The Foch is just about done all I need now is some imput on the following rules additions for Carrier Systems.
Carrier Spacecraft Systems
Unlike normal Auxcillery Spacecraft Systems, Carrier Spacecraft Systems are much more massive and require more internal space. Thus only ships of size 6 and larger can have Carrier Systems onboard. Further the builder must decided between Auxcillery and Carrier system as a ship can not posses both.
FLIGHTDECK
SU: cost 2 x combined size of ships which can be stored
Unlike a shuttle bay a Flight Deck is design for one purpose, launching spacecraft, nothing else. Further the flight deck is where spacecraft are readied for there missions by a large contingent of Flight Deck crew who are organized by their jobs, Launch personal, ordnance and etc. While it is possible for craft to land on the flight deck most recovery operations are carried out on the Recovery Deck.
A typical Flight Deck will be able to accommodate Two-thirds of the carriers full spacecraft complement, usually 80 points worth of spacecraft at one time on large fleet carriers. Further the Flight Deck actually launches by means of power assist devices (called a Catapult though the device is much more complicated) which cost 1 power per craft launched. A Flight deck can launch as many craft as its size, for example a size 6 carrier is capable of launching 6 craft at one time.
A Typical Spacecraft launch Takes 30 minutes from the moment the craft is brought up from the Hanger Deck (which see) to Launch.
A Flight Deck is constructed in the same manner as a Shuttle Bay.
SPACECRAFT FIRE SUPPRESSION & RESCUE SYSTEM
SU Cost: 2 x Size
Power Cost: 3 power/used/round
Due to the nature of Flight operations all Carrier Spacecraft Systems have a self contain Fire Suppression system capable of flooding the entire spacecraft system decks or part of with UHE (Ultra High Expansion) Foam capable of retarding even plasma fires. There is also a larger dedicated system for manually fighting deck fires and for rescue of trapped pilots in crashed spacecraft on the deck. These units are spread through out the various decks. The System requires 3 Power per round when in use. Once a Deck is flooded it remains so until Computer sensors measure that sufficent amounts of heat has been vented or cooled.
HANGER DECK
SU: cost 2 x combined size of ships which can be stored + 10
This is a large deck design for large repair of spacecraft and their general maintenance requirements. It is capable of holding, like the flight deck two thirds the full compliment of the carriers spacecraft. There are also many specialized rooms for specialized repairs, temporary ordnance storage and emergency space for evacuation needs.
A Typical Hanger deck cost 2 x combined size of ships which can be stored + 10. Another function of the Hanger is the refilling of the small deuterium tanks of spacecraft which while allowing long use usually require refilling at least twice during high tempo spacecraft flight operations, usually after 15,000 hours of service. The time required for such operation is usually 15 minutes per size of the ship i.e. a size 2 spacecraft requires 30 minutes to refill.
RECOVERY DECK
SU Cost: 2 x combined Size of ships which can be stored
The opposite of a Flight deck the Recovery deck unlike its Shuttle Bay counterpart is design for non-tractor beam landings. It is the pilots job to land the craft using a multitude of devices such as reverse thrusters, mag locks and even as an emergency arresting wires. The bonus to this is that recovery operations require no power but is the most dangerous operations in all of Starfleet, usually meaning a Spacecraft or Ground Vehicle skill test at a difficulty of 7.
A Hanger deck is usually built to accommodate one half of the Carriers full compliment at one time and can recover 2 craft per every minute of operations. But this is not the only method of figureing out the size of a Recovery Decks for example on larger Fleet carriers such as the Foch Class there are two Recovery Decks which can accommodate one forth of its compliment but can recover four craft per minute.
ELEVATORS
As most of the Decks are located above one another they are connected by a large system of elevators. These elevators can usually at least accommodate a size 1 spacecraft. However large ones on starbases and stations do exist. Its takes one minute per every three decks lifted up and 30 seconds to go down 3 decks.
Each elevator cost 2 SU per 1 Point of Spacecraft lifted at one time, up to a max of 6 points worth of spacecraft (6 SUs). A Typical Elevator such as the four man ones on the Foch can carry either 2 Size one Spacecraft or 1 size 2 Spacecraft. However the Foch also posses two elevators to lift a size 3 spacecraft. Power cost is 1 Power per round used per every 2 points of spacecraft lifted.
I do have plans for a Through Deck System (For ships size 5 - 6) and an Escort "Jeep" Carrier (Size 4 ships) but will come up later with them.
[This message has been edited by Eric R. (edited 01-01-2001).]