Question 2 first: We don't have many space battles in our adventures and when one really takes place we used several designs, about half of them home-grown. Personnaly I like the B'Rel-class, since this design can be easily used as a mercenary ship, a pirate raider or several other kinds of operational roles.<font face="Verdana, Arial" size="2">Originally posted by Steve Long:
1. a. What ship(s) do the PCs in your series use?
b. Did they pick it, or did the Narrator?
c. In either case, why that ship? What features about it make it so appealing and/or useful?
2. What ships frequently appear in your series as adversaries? If you're the Narrator, why do you use those particular ships?
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Question 1: Two ships, therefore two answers.
Our first ship:
1.a - Our first design was something I came up with myself, a Ulysses-class scout, a downscaled Nebula-like ship.
1.b - I picked the ship as Narrator.
1.c - I wanted a smaller ship with a crew of about 100 to give PCs of Lt. or Lt.jg. rank a position as department head and I didn't want to deal with several hundreds of NPCs.
The modular design of the Nebula appealed to me, because a ship like this could be adapted to any number of operational roles, which gave us a lot of flexibility in the type of adventures we where running.
And our current ship:
1.a - Akira class, but not the kind depicted in Spacedock. I never liked the idea of the through-deck carrier and simply dropped that part of the Akira-class description. In addition I made several other changes and went with an earlier commissioning date.
1.b - Again I was the one who picked it as the narrator.
1.c - I wanted a ship that was large and powerfull enough to be send on extended missions outside current Federation borders. I could have chosen a Nebula or Ambassador as well, but somehow I just liked the (visual) design of the Akira.
BTW Steve, are you asking simply to satisfy your curiosity or is there any other reason?
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"To seek, to strive, to find and not to yield" - Alfred Tennyson