I have remade the Virayllan-class so many times that I have never been fully satisfied. In the latest design that I have generated it is a smal powerful starship. Though it was seen in two episodes of the Next Generation and one of Deep Space Nine as a Mirador ship I several sizes of the ship. this is the size that I like as it is small and fast for a ship with just enough punch to put a crimp into a Galaxy class starship if catching it just right.

In this particular design I have gave it an optional Cloaking device. The ship doesn’t need it but whit a cloaking device the other systems are dropped ff the register.

Like the Defiant this vessel is overpowered for its size. I liked it for the ship fits the era just right as a smuggling ship and attack ship for a pirating fleet. Other than that, the ship is just a fancy raider. Much of what I have done with ship came out of a issue of Beyond the final frontier a Coda fan magazine.

Someday I hope to make a ship that I like out of a coda version and my imagination.

Class and Type: Virayllan-class Fast/far Scout
Commissioning Date: mid twenty-fourth century

Hull Systems
Size: 3
Length: 50 meters
Beams: 45 meters
Height: 20 meters
Decks: 4
Mass: 30,000 metric tons
SUs Available: 600 - 1000
SUs Used: 837

Hull Outer <12>
Hull Inner <12>
Resistance Outer Hull: 6 <6>
Resistance Inner Hull: 6 <6>

Structural Integrity field [1 power/10 Protection/round]
Main: Class 3 (Protection 60/90) <21>
Backup: Class 3 (Protection 30) <11>
Backup: Class 3 (Protection 30) <11>
Specialized hull: Atmospheric Capability <3>
Planetfall Capability <3>
Energy Sheath (Stealth capabilities) <9>

Personnel Systems
Crew/Passengers/Evac: 1-5/8/60
Crew Quarters
Barracks: Houses 2 crewmembers <1>
Spartan: 4 <1>
Basic: 3 <1>
Expanded: 2 <1>
Luxury: 1 <1>
Unusual: 1 <1>

Environmental Systems
Basic Life Support [4 Power/round] <12>
Reserve Life Support [2 Power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumable: one years’ worth <3>
Food Replicators [3 Power/round] <3>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <3>
Medical Facilities: 3 (+1) [3 Power/round] <15>
Recreation Facilities: 2 (one personal holodeck; spartan mess hall; one small lounge) [4 Power/round] <16>
Personal Transport: Jefferies tubes [0 Power/round] <3>
Fire Suppression System [0 Power/round when active] <3>
Cargo hold: 400 cubic meters <1>
Locations: one small hold and several small storage areas
Escape Pods <1>
Number: 8
Capacity: 2 persons per pod

Propulsion Systems
Warp Drive Nacelles: Type 6.92 <86>
Speed: 6.0/7.0/9.2 [1 Power/.2 warp speed]
Uprating Package 1 (+0.1 to all) <6>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: Embedded nacelles <12>
Impulse Engine Type: Class 5A (.72c/.9c) [7/9 Power/round] <28>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <3>

Power Systems
Warp Engine Type: Class 5/H (generates 299 Power/round) <65>
Locations:
Impulse Engine[s]: Class 5A (generate 44 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +200 Power transfer/round <35>
Standard Usable Power: 343

Operations systems
Bridge: <15>

Computers
Core: [5 Power/round] <6>
ODN <9>

Navigational Deflector [5 Power/round] <12>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward main hull

Sensor Systems
Long-range Sensors [5 Power/round] <33>
Range package: Type 4 (Accuracy 3/4/7/10)
High Resolution: 5 Light-years 0.5/0.6 – 1.0/1.1 – 3.5/3.6 – 5.0
Low Resolution: 14 Light-years 1.0/1.1 – 3.5/3.6 – 10.0/10.1 – 14.0
Strength Package: Class 7 (strength 7)
Gain Package: Class Alpha (+1)
Coverage: Standard

Lateral Sensors [5 Power/round] <17>
Strength Package: Class 7 (strength 7)
Gain Package: Class Alpha (+1)
Coverage: Standard

Navigational Sensors: [5 Power/round] <16>
Strength Package: Class 7 (strength 7)
Gain Package: Class Alpha (+1)
Probes: none
Sensor Skill: 4

Flight Control Systems
Autopilot: Shipboard systems (flight control) 3, Coordination 3 [1 Power/round in use] <12>

Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: 2 <1>

Inertial Damping Field
Main <12>
Strength: 9 [3 Power/round]
Number: 2
Backup <3>
Strength: 7 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] <1>

Communications Systems
Type: Class 7 [2 Power/round] <19>
Strength: 7
Security: -4 (Class Gamma Uprating)
Basic Uprating: Class Alpha (+1)
Emergency Communications: [2 Power/round] <1>

Tractor Beams
Emitter: Class Gamma [3 Power/Strength used/round] <9>
Accuracy: 4/5/7/10
Lactation: Aft ventral

Transporters
Type: Personnel [3 Power/use] <11 x 1 = 11>
Pads: 4
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: aft left of the bridge/cockpit

Type: Cargo [3 Power/round] <10 x 1 = 10>
Pads: 400 kilograms
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: hold

(Optional) Cloaking Device Class 7 [40 power/rating used/round] <24>

Security Systems Rating: 1 <4>
Anti-Intruder System: none
Internal Force Field [1 Power/3 Strength] <3>
Science Systems Rating: 1 (+0) [1 Power/round] <8>
Specialized Systems: none
Laboratories: 1 <2>

Tactical Systems
Plasma Energy Weapons Arrays <20>
Type Equal to a Type VII Phaser Arrays
Damage: 140 [14 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Beta Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: linked weapons forward spars
Firing arc: 640 degrees
Firing Modes: Standard and Pulse

Plasma Energy Weapons Arrays <14 x 2 = 28>
Type Equal to a Type VII Phaser Arrays
Damage: 140 [14 Power]
Number of Emitters: 40 (up to 1 shots per round)
Targeting Systems: Class Beta Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: one aft dorsal and one aft ventral
Firing arc: 640 degrees
Firing Modes: Standard and Pulse

TA/T/TS: Class Beta [1 Power/round] <9>
Strength: 8
Bonus: +1
Weapon Skill: 4

Shields (Forward, Aft, Port, Starboard) <24 x 4 = 96>
Shield Generator: Class 3 (protection 420 + 100) [42 Power/shield/round]
Shield grid: Type C (50% increase to 630 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 140 +10 Embedded Nacelles)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <4>
Auto-Destruct System <3>

Auxiliary Spacecraft systems
Shuttlebay(s): none