Every now and then a Starship needs someone to rescue and what better than needing a Civilian freighter. A freighter that happens to be just a little too close to some dangerous space anomaly. So I created several freighters just for that reason and have popped one or two of them out here before but there are still many that I have never show cased.
You will note that there is Antares Type, I refer to it as a Starfleet Military designation for Civilian freighters. I think of them a cheap made off the shelf freighters that are like the Second World Wars Liberty Class Tramp Cargo ships that were quickly produced and sold off to civilians when the time came to get rid of them. Other words instead of calling them tramp freighters they are called Antares type or class. The simplest explanation i can come up with.
I have multiple versions as there are many different ideas of the size out there and I just make them to the sizes that make sense, and we can use.
This is from Perfect Toys I believe the title of the Next Generation episode had a small freighter that could do no more than Warp three if I remember. This is the size five version; I personally like it in the smaller version of under one hundred meters.
Jovis type
Class and Type: Antares type Jovis type Freighter
Commissioning Date: Twenty-fourth Century
Environmental Systems
Basic Life Support [3 Power/round] <20>
Reserve Life Support [2 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: usually one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 3 (two personal holodecks; spartan mess hall; one small lounge; one gym) [6 Power/round] <24>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 30,000 cubic meters <1>
Locations:
Escape Pods <1>
Number: 10
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 1A <8>
Speed: 1.6/2.4/3.0 [1 Power/.2 warp speed]
Uprating package 1 (+0.1 to all) package 4 (+0.4 two to standard and one to sustained) <30>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: two Class 1 (.25c/.5c) [2/5 Power/round] <5 x 2 = 10>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 4/G (generates 200 Power/round) <50>
Locations:
Impulse Engine[s]: two Class 2 (generate 8 power/engine/round)
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power:
(Optional) Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Plasma Beam Disruptors <20 x 2 = 40>
Type equal to type 3 disruptors
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse
Environmental Systems
Basic Life Support [6 Power/round] <16>
Reserve Life Support [3 Power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: one years’ worth <4>
Food Replicators [4 Power/round] <4>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <4>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 (one personal holodeck; spartan mess hall, one small lounge; and gym) [2 Power/round] <16>
Personal Transport: Turbolifts and Jefferies tubes [2 Power/round] <12>
Fire Suppression System [1 Power/round when active] <4>
Cargo hold: 2600 cubic meters <1>
Locations:
Escape Pods <1>
Number: 10
Capacity: 1 person per pod
Propulsion Systems
Warp Drive Nacelles: Type 1A <8>
Speed: 1.2/2.0/3.0 [1 Power/.2 warp speed]
PIS: Type A (4 hours of Maximum warp) <2>
Special configuration: Partly embedded nacelles <12>
Impulse Engine Type: three Class 2 (.5c/.5c) [5/5 Power/round] <10 x 2 = 20>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <4>
Power Systems
Warp Engine Type: Class 3/E (generates 180 Power/round) <43>
Locations:
Impulse Engine[s]: three Class 2 (generate 16 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <25>
Standard Usable Power:
Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: none
Anti-Intruder System: none
Internal Force Field [1 Power/3 Strength] <4>
Science Systems Rating: 1 (+0) [1 Power/round] <9>
Specialized Systems: usually none
Laboratories: maybe one <2>
Tactical Systems
Phaser Arrays <14 x 2 = 28>
Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous, wide beam
(optional) Lasers <10 x 4 = 40>
Type D Laser
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 120 degrees
Firing Modes: standard, Continuous
Environmental Systems
Basic Life Support [3 Power/round] <20>
Reserve Life Support [2 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: usually one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 3 (two personal holodecks; spartan mess hall; one small lounge; one gym) [6 Power/round] <24>
Personal Transport: Turbolift; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 40,500 cubic meters <2>
Locations:
Escape Pods <1>
Number: 10
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 4 <25>
Speed: 4.0/6.0/7.0 [1 Power/.2 warp speed]
Uprating package 1 (+0.1 to all) <6>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: four Class 1 (.25c/.5c) [2/5 Power/round] <5 x 4 = 20>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 4/G (generates 200 Power/round) <50>
Locations:
Impulse Engine[s]: four Class 1 (generate 8 power/engine/round)
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power:
(Optional) Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Plasma Beam Disruptors <20 x 2 = 40>
Type equal to type 3 disruptors
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse
Shields (Forward, Aft, Port, Starboard) <21 x 4 = 84>
Shield Generator: Class 2 (protection 240 +100 embedded nacelles) [24 Power/shield/round]
Shield grid: Type C (50% increase to 360 Protection)
Subspace field Distortion Amplifiers: Class Beta (Threshold 80 +10 embedded nacelles)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <5>
Auxiliary Spacecraft systems
Shuttlebay(s): none
----------------------
The only problem with the smaller ship it cannot carry cargo like its bigger cousins.
Merchantman Cargo Carrier and security vessel and Altec Warships (Civilian / Klingon and Cardassian Freighter)
Class and Type: Civilian / Klingon / Cardassian Freighter Merchant man freighter
Commissioning Date: Mid Twenty-Fourth Century
Environmental Systems
Basic Life Support [6 Power/round] <12>
Reserve Life Support [3 Power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumable: one years’ worth <3>
Food Replicators [3 Power/round] <3>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <3>
Medical Facilities: 2 (+1) [2 Power/round] <10>
Recreation Facilities: 1 (a spartan mess hall and gym) [2 Power/round] <8>
(Klingon Recreational Facilities: 1 (no holodecks; a spartan mess hall; no lounges; exercise room) [2 Power/round] <4>
Cardassian Recreational facilities: 1 (no holodecks; a spartan mess hall; no lounges; exercise room) [2 Power/round] <8>
Personal Transport: Jefferies tubes [0 Power/round] <3>
Fire Suppression System [1 Power/round when active] <3>
Cargo hold: 2000 cubic meters <1>
Locations:
Escape Pods <1>
Number: 10
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 2 <15>
Speed: 3.6/4.2/6.0 [1 Power/.2 warp speed]
Uprating Package 4 (+0.4 to 4 standard and 3 sustained) package 1 (+0.1 to all) <62>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Partly Embedded nacelles <12>
Impulse Engine Type: four Class 3 (.5c/.7c) [5/7 Power/round] <15 x 4 = 60>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <3>
Power Systems
Warp Engine Type: Class 2/B (generates 120 Power/round) <32>
Locations:
Impulse Engine[s]: 4 Class 3 (generate 24 power/engine/round)
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <20>
Standard Usable Power: 216
Inertial Damping Field
Main <24>
Strength: 6 [3 Power/round]
Number: 3
Backup <6>
Strength: 4 [2 Power/round]
Number: 3
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Class 5 [2 Power/round] <10>
Strength: 5
Security: -2
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Beta [3 Power/Strength used/round] <6>
Accuracy: 5/6/8/11
Lactation: forward and aft
Transporters
Type: Personnel [2 Power/use] <9>
Pads: 4
Emitter/Receiver Array: Personnel Type 2 (15,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [2 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (10,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
(Optional: Klingon Cloaking Device Class 4 [40 power/class rating/round] <15>)
Security Systems Rating: none
Anti-Intruder System: none
Internal Force Field [1 Power/3 Strength] <3>
Science Systems Rating: 1 (+0) [1 Power/round] <8>
Specialized Systems: none
Laboratories: none
Tactical Systems
Energy Weapons <9 x 2 = 18>
Type Equal to Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: one forward
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous
Here is the Bajoran freighter that was produced with the assistance of the Cardassian Union over seeing the production that the Bajorans were not producing warships to fight with.
Cardassian/Bajoran Freighter
Class and Type: Antares type Cardassian/Bajoran Freighter
Commissioning Date: Twenty-fourth Century
Environmental Systems
Basic Life Support [7 Power/round] <20>
Reserve Life Support [4 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: usually one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 3 (two personal holodecks; spartan mess hall; one small lounge; one gym) [6 Power/round] <24>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 325,000 cubic meters <10>
Locations:
Escape Pods <2>
Number: 20
Capacity: 6 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 1B <10>
Speed: 1.5/3.0/5.0 [1 Power/.2 warp speed]
Uprating package 1 (+0.1 to all) package 4 (+0.4 to standard) Package 2 (+0.2 to standard) <18>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: two Class 1 (.25c/.5c) [2/5 Power/round] <5 x 2 = 10>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 4/G (generates 200 Power/round) <50>
Locations:
Impulse Engine[s]: two Class 1 (generate 8 power/engine/round)
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power:
(Optional) Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Phaser Arrays <14 x 2 = 28>
Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous, wide beam
Shields (Forward, Aft, Port, Starboard) <21 x 4 = 84>
Shield Generator: Class 2 (protection 240 +100 embedded nacelles) [24 Power/shield/round]
Shield grid: Type C (50% increase to 360 Protection)
Subspace field Distortion Amplifiers: Class Beta (Threshold 80 +10 embedded nacelles)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <5>
Auxiliary Spacecraft systems
Shuttlebay(s): none
----------------------------------------------
Of course, you cannot leave out the Pakled Mondor class ships that have proven that they are just globs of collected systems from other species that seem to work together.
Environmental Systems
Basic Life Support [7 Power/round] <20>
Reserve Life Support [4 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: usually one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 3 (two personal holodecks; spartan mess hall; one small lounge; one gym) [6 Power/round] <24>
Personal Transport: Turbolift; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 430,000 cubic meters <13>
Locations:
Escape Pods <2>
Number: 20
Capacity: 6 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 4 <25>
Speed: 4.0/6.0/7.0 [1 Power/.2 warp speed]
Uprating package 1 (+0.1 to all) <6>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: two Class 1 (.25c/.5c) [2/5 Power/round] <5 x 2 = 10>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 4/G (generates 200 Power/round) <50>
Locations:
Impulse Engine[s]: two Class 1 (generate 8 power/engine/round)
Auxiliary Power: 1 reactor (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power:
(Optional) Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Phaser Arrays <14 x 2 = 28>
Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward and aft
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous, wide beam
It seemed that the Klingons had a freighter that was much like the Cardassian freighters that had modular containers. Though the Klingon version is larger and green. The cargo is nearly a million and half cubic meters. We have used this as a trouble carrying dangerous cargos that threatened the Federation colonies when the freighters got to close.
Usually transporting cargo in groups, the freighters would carry large quantities of cargo and increased the dangerous nature of the freighters in Federation space. Seen much of their use during the Federation/Klingon conflict and Dominion War to transport large quantities of military ordnance and troops to the front lines of battles. Even before and after the war the freighters saw extended use.
Big Green Klingon Freighter.
Class and Type: Klingon Cargo Ships
Commissioning Date: 2365
Hull Systems
Size: 7
Length: 500 meters
Beams: 123.67 meters
Height: 107.85 meters
Decks: 8
Mass: 2,440,000 metric tons
SUs Available: 1500 - 2750
SUs Used: 1727
Environmental Systems
Basic Life Support [9 Power/round] <28>
Reserve Life Support [5 Power/round] <14>
Emergency Life Support (42 emergency shelters) <14>
Gravity [4 Power/round] <7>
Consumable: one years’ worth <7>
Food Replicators [7 Power/round] <7>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <7>
Type: one large unit [2 Power/replicator/round] <3>
Medical Facilities: 3 (+1) [3 Power/round] <15>
Recreation Facilities: 3 (no holodecks; a spartan mess hall; two gyms; two combat practice areas) [6 Power/round] <24>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <21>
Fire Suppression System [1 Power/round when active] <7>
Cargo hold: 1,473,254 cubic meters <45>
Locations: six cargo containers (44.9 44.9 116.24 meters (53.8% bulk, 30.76% dry, and 15.38% Liquid))
Escape Pods <4>
Number: 60
Capacity: 6 persons per pod
Propulsion Systems
Warp Drive Nacelles: type 6A <90>
Speed: 6.0/8.0/9.0 [1 Power/.2 warp speed]
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded nacelles <28>
Impulse Engine Type: two Class 4 (.6c/.8c) [6/8 Power/round] <20 x 2 = 40>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <7>
Power Systems
Warp Engine Type: Class 6/K (generates 330 Power/round) <73>
Locations:
Impulse Engine[s]: two Class 4 (generate 32 power/engine/round)
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type D (generates 40 Power/round) <40>
EPS: Standard Power flow, +200 Power transfer/round <55>
Standard Usable Power:
Operations systems
Bridge: <39>
Computers
Core: [5 Power/round] <14 x 2 = 28>
Uprating Class Alpha (+1) [1 power/round] <4>
ODN <21>
Inertial Damping Field
Main <56>
Strength: 9 [3 Power/round]
Number: 4
Backup <14>
Strength:7 [2 Power/round]
Number: 4
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Class 7 [2 Power/round] <21>
Strength: 7
Security: -5 (Class Gamma Uprating)
Basic Uprating: Class Alpha (+1)
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Gamma [3 Power/Strength used/round] <9 x 2 = 18>
Accuracy: 4/5/7/10
Lactation: one forward ventral and one aft
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: shuttle bay aft
Transporters
Type: Personnel [Power/use] <14 x 4 = 56>
Pads: 6
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Type: Emergency [7 Power/round] <15 x 4 = 60>
Pads: 22
Emitter/Receiver Array: Emergency Type 2 (10,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Type: Cargo [5 Power/round] <13 x 4 = 52>
Pads: 800 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Cloaking Device Class 7 [40 power/class used/round] <28>
Security Systems Rating: 2 <8>
Anti-Intruder System: Yes [1 Power/round] <7>
Internal Force Field [1 Power/3 Strength] <7>
Science Systems Rating: 1 (+0) [1 Power/round] <12>
Specialized Systems: none
Laboratories: 6 <2>
Tactical Systems
Aft Klingon Type VIII Disruptors <27>
Type VIII
Damage: 160 [16 Power]
Number of Emitters: (up to 3 shots per round)
Targeting Systems: Class Beta Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: aft
Firing arc: 540 degrees
Firing Modes: standard and pulse
Klingon Type VIII Disruptors <25 x 4 = 100>
Type VIII
Damage: 160 [16 Power]
Number of Emitters: (up to 3 shots per round)
Targeting Systems: Class Beta Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: dorsal side of command hull, ventral side of command hull, starboard side of command hull, port side of command hull,
Firing arc: 360 degrees
Firing Modes: standard and pulse
Shields (Forward, Aft, Port, Starboard) <58 x 4 = 232>
Shield Generator: Class 3 (protection 480 +100 embedded nacelles) [48 Power/shield/round]
Shield grid: Type C (50% increase to 720 Protection)
Subspace field Distortion Amplifiers: Class Delta (Threshold 160 +10 embedded nacelles)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <8>
Auto-Destruct System <7>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 11 Size worth of ships <22>
Standard Complement: three Shuttlepods and four shuttlecrafts
Location(s): aft
Captains Yacht: none
------------------------------------
Here is the version that is the same size as the Cardassian Salgar-class Military Transport version. Though it looks the same but there are some small differences to the freighter with the addition of the Cloaking Device.
Klingon Empire Freighter
Class and Type: Klingon Military Transport Freighter
Commissioning Date: 2362
Hull Systems
Size: 5
Length: 255.65 meters
Beams: 55.13 meters
Height: 63.21 meters
Decks: 12
Mass: 1,340,000 metric tons
SUs Available: 1300
SUs Used: 1143
Environmental Systems
Basic Life Support [11 Power/round] <20>
Reserve Life Support [6 Power/round] <10>
Emergency Life Support (30 Shelters) <10>
Gravity [3 Power/round] <5>
Consumable: 1 years’ worth (plus cargo carried) <5>
Food Processor System [5 Power/round] <5>
Industrial Replicators
type: network of small replicators [2 power/round] <5>
Industrial Replicator type: 1 Large Unit [2 Power/replicators/round] <3>
Medical Facilities: 3 (+0) [3 power/round] <15>
Recreation Facilities: 3 [6 Power/round] <24>
Personal Transport: turbolifts, Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 200,000 cubic meters <3>
Locations: 6 (23 x 23 x 60 meters) cargo modules amidships
Escape Pods <6>
Number: 120
Capacity: 4 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 2 <15>
Speed: 2.0/3.0/6.5 [1 Power/.2 warp speed]
PIS: type C (6 hours of Maximum warp) <6>
Upgrade packages 2 and 4 <16>
Special configuration: Embedded nacelles <20> (see notes)
Impulse Engine Type: 2 Type 3A (.5 c/.75 c) [5/7 Power/round] <18 (x2=36)>
Location: Aft
Reaction Control System (.025c) [2 Power/ round when in use] <5>
POWER SYSTEMS
Warp Engine Type: Class 4/G (generates 249 Power/round) <55>
Locations: Engineering hull, decks
Impulse Engine[s]: Two Type 3A (generate 28 power/engine/round)
Auxiliary Power: Two reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +80 Power transfer/round <33>
Standard Usable Power: 306
Operations systems
Bridge: Command hull dorsal <20>
Sensor Systems
Long-range Sensors [5 Power/round] <29>
Range package: type 4 (Accuracy 3/4/7/10)
High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 14 light-years (1.0/1.1-3.5/3.61-10.0/10.1-14.0)
Strength Package: Class 5 (strength 52)
Gain Package: Class Alpha (+1)
Coverage: standard
Lateral Sensors [5 Power/round] <13>
Strength Package: Class 5 (strength 52)
Gain Package: Class Alpha (+1)
Coverage: standard
Navigational Sensors: [5 power/round] <12>
Strength Package: Class 5 (strength 52)
Gain Package: Class Alpha (+1)
Sensor Skill: 2
Flight Control Systems
Autopilot: Shipboard systems (flight control) 3, Coordination 1 [1 Power/round in use] <10>
Transporters
Type: Personnel [5 Power/use] <30>
Pads: 6
Emitter/receiver array: Personnel type 6 (40,000 km range)
Energizing/transition coils: Class F (strength 6)
Number and location: One in command hull, one in engineering section
Type: Emergency [5 Power/use] <26>
Pads: 16
Emitter/receiver array: Personnel type 3 (15,000 km range)
Energizing/transition coils: Class F (strength 6)
Number and location: One in command hull, one in engineering section
Type: Cargo [5 Power/use] <77>
Pads: 400 kg
Emitter/receiver array: Personnel type 3 (40,000 km range)
Energizing/transition coils: Class F (strength 6)
Number and location: One in each cargo module, one in engineering section.
Cloaking Device Class 5 [40 power/rating used/round] <20>
Security Systems Rating: 2 <8>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: usually none
Laboratories: 1 <2>
Tactical Systems
Aft Spiral-wave Disruptor Cannon <42>
Class: 9
Damage: 200 [20 power]
Number of Emitters: (up to 3 shots per round)
Targeting system: Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: aft
Firing arc: 360 degrees
Firing Modes: Standard, pulse
Command hull Dorsal Disruptor Array <34>
Class: 6
Damage: 160 [16 power]
Number of Emitters: (up to 3 shots per round)
Targeting system: Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Dorsal command hull
Firing arc: 360 degrees
Firing Modes: Standard, pulse
Command hull Ventral Disruptor Array <34>
Class: 6
Damage: 160 [16 power]
Number of Emitters: (up to 3 shots per round)
Targeting system: Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Dorsal command hull
Firing arc: 360 degrees
Firing Modes: Standard, pulse
Command hull Starboard Disruptor Array <34>
Class: T6
Damage: 160 [16 power]
Number of Emitters: (up to 3 shots per round)
Targeting system: Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Dorsal command hull
Firing arc: 360 degrees
Firing Modes: Standard, pulse
Command hull Port Disruptor Array <34>
Class: 6
Damage: 160 [16 power]
Number of Emitters: (up to 3 shots per round)
Targeting system: Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Dorsal command hull
Firing arc: 360 degrees
Firing Modes: Standard, pulse
Shields (Forward, Aft, Port, Starboard) <27 x 4 =108>
Shield Generator: Class 2 (protection 240 + 100 embedded nacelles) [24 power/shield/round]
Shield grid: Type B (33% increase to Protection 360)
Subspace field Distortion Amplifiers: Class Beta (Threshold 80 +10 embedded nacelles)
Recharging System: Class 1 (45 seconds)
Backup shield Generators: 4 (1 per shield)
Auto-Destruct System <5>
Auxiliary Spacecraft systems
Shuttlebay(s): none
Standard Complement: none
Personally, I like both size ships, but the big green is impressive in its size and hauling ability. A drawback would be that it would take longer to load and unload the freighter at each stop. the Big Green makes a good target in battle.
Environmental Systems
Basic Life Support [6 Power/round] <12>
Reserve Life Support [3 Power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumable: one years’ worth <3>
Food Replicators [3 Power/round] <3>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <3>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 (a spartan mess hall; one personal holodeck; one small lounges; gym) [4 Power/round] <16>
Personal Transport: Jefferies tubes [0 Power/round] <3>
Fire Suppression System [1 Power/round when active] <3>
Cargo hold: 25,000 cubic meters <1>
Locations:
Escape Pods <1>
Number: 10
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 1A <8>
Speed: 2.0/2.4/3.0 [1 Power/.2 warp speed]
Uprating package 4 (+0.4 two standard and one sustained), package 1 (+0.1 to all) <30>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded nacelles <12>
Impulse Engine Type: two Class 3 (.5c/.7c) [5/7 Power/round] <15 x 2 = 30>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <3>
Power Systems
Warp Engine Type: Class 3/E (generates 170 Power/round) <43>
Locations:
Impulse Engine[s]: two Class 3 (generate 24 power/engine/round)
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <20>
Standard Usable Power: 218
Inertial Damping Field
Main <24>
Strength: 3 [3 Power/round]
Number: 4
Backup <6>
Strength: 2 [2 Power/round]
Number: 4
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Class 5 [2 Power/round] <10>
Strength: 5
Security: -2
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Beta [3 Power/Strength used/round] <6>
Accuracy: 5/6/8/11
Lactation: forward and aft
Transporters
Type: Personnel [2 Power/use] <9>
Pads: 4
Emitter/Receiver Array: Personnel Type 2 (15,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [2 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (10,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: none
Anti-Intruder System: none
Internal Force Field [1 Power/3 Strength] <3>
Science Systems Rating: 1 (+0) [1 Power/round] <8>
Specialized Systems: none
Laboratories: none
Tactical Systems
Energy Weapons <9 x 2 = 18>
Type Equal to Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: one forward
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous
Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76>
Shield Generator: Class 2 (protection 240) [24 Power/shield/round]
Shield grid: Type C (50% increase to 360 Protection)
Subspace field Distortion Amplifiers: Class Beta (Threshold 80 +10 embedded nacelle)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <4>
Auto-Destruct System <3>
Auxiliary Spacecraft systems
Shuttlebay(s): none
Captains Yacht: none
--------------------------------
Though the ship looks like the Pakled freighter in appearance, only the Rigellian Class-9 Freighter is used throughout the Federation and beyond with slight variations in design and capabilities. The Trill use the same ship as a transport and freighter. These ships can be found in nearly all systems within the Federation and boarder areas. Each ship is usually independently owned by civilians and former Starfleet officers.
Rigelian Class-9 Freighter
Class and Type: Class-9 Freighter / Cargo Carrier
Commissioning Date: 2360s
Environmental Systems
Basic Life Support [7 Power/round] <20>
Reserve Life Support [4 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: one years’ worth <5>
Food Replicators [5 Power/round] <5>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <5>
Medical Facilities: 5 (+1) [5 Power/round] <25>
Recreation Facilities: 4 (one main holodecks; two personal holodecks; large eating facilities; two small lounges) [8 Power/round] <32>
Personal Transport: Turbolifts; Jefferies tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 100,000 cubic meters <3>
Locations:
Escape Pods <1>
Number: 20
Capacity: 4 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 4.8 <28>
Speed: 4.0/6.0/7.9 [1 Power/.2 warp speed]
Uprating package one (+0.1 to standard and sustained) <4>
PIS: Type H (12 hours of Maximum warp) <16>
Special configuration: embedded nacelles <20>
Impulse Engine Type: two Class 3 (.5c/.7c) [5/7 Power/round] <15 x 2 = 30>
Location: aft
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Class 5/H (generates 250 Power/round) <50>
Locations:
Impulse Engine[s]: two Class 3 (generate 24 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <30>
Standard Usable Power: 298
Transporters
Type: Personnel [4 Power/use] <11>
Pads: 4
Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [3 Power/round] <8>
Pads: 8
Emitter/Receiver Array: Emergency Type 1 (5000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <5>
Internal Force Field [1 Power/3 Strength] <5>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: 1 <5>
Laboratories: 1 <2>
Tactical Systems
Phaser Arrays <18 x 7 = 126>
Type IV Phaser Array
Damage: 80 [8 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting Systems: Class Alpha Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: two forward; aft, port, starboard, dorsal, and ventral
Firing arc: 180 degrees
Firing Modes: standard, pulse, continuous, wide beam
One of the Picard starships that really stood out was the Kaplan F17 Speed Freighter and I constructed a version that is a good version of the freighter. The only thing I would change from this is I would drop the cloaking device for anything before the twenty-fifth century as it would not make a good show to the treaty with the Romulans.
La Sirena
Class and Type: Kaplan F17 Speed Freighter
Commissioning Date: late twenty-fourth to early twenty-fifth century
Hull Systems
Size: 3
Length: 85.57 meters
Beams: 55.01 meters
Height: 18.45 meters
Decks: 2
Mass: 30,000 metric tons
SUs Available: 600 - 1000
SUs Used: 1074
Environmental Systems
Basic Life Support [6 Power/round] <12>
Reserve Life Support [3 Power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumable: one years’ worth <3>
Food Replicators [3 Power/round] <3>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <3>
Medical Facilities: 6 (+1) [6 Power/round] <30>
EMH Mark III [5 power/round] <18>
Recreation Facilities: 2 (spartan mess; gym; one personal holodeck) [4 Power/round] <16>
Personal Transport: Jefferies tubes [0 Power/round] <3>
Fire Suppression System [1 Power/round when active] <3>
Cargo hold: 800 cubic meters <1>
Locations: mid ship
Escape Pods <1>
Number: 6
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 8 <138>
Speed: 9.0/9.6/9.95 [1 Power/.2 warp speed]
Uprating two package 4 (+4 to standard); one package 2 (+0.2 to standard) <20>
PIS: Type H (12 hours of Maximum warp) <16>
Transwarp Drive (x 20) [45 power/round] <45>
Impulse Engine Type: Class 4B (.65c/.85c) [6/8 Power/round] <23>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <3>
Power Systems
Warp Engine Type: Class 9/O (generates 499 Power/round) <105>
Locations:
Impulse Engine[s]: Class 4B (generate 38 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +50 Power transfer/round <20>
Standard Usable Power: 536
Inertial Damping Field
Main <12>
Strength: [3 Power/round]
Number: 2
Backup <3>
Strength: [2 Power/round]
Number: 2
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Class 7 [2 Power/round] <15>
Strength: 7
Security: -3
Holocommunications
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Gamma [3 Power/Strength used/round] <9 x 2 = 18>
Accuracy: 4/5/7/10
Lactation: one forward and one aft
Transporters
Type: Personnel [5 Power/use] <17>
Pads: 6
Emitter/Receiver Array: Personnel Type 7 (50,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Type: Cargo [4 Power/round] <12>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Cloaking Device: Class 8 (+8) [40 power/rating/round] <27>
Security Systems Rating: none
Anti-Intruder System: none
Internal Force Field [1 Power/3 Strength] <3>
Science Systems Rating: 1 (+0) [1 Power/round] <8>
Specialized Systems: none
Laboratories: 1 <2>
Tactical Systems
Phaser Arrays <24 x 2 = 48>
Type IX
Damage: 180 [18 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Beta Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: one forward mounted in twin emitters forward and aft on the nacelle pods
Firing arc: 540 degrees
Firing Modes: Standard, pulse, continuous and wide beam