Here, here! PBeM . . . no more STATED plot points, Let's get an actual game here. Come on now!
WE have invested alot of time in this for it to all go up into nothing.
Here, here! PBeM . . . no more STATED plot points, Let's get an actual game here. Come on now!
WE have invested alot of time in this for it to all go up into nothing.
DeviantArt Slacker MAL Support US Servicemembers
"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One
Okay here's the shuttle I made from the Vel tar Dropship.
Vel’Tarix Class
Class and Type: Vel’Tarix -Class Armored Shuttle
Commissioning Date: 2360
HULL SYSTEMS
Size: 2
Length: 21.50 meters
Beam: 9.75 meters
Height: 4.80 meters
Decks: 1
Mass: 12.75 metric tonnes
SUs Available: 625
SUs Used: 622
Hull
Outer 8
Inner 8
Resistance
Outer Hull: 8 9
Inner Hull: 8 9
Structural Integrity Field
Main: Class 3 (Protection 60/90) [1 Power/10 Protection/round] 20
Backup: Class 3 (Protection 30) [1 Power/10 Protection/round] 10
Specialized Hull: Cloak Enhancing Hull 4
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 2/12/20
Crew Quarters
Spartan: 1 1
Basic: None
Expanded: None
Luxury: None
Unusual: None
Environmental Systems
Basic Life Support [3 Power/round] 8
Reserve Life Support [2 Power/round] 4
Emergency Life Support (4 emergency shelters) 4
Gravity [1 Power/round] 2
Consumables: 2 days worth 1
Personnel Transport: Jefferies tubes [0 Power/round] 2
Fire Suppression System [1 Power/round when active] 2
Cargo Holds: 40 cubic meters 1
Locations: Aft
Escape Pods 2
Number: 2
Capacity: 8 persons per pod
PROPULSION SYSTEMS
Warp Propulsion System
Nacelles: Type 5B 60
Speed: 5.0/7.0/9.2 [1 Power/.2 warp speed]
PIS: Type A (4 hours of Maximum warp) 2
Uprating: Package 2 for Maximum 4
Impulse Engine
Type: Class 5 (.7c/.9c) [7/9 Power/round] 25
Acceleration Uprating: Class Alpha (66% acceleration) [1 Power/round when active] 2
Location: Aft
Reaction Control System (.025c) [2 Power/round when in use] 2
POWER SYSTEMS
Warp Engine
Type: Class 4/I (generates 200 Power/round) 50
Location: Dorsal (horizontal)
Warp Core Ejection System: Yes 4
Impulse Engine[s]: 1 Class 5 (generates 40 Power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) 6
Emergency Power: Type A (generates 25 Power/round) 25
EPS: Standard Power flow, +100 Power transfer/round 20
Standard Usable Power: 240
OPERATIONS SYSTEMS
Bridge: Forward cockpit 10
Computer
Core 1: Aft [5 Power/round] 4
ODN 6
Navigational Deflector [5 Power/round] 8
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Forward ventral
Sensor Systems.Page
Long-range Sensors [5 Power/round] 27
Range Package: Type 3 (Accuracy 3/4/7/10)
High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 13 light-years (1/1.1-3.5/3.6-9.0/9.1-13)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] 15
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors [5 Power/round] 12
Strength Package: Class 6 (Strength 6)
Gain Package: Standard
Probes: None
Sensors Skill: 3
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 3, Coordination 2 [1 Power/round in use]
11
Navigational Computer
Main: Class 2 (+1) [1 Power/round] 2
Backups: One 1
Inertial Damping Field
Main 8
Strength: 7 [3 Power/round]
Number: 2
Backup 2
Strength: 5 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] 1
Communications Systems
Type: Class 6 [2 Power/round] 17
Strength: 6
Security: -3 (Class Gamma uprating)
Basic Uprating: Class Alpha (+1)
Emergency Communications: Yes [2 Power/round] 1
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] 3
Accuracy: 5/6/8/11
Location: Forward ventral
Transporters
Type: Emergency [3 Power/use] 12
Pads: 2
Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class H (Strength 8)
Number and Location: One amidships
Cloaking Device: Class 7 [40 Power/class/round] 23
Security Systems
Rating: 1 4
Anti-Intruder System: Yes [1 Power/round] 2
Internal Force Fields [1 Power/3 Strength] 2
Science Systems
Rating 1 (+0) [1 Power/round] 7
Specialized Systems: None
Laboratories: None
ST: Star Charts Guru
aka: The MapMaker
<A HREF="http://users.tpg.com.au/dmsigley/sirsig"><IMG SRC=http://users.tpg.com.au/dmsigley/sirsig/images/Southern_Cross.jpg width="100" height="120"></A>
TACTICAL SYSTEMS
Forward Disruptor Array 26
Type: Eb el
Damage: 120 [12 Power]
Number of Shots: Up to 2 shots per round
Targeting System: Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Forward, Left Wing
Firing Arc: 360 degrees forward
Firing Modes: Standard, Pulse
Forward Disruptor Array 26
Type: Eb el
Damage: 120 [12 Power]
Number of Shots: Up to 2 shots per round
Targeting System: Accuracy 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Forward, Right Wing
Firing Arc: 360 degrees forward
Firing Modes: Standard, Pulse
Forward Disruptor Array 34
Type: Chareth
Damage: 160 [16 Power]
Number of Shots: Up to 3 shots per round
Targeting System: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Forward, Nosecone
Firing Arc: 181-360 degrees forward
Firing Modes: Standard, Pulse
TA/T/TS: Class Beta [1 Power/round] 9
Strength: 8
Bonus: +1
Weapons Skill: 3
Shields (Forward, Aft, Port, Starboard) 12 (x4)
Shield Generator: Type R-IB (Protection 300) [30 Power/shield/round]
Shield Grid: Type B (33% increase to 400 Protection)
Subspace Field Distortion Amplifiers: Class Beta (Threshold 100).Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) 4
Auto-Destruct System 2
AUXILIARY SPACECRAFT SYSTEMS
Shuttlebay(s): None
Captain ¡s Yacht: No
Description and Notes
Fleet data: Using the tried and true Vel tar Drop Ship class as a base design, the Vel’Tarix class Armoured Shuttle was born. Designed as the ‘heavy shuttle’ for most capital ships, this is the closest thing the Romulans have to a dedicated Fighter. A D’deridex class typically has a squadron of 8 of these heavy shuttles along with a standard complement of smaller interplanetary shuttlecraft.
So basically I upped the warp and impulse, tweaked the sensors.
Ripped out the crap like replicators and the extra tractor.
Added another wing disruptor and a forward cannon but lost the Plasma launcher.
Thoughts? Remember I need something against those fighters
ST: Star Charts Guru
aka: The MapMaker
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OOG-
OK, hold on a minute, when has it been proven in Canon that the Roms have a 'Heavy Shuttle'? OK, OK, level the playing field, I know the argument. Why not, the Federation has them. Where in Canon does it say the Roms DON'T have them.
OK, OK. But still, doesn't that make this game rather . . .UNBALANCED! ? For Christ sake! Are you just looking to cream us and end this game ?
Cause if you want that, why don't you send an entire FLT after us! JC! Give us a little hope here.
A size 6 vessel with her attached size 3 vessels against a size 10 vessel and her attached size 2 & 3 vessels? Does anyone think that is a little overweighted?
WE've proven an Akira with a understrenghted air wing can do the job. What are we trying to prove now?
This is not, in my eyes, or the way it has evolved, another simulation . NO, this is a Game and games are ment to continue!
Sure they may have their challenging moments, and their ruff points to them. But they continue, regardless, as long as there are people wanting to play, they live!
So let us for JC sake!
DeviantArt Slacker MAL Support US Servicemembers
"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One
I have to agree with JALU3 on this - if I had wanted to send my character to an early death I might as well have written her stats down on a scrap of paper and used that to light a cigarette, instead of entering this game.
Everbody who spend a little time with the Spacedock rules knows that it is possible to build some veeeery tough ships with said rules.
If you wanted to demonstrate this fact to us you might as well have safed yourself the time Sig.
And just out of curiosity, how many of these little babies were you planning on stuffing into your hangar bays? On second thoughts, don't answer that question - it's probably much better for my blood-pressure if I don't know.
At the start this game was advertised as a "rematch". With the damage the Vanguard has taken and the loss of fighters from the original game this would have been hard enough on us Feds, but now it appears that we have a snowball's chance in hell for our survival.
Please do not use these "shuttles" in the game!
Ok, brakeassist here! Sir Sig, maybe you should forget about these heavy shuttles. While I don't mind if you deploy some regular shuttles when you find out about the fighter squadron, please give the Vanguard some chance of survival.
The darkness inside me is a lot scarier than the darkness out there....
Nice shuttles though...
"The best diplomat I know is a fully activated phaser bank" -Montgomery Scott
Certainly a little over the top but I was having fun with a existing ship
In all honestly I was only hoping to have 8 of these babies. That is of course if you were playing a full airwing.
But you have to amit its a touch one sided when you have all those fighters buzzing around unchecked
So basically if I've got 40 SUs of secondary vessels; I plan to use it for other then 2 Thetas.
Even if I have to go back to the drawing board and make a whoosy shuttle
Now if you can't handle that, then your just a wee bit scared of Romulans!
[Of course all in jest ]
ST: Star Charts Guru
aka: The MapMaker
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Actually a size 7 ship, with what was it? 10 Fighters! Not to mention all those torps and the fact this sucker is a Heavy Cruiser.Originally posted by JALU3
OOG-
A size 6 vessel with her attached size 3 vessels against a size 10 vessel and her attached size 2 & 3 vessels? Does anyone think that is a little overweighted?
WE've proven an Akira with a understrenghted air wing can do the job. What are we trying to prove now?
Sure I top the scale in size and beam weapons and marginally in shields. But you guys get me in speed, torps, fighters etc.
But we all saw how long the last D'deridex lasted didn't we!
I intend to come out on top or atleast kill every damn fighter!
Remember I'm a Romulan, I'll take whatever chance I can get
ST: Star Charts Guru
aka: The MapMaker
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So much for Romulan courage, frightend of a damaged Federation heavy cruiser and a few fighters.
Obviously your shiny new BATTLESHIP just does not cut it. I'll ask the CEO of Vanguard to find some yellow hull paint for you.
-------------------------
Inter Arma Enim Silent Leges
"In time of war, the law falls silent"
Admiral Ross to Dr Bashir
Ok, I'm back from drill.
But anyways. I'll admit Sig that the 'shuttle' you had designed was pretty nice indead, something that I would enjoy playing with if we were on better terms. But the way you've been going, it doesn't seem that way.
As far as number of fighters, I would say that that information is not going to be presented due to security issues. However, I will say this much. If I had my FULL AIR WING my tune would be far different, as would the Narrators I would imagine. But since it is, I will raise the Red flag on your 'Heavy Fighter'.
But back to game. Come on people, let's try to make it the game that is has evolved to be, not some throw away simulation that we can all say we remembered once.
DeviantArt Slacker MAL Support US Servicemembers
"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One
Well lets get on with it then
I'm hoping to bring Phantom in on my side as a fellow loyal Romulan supporter.
Surely it will be okay to use even basic shuttles though won't it???
Don't worry Jalu3, it will be memorable when I shoot down everyone of those fighters and that poor excuse for a cruiser
And Leana, better watch your caboose when I decloak right behind you with a full volley of Plasma Torpedoes
Let the festivites er hostilities begin
ST: Star Charts Guru
aka: The MapMaker
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I want a balanced game, not a massacre, not even another combat simulation. I just want roleplaying. Pure, simple and funny roleplaying. It's far more constructive and less stressing.
And Sig Sig... if a subspace accident suddenly hit your ship while you enroute to our position, don't be desperate. Starfleet is here to save you and your comrades.
Peace
Ronaldo F. Marques
Hey I'm all for roleplaying, just alittle combat on the side.
Anyway the rest of it is just a jibe like all those feddie scum having ago at the Romulans
But we need to kick start soon.
ST: Star Charts Guru
aka: The MapMaker
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