Hi,
First of all, let me say I just skimmed Spacedock. I'm in the process of designing a ship but haven't got to the torpedo section yet. So, if the answer is there, don't crucify me.
In the show, sometimes they would try to fire torpedoes at a target, but someone, usually data, would point out that a torpedo explosion at that range would also damage the Enterprise. I thought that that could be simulated by stating that a torpedo explosion at point-blank range would damage both the target and the firing ship. I haven't seen any rule about that in the book. Comments?
Incidentally, that could be a good way to enforce the "phasers first, torpedoes later" rule mentioned in SD. You could say that at point-blank you receive full damage from your torpedo, and at short half or a quarter. That would mek phasers the preferred weapong for 300,000 km or less.
The other stuff:
The ship I am currently translating to SD is the USS Highflyer <http://www.geocities.com/patchlord/stships.html#USS HIGHFLYER>. It was designed by one of the players and later used in a campaign. I cal it a frigate because is geared towards combat (of course! ), but I was intrigued by the Strike cruiser denomination. anyway, one of the "innovations" is the wave-front (ST:TNG Technical manual, p.66) that gives the following speeds: 8.0/9.5/9.87. In order to simulate it, I used the Type 7B warp drive (7.0/9.2/9.4) with several Uprate pakages to achieve the speeds mentioned above. It seemed like theelegant solution. Better than trying to come up with SD stats for a wave-front drive. Was there a better way.
Also, the warp drive type table lists several drives. The defiant, which supposedly is one of the more advanced ships in Starfleet, has a Type 6D98. That left me wondering if those other faster drives are there to allow us to build ships of more advanced civilizations, or simply as other options for Starfleet. Options that area available as of 2376.
Thanks and sorry for the length.
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"As long as you can
laugh, you are not
defeated."
–- Jack Vanc