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Thread: Hard Fast Rules?

  1. #1
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    Hard Fast Rules?

    Aside from Spacedock, are there hard fast rules for Icon ship building?

    And if not, should we try and hammer some out?
    Captain Zymmer
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  2. #2
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    I don't think so. I assume that Steve's Spacedock would have been the de facto King of the Hill in that regard for LUG.

    As for an ICON construction guide I suggest reading the conversion rules in SD and use them. You will just have to look up the compoments mentioned and ignore SIF, IDF etc.
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  3. #3
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    But what if you don't like Spacedock or don't use it? I mean why build a ship in Spacedock to then return it to ICON...not trying to be mean or anything, but it seems like going 3 miles one way to go 1 the other.

    There must be some sort of guidlines out there for ICON ships?

    A shame that there isn't.
    Last edited by Captain Zymmer; 10-14-2001 at 07:23 PM.
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  4. #4
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    There isn't.

    Spacedock is an excellent resource. It is complex, but then so is ship design in general. Before Spacedock it was all guesswork, now there is a logical framework to use. Myself, I prefer to stay with Spacedock, I like the complexity and just retrofit it back when I need to.
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  5. #5
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    Yeah the problem is that my players are not big fans of it and to be honest neither am I...too much detail overwhelms me.

    I can see how many wouild liek ti though, I just have never bee a starship-ophile in that way. I prefer the way they look more so than their systems.

    But seriously, how hard would it be to make guidelines for ICON?

    Shjips of this size usually have X for power systems, etc...

    Just guidlines, not a whole construction manual.
    Captain Zymmer
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  6. #6
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    Cool idea

    I think guidelines for Icon ship construction is a great idea.

    Soooo, any idea where to start?

    How about a breakdown or chart of some kind of all the ships available, and then do a comparison?

  7. #7
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    Re: Cool idea

    Originally posted by Asdeed
    How about a breakdown or chart of some kind of all the ships available, and then do a comparison?
    I think the best way to handle this would be a comparison for each class of ship, eg. cruiser, frigate, explorer, etc.
    From that you could derive a range of stats for each type of ship, telling you something like:
    "Science Ship, Weapons - Science ships usualy carry no more than one torpedo launcher (maximum spread=5) and have phasers ranging from Type IV to Type VII", or something along these lines.

    That's the way I usualy start designing basic ICON ships, figuring out what kind of ship I want to build and then choosing systems accordingly.


    Apart from that you should IMHO seriously think about including the following systems from Spacedock:
    • Quarters: how many of what type
    • Medical facilities: A rating from 1-10 and a bonus this gives for medical, first aid and life science checks
    • Recreation facilities: A simple rating and maybe number of holodecks and lounges
    • Autopilot: Flight Control skill and Coordination attribute
    • Strength of Communications, Sensors and Transporters
    • Rating for Security Systems
    • Rating for Science Systems and number of Labs
    • Number of Probes carried
    • Captain's Yacht: Yes or No

    All the above would IMO go a long way to make a difference in a game, without being too complicated to realy require Spacedock construction rules.
    And under the basic rules ships built for very different purposes can still look very much the same stat-wise, something easily avoided with inclusion of some (or all) of the above mentioned stats.

  8. #8
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    Good idea

    Originally posted by Lancer
    I think the best way to handle this would be a comparison for each class of ship, eg. cruiser, frigate, explorer, etc.
    Exactly, which is why I rewrote ten federation ships in a series of charts (different classes of the ships so I could do the comparison)

    Of course, I haven't done the comparing part yet, but once that's done i'd definitely like to add in those additional ship systems you were talking about.

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