Force Field [1 power/3 Strength] <9>
Science Systems Rating: 2 (+1) [2 Power/round] <19>
Specialized Systems: none
Laboratories: 8 <2>
Tactical Systems: None
Shields (Forward, Aft, Port, Starboard) <76 x 4 = 304>
Shield Generator: Class 3 (protection 600) [60 power/shield/round]
Shield grid: Type C (50% increase to 900 Protection)
Subspace field Distortion Amplifiers: Class Delta (Threshold 200)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <12>
Auto-Destruct System <9>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 100 Size worth of ships <200>
Standard Complement: 25 construction shuttlepods, 25 shuttles
Location(s):
Docking bays:
One rating 8 number of docks (ships up to size 8) [may supply 80 power/round/ship] <8>
Here is the final part it is the space stations that sit at the edge of the yards that many of the workers and the newest and most advanced ships are constructed in.
Orbital Habitat and Construction Space Station
Class and Type: Hephaestus-class Orbital Habitat and Construction Facilities
Commissioning Date: Early 24th Century
Environmental Systems
Basic Life Support [15 Power/round] <48>
Reserve Life Support [8 Power/round] <24>
Emergency Life Support (72 emergency shelters) <24>
Gravity [6 Power/round] <12>
Consumable: 3 years’ worth <36>
Replicator Systems
Food Replicators [12 Power/round] <12>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <12>
Type: 2 Large unit [2 Power/replicator/round] <6>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Recreation Facilities: 8 [16 Power/round] <64>
Mercantile Facilities: 8 (24 establishments, rare & luxury goods) [16 Power/round] <64>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <36>
Fire Suppression System [1 Power/round when active] <12>
Manufacturing/Processing/Refinery Facilities (one SU per unit per twenty-four hour day per two systems (72 persons operating)) [38 power per unit per round] <36 x 2 = 72>
Cargo hold: 400,000 cubic meters <12>
Locations: Cargo Bays
Escape Pods <14>
Number: 200
Capacity: 20 persons per pod
Propulsion Systems
Reaction Control System (.025c) [2 Power/ round when in use] <12>
Power Systems
Fusion Reactor: 5 type 30 (generates 300 Power/round) <750>
Locations:
Auxiliary Power: 6 reactors (generate 5 Power/reactor/round) <18>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +200 Power transfer/round <80>
Standard Usable Power: 1500
Operations systems
Operations (OPS): top of station <20>
Sensor Systems
Long-range Sensors [5 Power/round] <42>
Range Package: Type 7 (Accuracy 3/4/7/10)
High Resolution: 5 Light-years (.5/.6 - 1.0/1.1 - 3.8/3.9 - 5.0)
Low Resolution: 17 Light-years (1.0/1.1 - 6.0/6.1 - 13.0/13.1 - 17.0)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensor [5 Power/round] <15>
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Probes: 50 <5>
Sensor Skill: 4
Communications Systems
Type: Class 9 [2 Power/round] <24>
Strength: 9
Security: -5
Basic Uprating: Class Beta (+2)
Emergency Communications: Yes [2 Power/round] <1>
Tractor Beams
Six Emitter: Class Delta [3 Power/Strength used/round] <4 x 6 = 24>
Accuracy: 4/5/7/10
Lactation:
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 14 = 42>
Accuracy 5/6/8/11
Location:
Transporters
Type: Personnel [5 Power/use] <17 x 4 = 68>
Pads: 6
Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
Energizing/Transition coils: Class H (Strength 8)
Number and Locations:
Type: Emergency [7 power/use] <17 x 4 = 68>
Pads: 22
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition coils: Class H (Strength 8)
Number and Locations:
Type: Cargo [4 Power/use] <13 x 4 = 52>
Pads: 400 kg
Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
Energizing/Transition coils: Class H (Strength 8)
Number and Locations:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <12>
Internal Force Field [1 power/3 Strength] <12>
Science Systems Rating: 2 (+1) [2 Power/round] <22>
Specialized Systems: 4 <20>
Laboratories: 48 <10> 2453
Tactical Systems
12 Phaser Array <48 x 6 = 288>
Type: X
Damage: 200 [20 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting system: Auto-Phaser Interlock (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Saucer dorsal
Firing Arc: 405 degrees dorsal
Firing Modes: Standard, Continuous, Pulse, wide-beam
Torpedo Launcher <17>
Standard Load: Standard Type II Photon Torpedo (200 Damage),
Spread: 10
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Accuracy 4/5/7/10
Power: [20 + 5 per torpedo fired]
Location:
Firing Arc: Aft, but are self-guided
Torpedoes carried: 2000 <200>
Shields (Forward, Aft, Port, Starboard) <70 x 4 = 280>
Shield Generator: Class 4 (protection 800) [80 power/shield/round]
Shield grid: Type B (33% increase to Protection 1064)
Subspace field Distortion Amplifiers: Class Kappa (Threshold 467)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <12>
Auto-Destruct System <12>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 300 Size worth of ships <600>
Standard Complement: 50 Shuttle pods and 50 shuttlecraft 50 Sphinx-class work sleds
Location(s): in four Shuttlebay
Internal Docking bays:
Two rating 8 number of docks (ships up to size 8) [may supply 80 power/round/ship] <32>
Two rating 6 number of docks (ships up to size 6) [may supply 60 power/round/ship] <24>
Four rating 5 number of docks (ships up to size 5) [may supply 50 power/round/ship] <40>
Four rating 4 number of docks (ships up to size 4) [may supply 40 power/round/ship] <32>
Station Data: hundreds of these station can be found all over the Federation. Much like Federation starships they are manned by some of the stations have been constructed with the Science research in mind while others have been constructed with the idea of assisting in the construction of starships.
Notable stations: Several at Utopia Planitia Mars Construction yards.
Notes: The Orbital Construction and Residential Space Station Facilities for Utopia Planitia orbital facilities has three space station facilities located in stationary orbit over the Utopia Planitia planes. These stations are generally operations that manufacture, repair and upgrade starships that are some of Starfleet’s newest and most advanced starships.
Oh, one last thing I did not really correct was the time to install one SU. I generally calculated it at four hours per SU for an already tested star ship. eight hours for an Experimental ship or more.
I know that there is something missing from this version but I have not been able to put a finger on it sense the day that I first started generating Utopia Planitia. I have not been able to zero in on it. I see this as a growing series of facilities that are usable.