The three small ships that I have generated came from the four videos that follow that are found on Youtube. Theses small ships are larger than aircraft but smaller than that of an Aircraft carrier. I count five starships in these videos, but I have so fat only generated three noting that they are either early planetary defense ship or small science ship and an escort ship. With a little work they could be changed into ships of any era all the way into the Twenty-Fifth century.
I generated these ships around a smaller size than that of the NX class Enterprise and more the Nova Class Science ship with weapons that are equal in their fire power. All ships were launched around the turn of the twenty-first into the twenty-second century when the ships are launched with the future events of the Warp five program are being developed. All ships are constructed fifty years before the events of the NX class Enterprise.
I consider each of these ships constructed by different competing conglomerates that share tech when making their versions. Though they have similar technology and are constructed for different purposes. I gave the ships the names of Jefferies, Armstrong, and Cochrane Classes but they need better names.
United Earth Starship Version one
Class and Type: Jefferies Class Experimental Planetary Defense Starship
Commissioning Date: Turn of the twenty-first into the twenty-second century
Number Constructed: 1
Structural Integrity field [1 power/10 Protection/round]
Main: Class B (Protection 8/12) <8>
Backup: Class B (Protection 4) <4>
Backup: Class B (Protection 4) <4>
Specialized hull: Atmospheric Capability <5>
Planetfall Capability <5>
Environmental Systems
Basic Life Support [7 Power/round] <20>
Reserve Life Support [4 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: one years’ worth <10>
Food storage only [0 Power/round] <2>
Industrial Fabrication Unit Mark II [2 Power/round] <3>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 (a spartan mess hall; one gym; small lounge) [2 Power/round] <12>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 3000 cubic meters <1>
Locations:
Escape Pods <2>
Number: 33
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Mark 1.2B <10>
Speed: 1.45/2.7/3.7 [1 Power/.2 warp speed]
Uprating Package two (+0.2 to all) <12>
PIS: Class B (2 hours of Maximum warp) <4>
Notes: the nacelles held in V configuration just above saucer level
Impulse Engine Type: one type 2 (.25c/.5c) [2/5 Power/round] <5>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Mark II (generates 99 Power/round) <35>
Locations:
Impulse Engine[s]: one type 2 (generate 8 power/engine/round)
Solar Power System (generates 30 power/round) <9>
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +100 Power transfer/round <35>
Standard Usable Power: 137
Inertial Damping Field
Main <12>
Strength: 3 [3 Power/round]
Number: 2
Backup <3>
Strength: 2 [2 Power/round]
Number: 2
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Type II Interplanetary Radio [3 Power/round] <2>
Strength: 2
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams - none
Transporters - none
Security Systems Rating: 2 <4>
Anti-Intruder System: [1 Power/round] <5>
Internal Force Field - none
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: none
Laboratories: 6 <2>
Tactical Systems
Pulse Laser Weapons <7>
Type Brenkai Class Laser
Damage: 70 [7 Power]
Number of Emitters: (up to 1 shot per round)
Targeting Systems: Accuracy 6/7/9/12
Range: 5/12,000/36,000/125,000
Location: four dorsal and four ventral saucers
Firing arc: 120 degrees
Firing Modes: Standard
Laser Weapons <5 x 8 = 40>
Type Brenkai Class Laser
Damage: 40 [4 Power]
Number of Emitters: (up to 1 shot per round)
Targeting Systems: Accuracy 6/7/9/12
Range: 5/12,000/36,000/125,000
Location: four dorsal and four ventral saucers
Firing arc: 120 degrees
Firing Modes: Standard and continuous
Laser Weapons Control <5>
Missile Launcher <12>
Standard Load: Spatial Missile (60 damage)
Spread: 2
Range: 15/50,000/100,000/150,000
Targeting Systems: Class Zero (Accuracy 6/7/9/12)
Power: [20 + 5 per torpedo fired]
Location: one forward
Firing Arc: aft, but are self-guided
Launcher Weapons Control <5>
Torpedoes carried: 60 <6>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 4
Polarized Hull Plating (Forward, Aft, Port, Starboard) <12 x 4 = 48>
Shield Generator: Class 1 (protection 100) [10 Power/shield/round]
Shield grid: Type 0 (0% increase to 100 Protection)
Subspace field Distortion Amplifiers: Class Alpha (Threshold 33)
Recharging System: Class zero (90 seconds)
Backup Shield Generators: none
Auto-Destruct System <5>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 8 Size worth of ships <16>
Standard Complement: four Atmospheric only craft (helicopters only)
Location(s): aft of saucer above neck
Captains Yacht: none
United Earth Starship Version Two
Class and Type: Armstrong Class Experimental Planetary Science Starship
Commissioning Date: Turn of the twenty-first into the twenty-second century
Number Constructed: 2
Structural Integrity field [1 power/10 Protection/round]
Main: Class C (Protection 10/15) <9>
Backup: Class C (Protection 5) <5>
Backup: Class C (Protection 5) <5>
Specialized hull: Atmospheric Capability <5>
Planetfall Capability <5>
Environmental Systems
Basic Life Support [6 Power/round] <20>
Reserve Life Support [3 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: one years’ worth <10>
Food storage only [0 Power/round] <2>
Industrial Fabrication Unit Mark II [2 Power/round] <3>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 (a spartan mess hall; one gym; small lounge) [2 Power/round] <12>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 5000 cubic meters <1>
Locations:
Escape Pods <2>
Number: 25
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Mark 1.2A <8>
Speed: 1.4/2.2/3.2 [1 Power/.2 warp speed]
Uprating Package two (+0.2 to all) <8>
PIS: Class B (2 hours of Maximum warp) <4>
Notes: the nacelles a little above midline with the secondary hull
Impulse Engine Type: one type 2 (.25c/.5c) [2/5 Power/round] <5>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Mark II (generates 99 Power/round) <35>
Locations:
Impulse Engine[s]: one type 2 (generate 8 power/engine/round)
Solar Power System (generates 30 power/round) <9>
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power: 137
Inertial Damping Field
Main <12>
Strength: 3 [3 Power/round]
Number: 2
Backup <3>
Strength: 2 [2 Power/round]
Number: 2
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Type I Interplanetary Radio [3 Power/round] <1>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams - none
Transporters - none
Security Systems Rating: 2 <4>
Anti-Intruder System: [1 Power/round] <5>
Internal Force Field - none
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: one dedicated on Construction of the vessel <5>
Laboratories: 10 <2>
Tactical Systems
Laser Weapons <5 x 6 = 30>
Type Brenkai Class Laser
Damage: 40 [4 Power]
Number of Emitters: (up to 1 shot per round)
Targeting Systems: Accuracy 6/7/9/12
Range: 5/12,000/36,000/125,000
Location: four dorsal and four ventral saucers
Firing arc: 120 degrees
Firing Modes: Standard and continuous
Laser Weapons Control <5>
Missile Launcher <12>
Standard Load: Spatial Missile (60 damage)
Spread: 2
Range: 15/50,000/100,000/150,000
Targeting Systems: Class Zero (Accuracy 6/7/9/12)
Power: [20 + 5 per torpedo fired]
Location: one forward
Firing Arc: aft, but are self-guided
Launcher Weapons Control <5>
Torpedoes carried: 60 <6>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 4
Polarized Hull Plating (Forward, Aft, Port, Starboard) <12 x 4 = 48>
Shield Generator: Class 1 (protection 100) [10 Power/shield/round]
Shield grid: Type 0 (0% increase to 100 Protection)
Subspace field Distortion Amplifiers: Class Alpha (Threshold 33)
Recharging System: Class zero (90 seconds)
Backup Shield Generators: none
Auto-Destruct System <5>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 6 Size worth of ships <12>
Standard Complement: three Atmospheric only craft (helicopters only)
Location(s):
Captains Yacht: none
United Earth Starship Version Three
Class and Type: Cochrane Class Experimental escort ship
Commissioning Date: Turn of the twenty-first into the twenty-second century
Number Constructed: 2
Structural Integrity field [1 power/10 Protection/round]
Main: Class C (Protection 10/15) <9>
Backup: Class C (Protection 5) <5>
Backup: Class C (Protection 5) <5>
Specialized hull: Atmospheric Capability <5>
Planetfall Capability <5>
Environmental Systems
Basic Life Support [6 Power/round] <20>
Reserve Life Support [3 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: one years’ worth <10>
Food storage only [0 Power/round] <2>
Industrial Fabrication Unit Mark II [2 Power/round] <3>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 (a spartan mess hall; one gym; small lounge) [2 Power/round] <12>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 5000 cubic meters <1>
Locations:
Escape Pods <2>
Number: 24
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Mark 1.2A <8>
Speed: 1.3/2.1/3.1 [1 Power/.2 warp speed]
Uprating: Package one (+0.1 to all) <6>
PIS: Class B (2 hours of Maximum warp) <4>
Notes: the nacelles in line with midline
Impulse Engine Type: one type 2 (.25c/.5c) [2/5 Power/round] <5>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Mark II (generates 99 Power/round) <35>
Locations:
Impulse Engine[s]: one type 2 (generate 8 power/engine/round)
Solar Power System (generates 30 power/round) <9>
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +75 Power transfer/round <33>
Standard Usable Power: 137
Inertial Damping Field
Main <12>
Strength: 3 [3 Power/round]
Number: 2
Backup <3>
Strength: 2 [2 Power/round]
Number: 2
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Type I Interplanetary Radio [3 Power/round] <1>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams - none
Transporters - none
Security Systems Rating: 2 <4>
Anti-Intruder System: [1 Power/round] <5>
Internal Force Field - none
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: none
Laboratories: 6 <2>
Tactical Systems
Laser Weapons <5 x 8 = 40>
Type Brenkai Class Laser
Damage: 40 [4 Power]
Number of Emitters: (up to 1 shot per round)
Targeting Systems: Accuracy 6/7/9/12
Range: 5/12,000/36,000/125,000
Location: four dorsal and four ventral saucers
Firing arc: 120 degrees
Firing Modes: Standard and continuous
Laser Weapons Control <5>
Missile Launcher <12>
Standard Load: Spatial Missile (60 damage)
Spread: 2
Range: 15/50,000/100,000/150,000
Targeting Systems: Class Zero (Accuracy 6/7/9/12)
Power: [20 + 5 per torpedo fired]
Location: one forward
Firing Arc: aft, but are self-guided
Launcher Weapons Control <5>
Torpedoes carried: 60 <6>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 4
Polarized Hull Plating (Forward, Aft, Port, Starboard) <12 x 4 = 48>
Shield Generator: Class 1 (protection 100) [10 Power/shield/round]
Shield grid: Type 0 (0% increase to 100 Protection)
Subspace field Distortion Amplifiers: Class Alpha (Threshold 33)
Recharging System: Class zero (90 seconds)
Backup Shield Generators: none
Auto-Destruct System <5>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 8 Size worth of ships <16>
Standard Complement: four Atmospheric only craft (helicopters only)
Location(s):
Captains Yacht: none