I see your reasoning Mactavish. I guess our difference of opinion comes down to how strictly and sweepingly one enterprets "Kazon stole Trabe technology and, despite their ability to use it, have no real understanding of it."
However, upon closer reading of your disadvantage it looks not unreasonable for the way the Kazon have been depicted. But the Kazon get in fights are lot and are nomadic. My problem is that with only skills of 1(2) in technical skills they would run themselves out of starships in less than a generation. New starships are not built by amatures, even if they are following a strict design.
I enterpret "have no real understanding" more loosely, meaning they don't have anyone with Theoretical Engineering 4(5) [I may have the name slightly wrong, it's from Price of Freedom] or even Physical Science (Subspace physics) 2(4). But [in my enterpretation of things] they WOULD have propulsion engineering (warp) 2(3) or an exceptional Systems Engineering (weapons) of 2(4).
I would reflect this in the Kazon's ICON system stats by not including high-faluting theory skills in their templates, and giving them a lower intellect attribute.
However, I think in certain extreme cases your "Tech Inexpert" disad would be appropriate. For example, in Robotech the Zendreadie "the vending machine on deck 52 is malfunctioning, time to requisition a new starship" definetly had that advantage.
On the other hand, I feel I must dissent with regard to the Packleds. They had a low intellect stat AND a negative logic edge. In addition to being technically inept, they were easy to con, befuddled by their larger situation, had a very simple language. Their disad was not nearly so narrow. This is easily represented in the ICON system by their attributes.
[This message has been edited by Diamond (edited 04-10-2001).]