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Thread: Valkyrie Strike Fighter

  1. #1
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    Cool Valkyrie Strike Fighter

    Okay- this is an attempt to create the Valkyrie class Strike Fighter from the game Star Trek: Invasion. A nice-looking little ship that ought to come in handy. Some measurements are guestimated...

    Name: Strike Fighter Class: Valkyrie
    Type: Fighter
    Size: 2
    Length: 20m
    Beam: 20m
    Height: 5m
    Decks: 1
    Mass: 20mt
    SU Available: 625
    SU Used: 507

    HULL and HULL SYSTEMS
    Outer Hull: <8>
    Inner Hull: <8>
    SIF: Class 1 <14> [6] Str: 40/60
    Backup#1: Class 1 <7> [2] Str: 20
    Backup#2: Class 1 <7> [2] Str: 20
    Resistance:
    Outer Hull: 4 <3>
    Inner Hull: 4 <3>
    Ablative Armor: 10 <2>
    Specialized Hulls:
    Atmospheric Capability: <2>
    Planetfall Capability: <2>

    PERSONNEL SYSTEMS
    Crew: 1
    Passengers: 1
    Quarters: None
    Basic Life Support: <8> [1]
    Reserve Life Support: <4> [1]
    Emergency Life Support: (Environmental Suit)
    Gravity: <2> [1]
    Consumables: 1 <2>
    Replicators: None
    Medical Facilities: None
    Personnel Transport System: Very Basic <2>
    Fire Suppression System: <2> [1]

    PROPULSION SYSTEMS
    Nacelle Type: 2 <15> [30] 2.0/3.0/6.0
    Embedded: Yes <8>
    Plasma Injection System: C <6> 6 hours
    Impulse Drive: 4 <20> [9] .7/.9
    Location: Aft Starboard and Port
    Acceleration Uprating: Gamma <8> [4] 100%
    Reaction Control System: <2> [2]
    Impulse Thrusters: Yes <4> [2] +.1c

    POWER SYSTEMS
    Primary Warp Core: 3/E <40> [150]
    Location: Aft of Cockpit
    Impulse Engine: 4 [32]
    Auxiliary Power: 3 <9> [15]
    Emergency Power: A <25> [25]
    Electroplasma System: 10 <20> 100 Power Transfer

    OPERATIONS SYSTEMS
    Bridge: <10>
    Location: Cockpit, Forward Dorsal
    Computer Core: <4> [5]
    Location: Aft of cockpit
    Optical Data Network: <6>
    Navigational Deflector: <8> [5]
    Location: Dorsal, Forward of cockpit
    Sensor Systems:
    Long Range Sensors: 2 <8> [5] 5ly, 12ly
    Strength Package: 5 <10> Accuracy 3/4/7/10
    Gain Package: Alpha <3> Bonus +1
    Coverage: 3000 <9>
    Lateral Sensors: 5 <10> [5]
    Gain Package: Alpha <3> Bonus +1
    Coverage: 3000 <9>
    Navigational Sensors Strength: 5 <10> [5]
    Gain Package: Alpha <3> Bonus +1

    FLIGHT CONTROL SYSTEMS
    Autopilot: <8> [1] 2 Conn, 2 Coord
    Navigational Computer: 2 <2> [1] Bonus +1
    Inertial Damping Field: 5 <4> [3]
    Generators: 1
    Backup IDF: 6 <3> [6]
    Generators: 3
    Attitude Control: <1> [1]
    Manual Steering Column: <1> [1] (Got to have a stick!)

    COMMUNICATIONS SYSTEMS
    Communications Strength: 5 <10> [2]
    Basic Upgrading: Alpha <3> Bonus +1
    Security Upgrading: Delta <4> Security -2
    Emergency Comm: Yes <1> [2]

    TRACTOR BEAMS
    Emitter #1: Alpha <3> [3/str]
    Location: Forward Ventral
    Emitter #2: Alpha <3> [3/str]
    Location: Aft Ventral

    SECURITY SYSTEMS
    Security Rating: 1 <4>
    Anti-Intruder System: <2> [1]

    TACTICAL SYSTEMS
    Forward Starboard Wing Phaser Array: Type VI
    Emitters: 80 <10> Dmg: 120 [12] Shots: 2
    Interlock: Gamma 3/4/6/9
    All four modes: <3>
    Location: Forward Starboard Wing
    Firing Arc: 360 <2>
    Range: 10/30k/100k/300k

    Forward Port Wing Phaser Array: Type VI
    Emitters: 80 <10> Dmg: 120 [12] Shots: 2
    Interlock: Gamma 3/4/6/9
    All four modes: <3>
    Location: Forward Port Wing
    Firing Arc: 360 <2>
    Range: 10/30k/100k/300k

    Torpedo Module
    Standard Load: Mk1 Quantum Torpedo Dmg: 400
    Launcher Type: Module with 4 torpedoes
    Torpedo Launch Spread: 4 <14> [20+5 each]
    Targeting System: Gamma <3> 3/4/6/9
    Location: Ventral, Amidships
    Self-Guided Firing Arc: Forward <5>

    Microtorpedo Launcher: <1> [1] Dmg: 50
    Microtorpedo Storage: 100 <1>
    Targeting System: Gamma <3> 3/4/6/9
    Location: Nose
    Self-Guided Firing Arc: Forward <5>

    Threat Assessment/Tracking/Targeting System
    Class: Beta <9> [1] Str: 8 Bonus +1

    DEFLECTOR SHIELDS
    Class: 1 <16> [120] Protection: 300
    Shield Grid Type: C <16> Increase 50% (450)
    Subspace Field Distortion Amplifiers: Beta
    <16> Threshold: 100
    Shield Recharge Class: 1 <4> 9 Rounds
    Backup Shield Generators: 4 <2> [160] 400

    Self Destruct: <2>

    Notes: The Valkyrie is a small, highly maneuverable 1-2 man fighter armed with quantum torpedoes for a max, hot punch at any enemy. It is designed to be carried by a dedicated Carrier starship, but could be included in the shuttlebay of any craft. Still in the prototype stage, Valkyries carry the NX designation.

    The Valkyrie was introduced in the Playstation video game- which I don't have. I just like the looks of this extremely hot little fighter. You can get a look at her at the Schematics site (sorry, forgot the URL). This is just my guestimate for what could be a cool addition to the hangar bay of any Starfleet ship.

    ------------------
    "The best diplomat I know is a fully charged phaser bank" -Montgomery Scott

    [This message has been edited by Cmdr Powers (edited 03-03-2001).]

    [This message has been edited by Cmdr Powers (edited 03-03-2001).]

  2. #2
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    Post

    I like your design better than the on that I was working on.

  3. #3
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    Post

    I think you warp drive needs to be upgraded, considering that several shuttlecraft can give this fighter a run for the money. Not to mention the Cardassian Hideki class has a cruising speed is equal to the Valkyrie's max warp. A Maquis vessels would outrun this top of the line fighter, and its use to even harass enemy convoys is limited, if they can simple run away from the fighter.

    Depends on the role of the fighter I guess, but a higher warp dash may be a good idea.

    Granted that the Talon class has a low warp, which makes me wonder about its use as a scout behind enemy lines. Pretty bad situation if the enemy is waiting for you when you get back.

  4. #4
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    Well the Talon . . . hmmm . . . you have a point . . . my players are part of a Talon SQDron and they've complained about that, especially since I have their SQDron operating independantly of a Starship.

    ------------------
    "See Everything; overlook a great deal; correct a little." -Pope John XXIII

  5. #5
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    Question

    Why is that?

    ------------------
    "See Everything; overlook a great deal; correct a little." -Pope John XXIII

  6. #6
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    Cool

    I did the Valkyrie design before I had a chance to see how the SAF might work out. The Valkyrie is about to be updated! Better warp drive, more power, and better weaponry.
    Think of it as a 'Valkyrie' prototype above, soon to go into production as 'Valkyrie A'.

    ------------------
    "The best diplomat I know is a fully charged phaser bank" -Montgomery Scott

  7. #7
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    Well, when working up the Valkryie I used the Dominion fighters and the Cardassian Hideki as the main threat vessels it would be expected to face. First, these would have been the most common threat (Cardassian and Dominion) that the engineers would have to work on...well, I guess all that Borg stuff laying around the Enterprise E would be good as well, but I am getting off topic.

    Using the DS9 corebook as a base for the Hideki indicates that it is a mid-24th Century design - so the Valkyrie should be able to give it a stand up fight, and the Hideki is a runner, so I bumped up the Valkyries performance as well. In addition, it seemed to be a poor design to make a fighter that could be easily overtaken by enemy vessels.

    The SFA seems to be the same design as the Maquis were using, and they make mention of them being an older class as well. The Valkyrie design was pushed forward as the Federation suffered continued defeats while attempting to contain the Dominion (well in my Trek Universe at least).

    The Valkyrie would also incorporate some new tech from the war effort - pulse phaser cannons would be my choice, and to cheat the points, I would combine the two class VI's into a larger weapon - and suddenly I had an image of the Valkyrie being the A-10 of Starfleet with a massive centerline cannon.

    So, in the end I had one tough little ship.
    a pdf file has been uploaded to the egroups site http://groups.yahoo.com/group/LUGTrek under Files,

    The Valkyrie - and the Romulan counterpart the Kailune is also located there.



  8. #8
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    Talking

    Beautiful job, Brian!

    I give! Yours is much better. I'm more than happy to use your design.

    But why didn't you post it here?

    ------------------
    "The best diplomat I know is a fully charged phaser bank" -Montgomery Scott

  9. #9
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    Post

    The Valkyrie - and the Romulan counterpart the Kailune is also located there.

    Man, these ROCK!

    This is beutiful work, I am impressed.

    Nice Job.

    To bad they couldn't have had these for the Warbird vs. Akira Simulation.

    These are both hot designs.

    ------------------
    Doug Odell

    [This message has been edited by Sevekk (edited 03-09-2001).]

  10. #10
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    Doug, I wanted to give you guys these ships, but the Valkyrie I did just wasn't right and I didn't have a clue about the Romulan version of a fighter class.

    In my own conception of the USS Vanguard (a bit different from the one we're using in the sim), she carries 10 Starfleet Attack Fighters (oh go ahead and call them 'Peregrines') and a pair of brand-new, Valkyrie Strike Fighters. The rest of the complement is much like you see for the sim.

    Oh yeah, Brian did a great job!

    ------------------
    "The best diplomat I know is a fully charged phaser bank" -Montgomery Scott

  11. #11
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    Post

    Originally posted by Cmdr Powers:
    Doug, I wanted to give you guys these ships, but the Valkyrie I did just wasn't right and I didn't have a clue about the Romulan version of a fighter class.

    In my own conception of the USS Vanguard (a bit different from the one we're using in the sim), she carries 10 Starfleet Attack Fighters (oh go ahead and call them 'Peregrines') and a pair of brand-new, Valkyrie Strike Fighters. The rest of the complement is much like you see for the sim.

    Oh yeah, Brian did a great job!

    Again, too bad we did not know about these in time for the sim. I hope the sime goes well, I sure am sorry I had to drop it.
    I will keep watching.


    ------------------
    Doug Odell

  12. #12
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    Why didn't I post it here? Well, I am at work, and way to lazy to enter all that into the textbox. I have a Klingon fighter in the works as well from the game, it will be up in a couple of days.

    Strange thing is... these will probably never be used in my game by the players, but serve as cool props that blow things up, and get blown up <shurg>

  13. #13
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    i love this template, i buy it

    i think is well balanced and not overestimated, now i need pilots

    FRENCH FERENGI'S POWER

  14. #14
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    Nothing against fighters . . . I mean they're tactically great, and far better in terms of loss to total power ratio. I mean think about it, what would a loss of a SQDron of SAFs do to the total power of a given FLT, not much, both in striking power and loss of life. But can you imagine what a loss of an Akira or Streamrunner do to the total power of a FLT. Let's not even think about that.

    This actually is very simular to a study done by a group of Midshipman @ Annapolis about the loss of a DDG51 (Guided Missile Destroyer)to a group of concept PTMs (Missile Corvettes).

    However, are we not moving into the realm of Star Wars, which is more fighter based strategy than the original Star Trek 'cruiser' based strategies? Furthermore, am I the only one worried about this? I mean when I use to look at both universes, besides their basis, even Space Strategy was distinct. Now look . . .

    . . . Nothing against Fighters . . . I like them . . . but are we going to far?

    hehehe . . . and here I am raising a Red Flag and I'm the CAG . . . hehehe

    ------------------
    "See Everything; overlook a great deal; correct a little." -Pope John XXIII

  15. #15
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    the lack of figther can is dangereous
    think to the destiny of the bismark or yamato in WWII
    the yamato was blowed up by squadrons of fighters/bombers

    its same for startrek universe, a bee is a nuisance, a wawe of them can kill

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