Results 1 to 3 of 3

Thread: I can't resist any longer: the Spitfire-class fighter

  1. #1

    Smile I can't resist any longer: the Spitfire-class fighter

    This is my favourite design so far, but be harsh. Sucky?

    SPITFIRE CLASS
    Class and Type: Spitfire
    Commissioning Date: 2375

    HULL SYSTEMS
    Size: 2
    Length: 24.2 metres
    Beam: 16.1 metres
    Height: 5.1 metres
    Decks: 1
    Mass: 29.5 metric tonnes
    SUs Available: 625
    SUs Used: 529

    Hull
    Outer <8>
    Inner <8>

    Resistance
    Outer: 10 <12>
    Inner: 10 <12>

    Structural Integrity Field
    Main: Class 3 (Protection 60/90) <20>
    [1 Power / Protection / round]
    Backup: Class 1 (Protection 20) <7>
    [1 Power / Protection / round]

    Specialised Hull
    Atmospheric Capable <2>
    Energy Sheath <6>
    Planetfall Capable <2>

    PERSONNEL SYSTEMS
    Crew/Passenegers/Evac: 3/0/1

    Crew Quarters
    Spartan: 2 <1>

    Environmental Systems
    Basic Life Support [2 Power / round] <8>
    Reserve Life Support [1 Power / round] <4>
    Gravity [1 Power / round] <2>
    Consumables: 1 week's worth <0>

    Replication Systems
    Food Replicators [1 Power / round] <1>
    Industrial Recplicator: Small [1 Power / round] <1>
    Personnel Transport: Jefferies tubes <2>
    Fire Suppression System [1 Power / round when active] <2>
    Cargo Holds: 2 cubic metres <1>
    Location: Amidships
    Escape Pods <1>
    Number: 1
    Capacity: 4 persons

    PROPULSION SYSTEMS
    Warp Drive
    Nascelles: Type 4.8 <28>
    Speed: 4.0/6.0/8.0 [1 Power / .2 warp speed]
    PIS: Type C (6 hourse of Maximum warp) <6>

    Impulse Engine
    Type: Class 4B with Impulse Thrusters (.75c/.95c) <23+4>
    [7/9 Power / round]
    Acceleration Uprating: Class Gamma (100% acceleration)
    [4 Power / round when active]
    Location: Aft
    Reaction Control System (.025c) [2 Power / round when in use] <2>
    Auxiliary RCS [2 Power / round when in use] <1>

    POWER SYSTEMS
    Warp Engine
    Type: Class 7/M (generates 399 Power / round) <85>
    Location: Aft
    Impulse Engine: 1 Class 4B (generates 38 Power / round)
    Auxiliary Power: 1 reactor (generates 5 Power / round) <3>
    EPS: Standard Power flow, +100 Power transfer / round <20>

    Standard Usable Power: 437

    OPERATIONS SYSTEMS
    Bridge: Forward <10>

    Computers
    Core 1: Port amidships [5 Power / round] <4>
    Core 2: Starboard amidships [5 Power / round] <4>
    ODN <6>

    Navigational Deflector [5 Power / round] <8>
    Range: 10/20000/50000/150000
    Accuracy: 5/6/8/11
    Location: Forward

    Sensor Systems
    Long-range Sensors [5 Power / round] <21>
    Range Rackage: Type 2 (Accuracy 3/4/7/10)
    High Resolution: 5 LY (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 12 LY (1/1.1-3.0/3.1-8.0/8.1-12)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Class Alpha (+1)
    Coverage: Standard
    Lateral Sensors [5 Power / round] <11>
    Strength Package: Class 4 (Strength 4)
    Gain Package: Class Alpha (+1)
    Coverage: Standard
    Navigational Sensors [5 Power / round] <11>
    Strength Package: Class 4 (Strength 4)
    Gain Package: Class Alpha (+1)

    Sensor Skills: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 2,
    Coordination 2 [1 Power / round in use] <8>

    Navigation Computer
    Main: Class 1 (+0) [0 Power / round] <0>
    Backup: 1 <0>

    Inertial Damping Fields
    Main <8>
    Strength: 8 [3 Power / round]
    Number: 2
    Backup <2>
    Strength: 5 [2 Power / round]
    Number: 2
    Attitude Control [1 Power / round] <1>

    Specialised Flight Control
    Manual Steering Column [1 Power / round in use] <1>

    Communication Systems
    Type: Class 5 [2 Power / round] <10>
    Strength: 5
    Security: -2
    Emergency Communicatons: Yes [2 Power / round] <1>

    Tractor Beams
    Emitter: Class Alpha [3 Power / Strength used / round] <3>
    Accuracy: 5/6/8/11
    Location: Aft dorsal

    Transporters
    Type: Personnel [1 Power / use] <10>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 2 (15000 km range)
    Energizing/Transition Coils: Class F (Strength 6)
    Number and Location: 1 Amidships

    Science Systems
    Rating 1 [1 Power / round] <7>

    TACTICAL SYSTEMS
    Forward Pulse Phaser Array <46>
    Type: X Pulse
    Damage: 250 [25 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Gamma (Accuracy 3/4/6/9)
    Range: 10/30000/100000/300000
    Location: Forward
    Firing Arc: 180 degrees forward cone
    Firing Modes: Standard

    Dorsal Phaser Array <13>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 40 (only 1 shot per round)
    Auto-Phaser Interlock: Gamma (Accuracy 3/4/6/9)
    Range: 10/30000/100000/300000
    Location: Dorsal amidships
    Firing Arc: 360 degrees dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Ventral Phaser Array <13>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 40 (only 1 shot per round)
    Auto-Phaser Interlock: Gamma (Accuracy 3/4/6/9)
    Range: 10/30000/100000/300000
    Location: Ventral amidships
    Firing Arc: 360 degrees ventral
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Forward Dorsal Torpedo Launcher <15>
    Standard Load: Type II photon torpedo (200 Damage)
    Spread: 4
    Range: 15/350000/1500000/4050000
    Targeting System: Gamma (Accuracy 3/4/6/9)
    Location: Forward dorsal
    Firing Arc: Forward, but are self-guided

    Torpedoes Carried: 20 <2>

    TA/TTS: Class Delta [4 Power / round] <15>
    Strength: 10
    Bonus: +3

    Weapons Skill: 4

    Shields (Forward,Aft, Port,Starboard) <19 x 4>
    Shield Generator: Class 2 (Protection 400)
    [40 Power / shield / round]
    Shield Grid: Type A (25% increase to 500 Protection)
    Distortion Amplifiers: Class Gamma (Threshold 130)
    Regenerator: Class 1 (Recharge 20 Protection per round)
    [1 Power / 1 Protection regenerated when regenerating]
    Advanced Shield Capabilities: Immersion
    Backup Shield Generators: 4 (1 per shield) <4>

    Auto-Destruct System <2>

    DESCRIPTION AND NOTES
    The Spitfire-class fighter is actually not designed by Starfleet. The Zakdorn engineer Kanri Losmathe developed it using the chassis of the Talon-class scout ship. Both a tactical and shipbuilding genius Kanri recognised Starfleet's need for improved defensive capabilities without compromising it's basic peaceful purpose.
    In a matter of just 8 months Kanri modified the Talon-class USS Grinder to produce the first prototype. Whilst traditionally reluctant to accept new designs from outsiders, Kanri was lucky to encounter Gillian Cattermole a Starfleet ASDB designer on leave on Zakdorn. Being an amateur historian of Earth's wars, Gillian persuaded Kanri to name the new fighter the Spitfire-class and took the design to her superiors.
    After testing and a small amount of modification the Spitfire-class was put into limited production in mid-2375, with a total of 50 produced so far.
    The Spitfire-class is intended to operate from a mothership, base or planet in a purely tactical role. When Starfleet expect a tough battle a number of shuttles in a ship's or base's complement will be swapped out for Spitfires which will provide a nasty surprise when the enemy is engaged.
    A further point of note is that the Spitfire is designed to operate in conjunction with Danube-class Runabouts which provide a limited mothership capability.
    The Spitfire's appearance is nearly identical to that of a Talon-class Scout. The crew areas are very cramped due to the extensive equipment requirements & the cockpit area actually doubles as the escape pod. The pulse phasers are mounted on the horns on either side of the navigational deflector and the torpedo launcher sits just below.
    The crew consists of a pilot, tactical officer and a operations/command officer. The likely ranks would be an Ensign with a couple of fairly senior NCOs.

    DEVELOPER'S NOTES
    I did toy with the idea of having the transporter pads built into the 4 cockpit seats for those quick, emergency ejection-style escapes. Any opinions?
    There are a couple of oddities that may cause comment:
    I added an energy sheath since I like sneaky combatants, if you can't see it you can't hit it, and this is after all a military vessel.
    The food replicator is half-size since I wanted to reinforce the limited facilities on the Spitfire, it's really on for short-term (a few hours) combat. Likewise the industrial replicator is a single small one, not a full network & is intended to provide emergency spare parts.
    If you don't like the above, them just simply change or delete them. I left oodles of spare capacity in the design, whilst the crew area is cramped the Spitfire has been built for easy expandability.
    Finally, it has to be the Spitfire. It's the best!

    Swampy

  2. #2
    Join Date
    Dec 2000
    Location
    Janesville, WI 53545
    Posts
    22

    Thumbs up

    Neat little fighter package, ill use it sometime, thanks!

  3. #3
    Join Date
    Jun 2000
    Location
    Cartography Heaven, AussieLand
    Posts
    2,482

    Post

    SpitFire eh?
    I bet she's as reliable as the Excelsior

    ------------------
    SIR SIG a Aussie TREK Narrator

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •