Every now and then a Starship needs someone to rescue and what better than needing a Civilian freighter. A freighter that happens to be just a little too close to some dangerous space anomaly. So I created several freighters just for that reason and have popped one or two of them out here before but there are still many that I have never show cased.
You will note that there is Antares Type, I refer to it as a Starfleet Military designation for Civilian freighters. I think of them a cheap made off the shelf freighters that are like the Second World Wars Liberty Class Tramp Cargo ships that were quickly produced and sold off to civilians when the time came to get rid of them. Other words instead of calling them tramp freighters they are called Antares type or class. The simplest explanation i can come up with.
I have multiple versions as there are many different ideas of the size out there and I just make them to the sizes that make sense, and we can use.
This is from Perfect Toys I believe the title of the Next Generation episode had a small freighter that could do no more than Warp three if I remember. This is the size five version; I personally like it in the smaller version of under one hundred meters.
Jovis type
Class and Type: Antares type Jovis type Freighter
Commissioning Date: Twenty-fourth Century
Environmental Systems
Basic Life Support [3 Power/round] <20>
Reserve Life Support [2 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: usually one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 3 (two personal holodecks; spartan mess hall; one small lounge; one gym) [6 Power/round] <24>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 30,000 cubic meters <1>
Locations:
Escape Pods <1>
Number: 10
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 1A <8>
Speed: 1.6/2.4/3.0 [1 Power/.2 warp speed]
Uprating package 1 (+0.1 to all) package 4 (+0.4 two to standard and one to sustained) <30>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: two Class 1 (.25c/.5c) [2/5 Power/round] <5 x 2 = 10>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 4/G (generates 200 Power/round) <50>
Locations:
Impulse Engine[s]: two Class 2 (generate 8 power/engine/round)
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power:
(Optional) Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Plasma Beam Disruptors <20 x 2 = 40>
Type equal to type 3 disruptors
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse
Environmental Systems
Basic Life Support [6 Power/round] <16>
Reserve Life Support [3 Power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: one years’ worth <4>
Food Replicators [4 Power/round] <4>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <4>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 (one personal holodeck; spartan mess hall, one small lounge; and gym) [2 Power/round] <16>
Personal Transport: Turbolifts and Jefferies tubes [2 Power/round] <12>
Fire Suppression System [1 Power/round when active] <4>
Cargo hold: 2600 cubic meters <1>
Locations:
Escape Pods <1>
Number: 10
Capacity: 1 person per pod
Propulsion Systems
Warp Drive Nacelles: Type 1A <8>
Speed: 1.2/2.0/3.0 [1 Power/.2 warp speed]
PIS: Type A (4 hours of Maximum warp) <2>
Special configuration: Partly embedded nacelles <12>
Impulse Engine Type: three Class 2 (.5c/.5c) [5/5 Power/round] <10 x 2 = 20>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <4>
Power Systems
Warp Engine Type: Class 3/E (generates 180 Power/round) <43>
Locations:
Impulse Engine[s]: three Class 2 (generate 16 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <25>
Standard Usable Power:
Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: none
Anti-Intruder System: none
Internal Force Field [1 Power/3 Strength] <4>
Science Systems Rating: 1 (+0) [1 Power/round] <9>
Specialized Systems: usually none
Laboratories: maybe one <2>
Tactical Systems
Phaser Arrays <14 x 2 = 28>
Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous, wide beam
(optional) Lasers <10 x 4 = 40>
Type D Laser
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 120 degrees
Firing Modes: standard, Continuous
Environmental Systems
Basic Life Support [3 Power/round] <20>
Reserve Life Support [2 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: usually one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 3 (two personal holodecks; spartan mess hall; one small lounge; one gym) [6 Power/round] <24>
Personal Transport: Turbolift; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 40,500 cubic meters <2>
Locations:
Escape Pods <1>
Number: 10
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 4 <25>
Speed: 4.0/6.0/7.0 [1 Power/.2 warp speed]
Uprating package 1 (+0.1 to all) <6>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: four Class 1 (.25c/.5c) [2/5 Power/round] <5 x 4 = 20>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 4/G (generates 200 Power/round) <50>
Locations:
Impulse Engine[s]: four Class 1 (generate 8 power/engine/round)
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power:
(Optional) Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Plasma Beam Disruptors <20 x 2 = 40>
Type equal to type 3 disruptors
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse
Environmental Systems
Basic Life Support [6 Power/round] <12>
Reserve Life Support [3 Power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumable: one years’ worth <3>
Food Replicators [3 Power/round] <3>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <3>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 1 (spartan mess hall and gym) [2 Power/round] <8>
Personal Transport: Jefferies tubes [0 Power/round] <3>
Fire Suppression System [1 Power/round when active] <3>
Cargo hold: 500 cubic meters <1>
Locations: mid ship
Escape Pods <1>
Number: 10
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 1 <5>
Speed: 1.15/1.25/1.35 [1 Power/.2 warp speed]
Downrating: package 1 (-0.1 to standard) <-1>
Uprating package one (+0.1 to maximum) <2>
PIS: Type A (1 hours of Maximum warp) <2>
Special configuration: Embedded nacelles <12>
Impulse Engine Type: four Class 1 (.25c/.5c) [2/5 Power/round] <5 x 4 = 20>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <3>
Power Systems
Warp Engine Type: Class 3/E (generates 180 Power/round) <43>
Locations:
Impulse Engine[s]: four Class 1 (generate 8 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <20>
Standard Usable Power: 212
Inertial Damping Field
Main <12>
Strength: 2 [3 Power/round]
Number: 2
Backup <3>
Strength: 1 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Class 3 [2 Power/round] <6>
Strength: 3
Security: -1
Emergency Communications: [2 Power/round] <1>
Tractor Beams - none
Transporters
Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: none
Internal Force Field [1 Power/3 Strength] <3>
Science Systems Rating: 1 (+0) [1 Power/round] <8>
Specialized Systems: none
Laboratories: 1 <2>
Tactical Systems
Lasers <10 x 4 = 40>
Type D Laser
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 120 degrees
Firing Modes: standard, Continuous
Here is the Bajoran freighter that was produced with the assistance of the Cardassian Union over seeing the production that the Bajorans were not producing warships to fight with.
Cardassian/Bajoran Freighter
Class and Type: Antares type Cardassian/Bajoran Freighter
Commissioning Date: Twenty-fourth Century
Environmental Systems
Basic Life Support [7 Power/round] <20>
Reserve Life Support [4 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: usually one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 3 (two personal holodecks; spartan mess hall; one small lounge; one gym) [6 Power/round] <24>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 325,000 cubic meters <10>
Locations:
Escape Pods <2>
Number: 20
Capacity: 6 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 1B <10>
Speed: 1.5/3.0/5.0 [1 Power/.2 warp speed]
Uprating package 1 (+0.1 to all) package 4 (+0.4 to standard) Package 2 (+0.2 to standard) <18>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: two Class 1 (.25c/.5c) [2/5 Power/round] <5 x 2 = 10>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 4/G (generates 200 Power/round) <50>
Locations:
Impulse Engine[s]: two Class 1 (generate 8 power/engine/round)
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power:
(Optional) Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Phaser Arrays <14 x 2 = 28>
Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous, wide beam
Shields (Forward, Aft, Port, Starboard) <21 x 4 = 84>
Shield Generator: Class 2 (protection 240 +100 embedded nacelles) [24 Power/shield/round]
Shield grid: Type C (50% increase to 360 Protection)
Subspace field Distortion Amplifiers: Class Beta (Threshold 80 +10 embedded nacelles)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <5>
Auxiliary Spacecraft systems
Shuttlebay(s): none
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Of course, you cannot leave out the Pakled Mondor class ships that have proven that they are just globs of collected systems from other species that seem to work together.
Environmental Systems
Basic Life Support [7 Power/round] <20>
Reserve Life Support [4 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: usually one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 3 (two personal holodecks; spartan mess hall; one small lounge; one gym) [6 Power/round] <24>
Personal Transport: Turbolift; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 430,000 cubic meters <13>
Locations:
Escape Pods <2>
Number: 20
Capacity: 6 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 4 <25>
Speed: 4.0/6.0/7.0 [1 Power/.2 warp speed]
Uprating package 1 (+0.1 to all) <6>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: two Class 1 (.25c/.5c) [2/5 Power/round] <5 x 2 = 10>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 4/G (generates 200 Power/round) <50>
Locations:
Impulse Engine[s]: two Class 1 (generate 8 power/engine/round)
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power:
(Optional) Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Phaser Arrays <14 x 2 = 28>
Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous, wide beam