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Thread: Carrier Systems

  1. #16
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    First I do not agree that deck operation happen in a vacume as forcefields and such provide just as good service in such cases. The Fire suppression system is designed to save equipment and to save life, modern foam actually allows a person to breath air but yet stops a fire by breaking it down on the molecular level removing heat, note older foam actually was designed to cut Oxygen out. The idea here is that equipment which would be lost in the event of venting it into open space is saved. Dedicted equipment is simply the modern Star trek equivelent of rescue equipment. As to Transporters being used a special recovery system is in the work thanks to a someone on the boards here who is still working the kinks out.

  2. #17
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    Cool

    I'm just being a nitpicker

    All in all I'm sure forcefields work just fine. But in a power critical situation it might be a good idea.

    One thing I'm wondering is how fast the launch tubes propel the fighters. I'm assuming if the ship is at warp they will maintain a sustainer field like an torpedo.

    My main complaint (such as it is) with the various new systems is that I think there is too much "modern" carrier thought going into it.

    I'll probably work on my own system for you to nitpick on when I get a bit more time

  3. #18

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    Originally posted by Steve Long:
    Well, in the soon forthcoming Dominion War Sourcebook, for one. I'm not sure if anyone else has tried doing up a Starship Template for it.

    Steve Long
    Steve's refering to the Starfleet Attack Fighter. Has anybody got any canon info on the class? ie. size, speed, weaponry, etc. I wouldn't mind having a bash at designing it & seeing what I get compared with Steve.

    Swampy


  4. #19
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  5. #20

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    Originally posted by Cmdr Powers:
    As for the fighters- Someone tried to design a 'Valkyrie'-class here earlier, but based it on one of FASA's interceptors from the game of the same name. I think the Valkyrie from Star Trek: Invasion is just a one(or two)-man strike fighter that's probably very easily modified from Steve's template for Starfleet Shuttles.
    They've got something named Valkyrie already??!! Damn! In every design system I've used I always call a fighter-class Valkyrie. It's my name! It's not fair! Waaaaahh! (Sulks)


  6. #21
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    Jeez! I'm sorry Swampy

    Star Trek: Invasion is a Playstation game (I think) with a huge carrier-type ship and a large complement of Valkyrie Strike Fighters. You can get a look at the Valkyrie by doing a quick search on Starship Schematics database (referenced elsewhere here).

    Heck! I've had a Valkyrie of one sort or another in all of my space games- whether it was a big Frigate sized blastship or a tiny fighter. Oh well... you ain't the only one.

    ------------------
    "The best diplomat I know is a fully charged phaser bank" -Montgomery Scott

  7. #22

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    Originally posted by Cmdr Powers:
    Star Trek: Invasion is a Playstation game (I think) with a huge carrier-type ship and a large complement of Valkyrie Strike Fighters. You can get a look at the Valkyrie by doing a quick search on Starship Schematics database (referenced elsewhere here).
    That is a sweet piccie, I love it. Funnily enough it also looks somewhat similar to the F.P. fighter I used as the appearance for my Valkyrie design (now renamed as the Tempest-class). They both have a drooping nose & wings with a large canopy section.


  8. #23
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    Yeah, thought you'd like it.

    Your description of the Tempest reminded me very strongly of what was in Invasion anyway.

    BTW, the only view in that file that's correct is the top view. The others are preliminary sketches that will do if you just remove the unnecessary vertical stabilizers.

    I'd like to know if Eric's Foch is in anyway related to the carrier ship in Star Trek: Invasion...


    ------------------
    "The best diplomat I know is a fully charged phaser bank" -Montgomery Scott

  9. #24
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    Originally posted by Eric R.:
    While most of your argumants are based on the impression that regular Shuttle bays are enough and thus a matter of personal taste I will wiever from arguing with you on that point just long enough to say That for a carrier its spacecraft are considered a weapons system and in a way should be listed under tactical systems rather than in place of Auxillary systems.

    The 30 minute launch time is for a cold craft going through required system test and loading. Further in high tempo operations your craft will have to wiat for launch clearance before leaving again. 30 minutes from the moment that a craft lands on the bottom recovery bays till it emerges out of the top launch bays seems resonable. The catapults only need the same amount of power due to the fact each craft engines are also working to launch.
    I cant agree with the turn around time. unless your talking complete rearm were talking about 23rd 24th century equipment, not WWII or even present day carrier craft.
    Both of which have had fatsre turnaround times during combat.

    Many Sci-fi shows have shown that the fighters a small percentage are kept on alert status, and ready for launch within a couple of microns, minutes etc.


  10. #25
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    l
    Originally posted by Tzeentch:
    I don't think such a beast exists in canon except for (perhaps) the Peregrine.
    You can see them in one of the movies, when the enemy moves past i belive it was Jupiter or Saturn, 3 fighters head for the enemy and get completely obliterated.

    I want to say it was a borg cube but i honestly can't remember i just remember seei th efighters and how close they looked to the ones in "Jackill's guide to starships"

  11. #26
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    Sundell, I believe you'll find they are automated defence 'probes' from the Mars Defence Perimetre.

    ------------------
    SIR SIG a Aussie TREK Narrator

  12. #27
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    Arrow

    Leaped to the top (bump seems to to hollow a term for this one.) in response to a question the narrators section.

  13. #28
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    Red face

    [QUOTE]Originally posted by Tzeentch:
    [B]I don't think such a beast exists in canon except for (perhaps) the Peregrine.

    What is this Peregrine ship that was mentioned in the above Quote!! I am in a game that had a Talon class that was just called the Talon class and my character(the chief conns officer) came up with the name Peregrine!! Has this been used before and if so where please??

    ------------------
    Lt Marcus Kavart
    Late USS Vengence

  14. #29
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    The Perigrine was a ship used by the maquis.
    We do not know exactly which maquis type of ship it was because the only episode of DS9 that the name Perigrine was used we never saw the ship.
    So, the Perigrine is possibly the SAF, or it could be the lght cargo ship the maquis was so fond of.
    But the maquis were using old SAF's in the first episode they were in so it could be that one, there is really no way to know for sure.
    All that said, however, I call the SAF's in my campaign Perigrine class.

  15. #30
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    Arrow

    Hi Everyone . . . I'm back :-D

    Well I've been ghosting on this string for a while . . . and I like all the ideas that are bouncing around here . . . The Carrier . . . is an idea far to often overlooked in the Mainstream Trek Universe . . . nice to know that there are others like me who have interest in developing this field futher.

    I know that I am preaching to the converted . . . but the nature of the Carrier . . . and it's embarked Air Wing is a force multiplier in no matter what mission is required . . . whether it be rescue . . . with the large hanger bay serving as emergency shelters . . . to battles where the multiple small spacecraft can overwelm a single foe and the loss of one is relatively inexpensive compared to a lose of a small support vessel (size 4).

    Along with CMDR Powers I too see great potential for the Akira Class in this field as she is already built in a manor that has been easily modified in other games to serve as a Carrier . . . Furthermore . . . she is adaptable leanding her to fill the role that the aging Excelsior will leave behind as their service life comes to an end.

    ------------------
    "Your job is not to die for your country, but to make the other bastard die for his."
    -Patton

    "Like my father said, never start a fight, but always be sure to finish it."

    -CAPT Sheridon, B5

    "Know you enemy and know yourself and you will be victorious."

    -CMDR Riker quoting The Art of War

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