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Thread: Sha'Razza-class Fleet Repair Tender

  1. #1

    Post Sha'Razza-class Fleet Repair Tender

    Any typos or calculation errors are the responsibility of the voices in my head.
    I'm willing to accept that any bad grammar is down to me.

    SHA'RAZZA CLASS
    Class and Type: Sha'Razza-class Fleet Repair Tender
    Commissioning Date: 2367

    HULL SYSTEMS
    Size: 7
    Length: 428 metres
    Beam: 377 metres
    Height: 141 metres
    Decks: 32
    Mass: 3938000 metric tonnes
    SUs Available: 2750
    SUs Used: 2406

    Hull
    Outer <28>
    Inner <28>

    Resistance
    Outer: 8 <9>
    Inner: 8 <9>

    Structural Integrity Field
    Main: Class 5 (Protection 80/120) <31>
    [1 Power / 10 Protection / round]
    Backup: Class 2 Full (Protection 50/80) <22>
    [1 Power / 10 Protection / round]

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 680/1000/13000

    Crew Quarters
    Spartan: 600 <30>
    Basic: 600 <60>
    Expanded: 400 <80>
    Luxury: 80 <80>
    Unusual: 20 <20>

    Environmental Systems
    Basic Life Support [12 Power / round] <28>
    Reserve Life Support [2 Power / round] <14>
    Emergency Life Support (92 emergency shelters) <24>
    Gravity [4 Power / round] <7>
    Consumables: 6 year's worth <42>

    Replication Systems
    Food Replicators [7 Power / round] <7>
    Industrial Replicator <38>
    Type: 2 Networks of small replicators [2 Power / round / network]
    Type: 8 Large units [2 Power / round / replicator]
    Medical Facilities: 10 (+2) [10 Power / round] <50>
    Recreation Facilities: 10 [20 Power / round] <80>
    Personnel Transport: Turbolifts, Jefferies tubes [2 Power / round] <21>
    Fire Suppression System [1 Power / round when active] <7>
    Cargo Holds: 990000 cubic metres <30>
    Location: 23 main cargo holds and other minor holds throughout the ship
    Escape Pods <14>
    Number: 260
    Capacity: 8 persons

    PROPULSION SYSTEMS
    Warp Drive
    Nacelles: Type 5E6 <78>
    Speed: 5.0/9.0/9.6 [1 Power / .2 warp speed]
    PIS: Type H (12 hours of Maximum warp) <16>

    Impulse Engine 1
    Type: Class 5 (.7c/.9c) [7/9 Power / round] <25>
    Location: Saucer section
    Impulse Engine 2
    Type: Class 5 (.7c/.9c) [7/9 Power / round] <25>
    Location: Saucer section
    Reaction Control System (.025c) [2 Power / round when in use] <7>

    POWER SYSTEMS
    Warp Engine
    Type: Class 9/O (generates 499 Power / round) <105>
    Location: Engineering section
    Impulse Engine: 2 Class 5 (generates 80 Power / round)
    Auxiliary Power: 10 reactors (generates 50 Power / round) <30>
    Emergency Power: Type F (generates 50 Power / round) <50>
    EPS: Standard Power flow, +300 Power transfer / round <65>

    Standard Usable Power: 579

    OPERATIONS SYSTEMS
    Bridge: Dorsal saucer section <35>

    Computers
    Core 1: Saucer section [5 Power / round] <14>
    Core 2: Engineering section [5 Power / round] <14>
    Uprating: Class Beta (+2) [2 Power / round] <8>
    ODN <21>

    Navigational Deflector [5 Power / round] <28>
    Range: 10/20000/50000/150000
    Accuracy: 5/6/8/11
    Location: Forward engineering section

    Sensor Systems
    Long-range Sensors [5 Power / round] <28>
    Range Rackage: Type 3 (Accuracy 3/4/7/10)
    High Resolution: 5 LY (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 13 LY (1/1.1-3.5/3.6-9.0/9.1-13)
    Strength Package: Class 8 (Strength 8)
    Coverage: Standard
    Lateral Sensors [5 Power / round] <16>
    Strength Package: Class 8 (Strength 8)
    Coverage: Standard
    Navigational Sensors [5 Power / round] <16>
    Strength Package: Class 8 (Strength 8)
    Probes: 20 probes of varying types <2>

    Sensor Skills: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 3,
    Coordination 2 [1 Power / round in use] <11>

    Navigation Computer
    Main: Class 2 (+1) [2 Power / round] <2>
    Backup: 1 <1>

    Inertial Damping Fields
    Main <56>
    Strength: 9 [3 Power / round]
    Number: 4
    Backup <8>
    Strength: 6 [2 Power / round]
    Number: 2
    Attitude Control [2 Power / round] <2>

    Communication Systems
    Type: Class 8 [2 Power / round] <16>
    Strength: 8
    Security: -3
    Emergency Communicatons: Yes [2 Power / round] <1>
    Holocommunicatons: Yes <1>

    Tractor Beams
    Emitter: Class Delta [3 Power / Strength used / round] <12>
    Accuracy: 4/5/7/10
    Location: Forward dorsal
    Emitter: Class Delta [3 Power / Strength used / round] <12>
    Accuracy: 4/5/7/10
    Location: Forward ventral
    Emitter: Class Delta [3 Power / Strength used / round] <12>
    Accuracy: 4/5/7/10
    Location: Aft dorsal
    Emitter: Class Delta [3 Power / Strength used / round] <12>
    Accuracy: 4/5/7/10
    Location: Aft ventral
    Emitter: Class Alpha [3 Power / Strength used / round] <12>
    Accuracy: 5/6/8/11
    Location: Shuttlebays 1,2,3 and 4

    Transporters
    Type: Personnel [5 Power / use] <102>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 6 (40000 km range)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: (6) 3 Saucer section, 3 Engineering section
    Type: Emergency [7 Power / use] <136>
    Pads: 24
    Emitter/Receiver Array: Emergency Type 3 (15000 km range)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: (8) 4 Saucer section, 4 Engineering section
    Type: Cargo [4 Power / use] <66>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (15000 km range)
    Energizing/Transition Coils: Class F (Strength 6)
    Number and Location: (6) 1 Saucer section, 5 Engineering section
    Type: Cargo [52 Power / use] <59>
    Pads: 10000 kg
    Emitter/Receiver Array: Cargo Type 3 (15000 km range)
    Energizing/Transition Coils: Class F (Strength 6)
    Number and Location: (1) Engineering section

    Security Systems
    Rating 4 <16>
    Anti-Intruder System: Yes [1 Power / round] <7>
    Internal Force Fields [1 Power / 3 Strength] <7>

    Science Systems
    Rating 1 (+0) [1 Power / round] <12>
    Laboratories: 10 <2>

    TACTICAL SYSTEMS
    Dorsal Phaser Array <12>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 40 (only 1 shot per round)
    Auto-Phaser Interlock: Beta (Accuracy 4/5/7/10)
    Range: 10/30000/100000/300000
    Location: Dorsal saucer section
    Firing Arc: 360 degrees dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Ventral Phaser Array <12>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 40 (only 1 shot per round)
    Auto-Phaser Interlock: Beta (Accuracy 4/5/7/10)
    Range: 10/30000/100000/300000
    Location: Ventral engineering section
    Firing Arc: 360 degrees ventral
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Forward Dorsal Torpedo Launcher <15>
    Standard Load: Type II photon torpedo (200 Damage)
    Spread: 6
    Range: 15/350000/1500000/4050000
    Targeting System: Beta (Accuracy 4/5/7/10)
    Power: [20 + 5 per torpedo fired]
    Location: Ventral saucer section
    Firing Arc: Forward, but are self-guided

    Torpedoes Carried: 1000 <100>

    TA/TTS: Class Alpha [0 Power / round] <0>
    Strength: 7
    Bonus: +0

    Weapons Skill: 3

    Shields (Forward,Aft, Port,Starboard) <39 x 4>
    Shield Generator: Class 2 (Protection 400)
    [40 Power / shield / round]
    Shield Grid: Type A (25% increase to 500 Protection)
    Distortion Amplifiers: Class Gamma (Threshold 130)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <4>

    Auto-Destruct System <7>

    AUXILLIARY SPACECRAFT SYSTEMS
    Shuttlebays: Capacity for 100 Size worth of ships <200>
    Standard Complement: 20 shuttles, 20 shuttlepods, 40 workpods
    Locations: 2 main shuttlebays in engineering section, 2 secondary shuttlebays in saucer section
    Captain's Yacht: No

    DESCRIPTION AND NOTES
    The Sha'Razza-class is often unkindly referred to as the "Pinhead-class" do it's massive engineering section making the saucer look comparatively small. Of course, if mentioned near a crew-member of a Sha'Razza FRT this will very probably lead to a bruised jaw. With a crew mostly made up of engineers who have to fix ships broken by other people, Sha'Razzas tend to have one of the worst off-duty discipline records in Starfleet.
    Designed to provide on-the-spot repair capabilities, particularly in wartime or disaster conditions, the Sha'Razza-class mounts a massive array of replicators to provide spare parts and carries an excess of consumables both to supply those replicators and to restock the vessel undergoing repair. An odd quirk of the class is the massive number of torpedoes, since the class often acts as a re-supply depot as well as providing maintenance and repairs. Many Sha'Razza-class ships differ from the standard design due the crews' tendancies to tinker, this has led to a number of official and unofficial variants including those with greater tactical capabilities or upgraded warp systems.

    DEVELOPER'S NOTES
    A number of systems are overloaded to represent the excess capacity required to repair & re-supply another vessel. These systems are: consumables; replicators; tractor beams; transporters and the torpedo load. The passenger capability is intended to be the crew of the ship under repair since it may of course be uninhabitable due to damage.

  2. #2
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    Tamworth, Staffs, UK
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    Talking

    At last, a support vessel!!!

    Well done, swampy

    Greg

  3. #3
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    Rio de Janeiro, RJ, Brazil
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    Post

    I jnow this is not very useful, but I like your ship and the whole concept of having a ship capable of conducting repairs to other ships on field.

    ------------------
    "As long as you can laugh, you are not
    defeated."

    –- Jack Vance

  4. #4
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    Murfreesboro,TN,USA
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    Post

    Beautiful it's very badly needed, especially during and after the Dominon war

  5. #5
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    Glendale, AZ, USA
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    Question

    This is a great design, but I have a question for the LUGNuts; Sundell, Steve, Ross, or Don (And, yes I know some of you don't work for LUG/WotC West anymore, but you will still be the LUGNuts to me & my group.) How can one design a mobile ship yard?

    Basicly the reason is that I have an idea of a secnario set in my Second Dominion War Game where a Federation Mobile Ship Yard is sent up to the front & a small group of Federation, Klingon, & Romulan Ships are sent to escort it & protect it while it repairs the more heavily damaged ships.

    ~LL

    ------------------
    "Resistance is futile...say baby that is a nice tight skirt you have on." --President Clinton of Borg.

  6. #6
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    Greensboro, NC USA
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    Post

    I don't see any reason why you couldn't design something like that if you wanted to, Legate. From a "realism" standpoint, I'd think the logistical problems inherent in trying to move something that massive and diffuse would prove insurmountable -- but this is Star Trek, so you don't have to be realistic if you don't want to. If it enables you to tell a good story, go for it!

    Steve Long

  7. #7
    Join Date
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    richmond, va usa
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    Post

    Steve wrote:
    >>I don't see any reason why you couldn't design something like that if you wanted to, Legate. From a "realism" standpoint, I'd think the logistical problems inherent in trying to move something that massive and diffuse would prove insurmountable -- but this is Star Trek, so you don't have to be realistic if you don't want to. If it enables you to tell a good story, go for it!<<

    I think it would just be a matter of thinking more along the lines of a Star Wars [Super] Star Destroyer than your typical Star Trek vessel. Think massive with lots of hanger space!

    bishop

  8. #8
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    Murfreesboro,TN,USA
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    Post

    Originally posted by Steve Long:
    I don't see any reason why you couldn't design something like that if you wanted to, Legate. From a "realism" standpoint, I'd think the logistical problems inherent in trying to move something that massive and diffuse would prove insurmountable -- but this is Star Trek, so you don't have to be realistic if you don't want to. If it enables you to tell a good story, go for it!

    Steve Long
    True, I'd say it would be along the lines of a Hollow ship, all the space being reserved for which ever ship would fit in it. It probably wont be speedy and will have lousy handeling but then again big deal if you have to make the wide turns to park

    The idea is sound, It's trek you only have the limitations of your mind.

  9. #9
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    Glendale, AZ, USA
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    Post

    Originally posted by Steve Long:
    I don't see any reason why you couldn't design something like that if you wanted to, Legate. From a "realism" standpoint, I'd think the logistical problems inherent in trying to move something that massive and diffuse would prove insurmountable -- but this is Star Trek, so you don't have to be realistic if you don't want to. If it enables you to tell a good story, go for it!

    Steve Long
    Thanks Steve. The thing about it is, that when you look at the ship yards in ST, they seem to be a hollow structure, like the one the Big E was in in TMP. It may be bulky, but not truely massive. And, if you can build one that is foldable, then you should be able to fold it up for transport & unfold it when you get ready to work.

    Kinda makes sense to me, & we kinda do it with current technology. The Solar Cells of satelites are not launched opened up, but once they are in orbit they do open up. How would one go about doing that? Any ideas people?

    ~LL

    ------------------
    "Resistance is futile...say baby that is a nice tight skirt you have on." --President Clinton of Borg.

  10. #10
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    Jan 2000
    Location
    Glendale, AZ, USA
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    Post

    Originally posted by bishop:
    Steve wrote:
    >>I don't see any reason why you couldn't design something like that if you wanted to, Legate. From a "realism" standpoint, I'd think the logistical problems inherent in trying to move something that massive and diffuse would prove insurmountable -- but this is Star Trek, so you don't have to be realistic if you don't want to. If it enables you to tell a good story, go for it!<<

    I think it would just be a matter of thinking more along the lines of a Star Wars [Super] Star Destroyer than your typical Star Trek vessel. Think massive with lots of hanger space!

    bishop
    Bishop,

    I have to disagree, why add in mass that is not needed? If you look at all of the canon shipyards, they are an open structure, not an enclosed structure like what you are describing. So could they not, "fold" as it were for transport?

    ~LL

    ------------------
    "Resistance is futile...say baby that is a nice tight skirt you have on." --President Clinton of Borg.

  11. #11
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    Glendale, AZ, USA
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    Post

    Originally posted by Sundell:
    True, I'd say it would be along the lines of a Hollow ship, all the space being reserved for which ever ship would fit in it. It probably wont be speedy and will have lousy handeling but then again big deal if you have to make the wide turns to park

    The idea is sound, It's trek you only have the limitations of your mind.
    Sundell,

    Agreed, why build something you don't really need? IIRC, from ST, all of the shipyards, other than Spacedock itself were open frames, or hollow.

    Add in the fact that you can make them moveable, will give the Dominion fits. As they cannot be sure where our ship yards are at any given time.

    ~LL

    ------------------
    "Resistance is futile...say baby that is a nice tight skirt you have on." --President Clinton of Borg.

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