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Thread: Creating Ships in the Pre-TOS ERA

  1. #1
    Join Date
    Dec 2000
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    Patterson, Missouri
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    Post Creating Ships in the Pre-TOS ERA

    Okay, to be 100% honest, I have no idea what I am doing. I have always loved the beginning of the Federation time period. So here is my first attempt to adapt some Spacedock rules and charts for constructing ships for this period. This is just my humble try at adapting some things to Steve Long's incredible work. Some of my material is based on the FASA supplement on the Romulan War (Chris Stansbury has adjusted my work to fit the information developed in the Starfleet Museum section of ex-astris-scientia . In other parts, I have just tried to guess at what might be appropriate. In general, I have assumed that the ships of this time are at least three times as primitive as current vessels. I most certainly invite criticism (be gentle) and any changes that might make it easier for all of us to create ships from the mid -2100's. Like many of us, I am also patiently awaiting Steve's TOS SRM! I will be placing a few Federation and Romulan ships up in a few days.


    The way this works:
    -Just follow Spacedock as usual, but refer to these special details when they are applicable.


    I would suggest using the lowest number of SU's for each size.
    It might be even better to try and use ¾ of the minimum SU’s for each size.

    Resistance of 1 for shuttlecraft - Resistance of 2 for starships.


    Structural Integrity Fields

    Type SU Cost Protection
    Type I 6 + Size 10 / 20
    Type II 8 + Size 20 / 30
    Type III 10 + Size 30 / 50


    Nacelle Table

    Type SU Cost Speeds
    Type I 10 1.0 / 1.5 / 2.0
    Type II 15 1.0 / 2.5 / 3.0
    Type III 20 1.5 / 3.0 / 3.5
    Type IV 25 2.0 / 3.0 / 3.5
    Type V 30 2.5 / 3.0 / 3.5


    Plasma Injector System

    Type SU Cost Duration at Max Warp
    Type I 2 4 Hours
    Type II 4 6 Hours
    Type III 6 8 Hours


    Chemical Impulse Drives (for very small, sub-light craft)
    These drives make them the fastest things at sub-light. However, their duration at such speeds is very limited. Such craft powered by chemical impulse drives would need to be stationed where they could receive constant maintenance and refueling.

    Type SU Cost Maximum Speed
    Type I 5 .45c
    Type II 10 .65c
    Type III 15 .75c


    Fuel for Chemical Impulse Drives

    Duration at Maximum Speed SU Cost
    2 hours 10
    4 hours 15
    6 hours 20

    Fusion Impulse Drives (For use on starships)


    Type SU Cost Maximum Speed Power
    Type I 5 .10c / .20c 6
    Type II 10 .10c. / .20c 12
    Type III 15 .25c / .35c 8
    Type IV 20 .25c / .35c 16
    Type V 25 .30c / .35c 12
    Type VI 30 .30c / .35c 20


    Warp Drive Systems

    Type SU Cost Power Generated
    Type I 20 10-99
    Type II 30 100-149
    Type III 40 150-199


    Emergency Power System

    Type SU Cost Power Generated
    Type I 5 5 power / round
    Type II 10 10 power / round
    Type III 15 15 power / round
    Type IV 20 20 power / round


    Long-Range Sensors

    Type SU Cost
    Type I (1) High Resolution: 1 light year .25/.26-.50/.51-.75/.76-1.0
    Low Resolution: 4 light years 1/1.1-2/2.1-3.0/3.1-4.0
    Type II (2) High Resolution: 2 light years .5/.6-1.0/1.1-1.5/1.6-2.0
    Low Resolution: 6 light years 1/1.1-2.5/2.6-4.0/4.1-6.0
    Type III(3) High Resolution: 3 light years .5/.6.1.0/1.1-2.0/2.1-3.0
    Low Resolution: 8 light years 1/1.1-2.5/2.6-5.0/5.1-8.0

    Beam Weapons

    *I am pretty sure that Scotty "charged" up phaser banks in TOS.
    In STTMP, it was announced that the phasers take power directly from the warp drive now (when they went into the wormhole). I don't know how to account for this in the Spacedock supplement. I have used the first three lasers from Spacedock, but I have reduced their range.

    Lasers (Particle Beams)
    -All are only capable of: 1 Shot Per Round
    Standard Firing Mode.

    Type SU Cost Damage Range
    Type I 2 20 5/10,000/30,000/100,000
    Type II 4 40 5/10,000/30,000/100,000
    Type III 6 60 5/10,000/30,000/100,000

    Type I Accuracy 0 6/7/9/12
    Type II Accuracy 2 5/6/8/11
    Type III Accuracy 3 4/5/7/10


    Disruptors
    -All are only capable of 2 Shots Per Round
    Standard Firing Mode Only.

    Type SU Cost Damage Range
    Type I 2 20 3/7,000/20,000/70,000
    Type II 4 40 3/7,000/20,000/70,000
    Type III 6 60 3/7,000/20,000/70,000

    Type I Accuracy 0 6/7/9/12
    Type II Accuracy 2 5/6/8/11
    Type III Accuracy 3 4/5/7/10

    Missile Weapons
    -Apparently, fans are not exactly of one mind whether the Federation has some sort of Photon Torpedoes during this time period. So, I have put together a chart for a primitive type of Torpedo Launcher and another for rockets / missiles.

    Rockets / missiles should be faster than the fusion impulse drives that starships use. However, their accuracy is less than that of Photon Torpedoes. As a compensation, rockets / missiles can often pack a much greater wallop.


    Type of Launch Tube Spread SU Cost Power Cost
    Small Missiles 3 5 1 power / rocket fired
    Medium Missiles 2 5 3 power / rocket fired
    Large Missiles 1 15 6 power / rocket fired


    Special rules for Large Missiles
    Large Missiles can also be magnetically attached to the hull of some ships. Thus, many ships will not have large missile launchers. It takes three rounds for a missile so attached to a vessel to really get going. Therefore, it is most vulnerable during these three rounds. A large missile can be considered a size 1 ship with a resistance of 1. If the firing ship receives sufficient damage while the missile is in flight, the weapons officer must make a challenging roll to keep it on target.

    SU Cost Damage Accuracy
    Small Missiles 12 rockets / 1 SU 10 6/7/9/12
    5/15,000/35,000/50,000

    Medium Missiles 4 rockets / 1 SU 35 5/6/8/11
    10/30,000/70,000/100,000

    Large Missiles 1 rocket / 10 SU 80 4/5/7/10
    15/60,000/140,000/200,000


    Primitive Photon Torpedo Launcher
    SU Cost: 5
    Power: 5 Power / Torpedo Fired
    Range: 10/20,000/60,000/200,000
    Accuracy: 5/6/8/11
    *Primitive photon torpedoes can travel up to warp 1.0 for duration of their range.


    Deflector Shields
    The assumption here is that they are a very new technology and not very efficient. Let's say that in this primitive era "shields are shields" - no need for details on shield grids. Why don't we also say that Standard Federation shields recharge in 60 seconds (12 rounds)? There are no backup deflector shields. Because they are a new technology, I think they should cost a substantial amount of SU in this period.

    Type: Type 1
    Protection: 10-100
    SU Cost 1 x Size (+1 SU for every 10 points of protection above 10) Threshold: . 33 of maximum Shield Protection (round up)

    Single Use Warp Engines (& Nacelles)
    For ships that use single-use warp engines/drives (like the Romulans and Andorians of that time period), two things need to be done. First, these ships do not “purchase standard nacelles, warp drive, or a Plasma Injector System. Single use warp nacelles/drives do not provide power to the ship – only warp speed. These ships do need additional hull modifications to accommodate a “disposable” warp nacelle. Secondly, they must choose the type of single use warp drive.

    Single-Use
    Warp Drive/Nacelle
    Type Outer Hull SU’s Warp Speed
    I 4 x Size 1.0 / 3.0
    II 6 x Size 1.0 / 5.0
    III 8 x Size 1.0 / 7.0



  2. #2
    Join Date
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    Posts
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    Post

    Sorry that the tables did not line up very well. If you want a .doc version of this post, email me and I'll be more than happy to send you one.

  3. #3
    Join Date
    Jun 2000
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    Post

    What tables?, I thought it was reasonably well laidout.

    Some interesting and thoughtful suggestions you have assumed.

    I'll have to check this with SD and try a ship.

    Thanks for the ideas

    ------------------
    SIR SIG a Aussie TREK Narrator

  4. #4
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    Post

    Class and Type: Mercury Class Scout

    Commissioning Date: 2155


    HULL SYSTEMS
    Size: 3
    Length: 34 m
    Beam: 16 m
    Height: 10
    Decks: 3
    Mass:
    SU's Available: 500
    SU's Used: 392
    Hull:
    Outer (12)
    Inner Hull (12)
    Resistance:
    Outer Hull 2
    Inner Hull 2
    SIF
    Main: *Class B [Protection 20 / 30] (11)
    [ 1 power / 10 Points Protection / Round]
    Backup: *Class B [Protection 10] (6)
    [ 1 power / 10 Points Protection / Round]

    Atmospheric Capability (3)
    Planetfall Capability (3)

    PERSONNEL SYSTEMS

    Crew / Passengers / Evacuation: 22 / 4 / 65
    Crew Quarters
    Spartan: 1 (1 large bunkroom for 20) (1)
    Basic: 4 [1 for the Captain, 2 for 4 Officers,
    & 1 for VIPs] (1)

    Environmental Systems
    Basic Life Support: [ 5 power / round] (12)
    Reserve Life Support: [3 power / round] (6)
    Emergency Life Support: 6 emergency shelters, 2 / deck (6)
    Gravity: [2 power / round] (3)
    Consumables: [3 years worth] (14)
    Medical Facilities: Rating 2 [EMK 5] (10)
    [2 power / round]
    Recreation Facilities: *Rating 1 [8 power / round] (12)
    [spartan mess hall, lounge, and a small gym]
    Personnel Transport: Turbolift and Jefferies Tubes (9)
    Fire Suppression System: [1 power / round of use] (3)
    Cargo Holds: 10,000 cubic meters (1)
    Escape Pods
    Numbers: 16 (1)
    Capacity: [4 persons / pod]

    PROPULSION SYSTEMS

    Warp Drive
    Nacelles: *Type D [1 power / .2 warp speed] (25)
    Speed: 2.0 / 3.0 / 3.5
    PIS: *Type B [6 hours at Max Warp] (4)

    Impulse Engine
    Type: *Class B [.25c / .35c] (15)
    [1 power / .1c]
    Location: aft
    RCS System: [2 power / round] (3)

    POWER SYSTEMS

    Warp Engine
    Type: *Class A [generates 99 power / round] (30)
    Location: aft
    Impulse Engine *Class B [generates 8 power / round]
    Auxiliary Power: *3 reactors [generate 2 power / round / each] (9)
    Emergency Power: Type II [generates 10 power / round] (10)
    EPS: Standard Flow, +50 (20)

    Standard Usable Power 107 power / round
    Total Usable Power 123 power / round

    OPERATION SYSTEMS

    Bridge (15)

    Computers
    Core 1: [5 power / active core] (6)
    Core 2: [5 power / active core] (6)
    ODN: (9)

    Navigational Deflector
    Range: *5/10,000/25,000/75,000 (6)
    Accuracy: 5/6/8/11
    Location: Forward

    Sensor Systems
    Long-Range Sensors:
    Range Package: *Type II [5 power / round of use] (2)
    High Resolution: *2 light years .5/.6-1.0/1.1-1.5/1.6-2.0
    Low Resolution: *6 light years 1/1.1-2.5/2.6-4.0/4.1-6.0
    Strength Package: Class 2 (4)
    Gain Package: Standard

    Lateral Sensors:
    Strength Package: Class 2 [5 power / round of use] (4)
    Gain Package: Standard
    Coverage: Standard
    Navigational Sensors:
    Strength Package: Class 2 [5 power / round of use] (4)
    Gain Package: Standard
    Coverage: Standard
    Probes: 20 (2)

    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Skill Level 3 [1 power / round of use] (9) Navigational Computer
    Main: Class 2 (2)
    Backups: Class 2 (1)
    Internal Damping Field
    Main: 2 Generators [3 power / round] (6)
    Strength: 4
    Number: 2
    Backup: 2 Generators [3 power / round] (3)
    Strength: 4
    Number: 2
    Attitude Control: [ 1 power /round] (1)

    Communications Systems
    Type: Class 3 [2 power / round of use] (6)
    Strength: Rating 3
    Security -1 security

    Tractor Beams
    Emitter: Class Alpha (3)
    Accuracy: 5/6/8/11
    Location: Aft

    Security Systems
    Rating: 2 (8)
    Anti-Intruder System: [1 power / round of use] (3)
    Internal Force Fields: [1 power / round / 3 Strength / force field] (3)
    Science Systems
    Rating: 1 [1 power / round] (8)
    Specialized Systems: none
    Laboratories: 3

    TACTICAL SYSTEMS

    Laser Array
    Type: Type I (2)
    Damage: 20
    Accuracy Type: Type III 4/5/7/10 (3)
    Range: 5/10,000/30,000/100,000
    Location: Forward Port
    Firing Arc: 180
    Firing Modes: Standard Only

    Type: Type I (2)
    Damage: 20
    Accuracy Type: Type III 4/5/7/10 (3)
    Range: 5/10,000/30,000/100,000
    Location: Forward, Starboard
    Firing Arc: 180
    Firing Modes: Standard Only

    Missile Launcher (Missile Equipped)
    Type: Small Missiles Launcher (5)
    1 power / rocket fired
    Spread: 3
    Damage: 10 each
    Accuracy Type: 6/7/9/12
    Range: 5/15,000/35,000/50,000
    Location: Forward
    Firing Arc: 180
    Missile Storage: 36 missiles (3)

    OR

    Type: Primitive Photon Torpedo Launcher (5)
    5 Power / Torpedo Fired
    Spread: 1
    Damage: 10 each
    Accuracy Type: 5/6/8/11
    Range: 10/20,000/60,000/200,000
    Location: Forward
    Firing Arc: 180
    Torpedo Storage: 30 (3)

    Weapons Skill: 3

    Shields: (Forward, Aft, Port, Starboard)
    Shield Generator: Type I (8) x 4
    Protection: 60
    Threshold: 20
    Recharging Time: 60 seconds

    Auto-Destruct System

    AUXILIARY SPACECRAFT SYSTEMS: None

    Shuttlebay: Capacity for size of ships
    Standard Compliment:
    Location:

    Captain’s Yacht:

    DESCRIPTION AND NOTES

    This ship is mention in the FASA Supplement, The Romulan War. It is a terran design put into service prior to the Romulan War. It is a very small ship that can be constructed quickly and inexpensively. It is not intended as warship, but for long-range stellar surveys and light exploration. The Mercury Class Scout is said to have served earth and Starfleet for nearly fifty years.
    The Mercury Class is a single, teardrop-shaped hull with two primitive warp nacelles that drop down at the aft (“pointed”) and extends about 1/3 the length of the ship past the hull.




    [This message has been edited by John Adams (edited 03-05-2001).]

  5. #5
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    Class and Type: Marshall-Class Destroyer (Light Cruiser)

    Commissioning Date: 2159


    HULL SYSTEMS
    Size: 4
    Length: 110
    Beam: 35
    Height: 25
    Decks: 4
    Mass:
    SU's Available: 600
    SU's Used: 499
    Hull:
    Outer (12)
    Inner Hull (12)
    Resistance:
    Outer Hull 2
    Inner Hull 2
    Structural Integrity Field
    Main: Type II (Protection 20/30) (11)
    [ 1 power / 10 Points Protection / Round]
    Backup: Type II (Protection 10) (6)
    [ 1 power / 10 Points Protection / Round]
    PERSONNEL SYSTEMS

    Crew / Passengers / Evacuation: 60/5/180
    Crew Quarters
    Spartan: 3 [2 large bunk rooms for 20 enlisted each, (1)
    1 medium bunkroom for nco's]
    Basic: 11 [8 for Officers, 1 for Captain, 2 for VIPs] (3)

    Environmental Systems
    Basic Life Support: [6 power / round] (12)
    Reserve Life Support: [3 power / round] (6)
    Emergency Life Support: 9 Emergency Shelters, 3 / deck (6)
    Gravity: [2 power / round] (3)
    Consumables: 3 year's worth (14)
    Medical Facilities: Rating 3 [EMK 5, +1 Test] (15)
    [2 power / round]
    Recreation Facilities: Rating 2 (16)
    [1 Officer's mess hall / lounge,
    1 Enlisted mess hall / lounge, and a medium gym] Personnel Transport:
    Turbolifts and Jefferies Tubes (9)
    [2 power / round]
    Fire Suppression System: [1 power / round of use] (3)
    Cargo Holds 20,000 cubic meters (1)
    Escape Pods:
    Numbers: 50
    Capacity: 4 persons / pod

    PROPULSION SYSTEMS

    Warp Drive
    Nacelle: Type IV [1 power / .2 warp speed] (25)
    Speed: [Warp 2.0 / 3.0 / 3.5]
    PIS: Type III [8 hours at Max Warp] (6)

    Impulse Engine
    Type: Type IV [.25c / .35c] (20)
    [1 power / .1c]
    Location: aft
    RCS: [2 power round] (3)

    POWER SYSTEMS

    Warp Engine
    Type: Type II [Generates 145 / round] (35)
    Location: aft
    Impulse Engine
    Auxiliary Power: *3 reactors [generate 2 power / round / each] (9) Emergency:
    Type III [generates 15 power / round] (15)
    EPS: standard flow, +100 (25)

    Standard Usable Power 161

    OPERATION SYSTEMS

    Bridge (15)

    Computers:
    Core 1: [5 power / active core] (6)
    Core 2: [5 power / active core] (6)
    ODN: (9)

    Navigational Deflector
    Range: *5/10,000/25,000/75,000 (6)
    Accuracy: 5/6/8/11
    Location: Forward, Ventral

    Sensor Systems
    Long-Range Sensors:
    Range Package: *Type II [5 power / round of use] (2)
    High Resolution: *2 light years .5/.6-1.0/1.1-1.5/1.6-2.0
    Low Resolution: *6 light years 1/1.1-2.5/2.6-4.0/4.1-6.0
    Strength Package: Class 2 (4)
    Gain Package: Standard

    Lateral Sensors:
    Strength Package: Class 2 [5 power / round of use] (4)
    Gain Package: Standard
    Coverage: Standard
    Navigational Sensors:
    Strength Package: Class 2 [5 power / round of use] (4)
    Gain Package: Standard
    Coverage: Standard
    Probes: 35

    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Skill Level 3 [1 power / round of use] (9) Navigational
    Computer
    Main: Class 2 (2)
    Backups: Class 2 (1)
    Internal Damping Field
    Main: 2 Generators [3 power / round] (6)
    Strength: 4
    Number: 2
    Backup: 2 Generators [3 power / round] (3)
    Strength: 4
    Number: 2
    Attitude Control: [ 1 power /round] (1)

    Communications Systems
    Type: Class 3 [2 power / round of use] (6)
    Strength: Rating 3
    Security -1 security

    Tractor Beams
    Emitter: Class Alpha (3)
    Accuracy: 5/6/8/11
    Location: Aft ventral

    Security Systems
    Rating: 3 (12)
    Anti-Intruder System: [1 power / round] (3)
    Internal Force Fields: [1 power / round / 3 Strength / force field] (3)
    Science Systems
    Rating: 1 [1 power / round] (8)
    Specialized Systems: none
    Laboratories: 5 (2)

    TACTICAL SYSTEMS

    Laser Array
    Type: Type II (4)
    Damage: 40
    Accuracy Type: Type III 4/5/7/10 (3)
    Range: 5/10,000/30,000/100,000
    Location: Forward Port
    Firing Arc: 180
    Firing Modes: Standard Only

    Type: Type II (4)
    Damage: 40
    Accuracy Type: Type III 4/5/7/10 (3)
    Range: 5/10,000/30,000/100,000
    Location: Forward Starboard
    Firing Arc: 180
    Firing Modes: Standard Only

    Type: Type II (4)
    Damage: 40
    Accuracy Type: Type III 4/5/7/10 (3)
    Range: 5/10,000/30,000/100,000
    Location: Aft
    Firing Arc: 180

    Missile Launcher (Missile Equipped)
    Type: Medium Missiles Launcher (5)
    1 power / rocket fired
    Spread: 2
    Damage: 35 each
    Accuracy Type: 5/6/8/11
    Range: 5/15,000/35,000/50,000
    Location: Forward Port, Ventral
    Firing Arc: 180
    Missile Storage: 20 missiles (5)

    Type: Medium Missiles Launcher (5)
    1 power / rocket fired
    Spread: 2
    Damage: 35 each
    Accuracy Type: 5/6/8/11
    Range: 5/15,000/35,000/50,000
    Location: Forward Port, Ventral
    Firing Arc: 180
    Missile Storage: 20 missiles (5)


    OR

    Type: Primitive Photon Torpedo Launcher (5)
    5 Power / Torpedo Fired
    Spread: 1
    Damage: 10 each
    Accuracy Type: 5/6/8/11
    Range: 10/20,000/60,000/200,000
    Location: Forward Ventral
    Firing Arc: 180
    Torpedo Storage: 40 (4)

    Weapons Skill: 3

    Shields: (Forward, Aft, Port, Starboard)
    Shield Generator: Type I (9) x 4
    Protection: 70
    Threshold: 25
    Recharging Time: 60 seconds

    Auto-Destruct System

    AUXILIARY SPACECRAFT SYSTEMS

    Shuttle bay: Capacity for size of ships: (16)
    Standard Compliment: 6 shuttlecraft
    Location: Aft

    DESCRIPTION AND NOTES

    Rushed into production as tensions (and skirmishes) with the Romulans increased, the Marshall Class Destroyer was equipped with the most advanced systems of the pre-war period. It proved itself as a highly effective warship and helped turn the tide of the war. It's simple design allowed it to be produced quickly and at a relatively low cost. The Marshall Class Destroyer was incorporated into Starfleet service during the early decades of the Federation. The Marshall Class is shaped like a rounded triangle, with a single warp nacelle located under the aft section of the ship and extends an additional 1/4
    the length of the ship.

    Sorry if this is hard to read. My computer has been acting up!

    [This message has been edited by John Adams (edited 02-26-2001).]

    [This message has been edited by John Adams (edited 03-05-2001).]

  6. #6
    Join Date
    Mar 2000
    Location
    Bremerton,WA
    Posts
    119

    Post

    Originally posted by John Adams:
    Class and Type: Marshall-Class Destroyer (Light Cruiser)

    <SNIP>

    DESCRIPTION AND NOTES

    Rushed into production as tensions (and skirmishes) with the Romulans increased, the Mercury Class Destroyer was equipped with the most advanced systems of the pre-war period. It proved itself as a highly effective warship and helped turn the tide of the war. It's simple design allowed it to be produced quickly and at a relatively low cost. The Mercury Class Destroyer was incorporated into Starfleet service during the early decades of the Federation. The Marshall Class is shaped like a rounded triangle, with a single warp nacelle located under the aft section of the ship and extends an additional 1/4
    the length of the ship.

    Sorry if this is hard to read. My computer has been acting up!

    I assume that Mercury should read as Marshall in the description.

    Other than that it looks good.


    ------------------

  7. #7
    Join Date
    Dec 2000
    Location
    Patterson, Missouri
    Posts
    31

    Smile

    Thanks for the correction Sevekk!

  8. #8
    Join Date
    Dec 2000
    Location
    Patterson, Missouri
    Posts
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    Post

    Class and Type: "Romulan Scout"

    Commissioning Date: 2145


    HULL SYSTEMS (55)
    Size: 3
    Length: 45
    Beam: 65
    Height: 15
    Decks: 3
    Mass: 15,000 mt (estimate)
    SU's Available: 300
    SU's Used: 294
    Hull & Single Use Warp Drive/Nacelle: Warp 1.0/5.0
    Outer (18)
    Inner Hull (18)
    Resistance:
    Outer Hull 2
    Inner Hull 2
    SIF
    Main: Type I (10/20 Protection) (9)

    Atmospheric Capability (3)
    Planetfall Capability (3)

    PERSONNEL SYSTEMS

    Crew / Passengers / Evacuation: 12/2/36
    Crew Quarters
    Spartan: 1 bunkroom for 8 (1)
    Basic: 4 (1)

    Enviromental Systems (65)
    Basic Life Support: [ 4 power / round] (12)
    Reserve Life Support: [2 power / round] (6)
    Emergency Life Support: 6 emergency shelters, 2 / deck (6)
    Gravity: [2 power / round] (3)
    Consumables: [3 years worth] (14)
    Medical Facilities: Rating 1 [EMK 6] (5)
    [1 power / round]
    Recreation Facilities: *Rating 1 [8 power / round] (12)
    [spartan mess hall, lounge, and a small gym]
    Personnel Transport: (3)
    Fire Supression System: (3)
    Cargo Holds 10,000 (1)
    Escape Pods None

    PROPULSION SYSTEMS

    Impulse Engines (30)
    Type: 3 Type II
    Location: 1 aft, 1 on port wing, & 1 on starboard wing
    Speed: .10c / .20c
    Reaction Control System: (3)

    POWER SYSTEMS (26)

    Impulse Engines (generates 36 power / round)
    Auxiliary Power: 2 fusion generators (generates 2 power / round / each)
    Emergency Power: Type I (generates 5 power / round)
    EPS: Standard Flow

    Standard Usable Power 40

    OPERATION SYSTEMS (92)

    Bridge (15)

    Computers
    Core 1: [5 power / active core] (6)
    ODN: (9)

    Navigational Deflector
    Range: *5/10,000/25,000/75,000 (6)
    Accuracy: 5/6/8/11
    Location: Forward, Ventrical

    Sensor Systems
    Long-Range Sensors:
    Range Package: *Type II [5 power / round of use] (2)
    High Resolution: *2 light years .5/.6-1.0/1.1-1.5/1.6-2.0
    Low Resolution: *6 light years 1/1.1-2.5/2.6-4.0/4.1-6.0
    Strength Package: Class 1 (2)
    Gain Package: Standard

    Lateral Sensors:
    Strength Package: Class 2 [1 power / round of use] (2)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensors:
    Strength Package: Class 1 [5 power / round of use] (2)
    Gain Package: Standard
    Coverage: Standard
    Probes: 20 (2)

    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Skill Level 3 [1 power / round of use] (9) Navigational Computer
    Main: Class 2 (2)
    Backups: Class 2 (1)
    Internal Damping Field
    Main: 2 Generators [3 power / round] (6)
    Strength: 4
    Number: 2
    Backup: 2 Generators [3 power / round] (3)
    Strength: 4
    Number: 2
    Attitude Control: [ 1 power /round] (1)

    Communications Systems
    Type: Class 1 [2 power / round of use] (2)
    Strength: Rating 1
    Security 0 security

    Tractor Beams
    Emitter: Class Alpha (3)
    Accuracy: 5/6/8/11
    Location: Aft ventrical

    Security Systems
    Rating: 1 (8)
    Anti-Intruder System: [1 power / round of use] (3)
    Internal Force Fields: [1 power / round / 3 Strength / force field] (3)
    Science Systems/
    Rating: 1 [1 power / round] (4)
    Specialized Systems: none
    Laboratories: 3

    TACTICAL SYSTEMS (4)

    Disrupter Array
    Type: Type I (2 shots / round) (2)
    Damage: 20
    Accuracy: Type II 5/6/8/11 (2)
    Range: 3/7,000/20,000/70,000
    Location: Forward Ventral
    Firing Arc: Forward 180
    Firing Modes: Standard Only

    Weapons Skill: 3

    Shields: (Forward, Aft, Port, Starboard) (20)
    Shield Generator: Type I
    Protection: 30
    Threshold: 10
    Recharging Time: 60 seconds

    Auto-Destruct System (3)

    AUXILIARY SPACECRAFT SYSTEMS None

    DESCRIPTION AND NOTES

    An extremely small vessel, it was mass produced in an attempt to expand the Empire. It's primary purpose is to find new resources and planets ready for colonization. Therefore, it is lightly armed and sheilded. However, to serve on (or even better - command) such a ship grants one the opportunity to further the empire - every faithful citizen's dream. This is probably the most encountered Romulan vessel - a fact that unfortunately causes some new contacts to assume all Romulan ships are as lightly armed.


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