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Thread: Scholar-class Research Vessel

  1. #1

    Post Scholar-class Research Vessel

    I must admit that I'm growing very fond of this design. I started thinking about it at work & I think it'll be great for a new campaign I'm starting pre-DW. The more combatant players won't be happy, but it's about time they did some 'real' Starfleet work. (Right Benny? I know you lurk here!)

    SCHOLAR CLASS
    Class and Type: Scholar-class Research Vessel
    Commissioning Date: 2372

    HULL SYSTEMS
    Size: 4
    Length: 130 metres
    Beam: 41 metres
    Height: 35 metres
    Decks: 9
    Mass: 187000 metric tonnes
    SUs Available: 1300
    SUs Used: 1297

    Hull
    Outer <16>
    Inner <16>

    Resistance
    Outer: 6 <6>
    Inner: 6 <6>

    Structural Integrity Field
    Main: Class 3 (Protection 60/90) <22>
    [1 Power / 10 Protection / round]
    Backup: Class 3 (Protection 30) <11>
    [1 Power / 10 Protection / round]

    Specialised Hull
    Atmospheric Capable <4>
    Planetfall Capable <4>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 50/250/1000

    Crew Quarters
    Basic: 40 <4>
    Expanded: 240 <48>
    Luxury: 20 <20>
    Unusual: 30 <30>

    Environmental Systems
    Basic Life Support [9 Power / round] <16>
    Reserve Life Support [5 Power / round] <8>
    Emergency Life Support (24 emergency shelters) <8>
    Gravity [2 Power / round] <4>
    Consumables: 2 year's worth <8>

    Replication Systems
    Food Replicators [4 Power / round] <4>
    Industrial Replicator <7>
    Type: Network of small replicators [2 Power / round]
    Type: Large unit [2 Power / round]

    Medical Facilities: 8 (+2) [8 Power / round] <40>
    Recreation Facilities: 6 [12 Power / round] <48>
    Personnel Transport: Turbolifts, Jefferies tubes [2 Power / round] <12>
    Fire Suppression System [1 Power / round when active] <4>

    Cargo Holds: 100000 cubic metres <3>
    Location: 4 main cargo holds in amidships of engineering section

    Escape Pods <4>
    Number: 60
    Capacity: 6 persons

    PROPULSION SYSTEMS
    Warp Drive
    Embedded Nacelles: Type 4.9 <30>
    Speed: 4.0/6.0/9.0 [1 Power / .2 warp speed]
    PIS: Type C (6 hours of Maximum warp) <6>

    Impulse Engine
    Type: Class 3 (.5c/.7c) [5/7 Power / round] <15>
    Location: Saucer section
    Reaction Control System (.025c) [2 Power / round when in use] <4>

    POWER SYSTEMS
    Warp Engine
    Type: Class 6/K (generates 349 Power / round) <75>
    Location: Engineering section

    Impulse Engine: 1 Class 3 (generates 24 Power / round)
    Auxiliary Power: 4 reactors (generates 20 Power / round) <12>
    Emergency Power: Type A (generates 25 Power / round) <25>
    EPS: Standard Power flow, +100 Power transfer / round <30>

    Standard Usable Power: 373

    OPERATIONS SYSTEMS
    Bridge: Forward dorsal <20>

    Computers
    Core 1: Saucer section [5 Power / round] <8>
    Core 2: Saucer section [5 Power / round] <8>
    Core 3: Engineering section [5 Power / round] <8>
    Uprating: Class Beta (+2) [2 Power / round] <12>
    ODN <12>

    Navigational Deflector [5 Power / round] <16>
    Range: 10/20000/50000/150000
    Accuracy: 5/6/8/11
    Location: Forward ventral

    Sensor Systems
    Long-range Sensors [5 Power / round] <109>
    Range Rackage: Type 8 (Accuracy 3/4/7/10)
    High Resolution: 6 LY (.5/.6-1.0/1.1-4.5/4.6-6.0)
    Low Resolution: 18 LY (1/1.1-6.5/6.6-13.5/13.6-18)
    Strength Package: Class 10 (Strength 10)
    Gain Package: Class Gamma (+3)
    Coverage: Complete

    Lateral Sensors [5 Power / round] <77>
    Strength Package: Class 10 (Strength 10)
    Gain Package: Class Gamma (+3)
    Coverage: Complete

    Navigational Sensors [5 Power / round] <24>
    Strength Package: Class 10 (Strength 10)
    Gain Package: Class Beta (+2)

    Probes: 100 probes of varying types <10>

    Sensor Skills: 5

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 3,
    Coordination 2 [1 Power / round in use] <11>

    Navigation Computer
    Main: Class 3 (+2) [2 Power / round] <4>
    Backup: 1 <1>

    Inertial Damping Fields
    Main <16>
    Strength: 9 [3 Power / round]
    Number: 2
    Backup <4>
    Strength: 6 [2 Power / round]
    Number: 2

    Attitude Control [1 Power / round] <1>

    Communication Systems
    Type: Class 10 [2 Power / round] <26>
    Strength: 10
    Security: -5
    Basic Uprating: Class Beta (+2)
    Emergency Communicatons: Yes [2 Power / round] <1>
    Holocommunicatons: Yes <1>

    Tractor Beams
    Emitter: Class Delta [3 Power / Strength used / round] <12>
    Accuracy: 4/5/7/10
    Location: Forward ventral

    Emitter: Class Delta [3 Power / Strength used / round] <12>
    Accuracy: 4/5/7/10
    Location: Aft dorsal

    Emitter: Class Alpha [3 Power / Strength used / round] <3>
    Accuracy: 5/6/8/11
    Location: Shuttlebay 1

    Transporters
    Type: Personnel [5 Power / use] <38>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 6 (40000 km range)
    Energizing/Transition Coils: Class J (Strength 10)
    Number and Location: (2) Forward and Aft

    Type: Emergency [7 Power / use] <68>
    Pads: 24
    Emitter/Receiver Array: Emergency Type 3 (15000 km range)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: (4) Forward, Aft and 2 Amidships

    Type: Cargo [4 Power / use] <22>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (15000 km range)
    Energizing/Transition Coils: Class F (Strength 6)
    Number and Location: (2) Aft and Amidships

    Hull Holoemitters: Class Alpha (10 Pwer / round) <8>

    Security Systems
    Rating 2 <8>
    Anti-Intruder System: Yes [1 Power / round] <4>
    Internal Force Fields [1 Power / 3 Strength] <4>

    Science Systems
    Rating 4 (+3) [5 Power / round] <24>
    Specialised Systems: 2 <10>
    Laboratories: 30 <6>

    TACTICAL SYSTEMS
    Dorsal Phaser Array <12>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 40 (only 1 shot per round)
    Auto-Phaser Interlock: Beta (Accuracy 4/5/7/10)
    Range: 10/30000/100000/300000
    Location: Dorsal amidships
    Firing Arc: 360 degrees dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Ventral Phaser Array <12>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 40 (only 1 shot per round)
    Auto-Phaser Interlock: Beta (Accuracy 4/5/7/10)
    Range: 10/30000/100000/300000
    Location: Ventral amidships
    Firing Arc: 360 degrees ventral
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Probe Launcher <11>
    Standard Load: Probes only
    Spread: 2
    Range: varies
    Targeting System: Alpha (Accuracy 5/6/8/11)
    Power: [20 + 5 per probe fired]
    Location: Forward dorsal
    Firing Arc: Forward, but are self-guided

    TA/T/TS: Class Beta [1 Power / round] <9>
    Strength: 8
    Bonus: +1
    Backup: No

    Weapons Skill: 4

    Shields (Forward,Aft, Port,Starboard) <26 x 4>
    Shield Generator: Class 2 (Protection 400)
    [40 Power / shield / round]
    Shield Grid: Type A (25% increase to 500 Protection)
    Subspace Field Distortion Amplifiers: Class Gamma (Threshold 130)
    Recharging System: Class 2 (40 seconds)
    [1 Power / 1 Protection regenerated when regenerating]
    Advanced Shield Capabilities: Immersion
    Backup Shield Generators: 4 (1 per shield) <4>

    Auto-Destruct System <4>

    AUXILLIARY SPACECRAFT SYSTEMS
    Shuttlebays: Capacity for 4 Size worth of ships <8>
    Standard Complement: 1 shuttle (normally a Danube or Talon) , 2 shuttlepods (normally 2 Type 15s)
    Locations: Aft engineering section
    Captain's Yacht: No

    DESCRIPTION AND NOTES
    The appearance of the Scholar-class is similar to the Intrepid-class, except that the warp nacelle pylons are fixed & sweep up & forwards so that the nacelles actually merge into the rear of the saucer section as per the Steamrunner-class.
    As well as using them for their own missions, Starfleet frequently provides Scholar-class vessels to expeditions by science organisations such as the Vulcan Science Academy and to major universities. Starfleet also provides the crew who run and maintain the vessel as well as looking after their sometimes wayward charges.
    Capable of carrying 250 scientists, researchers and students, the Scholar class is as much a flying academy as it is a research vessel. The vessel is capable of landing on a planet and, due to the Immersion shields, can even operate underwater or deep in a gas giant's atmosphere.
    During the Dominion War Scholar-class vessels were occasionally pressed into service as picket ships or emergency hospitals due to the comprehensive sensors arrays and fine medical facilities. A number were lost during the conflict including two configured for hospital duties which has led Starfleet to refit the original Type IV Phasers to the current Type VI models and uprate the shields by nearly 100%.

    DEVELOPER'S NOTES
    I'm tempted to either downgrade the long-range sensors or upgrade the ship to Size 5 to increase the space available for cargo, shuttles & spare capacity. Not decided yet.
    Hopefully no typos or other cock-ups in this one.

  2. #2
    Join Date
    Nov 1999
    Location
    Greensboro, NC USA
    Posts
    914

    Post

    Looks like a nice l'il ship.

    Why does it have hull holoemitters? So it can get close to Giant Space Beasties without being detected and study them?

    Steve Long

  3. #3

    Post

    That is the idea. It enables Scholar-class vessels to perform research on planets with primitive aliens that have to be avoided (sort of like Insurrection), perform sneaky ELINT missions when in full Starfleet mode, etc.

    D*mn! I just realised I fitted the wrong one, I need the bigger Beta type. I'll drop the Probes to 90, upgrade the holoemitters to Beta & increase the the total SU used to 1300. Eeek! Maximum SU. Oh well, it has to be done some time & it is already intended to be an upgrade of a earlier model so I suppose I can live with that.

    I've got to print this manual! Trying to type out a design in Notepad whilst reading a PDF file on a 17" monitor in 1152x864 is driving me up the wall!

    How many support-type vessels are you doing for the SRM? I figure you'll be doing most or all of the frontline types, but maybe not all the trash haulers. It's just that I plan to start doing designs such as tugs, tankers, etc but if they're going to be done I might as well wait.

  4. #4
    Join Date
    Nov 1999
    Location
    Greensboro, NC USA
    Posts
    914

    Post

    There aren't many support vessels in the first SRM for Starfleet at all -- the Surak and Yorktown transports, mostly. I was saving the rest for the SRM: Starfleet, Vol. 2. If you want to take a crack at 'em in the interim, by all means do so! No reason everyone has to wait on me.

    Steve Long

  5. #5
    Join Date
    Nov 2000
    Location
    Melbourne, Victoria, Australia
    Posts
    47

    Post

    Just curiuos as to the upgraded TA/T/TS and sheilding systems ... actually the sheilding system is probably so you can get close to dangerous anomaly's, okay strike that but what about the TA/T/TS?

    Red

    ------------------
    "Being afraid all of the time of forgetting somebody's name. Not...not knowing what to do with your hands...I mean, I am the guy who writes down things to remember to say when there's a party. And then when he finally gets there, he winds up alone in the corner trying to look comfortable examining a potted plant."
    -Lieutentant Reginald Barclay

  6. #6

    Post

    The main reason for the upgraded TA/T/TS is because the Scholar-class spends a lot of time in nebulas, gas giant atmosphere's, etc where there would be a lot of signal interference. The only way to get a TA/T/TS with a greater strength to overcome that interference is to upgrade.
    And without being overtly threatening, like having extra weaponry, it does help the Scholar's combat capability. SF would be very unhappy at loosing 250 scientists, students, etc.


  7. #7
    Join Date
    Dec 2000
    Location
    Keflavik, Iceland
    Posts
    265

    Question

    A question about hiding from primitive species.

    It has always been my assumption that the shields could simply be set to absorb or scatter incoming light - making the ship "invisible" to electromagnetic/light based sensors. (such as naked eye, radar, etc.) The ship would simply become a black spot - difficult to impossible to see from the ground if it is in orbit. Still would not be a cloaking device as the ship would still be "visible" to anyone with subspace based sensors.

    Obviously the ship will need more if it is going to land.

    The only reason we can see the space shuttle/station/etc is that they reflect light.

    TK

  8. #8
    Join Date
    Nov 1999
    Location
    Greensboro, NC USA
    Posts
    914

    Post

    It has always been my assumption that the shields could simply be set to absorb or scatter incoming light - making the ship "invisible" to electromagnetic/ light based sensors.
    An engineer can change a shield's appearance to make a ship look like a different ship (SD, p. 127). However, while there might be some logic in extending that to making the ship "invisible," I have a hard time believing they wouldn't have mentioned that some where, or used that tactic, if it were actually possible. Until that becomes a canon maneuver, my personal inclination is not to allow it.

    Steve Long

  9. #9
    Join Date
    Dec 2000
    Location
    Keflavik, Iceland
    Posts
    265

    Post

    Perhaps invisible is to strong a word.

    What has worked in our game is by a combination of shields, staying in the planet's shadow, etc. (turning off the running lights, for that matter painting the ship black would help) the ship has managed to stay hidden from primitive cultures (pre-subspace sensors - I mean we can mask radar returns in the 20th century).

    Seems the big E pulled this off at least a couple of times - they were able to visit worlds without causing a big commotion along the lines of "look Uug new star". (Yes I did see the Voy episode where that was the "plot" - the ship was damaged however).

    My original point however was that holoemmiters seem like overkill if the ship is staying in orbit - and would SF let a ship land on a pre-contact world?

    Just my $.02 - I'm still new to LUG trek, been running a mostly home-made system for (cough), well quite a while - some of the PC's now have kids in college....

    TK


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