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Thread: Series seeds

  1. #1
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    Series seeds

    Okay, we had a thread about short adventure seeds. Now what about a thread with general series seeds in it?

    Here's some for starters.

    Star Trek: Greywolf

    Era: TOS
    Type: Space station
    Location: Somewhere in an area of space that is contested according to the Organian Treaty.
    Details: Basically, TOS meets DS9. The crew are the senior officers of a deep space station K-9. The station was once Federation but got captured by various traders and criminals and other shady lowlifes. A month ago, they decided to turn the station back over to Starfleet in order to handle the Klingons and keep trade going in the sector.

    Star Trek: The Longest Line

    Era: TNG circa Best of Both Worlds
    Type: Action/Military
    Location: Alpha/Beta Quadrants
    Details: Alternative universe where the Borg managed to assimilate Earth. Game starts with reports of Enterprise's destruction along with the fleet at Wolf 359. Orders are given to evacuate Sector 001. Basically it's a on the run game with some desperation times need desperate actions thrown in. Kinda Battlestar Galactica meets Star Wars. Something like that.


    Anybody else?
    Jesus saves... and takes half damage.
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    (www.btvs-rpg.net)

  2. #2
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    I haven't figured out a title yet, stay tuned.

    ERA: Dominion War (after Romulan intervention)
    SERIES FORMAT: Exploration

    During the Dominion War, a task group of Starfleet, Klingon and Romulan ships are cut off by a superior Dominion force. Three ships, one Federation, one Klingon and one Romulan are cut off from the rest of the group (yes huge plot hook) and they decide to make a run for it through a nebula cloud which just happens to conceal a temporal rift which sends the three vessels spiralling through time and space to the far end of the Gamma Quadrant, beyond space controlled by the Dominion.

    All three ships have taken damage and crew losses on all three are heavy. Between them they have the resources to put one ship (yes its the Federation one) back in action so beings a rather trying journey home with a crew mix of Federation, Klingon and Romulan personnel. yes the ship has a cloaking device (they manage to salvage one) but many of the systems are jury rigged with non-standard parts, I mean Romulan isolinear chips may not be fully compatiable with Federation systems.

    I know...quite stupid really...but its been bouncing around in my head for some time now.

    STAR TREK: VOYAGE OF THE GOSSAMYR PHOENIX
    ERA: Dominion War
    SERIES FORMAT: Privateers/Starfleet Intelligence

    The Gossamyr Phoenix is a ex-KDF K'Vort-class cruiser that was "hijacked" by a mysterious woman who always appears cloaked and veiled from her crew. She uses the Gossamyr Phoenix as a privateers/freebooter ranging the outer rim fighting pirates and other threats to the peace and security of the rim when Starfleet vessels had been withdrawn to feed into the meatgrinder of the Dominion War. She uses the loot she recovers to aid in relief efforts to worlds that had been raided or attacked.

    The truth is that the Captain, is a Section 31 operative working in Starfleet Intelligence. Her mission for SI is to keep the rim territories safe by destabalizing the pirates and other bad guys...her mission for Section 31...well who knows...

    her crew is a mix of idealists, renegades and of course SI operatives to keep the others in line. A look at the dark side of the mirror.
    Last edited by ghosty; 09-30-2001 at 04:57 PM.

  3. #3
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    STAR TREK: VANGUARD

    ERA: Post DS9
    TYPE: Military/espionage
    LOCATION: Draconis Outback

    Characters are part of a peacekeeping mission in the Draconis Outback, post Dominion War. Their ship is part of a small task force trying to keep things settled in this small region of space that borders all three of the major powers (I put it galactic north of the UFP...)

    There is a real conflict between the capitalist forces of the Ferengi & Orions, based on several planets in the region and the other major players. Though the other groups: Romulans and Cardassians can be played as the big baddies, these guys are the real problem -- quiet and subtle.

    The Cardassian Union is imploding on itself as the government tries to stabilize & the outer areas are breaking off into warlord states under various fleets. The local group is the 19th, under Gul Inthat, who is also being supported by the Orions in exchange for equipping him and gaining free trade footholds in the Union.

    The Romulans are in the process of retrenching and rebuilding after the war and the Tal Shiar and lesser coalitions are using this as an opportunity to remove the more moderate factions looking to negotiate some kind of peaceful relationship with the Federation. The Outback is the perfect place to engineer an incident...

    The Klingons are more worried about their internal politics right now; the war has seen a lot of people killed...that means attrition and opportunity. Some see this as the chance to enhance their families' positions... Many are nervous about the thawing relations between the UFP and the Romulans.

    There are a couple of planets that traded hands back and forth during the war; some have mixed populations that are not happy living together -- Federation & Cardassians, Romulans and Cardassians. Plenty of terrorist opportunities.

    One other note: the Outbac is not covered by any of the previous treaties between the UFP and Romulans, so they all have free access.

    I suggest at least a Steamrunner class ship.

    Enjoy...
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  4. #4
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    Star Trek: Prime Directive

    Era: Any
    Type: Mobile
    Location: Starship (though mobile could work as well)
    Details: Take the Prime Directive idea and add Star Trek Elite Forces bits and create the first Starfleet permanent Away Team. Starfleet is tried of seeing ships become endangered becuase the command crew is always beaming down, so they decide to try their hand at something. The players are various type of specialists, cross trained and part of a grand expirament to see if this is a feasable endeavour. The upside is that players will have more to do without relaying on "bridge posistions" to slow them down. A bit more one on one action, some cool first contact missions, rescue operations and counter-intelligence operations are just some of the adventure types that can be explored
    Captain Zymmer
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    Admit nothing, deny everything and make counter accusations...

  5. #5
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    Starfleet Academy 90210
    Series Format: Starfleet Academy

    I'm sure this is old but how about a series of cadets from their first day at the Academy until graduation.

    You can have all the weird and wooly college movie themes with the adventure of Star Trek thrown in.

    PCs should be cadets but can also be faculty advisors and instructors.

  6. #6
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    Cool Star Trek - Alpha Squad

    Star Trek - Alpha Squad

    ERA: TNG
    TYPE: Exploration
    LOCATION: Alpha/Beta Quadrant

    The series begins with the beginning of the Enterprise D adventures. The Alpha Squad are young officers (Ensigns) who were chosen to be the first team of its kind (before Red Squad). The AS is a science team, their mission is to explore not to fight. The members are not the best and brightest Starfleet has to offer but one of the best teams.

    For almost three years me and my players are playing the Alpha Squad series and it is a success. After 5 episodes they got their own little science vessel from an ancient alien race. This made it possible to play a lower decks series and mix it with the thrill of command.


    "United they stand"

  7. #7
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    PEACEKEEPER

    This one allows relatively low ranked PCs to command their own small patrol craft.

    The Westfarian system contains two habitable planets. Yarvan and Talbert. Both worlds are independent.

    Yarvan has recently fallen to a military dictator who wants to control the entire Westfarian system. He begins by sponsoring guerillas on Talbert and supplying them using his small but effective navy. He also begins interdicting Talbert's trade by sponsoring pirates and other rogues.

    The Federation has come in to keep the peace. Negotiations are ongoing but the dictator's activities have to be brought to a halt before serious negotiations can begin.

    Enter Patrol Force 1 with its force of six Talon-class patrol ships and their mobile base platform. Their mission to root out the pirates and to stop Yarvan raids.

    The Yarvanians are not well equipped but have a large number of small ships much like the Maquis able to threaten big unarmed ships and fast enough to escape if challenged. PF-1's force of fast patrol craft can bring the raiders to heel but remember the force has to adhere to strict rules of engagement as the Federation cannot be seen to be bullying any one side. Think of it as United Nations peacekeeping with the peacekeepers able to make peace with force but unable to do so because that's not in the rules.

  8. #8
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    The Final Frontier

    The characters are assigned to a major starship on an ongoing misison to explore strange new worlds. To seek out new life and civilizations. To boldly go where no one has gone before.

    It's so obvious, but so often there's a desire to avoid doing "the same old thing" that "the same old thing" is never actually done...
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

  9. #9
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    Neutral Zone

    ERA: Dominion War
    TYPE: Diplomatic/Intrigue/Military
    LOCATION: UFP/Romulan Border

    The PCs are the crew of a cruiser (Nebula or Akira type) patrolling a sector on the neutral zone, disputed by the Romulans. They deal with smugglers, local criminals, science missions and diplomatic missions, while combatting Tal Shiar plots. They are not involved in the ongoing War.

    They become aware that Starfleet Intelligence (or Section 31 if that fits your version) is also operating in the area, with a decidedly illegal research base near the border.

    After a few episodes the Romulans join the Dominion War, and the sector is handed over to the Empire as compensation. The ship is moved to the new border sector. The crew have to deal with indigenous and colonial populations upset by the move, and with SI/S31 who (taken by surprise by the handover) are trying to avoid their plots being uncovered by the Tal Shiar, and are not above blackmailing the crew into helping. Of course, some crew members may not be happy with the handover anyway.

    As added spice, the Enterprise E is patrolling a couple of sectors up the border, and the local admiral does not like Picard. The crew will regularly find themselves pressed for time to prevent the Enterprise arriving and getting all the glory...

    In my version, I also had the ship caught up in the First Contact battle against the Borg, and made use of the Neutral Zone ongoing plots.
    Jon

    "There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  10. #10
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    Preserved Secrets

    ERA: Post-dominion war.
    TYPE: Exploration/scientific discovery
    LOCATION: Outback sector (obscure part of Federation/Romulan border)

    Galaxy class USS Champlain explores the frontier. While there are tensions when the Romulans encroaching on neutral natives, the main thrust of the campaign is discovering the final fate of the mysterious preservers.

  11. #11
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    Entak Nor

    Era: Post Dominon War
    Type: Exploration/Intrigue
    Location: Coreward Frontier, far beyond Bajor Sector

    Entak Nor is a Cardassian mining station (identical to DS9) orbitting a distant Cardassian colony. In the aftermath of the Dominion War, Cardassia is no longer able to support the colony or the station. As a result, Cardassia has requested Federation aid to support the colony, granting the Federation the right to explore this distant sector, using Entak Nor as a base of operations. The players are serving aboard the starship sent to explore the sector, and work with the Cardassians.

    "You can't take a picture of this; it's already gone." -Nate Fisher, Six Feet Under.

  12. #12
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    I like this one, Capt. D.Hunter ... well, mainly because my series happen in a similar setting maybe . Care to include a few episode seeds related to it?
    Every procedure for getting a cat to take a pill works fine -- once.
    Like the Borg, they learn...
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  13. #13
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    Yeah, but I'll certainly need some time to type 'em all up. Now where did I leave all my campaign notes.... I must admit, as a setting it really reinjected some life into our campaign. The addition of the Cardassian Station Security Chief worked out really well.

    Actually, my group is rapidly approaching the end of this particular storyline, and are about to spin off into into a new one, which will throw the 'Fleeters and the Cardies togther even closer.

    Anyway, I'll be happy to put some of my notes together. It may just take me a few days.

    "You can't take a picture of this; it's already gone." -Nate Fisher, Six Feet Under.

  14. #14
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    Star Trek: Borderlands
    ERA: Late Movies

    One of the first tentative moves towards peace after the Khitomer Conference was the joint administration by Starfleet and the Klingons of a border planet which had been disputed.

    A small space station is located in the system which serves as a base for the joint administators.

    Tensions between the Starfleet contingent and the Klingon contingent are high and fights are common but soon they are forced to unite against a common enemy...the Romulans who are eager to make the project and the tentative peace between the Federation and the Empire fail so its up to the Starfleet and the Klingon commanders to unite their disparate crews and make them a team able to meet the challenges of the Romulans and others who would like to see war between the Klingons and Federation.

  15. #15
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    Originally posted by Calcoran
    I like this one, Capt. D.Hunter ... well, mainly because my series happen in a similar setting maybe . Care to include a few episode seeds related to it?
    OK, the first of my Entak Nor seeds is posted in this thread http://forum.trekrpg.net/showthread....7980#post30820 under the title of Strained Alliances.

    More to follow.

    "You can't take a picture of this; it's already gone." -Nate Fisher, Six Feet Under.

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