Capt. Zymmer,
I'd suggest lowering some of the weapon damages by 1d6 AND changing most of the fixed values. For example as listed a knife does 3+2d6. With an average of 10 points, that will drop the average character 4 would levels. Perhaps a bit too much. Worse if you add in the extra D6 or two to damage for dramatic successes. It gets downwirhgt rediculous f you use the advanced fighing styles. The minimum damage from a Andorian H'srail fighter pretty much eliminates the possibility of getting a scratch or minor wound.
To addres this, I'd go with redcing mele weapon damages a die. I'd also convert fixed damage bonuses of 3 or more points to an extra damage die. For example, a Bat'leth currently does 5+2d6 would be reduced to 2+2d6. A knife would be 2d6. This gives average characters a chance of getting hit by one of these weapons and surviving-something that happens all the time on TV. You might even want to halve the fixed pluses before modification. And you also probably want to cap off wound level losses to limbs. A knife wound to the arm isn't going to kill someone--at least not right away.
[This message has been edited by tonyg (edited 08-11-2001).]