Originally posted by erhershman
SPECIAL OR UNIQUE ABILITIES: Tavarians have psionic powers. They can communicate "vocally" through telepathy with psi-capable characters.
I like that you've given them psionic abilities - it makes for more easily role-played adventures with the race - if even one PC is psionic, things will go much better.
I'm lucky in that I know sign, so at the very least if I can't get my players to read what I'm signing, I'll be consistant and they might fumble their way through it.
Sidenote: Any thoughts on whether there would be a "visual" universal translator? Something set up to translate visual imput from sign-language, or other species that might communicate with visual means (colour changes on skin tone, that sort of thing)?
The Tavarians are an extrordinarly peaceful people- they ousted their occupiers from their world only out of absolute necessity. An example of just how peace-loving they are can be found in their language- there is no word* in Tavarian for "hate."
First contact was made by the Federation, their first interstellar contact beyond their invaders, was made in 2376, by the Soverign-class
U.S.S. Atreides. The Federation has agreed to peaceful relations with the Tavarians, though the Tavarians have denied to join the Federation at this time- they are still suspicioius of offworlders due to their long occupation.
*-Although the Tavarians do not "speak" per say, individual signs in the Tavarian language are properly referred to as "words."
I like... especially their hesitation to get along with any outsiders. It leaves them vulnerable to manipulation from hidden parties within...
The Doc
So you think, 'Might as well,
Dance a Tango to Hell,
at least I'll have Tangoed at all.'
-- "Rent," Jonathan Larson