Environmental Systems
Basic Life Support [2 Power / round] <8>
Reserve Life Support [1 Power / round] <4>
Gravity [1 Power / round] <2>
Consumables: 1 week's worth <0>
Replication Systems
Food Replicators [1 Power / round] <1>
Industrial Recplicator: Small [1 Power / round] <1>
Personnel Transport: Jefferies tubes <2>
Fire Suppression System [1 Power / round when active] <2>
Cargo Holds: 2 cubic metres <1>
Location: Amidships
Escape Pods <1>
Number: 1
Capacity: 4 persons
PROPULSION SYSTEMS
Warp Drive
Nascelles: Type 4.8 <28>
Speed: 4.0/6.0/8.0 [1 Power / .2 warp speed]
PIS: Type C (6 hourse of Maximum warp) <6>
Impulse Engine
Type: Class 4B with Impulse Thrusters (.75c/.95c) <23+4>
[7/9 Power / round]
Acceleration Uprating: Class Gamma (100% acceleration)
[4 Power / round when active]
Location: Aft
Reaction Control System (.025c) [2 Power / round when in use] <2>
Auxiliary RCS [2 Power / round when in use] <1>
POWER SYSTEMS
Warp Engine
Type: Class 7/M (generates 399 Power / round) <85>
Location: Aft
Impulse Engine: 1 Class 4B (generates 38 Power / round)
Auxiliary Power: 1 reactor (generates 5 Power / round) <3>
EPS: Standard Power flow, +100 Power transfer / round <20>
Standard Usable Power: 437
OPERATIONS SYSTEMS
Bridge: Forward <10>
Computers
Core 1: Port amidships [5 Power / round] <4>
Core 2: Starboard amidships [5 Power / round] <4>
ODN <6>
Sensor Systems
Long-range Sensors [5 Power / round] <21>
Range Rackage: Type 2 (Accuracy 3/4/7/10)
High Resolution: 5 LY (.5/.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 12 LY (1/1.1-3.0/3.1-8.0/8.1-12)
Strength Package: Class 5 (Strength 5)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power / round] <11>
Strength Package: Class 4 (Strength 4)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors [5 Power / round] <11>
Strength Package: Class 4 (Strength 4)
Gain Package: Class Alpha (+1)
Sensor Skills: 3
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 2,
Coordination 2 [1 Power / round in use] <8>
Navigation Computer
Main: Class 1 (+0) [0 Power / round] <0>
Backup: 1 <0>
Inertial Damping Fields
Main <8>
Strength: 8 [3 Power / round]
Number: 2
Backup <2>
Strength: 5 [2 Power / round]
Number: 2
Attitude Control [1 Power / round] <1>
Specialised Flight Control
Manual Steering Column [1 Power / round in use] <1>
Communication Systems
Type: Class 5 [2 Power / round] <10>
Strength: 5
Security: -2
Emergency Communicatons: Yes [2 Power / round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power / Strength used / round] <3>
Accuracy: 5/6/8/11
Location: Aft dorsal
Transporters
Type: Personnel [1 Power / use] <10>
Pads: 4
Emitter/Receiver Array: Personnel Type 2 (15000 km range)
Energizing/Transition Coils: Class F (Strength 6)
Number and Location: 1 Amidships
Science Systems
Rating 1 [1 Power / round] <7>
TACTICAL SYSTEMS
Forward Pulse Phaser Array <46>
Type: X Pulse
Damage: 250 [25 Power]
Number of Emitters: 200 (up to 5 shots per round)
Auto-Phaser Interlock: Gamma (Accuracy 3/4/6/9)
Range: 10/30000/100000/300000
Location: Forward
Firing Arc: 180 degrees forward cone
Firing Modes: Standard
Dorsal Phaser Array <13>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 40 (only 1 shot per round)
Auto-Phaser Interlock: Gamma (Accuracy 3/4/6/9)
Range: 10/30000/100000/300000
Location: Dorsal amidships
Firing Arc: 360 degrees dorsal
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Ventral Phaser Array <13>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 40 (only 1 shot per round)
Auto-Phaser Interlock: Gamma (Accuracy 3/4/6/9)
Range: 10/30000/100000/300000
Location: Ventral amidships
Firing Arc: 360 degrees ventral
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Forward Dorsal Torpedo Launcher <15>
Standard Load: Type II photon torpedo (200 Damage)
Spread: 4
Range: 15/350000/1500000/4050000
Targeting System: Gamma (Accuracy 3/4/6/9)
Location: Forward dorsal
Firing Arc: Forward, but are self-guided
Torpedoes Carried: 20 <2>
TA/TTS: Class Delta [4 Power / round] <15>
Strength: 10
Bonus: +3
Weapons Skill: 4
Shields (Forward,Aft, Port,Starboard) <19 x 4>
Shield Generator: Class 2 (Protection 400)
[40 Power / shield / round]
Shield Grid: Type A (25% increase to 500 Protection)
Distortion Amplifiers: Class Gamma (Threshold 130)
Regenerator: Class 1 (Recharge 20 Protection per round)
[1 Power / 1 Protection regenerated when regenerating]
Advanced Shield Capabilities: Immersion
Backup Shield Generators: 4 (1 per shield) <4>
Auto-Destruct System <2>
DESCRIPTION AND NOTES
The Spitfire-class fighter is actually not designed by Starfleet. The Zakdorn engineer Kanri Losmathe developed it using the chassis of the Talon-class scout ship. Both a tactical and shipbuilding genius Kanri recognised Starfleet's need for improved defensive capabilities without compromising it's basic peaceful purpose.
In a matter of just 8 months Kanri modified the Talon-class USS Grinder to produce the first prototype. Whilst traditionally reluctant to accept new designs from outsiders, Kanri was lucky to encounter Gillian Cattermole a Starfleet ASDB designer on leave on Zakdorn. Being an amateur historian of Earth's wars, Gillian persuaded Kanri to name the new fighter the Spitfire-class and took the design to her superiors.
After testing and a small amount of modification the Spitfire-class was put into limited production in mid-2375, with a total of 50 produced so far.
The Spitfire-class is intended to operate from a mothership, base or planet in a purely tactical role. When Starfleet expect a tough battle a number of shuttles in a ship's or base's complement will be swapped out for Spitfires which will provide a nasty surprise when the enemy is engaged.
A further point of note is that the Spitfire is designed to operate in conjunction with Danube-class Runabouts which provide a limited mothership capability.
The Spitfire's appearance is nearly identical to that of a Talon-class Scout. The crew areas are very cramped due to the extensive equipment requirements & the cockpit area actually doubles as the escape pod. The pulse phasers are mounted on the horns on either side of the navigational deflector and the torpedo launcher sits just below.
The crew consists of a pilot, tactical officer and a operations/command officer. The likely ranks would be an Ensign with a couple of fairly senior NCOs.
DEVELOPER'S NOTES
I did toy with the idea of having the transporter pads built into the 4 cockpit seats for those quick, emergency ejection-style escapes. Any opinions?
There are a couple of oddities that may cause comment:
I added an energy sheath since I like sneaky combatants, if you can't see it you can't hit it, and this is after all a military vessel.
The food replicator is half-size since I wanted to reinforce the limited facilities on the Spitfire, it's really on for short-term (a few hours) combat. Likewise the industrial replicator is a single small one, not a full network & is intended to provide emergency spare parts.
If you don't like the above, them just simply change or delete them. I left oodles of spare capacity in the design, whilst the crew area is cramped the Spitfire has been built for easy expandability.
Finally, it has to be the Spitfire. It's the best!