Hey Steve - can you give us any sneak previews on shuttle stats? My main reason for asking is that I'm uncertain how you're handling the question of shields. Obviously, most of the shuttles seen to date have limited warp capability and therefore a warp core for power. But what about shuttlepods? We know (I think from on screen and definitely from the previous LUG rules) that they have shields (weak as they might be), but where on Earth do they get the power for them? As you state in the SD rules, even a top-grade impulse engine doesn't put out that much power. At 1 Power/10 Protection/Round per shield, it would cost 20 Power/Round just to give a shuttlepod 50 points of protection per facing. Given that most Fed shuttles have speeds of 0.5c/0.75c, that means a Class 3A engine, which only generates 28 Power. Are the shields going to be this weak (even for a shuttle it seems a little low - not even enough to stop the phasers on another shuttle)? Or will the power scale for shuttles be handled differently (as with the old "hook up three Type 6 shuttles and equal the power output of the Enterprise" shenanigans)?
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"We are the Borg. You will be assimilated. Resistance is futile."
"Mr.Kalor, give them a full spread of Quantum Torpedoes - let's see if they're right on that last point"
Captain Matt Hunter, USS Tempest NCC-81205.