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Thread: Orion Marauder-class Pirate Vessel

  1. #1

    Talking Orion Marauder-class Pirate Vessel

    As requested by qerlin & wolfe, hope this fits what you were after, it was a rather odd one to design.

    MARAUDER CLASS
    Class and Type: Marauder-class Pirate Vessel
    Commissioning Date: First sighted 2267

    HULL SYSTEMS
    Size: 4
    Length: 140 metres
    Beam: 50 metres
    Height: 28 metres
    Decks: 5
    Mass: 181000 metric tonnes
    SUs Available: 1300
    SUs Used: 1277

    Hull
    Outer <16>
    Inner <16>

    Resistance
    Outer: 8 <9>
    Inner: 8 <9>

    Structural Integrity Field
    Main: Class 4 (Protection 70/110) <25>
    [1 Power / 10 Protection / round]
    Backup 1: Class 4 (Protection 40) <13>
    [1 Power / 10 Protection / round]
    Backup 2: Class 4 (Protection 40) <13>
    [1 Power / 10 Protection / round]

    Specialised Hull
    Atmospheric Capable <4>
    Planetfall Capable <4>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 100/200/100

    Crew Quarters
    Spartan: 200 <10>
    Basic: 70 <7>
    Expanded: 25 <5>
    Luxury: 5 <5>

    Environmental Systems
    Basic Life Support [7 Power / round] <16>
    Reserve Life Support [4 Power / round] <8>
    Emergency Life Support (24 emergency shelters) <8>
    Gravity [2 Power / round] <4>
    Consumables: 1 year's worth <4>

    Replication Systems
    Food Replicators [4 Power / round] <4>
    Industrial Replicator <4>
    Type: Network of small replicators [2 Power / round]
    Medical Facilities: 5 (+1) [5 Power / round] <25>
    Recreation Facilities: 4 [8 Power / round] <32>
    Personnel Transport: Turbolifts, Jefferies tubes [2 Power / round] <12>
    Fire Suppression System [1 Power / round when active] <4>
    Cargo Holds: 66000 cubic metres <2>
    Location: 4 main cargo holds in amidships of engineering section
    Escape Pods <2>
    Number: 40
    Capacity: 4 persons

    PROPULSION SYSTEMS
    Warp Drive
    Nacelles: Type 5C6 <68>
    Upgrade Packages (already factored in to speed ratings)
    Maximum Upgrade: Package 2 <4>
    Speed: 5.0/8.0/9.8 [1 Power / .2 warp speed]
    PIS: Type J (24 hours of Maximum warp) <18>

    Impulse Engine
    Type: Class 6 (.75c/.9c) [7/9 Power / round] <32>
    Acceleration Uprating: Class Alpha (66% acceleration)
    [1 Power / round when active]
    Impulse Thrusters (+ .1c/.05c) <8>
    [2 Power / round when active]
    Location: Tail and tailplane pods
    Reaction Control System (.025c) [2 Power / round when in use] <4>

    POWER SYSTEMS
    Warp Engine
    Type: Class 4/G (generates 240 Power / round) <54>
    Location: Aft
    Impulse Engine: 1 Class 8 (generates 48 Power / round)
    Auxiliary Power: 3 reactors (generates 15 Power / round) <9>
    Emergency Power: Type B (generates 30 Power / round) <30>
    EPS: Standard Power flow, +200 Power transfer / round <40>

    Standard Usable Power: 288

    OPERATIONS SYSTEMS
    Bridge: Forward dorsal <20>

    Computers
    Core 1: Forward [5 Power / round] <8>
    Core 2: Amidships [5 Power / round] <8>
    ODN <12>

    Navigational Deflector [5 Power / round] <16>
    Range: 10/20000/50000/150000
    Accuracy: 5/6/8/11
    Location: Forward (dorsal)

    Sensor Systems
    Long-range Sensors [5 Power / round] <33>
    Range Rackage: Type 4 (Accuracy 3/4/7/10)
    High Resolution: 5 LY (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 14 LY (1/1.1-3.5/3.6-10.0/10.1-14)
    Strength Package: Class 7 (Strength 7)
    Gain Package: Class Alpha (+1)
    Coverage: Standard
    Lateral Sensors [5 Power / round] <24>
    Strength Package: Class 9 (Strength 9)
    Gain Package: Class Beta (+2)
    Coverage: Standard
    Navigational Sensors [5 Power / round] <16>
    Strength Package: Class 7 (Strength 7)
    Gain Package: Class Alpha (+1)
    Probes: 10 probes of varying types <1>

    Sensor Skills: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 3,
    Coordination 3 [1 Power / round in use] <12>

    Navigation Computer
    Main: Class 2 (+1) [1 Power / round] <2>
    Backup: 1 <1>

    Inertial Damping Fields
    Main <24>
    Strength: 9 [3 Power / round]
    Number: 3
    Backup <6>
    Strength: 6 [2 Power / round]
    Number: 3
    Attitude Control [1 Power / round] <1>

    Communication Systems
    Type: Class 6 [2 Power / round] <12>
    Strength: 6
    Security: -2
    Emergency Communicatons: Yes [2 Power / round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power / Strength used / round] <12>
    Accuracy: 4/5/7/10
    Location: Forward
    Emitter: Class Delta [3 Power / Strength used / round] <12>
    Accuracy: 4/5/7/10
    Location: Aft
    Emitter: Class Gamma [3 Power / Strength used / round] <9>
    Accuracy: 4/5/7/10
    Location: Aft dorsal
    Emitter: Class Gamma [3 Power / Strength used / round] <9>
    Accuracy: 4/5/7/10
    Location: Aft ventral
    Emitter: Class Gamma [3 Power / Strength used / round] <9>
    Accuracy: 4/5/7/10
    Location: Aft port
    Emitter: Class Gamma [3 Power / Strength used / round] <9>
    Accuracy: 4/5/7/10
    Location: Aft starboard
    Emitter: Class Alpha [3 Power / Strength used / round] <3>
    Accuracy: 5/6/8/11
    Location: Shuttlebay

    Transporters
    Type: Personnel [4 Power / use] <60>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40000 km range)
    Energizing/Transition Coils: Class G (Strength 7)
    Number and Location: (4) 2 Forward and 2 Aft
    Type: Emergency [7 Power / use] <30>
    Pads: 20
    Emitter/Receiver Array: Emergency Type 3 (15000 km range)
    Energizing/Transition Coils: Class G (Strength 7)
    Number and Location: (2) 1 Forward and 1 Amidships
    Type: Cargo [4 Power / use] <36>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (40000 km range)
    Energizing/Transition Coils: Class G (Strength 7)
    Number and Location: (3) 1 Aft and 2 Amidships

    Cloaking Device: Class 7 (+7) [160 Power / round in use] <25>

    Hull Holoemitter: Class Alpha [10 Power / round in use] <8>

    Security Systems
    Rating 5 <20>
    Anti-Intruder System: Yes [1 Power / round] <4>
    Cardassian Internal Force Fields [1 Power / 3 Strength] <8>

    Science Systems
    Rating 1 (+0) [0 Power / round] <9>
    Laboratories: 2 <2>

    TACTICAL SYSTEMS
    Forward Disruptor Cannon <40>
    Type: 9
    Damage: 200 [20 Power]
    Number of Emitters: Upto 3 shots per round
    Targeting System: Beta (Accuracy 4/5/7/10)
    Range: 10/30000/100000/300000
    Location: Forward
    Firing Arc: 180 degrees forward
    Firing Modes: Standard, Pulse

    Dorsal Disruptor Cannon <30>
    Type: 6
    Damage: 140 [14 Power]
    Number of Emitters: Upto 3 shots per round
    Targeting System: Beta (Accuracy 4/5/7/10)
    Range: 10/30000/100000/300000
    Location: Forward
    Firing Arc: 360 degrees dorsal (slight arc shadow to rear)
    Firing Modes: Standard, Pulse

    Ventral Disruptor Cannon <30>
    Type: 6
    Damage: 140 [14 Power]
    Number of Emitters: Upto 3 shots per round
    Targeting System: Beta (Accuracy 4/5/7/10)
    Range: 10/30000/100000/300000
    Location: Forward
    Firing Arc: 360 degrees ventral
    Firing Modes: Standard, Pulse

    Forward Phaser Array <21>
    Type: IX
    Damage: 180 [18 Power]
    Number of Emitters: 120 (upto 3 shots per round)
    Auto-Phaser Interlock: Beta (Accuracy 4/5/7/10)
    Range: 10/30000/100000/300000
    Location: Forward
    Firing Arc: 360 degrees forward
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Forward Advanced Torpedo Launcher <19>
    Standard Load: Plasma Torpedo
    Spread: 1
    Range: 15/300000/1000000/3500000
    Targeting System: Beta (Accuracy 4/5/7/10)
    Power: [20 + 5 per probe fired]
    Location: Forward ventral
    Firing Arc: Forward, but are self-guided

    Forward Torpedo Launcher <14>
    Standard Load: Type II photon torpedo (200 Damage)
    Spread: 4
    Range: 15/300000/1000000/3500000
    Targeting System: Beta (Accuracy 4/5/7/10)
    Power: [20 + 5 per probe fired]
    Location: Forward ventral
    Firing Arc: Forward, but are self-guided

    Aft Torpedo Launcher <15>
    Standard Load: Type II photon torpedo (200 Damage)
    Spread: 6
    Range: 15/300000/1000000/3500000
    Targeting System: Beta (Accuracy 4/5/7/10)
    Power: [20 + 5 per probe fired]
    Location: Aft dorsal
    Firing Arc: Aft, but are self-guided

    Torpedoes Carried: 70 <7>

    TA/T/TS: Class Beta [1 Power / round] <9>
    Strength: 8
    Bonus: +1

    Weapons Skill: 3

    Shields (Forward,Aft, Port,Starboard) <22 x 4>
    Shield Generator: Class 2 (Protection 300)
    [30 Power / shield / round]
    Shield Grid: Type B (33% increase to 800 Protection)
    Subspace Field Distortion Amplifiers: Class Beta (Threshold 100)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <4>

    Auto-Destruct System <4>

    AUXILLIARY SPACECRAFT SYSTEMS
    Shuttlebays: Capacity for 12 Size worth of ships <24>
    Standard Complement: 3 fighters, 2 shuttles, 2 workpods
    Locations: Aft
    Captain's Yacht: No

    DESCRIPTION AND NOTES
    The above shows the typical performance capabilities of what is termed a Marauder-class Pirate Vessel, although many variations exist depending upon how they have been modified and what was available at the time of construction. Built with a combination of Federation, Romulan, Klingon and even a small amount of Cardassian technology, the vessels of this class are a hodge-podge of materials making it almost impossible for officials to trace the shipyard a vessel was built in if they somehow manage to capture it. The hull is basically a simple flattened cylinder with a sharp, jutting bow that is reminisent of an ancient Earth Bowie knife when seen from the side and 5 fins projecting from the flanks and upper surfaces of the stern. The centre fin is mounted like the tail on an aircraft and has a pod at it's tip holding two of the four main impulse engine thruster; the other 2 thrusters and the booster thrusters are mounted in pods at the ends of the lower fins which extend out from the centreline at a slight downward angle. The remaining 2 fins hold the warp nacelles and are squeezed in equidistantly between the 3 impulse engine pylons at approximately a 40 degree angle to the centreline. The navigational deflector is mounted in the dorsal scoop just above the tip of the bow with the forward phaser array along it's lower edge and beneath that in an irregular cluster are the main disruptor cannon, plasma torpedo launcher and forward torpedo launcher. The dorsal and ventral disruptors are carried in simple turrets mounted halfway along the main hull, with the former having a slightly resticted firing arc to the rear due to the array of fins, engine pods and warp nacelles. The aft torpedo launcher provides the only rearward weaponry and is unusual in that it has a greater rate of fire that the forward system, this is to help discourage pursuit in the event of a fast getaway from hostile vessels.
    Overall the class is lightly armed compared to a true combat vessel and has a small torpedo magazine, but this fits with the pirate's standard targets of lightly armed civilian craft plus the use of a cloaking device and/or hull holoemitter to enable unsuspecting prey to be disabled in the first initial salvo. The most common cloaking device found on Marauder's comes off old B'rel-class Light Warships, although occasionaly older Romulan systems can be found. The design commonly has a large, but sparse and cramped, passenger capacity, used to carry troops, spare crews for captured vessels and/or hostages taken for ransom or slavery. Due to the latter, the escape pods are generally only available in the crew areas, a rather unpleasant feature considering the possible implications for the prisoners. The transporter systems are designed to enable both small surgical strikes through the use of the 4 4-man pads and larger boarding actions using the "emergency" 20-man pads. The onboard cargo capacity is rather small for a vessel intended to steal freight from other vessels although this is compensated by the four extra medium-heavy tractor beams mounted in the rear which are used to tow captured cargo. A pair of workpods are often carried to help collect any drifting loot and to assemble it into neatly packaged loads for towing. Many pirate captains carry a small complement of fighters to help protect the mothership and any valuable loads or prisoners. These fighters are often obsolete designs and frequently are deserted to fight a rearguard action whilst the main vessel escapes, not surprisingly this often leads to the fighters giving up rather than fighting, but many crews get (unwillingly) injected with "beserker" drugs just prior to launch to discourage this.

    DEVELOPER'S NOTES




    [This message has been edited by Swampy (edited 01-30-2001).]

  2. #2
    Join Date
    Nov 2000
    Location
    Albuquerque, NM, USA
    Posts
    2,990

    Wink

    Shukran jezilan, Swampy. Looks good. Now I have something to beat my players up with. Muwahahaha.

  3. #3
    Join Date
    Dec 2000
    Location
    anywhere but here
    Posts
    195

    Post

    Tis a nice little beastie ya have there

  4. #4
    Join Date
    Feb 2001
    Location
    Annecy, France
    Posts
    206

    Post

    please, i want wanderer class V blockade runner
    thank you

    [This message has been edited by kalamaro (edited 02-08-2001).]

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