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Thread: Akira vs D'Deridex Simulation

  1. #46
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    <font face="Verdana, Arial" size="2">Originally posted by Cmdr Powers:

    Most of the explosion was channeled into the flight deck and spread to either side where the saucer impulse engines are located. Big Time Trouble.

    </font>
    As my father used to say, "that's going to leave a mark." Good luck guys, I think you're going to need it.

    Pesterfield, you've got first and second blood so far. Wow. You da man!

  2. #47
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    What about the Akira's fighters? Without an aft flight deck I don't think they can be retrieved. That means to rearming, and once they use up torpedoes it's phasers only.

    Will those plasma fires keep burning for extra damage?

  3. #48
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    <font face="Verdana, Arial" size="2">Originally posted by pesterfield:
    What about the Akira's fighters? Without an aft flight deck I don't think they can be retrieved. That means to rearming, and once they use up torpedoes it's phasers only.

    </font>
    We'll worry about the retrieval. You worry about the torpedoes.

    Lt Smith, USS Colorado


  4. #49
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    <font face="Verdana, Arial" size="2">Originally posted by Greg Smith:
    We'll worry about the retrieval. You worry about the torpedoes.

    Lt Smith, USS Colorado

    </font>
    That's the attitude SF should have

    So there's enough torps for how many full spreads? 10!

    Anyone like their Romulans crispy?

    ------------------
    '...The Borg have stopped at deck 10...'
    '...Deflector Control, no vital systems...'

    Not a vital system! What the heck do you think stops the ship going 'poof' every time it goes to warp?

    - ST:First Contact; Lt Hawk

  5. #50
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    <font face="Verdana, Arial" size="2">Originally posted by pesterfield:
    What about the Akira's fighters? Without an aft flight deck I don't think they can be retrieved. That means to rearming, and once they use up torpedoes it's phasers only.

    Will those plasma fires keep burning for extra damage?
    </font>
    The USS Vanguard can retrieve its fighters through the forward bay, but it makes things very hazardous and I don't imagine it would be done in the middle of a fight. Course, that's up to Captain Marques...

    As for the plasma fires, damage control is putting them out now and forcefields are isolating those areas. If there were going to be major explosions, they would have happened already.

    So far we've got sneaky Romulans and Brave Starfleeters. Cool! Typecast, but Cool!


    ------------------
    "The best diplomat I know is a fully charged phaser bank" -Montgomery Scott

  6. #51
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    Red face

    <font face="Verdana, Arial" size="2">Originally posted by Captain Blake:
    As my father used to say, "that's going to leave a mark." Good luck guys, I think you're going to need it.

    Pesterfield, you've got first and second blood so far. Wow. You da man!
    </font>
    Actually we have taken the first blood, but given it back TWICE!

    We lost a Theta-Class courier first , and shredded a Talon-Class Scout almost imedeatly there after . Now a stunning blow for Romulan tactical know how.

    Now that the gloves are off, lets see if the other Theta can score some hits on the other fish in the sea.

    ------------------
    Doug Odell

    [This message has been edited by Sevekk (edited 04-09-2001).]

  7. #52
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    Cool

    In terms of the ships of the line, the Romulans get first blood. The title of this is, after all, Akira vs D'Deridex...



    [This message has been edited by Cmdr Powers (edited 04-09-2001).]

  8. #53
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    And depending on how badly damaged the Akira is, Second as well. IIRC my dueling code.

    First Blood == first hit.

    Second Blood == major damage (to the surrender).

    Third Blood == to the death.

    I should've clarified my statement. My bad.

  9. #54
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    I humbely bow to better interpretations than my own on what first blood is. And i am more that happy to stand up with my Romulan brethren, and accept your kind words.



    ------------------
    Doug Odell

  10. #55
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    Exclamation

    Turn 9 was our first big combat turn and boy did we get some combat. It only gets worse from here...

    ACTION 1:

    USS Vanguard performs dodging maneuver, moves 1 at 000.

    Bravo turns to 300 and moves 1.

    Alpha Wing (Phoenix and Sidewinder) fire 1 photon torpedo each, set to Warp Flare. Torpedoes explode near Star Runner momentarily blinding Star Runner sensors and Tactical Officer. Moves 1 at 060.

    Onizuka comes about and moves 1 hex at 240, attempting to escape Star Runner.

    Charlie Wing (Viking and Intruder) repeat Alpha's maneuver and fire 1 Warp Flare set torpedo (the second was a dud) into Star Runner's hex. It explodes and further startles/blinds Star Runner's Tac Officer. Charlie moves 2 at 300.

    Star Runner fires Aft Dorsal and Aft Ventral Disruptor arrays at Onizuka, 2 shots each multifire. Because of Warp Flares exploding around Star Runner, Onizuka gets to extreme disruptor range. Star Runner misses.

    The 4 shuttles begin dodging maneuver and turn to heading 300, moving 1.

    Escort (Hornet and Sparrow) prepare and fire 2 Warp Flares and the torps go off successfully, but the Tac Officer is prepared now and easily compensates. Escort moves 1 at 120.

    ACTION 2:

    USS Vanguard moves 1 at 000.

    Bravo moves 1 at 300.

    Alpha fires 2 photon torpedoes at Star Runner, range 450,000 (diff=7). Shot is -4+1+8=+5. Phoenix rolls 15, Sidewinder rolls 16. Both hit, striking Star Runner's starboard shields, bringing them from 1300 to 900. They do not penetrate the threshold. Alpha turns to 000 and moves 2.

    Onizuka moves 1 at 240.

    Charlie repeats Alpha's attack. Viking rolls 13, Intruder rolls 21. Both hit Star Runner's forward shields bringing them from 1300 to 900.

    Star Runner sets a torpedo to Explosive Yield (successfully) and fires its forward tube at Charlie Wing. The torpedo explodes, causing 200 points damage to both fighters' forward shields, dropping them from 410 to 210. Threshold is exceeded by 64, reduced to 52 by resistance.
    Viking- Cockpit destroyed, Crew dead. Fighter adrift.
    Intruder- Warp engine destroyed- no warp possible, core ejects. Total power drops to 40, comes back up to 81 with backups.

    4 Shuttles move 1 at 300.

    Escort Wing repeats Alpha's attack. Hornet rolls 8 and Sparrow rolls 10. Both torps hit Star Runner's starboard shields, bringing them down to 500 points. Escort moves 1 at 120.

    ACTION 3:

    USS Vanguard comes to 300 and moves 1.

    Bravo Wing moves 1 at 300.

    Alpha Wing fires 2 torpedoes at Star Runner. Target difficulty is 5. -4+1+8=+5. Phoenix rolls 14, Sidewinder rolls 15. Both hit Star Runner's starboard shields, reducing them to 100. Alpha turns to 300 and moves 1.

    Onizuka comes to 180 and moves 1.

    Charlie Wing- Viking is dead. Intruder's backups come online and fires 1 torpedo. Roll of 10. Torpedo hits Star Runner's forward shields, reducing them from 900 to 700.

    Star Runner successfully sets a torpedo for Explosive Yield and fires its aft tube at Escort Wing. The torpedo explodes, doing 200 points damage each to Hornet and Sparrow's forward shields, reducing them from 410 to 210. 52 points gets through. Hornet's phasers are destroyed. Sparrow's forward shield generators are hit, knocking out forward shields completely.

    The 4 shuttles move 1 at 300.

    Escort Wing fires 1 torpedo each at Star Runner. Difficulty is 5. Accuracy is +5. Hornet rolls a 10, Sparrow rolls a 10. Both hit Star Runner's starboard shields.

    Hornet's torpedo brings down the shields and 100 points gets through, reduced to 80 by resistance. The hit is in the Navigational Computer. 15 crew are dead. The computer is destroyed as is the backup. Flight Control Tests are now at -4.

    Sparrow's torpedo does 180 damage (after resistance), destroying the ODN system. All computer-related tests are now at -2. Computer cores may not link or transfer.

    Star Runner has now taken 260 SU's damage out of 3269, reducing it to 3009.

    Escort moves 1 at 120.

    Nightmare decloaks right behind USS Vanguard. Stellar Knight and Paladin (Bravo Wing) spot Nightmare and multifire 2 torpedoes each (difficulty 7) +1. Stellar Knight rolls 8 and Paladin rolls 11. All 4 torpedoes hit Nightmare's aft shields.

    Stellar Knight's torpedoes reduce Nightmare's aft shields to 100 and 100 points overcomes the threshold, gutting the middle of Nightmare, opening her up to space. Forcefields come into place, protecting the cockpit.

    Paladin's torpedoes hit, destroying the remaining aft shields and causing 150 points of damage to the shield grid. Nightmare has no shield capability.

    ACTION 4:

    USS Vanguard moves 1.

    Bravo Wing moves forward 1 hex at 300.

    Alpha Wing fires phasers at Star Runner through its now vulnerable starboard flank. (difficulty 10) +1-4+8=+5. Phoenix rolls 11 and Sidewinder rolls 10. Both hit, doing 160 points of damage each.

    Phoenix hits crew quarters, killing 15 personnel.

    Sidewinder hits Auxiliary Power, destroying it and killing 60 personnel.

    Alpha turns to 240 and moves 1, turns to 180 and moves 1.

    Onizuka moves 1 at 180.

    Intruder moves 1 at 300, turns to 240 and moves 2.

    Star Runner performs Damage Control.

    4 Shuttles turn to 240 and move 1.

    Escort Wing moves 1, turns to 180 and moves 4.

    Nightmare gains autolock on USS Vanguard and moves 2 hexes forward, executing Close Maneuvering on Vanguard. Roll is successful (-1 courage). Nightmare is -3 to hit, and gets a bonus of +2.

    Nightmare executes 5 disruptor attacks on Vanguard, 140 points each. All 5 hit- 3 shots against aft shields and 2 shots against forward shields. Aft hits reduce Vanguard's aft shields from 1000 to 580. Forward hits reduce Vanguard's forward shields from 1000 to 720. None exceed Vanguard's shield threshold.

    ACTION 5:

    USS Vanguard moves 1 forward at 300 and fires 2 quantum torpedoes at Star Runner using Pattern Delta-9-3. Difficulty is 6. +4+2+3-2=+7. Roll is 17. Both torpedoes hit, doing 500 damage to Star Runner's forward shields, reducing them from 700 to 200. Threshold is exceeded by 70 points, reduced to 50 points by resistance. The torpedoes hit the port Warp Nacelle, badly damaging it. Star Runner cannot go faster than Warp 2.0/3.0/6.0.

    Star Runner's SU's are now at 2939.

    Onizuka move 1 at 180.

    4 shuttles move 1 at 240.

    Nightmare moves 1 at 300, staying close to USS Vanguard.


    And that's that! Whew!

    'Cmdr Powers'

  11. #56
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    Cool

    For those keeping score:

    Romulans have lost 1 Theta Class Courier and have taken serious damage to both Star Runner and Nightmare. Oops, the Romulans also lost the shuttlecraft Dart, sacrificing her to get an initial hit on Vanguard.

    The Starfleeters have lost a Talon Class Scout and a Starfleet Attack Fighter. They have had 3 other fighters seriously damaged to some extent. Also, Vanguard took some bad damage when Dart exploded.

    So far, the Romulans are ahead on kills. Sort of. They can't afford an exchange rate like this.

    [This message has been edited by Cmdr Powers (edited 04-12-2001).]

  12. #57
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    <font face="Verdana, Arial" size="2">Originally posted by Cmdr Powers:
    So far, the Romulans are ahead on kills.[/B]</font>
    Yes but there taking quite a beating for it!

    When's the Warbird going to open up on the Akira? Before or after the Fighters take her out?

    ------------------
    '...The Borg have stopped at deck 10...'
    '...Deflector Control, no vital systems...'

    Not a vital system! What the heck do you think stops the ship going 'poof' every time it goes to warp?

    - ST:First Contact; Lt Hawk

  13. #58
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    Cool

    A shorter synopsis of Turn 9:

    After the shuttlecraft Dart detonated, causing massive damage to USS Vanguard's aft shuttlebay and impulse engines, Alpha, Charlie, and Escort Wings began their attack. Operating in pairs, the six Starfleet Attack Fighters moved in on Star Runner, first firing torpedoes set to Warp Flare in order to cover the escape of LtCmdr Lipumano and Lt Lor in the Onizuka. They were successful.

    The pairs of fighters moved in on torpedo runs, firing pairs of torpedoes, mostly into Star Runner's starboard shields, reducing them to 0 and then causing damage to the ship's computer and crew. Star Runner took a chance and set a couple of torpedoes to Explosive Yield so that area detonations would get a pair of fighters at a time without fine targetting. This tactic damaged three fighters and took one out of the battle by killing its crew. The fighters continued their pass with phaser fire, doing more damage, and then moved away from Star Runner.

    Meanwhile, USS Vanguard moved directly towards Star Runner, performing evasive maneuvering. Suddenly, the Romulan courier, Nightmare, decloaked at Vanguard's stern and started an attack run. The two fighters escorting USS Colorado were watching for this and managed a torpedo attack on Nightmare, badly damaging her, but not preventing Nightmare from completing her disruptor attack on Vanguard, depleting Vanguard's forward and aft shields significantly.

    USS Vanguard followed up the fighter's attack on Star Runner with a brace of quantum torpedoes, which managed to almost destroy Star Runner's port warp nacelle, crippling her ability to go to warp.

  14. #59
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    Exclamation

    TURN 10 Results are in!
    Turn 10 was bad- very bad!

    ACTION 1:

    Nightmare begins dodging, turns to 000 and moves 1, turns to 300 and moves 1.

    USS Vanguard tries to dodge, but controls are sluggish. Moves 1 at 300. Delta Wing launches from forward bay.

    Alpha Wing enhances forward shields to 615, turns to 000 and fires photorps at Star Runner. (7) -4+1+8=+5 Sidewinder rolls 14, Phoenix rolls 15. Hits Star Runner's unshielded Starboard side. Sidewinder's torpedo kills 30 and destroys cargo holds. Phoenix hits the Power Transfer Conduits, killing 60. Conduit destroyed. No warp drive possible. Total hits- 360.

    Shuttles dodge and move 1 at 240.

    Intruder (remainder of Charlie Wing) moves 1 at 240, turns to 180 and moves 1. Fires photorp- misses.

    Star Runner rolls over- presenting her Port side to the enemy. Easily acquires Escort Wing and Alpha Wing for fine targetting.

    Bravo Wing fighters (Stellar Knight and Paladin) multifire 2 photorps each at Nightmare. Stellar Knight hits with both torps, doing 400 points of damage. Comm out. Warp engine hit and explodes. Nightmare destroyed. Paladin photorps miss.

    Delta Wing turns to 060 and moves 1.

    Onizuka moves 1 at 180.

    Escort Wing turns to 000 and moves 1. Both fire a photorp (7) -4+1+8=+5 Hornet rolls 16, Sparrow rolls 14. Star Runner's Port shields are reduced from 1300 to 900.

    ACTION 2:

    USS Vanguard turns 000 and moves 1.

    Alpha Wing moves 1, turns to 060, and fires 1 photorp each. Sidewinder misses. Phoenix hits Port shields on Star Runner, reducing them from 900 to 700.

    Shuttles move 1 at 240.

    Intruder moves 1 at 180. Is now escorting Onizuka.

    Star Runner begins multifire of 10 photorps, firing 5 photorps from her aft launcher, 3 at Hornet and 2 at Sparrow. All photorps hit. Sparrow has no shields. Explodes! Hornet has 210 shields reduced to 0. Crew killed. IDF destroyed. Shields destroyed. Adrift.

    Bravo Wing attempts evasive action, Moves 1 at 000.

    Delta Wing turns to 120 and moves 1.

    Onizuka turns to 120 and moves 1. Now escorted by crippled fighter Intruder.

    ACTION 3:

    USS Vanguard turns to 300 and moves 1.

    Alpha Wing moves 1 at 060 and fires 1 photorp each. Both hit Star Runner's Port shields, reducing them from 700 to 300.

    Shuttles turn to 300 and move 1.

    Intruder moves 1 at 180.

    Star Runner finishes its multifire with 5 photorps from the Aft launcher, directing 3 at Sidewinder and 2 at Phoenix. All photorps hit. Sidewinder hit by 300. Shields drop from 615 to 315. Threshold overcome, Computer core destroyed, Crew Dead, Sidewinder adrift. Phoenix hit by 250, Shields to 365, threshold exceeded. Communications out. Nav Computer destroyed. Mission Specialist injured from plasma burns- unconcious. Backup Nav Computer comes online.

    Bravo Wing moves 1 at 000.

    Delta Wing moves 1 at 120.

    Onizuka moves 1 at 120.

    ACTION 4:

    USS Vanguard turns to 240 and moves 1. Attempts to execute Delta-9-3, but asteroids interfere.

    Alpha Wing (now just Phoenix) fires photorp at Star Runner and hits, reducing Port shields to 100.

    Shuttles move 1 at 300.

    Intruder turns to 180 and moves 1.

    Star Runner fires Plasma Torpedo at USS Vanguard. (7) +2-4-2=-4 Roll is 7. Plasma Torpedo hits Vanguard. Damage has dropped from 900 to 708 due to range. Vanguard's shields of 720 drop to 18. Threshold exceeded by 433, reduced to 413. Primary Computer Core destroyed. 20 killed. Computer control shifts to Secondary Core. Vanguard's SU's now at 1941.

    Bravo moves 2 and turns to 000. Stellar Knight and Paladin both multifire 2 photorps at Star Runner. (7) -4+1+8-2=+3 Stellar Knight rolls 10, both hit. Paladin misses. Photorps hit Star Runner's Forward shields, reducing them from 200 to 0. Threshold exceeded by 50, reduced to 30. Warp Nacelle hit, Port Warp Nacelle destroyed- venting plasma and wreckage- no explosion. SU's reduced to 2549.

    Delta Wing turns around to 240.

    Onizuka moves 1 at 180.

    ACTION 5:

    USS Vanguard turns to 300 and moves 1. Vanguard multifires 4 quantum torpedoes at Star Runner. (7) +4-1+2+2=-1 Roll is 9. 3 torps hit doing 1200 damage reduced to 380 each by Hull resistance. Forward Torpedo launcher destroyed, 30 dead. Reserve Life Support destroyed, 30 dead. Communications destroyed, 60 dead. SU's reduced to 1409.

    Phoenix moves 1 at 060, into Star Runner's hex, firing phasers. (3) -4+1+8. Hit. 180 damage strikes Port shields reducing them to 0. 80 gets past threshold, reduced to 60. SIF generators hit, reduced to Secondary Backup SIF. 3 Crew dead. SU's at 1349.

    Shuttles move 1 at 300.

    Intruder and Onizuka turn to 120 and move 1.

    Star Runner performs Damage Control.

    Delta turns to 300.

    This ends turn 10.

    5 Starfleet vessels have been destroyed.
    3 Romulan vessels have been destroyed.

    Star Runner is down to 1349 SU's
    USS Vanguard is down to 1941 SU's

    Star Runner has lost 303 lives (at least).
    USS Vanguard has lost 60 lives (at least).

    Please have Turn 11's orders ready by Wednsday, April 18.

    Thank you,

    'Cmdr Powers'

  15. #60
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    Unhappy

    Having decloaked and close-maneuvered against USS Vanguard, the Romulan courier Nightmare attempts to dodge away, but is hit by photon torpedoes from the fighters Stellar Night and Paladin (Bravo Wing) and explodes.

    Alpha Wing (Sidewinder and Phoenix) turn back to Star Runner and make another torpedo run, pumping photon torpedoes into Star Runner's unshielded starboard side, killing 90 Romulans and destroying cargo holds and the Power Transfer Conduits, rendering Star Runner incapable of warp speed.

    The crippled fighter Intruder (ex-Charlie Wing) heads for a rendevous with the shuttle Onizuka (bearing LtCmdr Lipumano) to escort each other to safety.

    Fighters Hornet and Sparrow fire photorps at Star Runner, but in an amazing move, Star Runner rolls inverted, presenting its Port side to the fire. The torpedoes explode on the shields and don't reach the Warbird.

    Alpha Wing fires again with more photorps exploding against Star Runner's shields.

    Star Runner empties its Aft torpedo launcher at Alpha and Escort Wings, destroying Escort and Sidewinder of Alpha.

    Phoenix fires again, reducing Star Runner's Port shields further.

    Star Runner unleashes a Plasma Torpedo. The fireball advances on USS Vanguard, expanding until it slams into Vanguard's forward shields, destroying the Primary Computer core and killing 20 crewpersons. Vanguard's Secondary computer core comes online.

    Stellar Knight and Paladin turn and multifire photon torpedoes at Star Runner, reducing her forward shields to zero and blowing away her Port Warp Nacelle.

    Vanguard multifires 4 Mk 1 Quantum Torpedoes at Star Runner's now unshielded front, killing 120 crew, destroying reserve life support, communications, and the forward torpedo launcher (which is currently empty, otherwise torpedoes in the tube might have exploded, causing further damage).

    Phoenix charges up to point blank range and opens up with its phaser cannon against Star Runner, reducing her Port shields to zero and taking out Star Runner's primary and backup SIF generators. The secondary backup comes online to hold the Warbird together.

    Venting atmosphere, wreckage and plasma, Star Runner's crew valiantly struggle to perform Damage Control and continue to fight the Starfleeters.

    With half her Attack Fighters destroyed and herself badly damaged, USS Vanguard prepares for the next round in a fight for survival.

    Standby for Turn 11...

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