Alright. As promised I'm posting SD stats for the Highflyer-class. I'm bit lazy, so i won't embelish the presentation.
The Highflyer-class is supposed to benefit from research done for Project Defiant (it was built during the timeframe between Sisko's stint at Utopia Planitia and DS9's Episode "The Search". It's primary purpose is to be combat-oriented as a response to possible Borg excursions. Since it was designed before such things as ablative armor, I declined from using them in the stats. The player who created the class went to the trouble of inventing technobabble to explain the (then) enhanced capabilities of the vessel, things like subsapce resonace scanner and wave-front interaction warp drive. If any of you wants to take a look, just go to:
http://www.geocities.com/patchlord/stships.html#USS HIGHFLYER
There's a picture too. I would have included it in this description, but I don't I can attach images to the board messages.
Some of the firing arcs might be overestimated. That's because I only saw the section on combat after I designed the ship.
Here it goes:
Class: Highflyer-class Frigate (I'm not sure if it should be a heavy model, or even change it to strikecruiser, all the calculations were done assuming a frigate designation)
Registry: NX-78475
Size: 7
Dimensions: 425m/303m/147.4m
Decks: 30
Mass: Haven't decided yet.
SU Available: 2750
Outer Hull: Yes (duuh...)
Inner Hull: Yes
SIF:
Primary: Class 7
Backup: Class 7
Resistance:
Outer Hull: 10
Inner Hull: 10
Atmospheric Capab.: Saucer only
Planetfall Capab.: Saucer only
Crew: 560
Passengers: 80
Evac: 2800
Officers: 140
Elnlisted: 420 (I used data from my campaign, not the SD suggestion)
Crew Breakdown: (from rich LaRue's spreadsheet)
Command: 101
Ops: 90
Engineering: 123
Sec./Tactical: 129
Medical: 62
Science: 56
Quarters:
Basic: 320
Expanded: 224
Luxury: 64
Unusual: 32
Environmental:
Basic Life Support: yes
Reserve Life support: Yes
Emergency Life Support: Yes (42 shelters)
Gravity: Yes
Consumables: 2 years
Replicator System
Food: Yes
Industrial (Network of Small): Yes
Industrial (Large): 2
Medical facilities
Medical rating: 8
EMH: Mark I
Recreational Facilities: 6
Personnel Transportation: Turbolifts and Jefferies
Fire Suppression System: Yes
Cargo Holds: 200,000 cubic tons
Escape Pods: 160
Propulsion System
Nacelle: 7B8 (7.0/9.2/9.8)
PIS: Type H (12 hours)
Upgrading:
Package 1: 10 for +1.0 to Cruise
Package 1: 1 for +0.1 to Maximu Warp (Maximum warp is 9.87)
Package 3: 1 for +0.3 to Sustainable
Final Warp speeds: 8.0/9.5/9.87
Impulse Drive:
Primary: Class 7
Secondary: Class 7
Reaction Control System: Yes
Power Systems:
Warp Engine: Class 13/S (650 power)
Impulse (Primary): 56
Impulse (Secondary): 56
Auxiliary: 3 fusion reactors
Emergency: Type D (40 power)
EPS:+ 300 transfer
Bridge: Yes
Battle Bridge: Yes
Saucer Separation: Yes
Computer Core: 2 w/ODN
Navigational Deflector: Yes
Sensors:
Long-Range: Type 8, Strength 10, Gamma Gain
Lateral: Strength 10, Gamma Gain
Navigational: Strength 10, Gamma Gain
Probes: 60
Autopilot: Yes
Navigational Computer: Class 2
Nav. Comp. Backup: yes
IDF Generator (Main): 6
IDF Backup: 4
Attitude Control: Yes
Communication: Strength 8
Emergency Comm.: Yes
Tractor Beams: 2 Class Delta, 1 Class Beta
Transporters:
Personnel: 5 (6 pads, Type 6, Class H)
Emergency: 5 (22 pads, Type 3, Class H)
Cargo: 6 (400kg, Type 3, Class F)
Security Systems: Rating 4
Anti-Intruder: Yes
Internal Force-Field: Yes
Science Systems: Rating 2
Labs: 10
Tactical:
2 Type X Phasers: 200 emitters, 541+ firing arc, all 4 firing modes (dorsal saucer, ventral saucer)
3 Type X Phasers: 80 emitters, 540 firing arc, all 4 firing modes (engineering hull ventral, between port nacelle pylons and starboard nacelle pylons)
2 Type X Phasers: 50 emitters, 540 firing arcs , all 4 firing modes (engineering hull aft dorsal and ventral)
Auto-Phaser Interlock: Beta (all)
3 Pulse Phaser cannons: 200 emitters, forward-port-starboard firing arc, Standard and Wide-Beam (saucer dorsal)
Auto-Phaser Interlock: Gamma
4 Missile Launchers: Basic, Spread 10, 541+ firing arc (2 fv, 2 ad)
Torpedo Targeting: Class Beta (all)
Torpedo Storage: 200 (50 Quantum, 150 Photon)
Targeting System: Class Gamma
Deflector:
4 Shield Generator: Class 5 (1000 protection)
4 Distortion Amplifier: Class Zeta (Thresh 300)
4 Shield Grid: Type B (33% increase)
4 Recharging System: Class 1 (45 seconds)
4 Backup shield generators
Auto-Destruct: Yes
Shuttlebays: 10 shuttles/15 shuttlepods
Captain's Yacht: Yes
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"As long as you can laugh, you are not
defeated."
–- Jack Vance