I was looking at the post that I made a while back that I worked out the saucer separation from the stardrive for the Galaxy class and I figured out that it would make better starships if one was to construct the saucer and stardrive separately as independent starships. http://forum.trek-rpg.net/showthread...separate-ships I was working on the designs such as the Galaxy class and now the Sovereign class.
Other than the Galaxy class, Ambassador, Constitution, Prometheus, maybe the Cheyanne, Excelsior, and Nebula I don’t see many starships that have this system. Most starships are a saucer with nacelles of some sort or have their secondary hulls attached to the primary directly with some sort of additional structure added to it. Do you have any other ships that meet these criteria, not including Discovery? This pertains only to Cannon starship of the prime Trek Timeline. Looking I don’t see that many ships that would have this design except may be the Enterprise-J in the future, but I am not going there and staying with The Next Generation Era and The Original Era Series.
The separate sections are nice as separate ships. I like the versions this way it makes the ships easier to use as they can share power when connected and have enough power to fight. Separated they saucer has barely enough power to survive let alone move. I would through a third impulse engine into the mix giving the saucer more power.
USS Enterprise NCC-1701-E & USS Sovereign NX/NCC-73811 (also registered as NX-90201 and NCC-17454)
Class and Type: Sovereign Class Explorer Saucer Section
Commissioning Date: 2370’s
Hull Systems
Size: 6
Length: 318.92 meters
Beams: 242.56 meters
Height: 77.18 meters
Decks: 17
Mass: 1,500,000 metric tons
SUs Available: 1300 - 2500
SUs Used: 2063
Environmental Systems
Basic Life Support [12 Power/round] <24>
Reserve Life Support [6 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: three years’ worth <18>
Food Replicators [6 Power/round] <6>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <6>
Type: two Large unit [2 Power/replicator/round] <3 x 2 = 6>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Recreation Facilities: 7 (three main holodecks; fifteen personal holodecks; large, pleasant eating facilities; one large lounge; three small lounges) [14 Power/round] <56>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 100,000 cubic meters <3>
Locations: saucer port, saucer starboard, fifteen other locations
Escape Pods <6>
Number: 100
Capacity: 8 persons per pod
Propulsion Systems
Warp Drive Nacelles: none
Impulse Engine Type: Class 8 (.75c/.95c) [7/9 Power/round] <40>
Location: Engineering dorsal saucer aft port and starboard
Reaction Control System (.025c) [2 Power/ round when in use] <6>
Power Systems
Warp Engine Type: none
Impulse Engine[s]: two Class 8 (generate 64 power/engine/round)
Auxiliary Power: 6 reactors (generate 5 Power/reactor/round) <18>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +200 Power transfer/round <50>
Standard Usable Power: 64
Operations systems
Bridge: <30>
Auxiliary Control Room/Battle Bridge - none
Transporters
Type: Personnel [5 Power/use] <18 x 4 = 72>
Pads: 6
Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
Energizing/Transition Coils: Class I (strength 9)
Number and location: four in saucer
Type: Emergency [7 Power/round] <18 x 4 = 72>
Pads: 24
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class I (strength 9)
Number and location: four in saucer
Type: Cargo [Power/round] <14 x 5 = 70>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
Energizing/Transition Coils: Class(strength )
Number and location: five ins saucer
Security Systems Rating: 4 <16>
Anti-Intruder System: [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 3 (+2) [3 Power/round] <21>
Specialized Systems: 3 <15>
Laboratories: 24 <6>
Tactical Systems
Saucer Dorsal Forward Phaser Array <57>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Saucer dorsal forward
Firing arc: 405 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer Dorsal Aft Port Phaser Array 1 <27>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer dorsal aft port
Firing arc: 250 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer Dorsal Aft Starboard Phaser Array 1 <27>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer dorsal aft Starboard
Firing arc: 250 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer Dorsal Aft Port Phaser Array 2 <20>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 50 (up to 1 shot per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer dorsal aft port
Firing arc: 250 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer Dorsal Aft Starboard Phaser Array 2 <20>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 50 (up to 1 shot per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer dorsal aft starboard
Firing arc: 250 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer Dorsal Aft Port Phaser Array 3 <18>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 40 (up to 1 shot per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer dorsal aft port
Firing arc: 250 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer Ventral Forward starboard Phaser Array <56>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 300 (up to 5 shot per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer ventral forward Starboard
Firing arc: 360 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer Ventral Forward Port Phaser Array <56>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 300 (up to 5 shot per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer ventral forward Starboard
Firing arc: 360 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer ventral Aft Port Phaser Array <22>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 60 (up to 1 shot per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer Ventral aft port
Firing arc: 250 degrees
Firing Modes: standard, continuous, pulse, wide beam
Saucer ventral Aft starboard Phaser Array <22>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 60 (up to 1 shot per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: saucer Ventral aft starboard
Firing arc: 250 degrees
Firing Modes: standard, continuous, pulse, wide beam
Forward Dorsal Torpedo Launcher <19>
Standard Load: Type II Photon torpedo (200 damage), Mark II Quantum torpedo (400 damage)
Spread: 12
Range: 15/350,000/1,500,000/4,050,000
Targeting Systems: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: Saucer forward dorsal
Firing Arc: forward, but are self-guided
Saucer aft Port Torpedo Launcher <19>
Standard Load: Type II Photon torpedo (200 damage), Mark II Quantum torpedo (400 damage)
Spread: 12
Range: 15/350,000/1,500,000/4,050,000
Targeting Systems: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: aft saucer port
Firing Arc: forward, but are self-guided
Saucer aft starboard Torpedo Launcher <19>
Standard Load: Type II Photon torpedo (200 damage), Mark II Quantum torpedo (400 damage)
Spread: 12
Range: 15/350,000/1,500,000/4,050,000
Targeting Systems: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: aft saucer starboard
Firing Arc: forward, but are self-guided
Torpedoes carried: 150 <15>
Shields (Forward, Aft, Port, Starboard) <89 x 4 = 356>
Shield Generator: Class 7 (protection 1300) [130 Power/shield/round]
Shield grid: Type C (50% increase to 1950 Protection)
Subspace field Distortion Amplifiers: Class Eta (Threshold 430)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <6>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 20 Size worth of ships <40>
Standard Complement: 4 Shuttlepods and 8 shuttlecrafts
Location(s): aft engineering, aft saucer dorsal
Captains Yacht: yes <10>
Environmental Systems
Basic Life Support [12 Power/round] <28>
Reserve Life Support [6 Power/round] <14>
Emergency Life Support (42 emergency shelters) <14>
Gravity [4 Power/round] <7>
Consumable: one years’ worth <7>
Food Replicators [7 Power/round] <7>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <7>
Type: one Large unit [2 Power/replicator/round] <3>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Recreation Facilities: 5 (one main holodecks; five personal holodecks; pleasant eating facilities; two small lounges) [10 Power/round] <40>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <21>
Fire Suppression System [1 Power/round when active] <7>
Cargo hold: 33,000 cubic meters <1>
Locations: saucer port, saucer starboard, fifteen other locations
Escape Pods <5>
Number: 80
Capacity: 8 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 8 <138>
Speed: 8.0/9.6/9.95 [1 Power/.2 warp speed]
PIS: Type H (12 hours of Maximum warp) <16>
Impulse Engine Type: Class 8 (.75c/.95c) [7/9 Power/round] <40 >
Location: Engineering dorsal
Reaction Control System (.025c) [2 Power/ round when in use] <7>
Power Systems
Warp Engine Type: Class 13/s (generates 699 Power/round) <145>
Locations:
Impulse Engine[s]: Class 8 (generate 64 power/engine/round)
Auxiliary Power: 6 reactors (generate 5 Power/reactor/round) <18>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +350 Power transfer/round <70>
Standard Usable Power: 763
Operations systems
Bridge:
Auxiliary Control Room/Battle Bridge <21>
Transporters
Type: Personnel [5 Power/use] <18 x 2 = 36>
Pads: 6
Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
Energizing/Transition Coils: Class I (strength 9)
Number and location: two in Engineering hull
Type: Emergency [7 Power/round] <18 x 6 = 36>
Pads: 24
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class I (strength 9)
Number and location: two in Engineering hull
Type: Cargo [Power/round] <14 x 3 = 42>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
Energizing/Transition Coils: Class(strength )
Number and location: three in engineering hull
Security Systems Rating: 4 <16>
Anti-Intruder System: [1 Power/round] <7>
Internal Force Field [1 Power/3 Strength] <7>
Science Systems Rating: 3 (+2) [3 Power/round] <22>
Specialized Systems: none
Laboratories: 6 <2>
Tactical Systems
Engineering Ventral Phaser Array <27>
Type: XII
Damage: 240 [24 Power]
Number of Emitters: 80 (up to 2 shot per round)
Targeting Systems: Accuracy 34/6/9
Range: 10/30,000/100,000/300,000
Location: Engineering
Firing arc: 360 degrees
Firing Modes: standard, continuous, pulse, wide beam
Forward Ventral Torpedo Launcher <19>
Standard Load: Type II Photon torpedo (200 damage), Mark II Quantum torpedo (400 damage)
Spread: 12
Range: 15/350,000/1,500,000/4,050,000
Targeting Systems: Accuracy 3/4/6/9
Power: [20 + 5 per torpedo fired]
Location: forward ventral, dorsal of navigational deflector
Firing Arc: forward, but are self-guided
Torpedoes carried: 150 <15>
Shields (Forward, Aft, Port, Starboard) <104 x 4 = 416>
Shield Generator: Class 7 (protection 1300) [130 Power/shield/round]
Shield grid: Type C (50% increase to 1950 Protection)
Subspace field Distortion Amplifiers: Class Eta (Threshold 430)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <7>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 10 Size worth of ships <20>
Standard Complement: 2 Shuttlepods and 4 shuttlecrafts
Location(s): aft engineering
Captains Yacht: none
Basically I see the ships that can separate their sections as ships in their own right. they should be treated as such. So that is why I have committed this change in designs.