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Thread: Series seeds

  1. #76
    Perrryyy Guest
    Since Michael Barratt (aka 'Nathan) bumpted the "Adventure seeds" thread, I thought I'd bump this one.

    Star Trek: Stargate
    Era: Any
    Type: Exploration
    Location: Delta/Gamma Quadrants

    Details: The Federation Science Council has recently unearthed some ancient artifacts on a planet near the Romulan/Klingon/Federation junction of space.

    The characters' ship are sent to secure the gate, but due to a malfunction in the engines, they are pulled into the gate. Now they have to explore, secure the gate, and try to get home to stake their claim.. before their adversaries do!

    Basically an attempt to copy Stargate or The Janus Gate (book) series, with a few adversaries thrown in.

  2. #77
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    The coming Storm.

    Era: After the Dominion War

    A federation Ship is sent in to help the government negotiate peace between its factions. The factions are stopping the flow of Dilithium into the Federation. In the course of the negotiations, one side fires on the negotiators. Killing one. The Pc's are a part of the ship's crew or bridge crew, trying to pick up the pieces.

    Add:

    In the midst of the fighting, a small scout type ship is spotted on sensors, it comes in system and mines an asteroid and leaves. THe federation ship sees the little ship come and go before they can get a lock on it. in the midst of the confusion made by the killing of the Ambassador, the little ship strays too close to one of the planets defense satelites, and is severly damaged. The pilot is taken by on of the factions and tortured before the federation can get to it. The pilot dies from the interogation and the federation now has another problem, their first contact with the race that the pilot was has been marred by the torture and death of the pilot.
    May your worlds be at peace. Never assume, that the pointy eared first officer is Vulcan.

  3. #78
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    The idea I've been mulling over, if I can get a Crew together:

    After the Dominion War, Odo does too good a job of convincing the Founders that solids aren't all evil Changling killing monsters. They withdraw their controlling forces form most Gamma Quadrant worlds, only holding a few for Vorta and Jem Ha Dar to use as homeworlds near the Founders home. The rest of the Dominion begins to fall into anarchy as some worlds try to fill the power vaccuum, others seek the Founders to get revenge for long centuries of oppression, others try to make a quick credit on the chaos.
    Enter the Federation. The P.C.'s ship, probably Intrepid or Nebula class will be assigned to explore the Gamma Quadrant based out of DS9. First contacts, diplomacy, the occaisional shoot-em-up, hopefully very TOS-like, with a slightly stronger plot thread holding all the episodes together. Also the Federation may be forced into the postion of protecting the Founders from their former victims. Maybe Judgement at Nuremburg type story.
    Last edited by tmutant; 08-30-2002 at 01:29 PM.

  4. #79
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    Try this one.

    Federation outpost 738 is missing. The last comm form them indicated that there wes unusual reading at the edge of sensor range. Outpost 738 is on the edge of the Klingon and Romulan boarder. The Pc's ship has been sent to investigate.

    The Klingons lost their nearest station, as well as the Romulans.

    All groups are coming to findout what happened.. the bases were built on small worlds relatively near each other. All three have basically been scooped off the worlds.. The culprit is a races of warriors, looking to find a worthy opponent.

    The sensor reading are the the leading edge of the weapon they use to steal ships. How do you stop them, or better do you try to get help before you become the next ship lost..
    May your worlds be at peace. Never assume, that the pointy eared first officer is Vulcan.

  5. #80
    Perrryyy Guest
    Title: Star Trek: Stargate
    Era: Any
    Type: Exploration & Military
    Location: Outer reaches of the Fed, or possibly Iconia

    Details: Basically, Trek meets SG1. A starship crew (possibly the PC's, possibly not) find an alien transportation device and the Fed. Science Council sends a team (again, possibly the crew), to investigate. What they find is that there is not just one such "gate", but several, possibly hundreds of gates that can transport them practically anywhere in the galaxy.


    Title: Star Trek: Sliders
    Era: Any
    Type: Exploration
    Location: anywhere & everywhere

    Wesley Crusher, having returned from his stint with "the Traveller", discovers a way to travel to parallel dimensions on Earth. Excited by his new find, he calls up his old buddies from the Enterprise to show his new find. Unfortunately he reverses the polarity of the device that sent him on his journey, and his 4 hour tour lasts a bit longer... (

    * The Crusher bit was my attempt to rip off Quinn Mallory, whiz kid who found the Slider tech in "Sliders"



    Title: Star Trek: Quantum Leap
    Type: Exploration
    Location: Anywhere & Everywhere

    One Captain Jonathan Archer's ancestors develops a technology that enables the crew to "leap" into the lives of others, to help them along the way.

    Title: Star Trek: A Stitch in Time
    Type: Investigation
    Location: Anywhere & everywhere, including following Janeway
    The crew are a part of the Federation Department of Temporal Investigations, assigned "to put right what once went wrong"



  6. #81
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    Stuck to the Narrator's Forum Top!

  7. #82
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    Star Trek: Constitution

    Star Trek Constitution
    Era: 2245

    The series I am putting together envolves the launching of the first Constitution class starship, hence the name. I think this is a great time period as you have the Klingons as enemies and alot of unexplores space. The Federation does not have the members that it has in the TNG, and the tech is a little lower allowing for solutions other than technobabble. I am revamping the look of the ship to match a cross between the look of Enterprise and TOS. I have redesigned the bridge and engineering. I am about to start the designs for the hanger deck, then sickbay, transporter room, and then maybe some different uniforms. Very little has been seen from this time period allowing alot of leeway with the look and feel of this timer period.
    Some days you're the windshield, some days you're the bug.

  8. #83
    Well I'm running my TOS game in 2269. six months after the last episode...I'm running with the idea that this is the second star trek show on the air in the fall of '69. One of our main players is female and wanted to be Captain...sooooooo....


    STAR TREK
    THE NEW FRONTIER


    Episode 0 : Where no woman has gone before
    Stardate 25.12.2269
    After the incident with Dr. Janice Lester on Camus II (3.6.2269) James T Kirk leads a petition to Star Fleet Command to rescind the rules that forbid a woman from becoming a Starship Captain. With heavy support from more egalitarian societies like the Centaurians and Vulcans, Star Fleet changes its anachronistic rules regarding gender and command.
    At the time the decision is made NCC-600 the USS Crockett is docked at the Utopia Planitia Shipyards for repairs and maintenance after a successful seven-year tour of duty on the Spinward frontier. Her Captain, Commander Sajek has retired from active duty and recommended the command of his vessel to his newly promoted first officer Commander Satsumo Takeda.
    Starfleet however, has other plans. In honor of its historic decision Starfleet re-christens the Crockett the USS Artemis and designates it as the first vessel open to women for command consideration.

    So we've got our first season in-cast conflict. The former first officer. the unproven captain (well not REALLY unproven, but she's the first woman to actually have commission as a Captain). We have in the cast so far a vulcan engineer, lakota helmsman, axanari medical officer, japanese first officer, anglo female captain... keeping with Roddenberry's theme of promoting mult-ethnic casts...I'm using the LUG Star Trek RPG for my background pretty strictly so that's the show..err..campaign...

  9. #84

    Series Seed

    Era - Any
    Type - Variable, not lots of exploration, though, Unless the Gm works it.
    Name - The bucket

    The PCs are junior officers hopefully with quirky backgrounds, or civilian missions specialists also with quirky jobs and backgrounds.

    The format is this, the PCs are members of the crew of a space station or starbase that has personell issues, There are too few people spread over too many jobs.

    They are often issued the USS Bucket. Imagine a Federation Answer to the BoP in STIII (I'd use a Peregrine class but there are serious discussions about how big this one is) I'd look for a ship with some legs, a crew of about a dozen people (optimally) and a cargo bay perhaps the size of a modern C-130

    This ship is old, and used hard, it needs a crack engineer to keep running let alone dream of upgrades.

    It's barely big enough, if an emergency cargo has to go through, the Bucket is the ship elected to carry it. If a crime needs investigation the Bucket transports the investigators, (Or it's crew must *be* the investigators)

    As the PCs succeed in their tasks they'll be assigned more and more complex or sensitive tasks. Their Boss, the Station commander doesn't have enough starships and crews to cover every call. He doesn't have time to look over their shoulders. Results count. He also doesn't have enough resources for quick backup for the PCs unless the Gm feels it makes dramatic sense...

    If they have a diplomacy mission you can bet it's a junior diplomat and the situation is more complex than they'd imagined.

    If it's an intelligence mission it's going to start off a boring milk run and go wrong, or perhaps they are considered a better risk than a full sized ship and crew. Or maybe someone is trying to get something over without Starfleet command noticing.

    If you want to convert this to an more exploratory campaign, then the success of the PCs on the Bucket brings them to be transfered to a bigger ship, or the USS Bucket is assigned to the "Enterprise" as an auxiliary ship.

    the feel I'd aim for is trying to be Starfleet while on a budget and barely staying ahead of disaster. Sort of Firefly meets Star Trek.
    Jay ~Meow!~

  10. #85
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    Dwarf Trek a crew of intrepid explorers are trapped on a ship far from home trying to get back .Think Red Dwarf as seen through Trek eyes a comedy series . Crew can be small with people doing many things ship advanced with its own AI and a self maint system

  11. #86
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    Originally posted by Perrryyy
    Since Michael Barratt (aka 'Nathan) bumpted the "Adventure seeds" thread, I thought I'd bump this one.

    Star Trek: Stargate
    Era: Any
    Type: Exploration
    Location: Delta/Gamma Quadrants

    Details: The Federation Science Council has recently unearthed some ancient artifacts on a planet near the Romulan/Klingon/Federation junction of space.

    The characters' ship are sent to secure the gate, but due to a malfunction in the engines, they are pulled into the gate. Now they have to explore, secure the gate, and try to get home to stake their claim.. before their adversaries do!

    Basically an attempt to copy Stargate or The Janus Gate (book) series, with a few adversaries thrown in.
    I'd always had this concept knocking around in my brain but don't have a regular gaming group to try it on.

    Some other modifications I'd make: 1) The Guardian of Forever is an *advanced* Stargate created by The Ancients (who, we discover, are evolved Iconians) and 2) Apollo (from "Who Mourns For Adonais") and his Greek "god" cohorts (which would include Pelops) were actually Goa'uld (or maybe Tok'Ra). Perhaps, in the ancient past, Apollo's clan were the dominant system lords and brought the seeds of Western culture to Earth (and Magna Roma from "Bread and Circuses," and the parallel Earth from "Miri," etc.)

  12. #87
    Okay, this is an idea a friend and I have had for a long time. I think I'm finally going to get to run it.

    Star Trek: Absolution

    What (I've often asked myself) does Starfleet do with "problem officers"? Simple answer: the Dirty Dozen. Starfleet Intelligence, specifically Section 31, has requisitioned a handful of hard cases and put them in harm's way. Set during DS9, specifically the Maquis era, they are assigned to infiltrate the Maquis and report any information on the Cardassian/Bajoran/Federation/Gamma Quadrant front. The crew is to operate in civilian attire, on board a "civilian" vessel: a Klingon bird-of-prey. However, it is no ordinary bird-of-prey, but the same vessel captured by Admiral James Kirk and sunk in the San Fransisco Bay. It has been refitted and refurbished and is commanded by "top men". My idea is to have them chase the Maquis for a while, but then be reassigned to the Gamma Quadrant after the destruction of the USS Odyssey. The cloaking device will serve them well on both fronts. Eventually, they will get caught up in the Dominion War and have to deal with internal command problems as well. Hopefully, my players will like it. They're all relatively new to RPGs/Star Trek, so I should be able to "exaggerate" with no problems from nitpickers. What do you think?
    Duty now for the future.

  13. #88
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    Star Trek: Phule's Paradise

    I'll just say it's a comdey series idea bringing together Robert Asprin's Phule's Company and Star Trek.

  14. #89
    Originally posted by First of Two
    This was a series I posted on another board back when "Enterprise" was just a twinkle in someone's eye.

    STAR TREK: EMPIRE'S END

    It's 5 years after the Dominion War.

    The Romulan Empire, having used up most of its military resources during the War, and, due to its isolationism not being able to economically and politically recoup, has collapsed.

    The Romulans have split into several squabbling factions, each of which is trying to gain power in its own way, including:
    --- Old Imperialists
    --- The Tal Shiar
    --- The Unificationists
    --- Petty Warlords and Pirates

    The Orion Syndicate is moving in.

    Various and sundry planets that were previously Romulan-subjugated worlds with servitor people, are rebelling, some seeking simply independence, some seeking to startup their own little Empires.

    Star Trek: Sovereign
    "Shattered Future"

    I admit it: I love this. In the aftermath of Nemesis, it could be that the Star Empire fragments just in this fashion. Donatra could be the leader the Empire needs, and it was she who requested peace talks between herself and the Federation. As Preator, she lasted about a week before Anti-Federation powers took Romulus away from her. The Unificationists control scattered areas, and support Donatra when they can.

    But there are a few Klingons who want a peice of this action, and Admiral Zowred is their leader. Martok has assigned a Weaponmaster (Kaa, Son of Mong) to the USS Sovereign to serve as liaison between himself and the Captain of the Sovereign (some guy named Tucker). Going along for the ride is the Unificationist Representative (Romulan Dr. Sejia) and a Deltan Counselor (LTCmdr Alia). The most decorated engineer in Starfleet, Cmdr Jake Cardigan, and First Officer Devon Shinoda round out the crew. Oh, Yah... Flight Control is provided by an Orion with a checkered past and the Ops Manager is an amnesiac Iconian... I think...

    Thanks for the great idea... I'll update when we've started the game next Saturday!
    Jeffery "Shran" Keown
    Star Trek: Sovereign
    NCC-90201 "Jersey Style!"

  15. #90
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    Star Trek: Colonial Affairs

    Era: any time from the Ent-C era forward (excluding Dominion War)
    Type: part the first - exploration/survey; part the second - planet-bound
    Location: wherever, depending on what type of dangers you want to bring in.

    The PCs take the roles of the leaders of a colonial effort in search of a suitable planet. The UFP Colonial Admin has a large list of planets tagged as possibilities. Many of them aren't surveyed yet, and SF and CA only have so many resources, but they lend support to civilian efforts whenever possible. The PCs have gained access to a ship like a Raven-class, have whittled out a short list of planets to check out, and set off in search of a new home.

    Basically, as long as it's fun, the Crew can zoom around looking at new planets, and getting into trouble, occassionally reporting back to the colonial hopefuls. Once a decision is reached, Starfleet can be brought in to transport the colonists to their new home. After that there can be plenty of adventure settling a new planet, and who knows who might drop by to harass them?
    - Daniel "A revolution without dancing is a revolution not worth having."

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