To be honest, I am still a bit unsure as to whether or not I want to classify this vessel as a Runabout or a Shuttlecraft. It has the enhanced Warp capability and size of a Runabout, but unlike the Runabout which generally operates alone (usually out of some substantial station, such as out of DS9 or a starbase), the Engoru is meant to operate alongside the Huntress-class Scout as a support vessel (it also uses Energy Sheath and Hull Holoemitter technology like the Scout-vessel); rather than occupy a bay, the Engoru is tucked in the space between the central pylons. Well, whichever it is classified as, the Spacedock stats for the vessel are as follows...
ENGORU Class
Class and Type: Engoru-class Specialized Shuttlecraft/Runabout
Commissioning Date: 2375
Environmental Systems
Basic Life Support [3 Power/round] <8>
Reserve Life Support [2 Power/round] <4>
Emergency Life Support [0 Power/round] <4>
Gravity [1 Power/round] <2>
Consumables: .5 year's worth <1>
Replicator Systems
Food Replicators [2 Power/round] <2>
Industrial Replicators
Type: Network of Small Replicators [2 Power/round] <2>
Medical Facilities: 1 (+0) [1 Power/round] <5>
Personnel Transportation Systems: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo Holds: 250 cubic meters <1> Location: Amidship, internal bay
Warp Drive
Nacelles: Type 4.92 <31>
Speed: 3.9/5.9/9.1 [1 Power/.2 warp speed]
PIS: Type G <14> (10 hours of Maximum warp)
Embedded <8>
Impulse Engines
Primary Type: Class 3 (0.5c/0.7c) <15>
[5/7 Power/round] Location: Aft edge of warp nacelle pylons
Reaction Control System (.025c) <2>
[2 Power/round when in use]
Transporter Systems
Type: Personnel [2 Power/use] <15>
Pads: 3
Emitter/Receiver Array: Personnel Type 6 (40000 km range)
Energizing/Transition Coils: Class H (Strength 8)
Number and Location: 1, Deck four, saucer section
Hull Holoemitters: Class Beta [20 Power/round] <6>
Security Systems
Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <2>
Internal Force Fields: Yes [1 Power/3 Strength] <2>
Science Systems
Rating: 1 (+0) [1 Power/round] <7>
Number of Laboratories: 1 <2>
TACTICAL SYSTEMS
Beam Weapons
Saucer Forward Starboard Ventral Phaser Array <14>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 80 (up to 2 shots per round)
Auto-Phaser Interlock: Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
ACB Jacketing: No
Location: Saucer ventral, forward starboard
Firing Arc: 360 degrees Forward
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Saucer Forward Port Ventral Phaser Array <14>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 80 (up to 2 shots per round)
Auto-Phaser Interlock: Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
ACB Jacketing: No
Location: Saucer ventral, forward port
Firing Arc: 360 degrees Forward
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Saucer Forward Starboard Dorsal Phaser Array <19>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
ACB Jacketing: No
Location: Saucer dorsal, forward starboard
Firing Arc: 360 degrees Aft
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
TA/T/TS: Class Alpha [0 Power/round] <6>
Strength: 7
Bonus: +0
Backup TA/T/TS: No
Weapons Skill: Highly Variable
Shields (Forward, Aft, Port, Starboard) <60>
Shield Generator: Class 2 (Protection 400)
[160 Power/round]
Shield Grid: Type C (50% increase to 600 Protection)
Subspace Field Distortion Amplifiers: Class Beta (Threshhold 100)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <2>
Auto-Destruct System <2>
DESCRIPTION AND NOTES
The Engoru is a new design of shuttle/runabout made to accompany the Huntress class Scout vessel. Not a ‘full’ runabout in terms of self-sufficiency but having much greater range than a shuttlecraft, the Engoru is designed to accompany and assist with some of the Scientific and light exploratory duties of the Huntress (it performs the same sort of role as the Delta Flyer). It is designed with the same Energy Sheath and (Beta-class) Hull Holoemitters as the Huntress, so that the stealth capabilities of the larger vessel are not compromised by its smaller counterpart.
The design makes use of Embedded nacelle technology to minimize the space needs of the drive system, and the ‘Spinal’ Warp Core of the Danube-class runabout to maximize space. It employs some other systems not found on its slightly larger cousin the Danube — such as a small industrial replicator for surface missions away from the main vessel and a dedicated scientific workstation (“lab” seems too strong a word, but this is what it was intended to be) — which help’s the Engoru perform its supporting role.
The Engoru is designed to take slightly more punishment than the Danube, but the overall combat effectiveness of the Shuttlecraft/Runabout s light at best. It can use its powerful warp engines to place distance between itself and most combat, and when not trying to evade it is able to use the Holoemitters to avoid close-range detection.
APPEARANCE:
The Engoru will win no beauty contests. She has probably been best described by Admiral MacPherson as “an ugly little pug”. Boxy and somewhat squat, the Engoru is a rounded box shape which is perfect for the holographic emitters used to avoid close-range detection.
DEVELOPER'S NOTES
Compared to the Danube, the Engoru has both positive and negative points:
The 15-point Resistance and stronger shields, which are nearly the same as those of the Danube class but have the enhanced protection provided by the Embedded Nacelles, the Engoru is significantly more capable of withstanding attack. The Embedded nacelle design is mainly in keeping with the Stealth technology motif of the Engoru. Stealth wise, there is no contest, the Engoru is a much better vehicle. The Energy Sheath and Holoemitters make for a nice combination of long and short-range evasion options.
The Engoru’s weaknesses rest in its weak offensive capabilities and the fact that it has very little flexibility compared to the Danube. The Offensive capabilities are probably the worst problem of the vessel. With her 6 Arrays, the Danube can get a lot more Phaser-power at another target, and the micro-torpedoes, while largely ineffective against shields, can at least help with the coup de grace of an unshielded opponent. Even with her defensive capabilities, the Engoru is not a Combat God™ by any stretch, but it was not meant to be… There are several aspects of the Engoru’s lessened flexibility which contribute to an overall weakness: from the fact that it only sports one weak Tractor beam emitter to the fact that other than the scientific workstation, it cannot be modified to meet with various mission specifications, in other words, it is rather static.