Environmental Systems
Basic Life Support [3 Power / round] <8>
Reserve Life Support [2 Power / round] <4>
Emergency Life Support (8 emergency shelters) <4>
Gravity [1 Power / round] <2>
Consumables: 1 month's worth <1>
Replication Systems
Food Replicators [2 Power / round] <2>
Medical Facilities: 1 (+0) [1 Power / round] <5>
Personnel Transport: Jefferies tubes <2>
Fire Suppression System [1 Power / round when active] <2>
Cargo Holds: 100 cubic metres <1>
Location: 1 hold amidships
Escape Pods <1>
Number: 6
Capacity: 4 persons
PROPULSION SYSTEMS
Warp Drive
Embedded Nacelles: Type 4.92 <39>
Upgrade Packages (already factored in to speed ratings)
Standard Upgrade: Package 1 <2>
Sustained Upgrade: Package 1 <2>
Speed: 4.0/6.0/9.1 [1 Power / .2 warp speed]
PIS: Type C (6 hours of Maximum warp) <6>
Impulse Engine
Type: Class 5 (.7c/.9c) <29>
[7/9 Power / round]
Acceleration Uprating: Class Beta (75% acceleration)
[2 Power / round when active]
Location: Aft
Reaction Control System (.025c) [2 Power / round when in use] <2>
POWER SYSTEMS
Warp Engine
Type: Class 4/G (generates 249 Power / round) <55>
Location: Aft
Impulse Engine: 1 Class 5 (generates 40 Power / round)
Auxiliary Power: 2 reactors (generates 10 Power / round) <6>
Emergency Power: Type A (generates 25 Power / round) <25>
EPS: Standard Power flow, +100 Power transfer / round <20>
Standard Usable Power: 289
OPERATIONS SYSTEMS
Bridge: Forward <10>
Computers
Core 1: Amidships [5 Power / round] <4>
Core 2: Amidships [5 Power / round] <4>
Uprating: Class Alpha (+1) [1 Power / computer / round] <4>
ODN <6>
Sensor Systems
Long-range Sensors [5 Power / round] <54>
Range Rackage: Type 7 (Accuracy 3/4/7/10)
High Resolution: 5 LY (.5/.6-1.0/1.1-3.8/3.9-5.0)
Low Resolution: 17 LY (1/1.1-6.0/6.1-13.0/13.1-17)
Strength Package: Class 10 (Strength 10)
Gain Package: Class Beta (+2)
Coverage: Standard
Lateral Sensors [5 Power / round] <29>
Strength Package: Class 10 (Strength 10)
Gain Package: Class Gamma (+3)
Coverage: Standard
Navigational Sensors [5 Power / round] <20>
Strength Package: Class 8 (Strength 8)
Gain Package: Class Beta (+2)
Probes: 20 probes of varying types <2>
Sensor Skills: 5
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 3,
Coordination 3 [1 Power / round in use] <12>
Navigation Computer
Main: Class 3 (+2) [2 Power / round] <4>
Backup: 2 <2>
Inertial Damping Fields
Main <8>
Strength: 9 [3 Power / round]
Number: 2
Backup <2>
Strength: 6 [2 Power / round]
Number: 2
Attitude Control [1 Power / round] <1>
Communication Systems
Type: Class 10 [2 Power / round] <23>
Strength: 10
Security: -5
Basic Uprating: Class Alpha (+1)
Emergency Communicatons: Yes [2 Power / round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power / Strength used / round] <3>
Accuracy: 5/6/8/11
Location: Forward
Emitter: Class Alpha [3 Power / Strength used / round] <3>
Accuracy: 5/6/8/11
Location: Aft
Transporters
Type: Personnel [6 Power / use] <16>
Pads: 8
Emitter/Receiver Array: Personnel Type 6 (40000 km range)
Energizing/Transition Coils: Class F (Strength 6)
Number and Location: (1) Amidships
Security Systems
Rating 2 <8>
Anti-Intruder System: Yes [1 Power / round] <2>
Internal Force Fields [1 Power / 3 Strength] <2>
Science Systems
Rating 1 (+0) [1 Power / round] <7>
Laboratories: 0 <0>
TACTICAL SYSTEMS
Dorsal Phaser Array <12>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 40 (up to 1 shot per round)
Auto-Phaser Interlock: Beta (Accuracy 4/5/7/10)
Range: 10/30000/100000/300000
Location: Dorsal
Firing Arc: 360 degrees dorsal
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Ventral Phaser Array <12>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 40 (up to 1 shot per round)
Auto-Phaser Interlock: Beta (Accuracy 4/5/7/10)
Range: 10/30000/100000/300000
Location: Ventral
Firing Arc: 360 degrees ventral
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
TA/TTS: Class Alpha [0 Power / round] <6>
Strength: 7
Bonus: +0
Weapons Skill: 3
Shields (Forward,Aft, Port,Starboard) <19 x 4>
Shield Generator: Class 2 (Protection 400+100)
[40 Power / shield / round]
Shield Grid: Type A (25% increase to 500 Protection)
Distortion Amplifiers: Class Gamma (Threshold 130+10)
Recharging System: Class 2 (40 seconds)
Advanced Shield Capabilities: Multi-Spectral
Backup Shield Generators: 4 (1 per shield) <4>
Auto-Destruct System <2>
DESCRIPTION AND NOTES
The Sentry-class Sensor Shuttle has been designed to provide any starship with an instant sensor upgrade in the same way that a number of the recent shuttle-sized fighter designs can provide a boost in firepower. Yet another design based upon the flexible Talon-class Scout Ship, the Sentry-class has a number of alterations that mainly increase sensor capability and warp speed by removing cargo space, weaponry and recreational facilities. The external differences are a slightly bigger cockpit allowing for the side-by-side flight crew, wingtip sensor pods and a large eliptical sensor array mounted above the main hull similar in concept to that on the Nebula-class. In addition to the flight crew, the Sentry-class carries 6 sensor and communications operators who are assisted by an extra computer core. The weaponry has been downgraded to just a pair of small Type VI arrays, both mounted in delta patterns that extend onto the wings. To compensate for the reduced firepower the shields have been upgraded to multi-spectral models and increased by nearly 18% in strength.
DEVELOPER'S NOTES
Since we had fighters I thought that we'd better have the Star Trek equivilant of a Hawkeye.
[This message has been edited by Swampy (edited 01-15-2001).]
I must have missed this the first time through. Not a bad idea for the Carrier/Fighter crowd.
What do people think of the idea of a craft like this one, or a Fighter, being used to get a target lock so that a dedicated command craft such as an Akira Carrier that has a lrge number of topedo tubes can then fire using those locks ?
Forward fire control is standard practice now. It's a regular tactic for aircraft to launch laser-guided weapons that home on a target designated by a laser in a completely different position. One aircraft can target for another, or an infantryman on the ground can designate a target for an aircraft or ground-based missile launcher. If we can do it now, Starfleet can certainly do it with 24th century technology.
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