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Thread: Nebula Class Modules...

  1. #16
    Join Date
    Aug 2000
    Location
    Colorado Springs, CO USA
    Posts
    1,352
    Originally posted by Michael Barratt
    I can definitely see where a Hangar Pod would be a great idea - or even a "planetary survey pod," which was mostly sensoriffic, but also had a small hangar area for a few small ships to speed things up.

    Heck, during the war, I'm sure Nebula Class module capabilities had Utopia Planetia creating fighter-pods - hangers for those cool little fighter ships.

    Just want to re-thank everyone for their input on this threat... has been great for my campaign.

    The Doc
    That's an idea I've had rattling around in my head for a while, but haven't had any use for in my series yet.

    A Nebula with a "carrier pod" would provide an excellent escort or light carrier... without making Starfleet build a hull it can't use after the war is over.

    For the escort version I would also include upgraded lateral sensors to detect cloaked ships.
    “I am a soldier. I fight where I am told, and I win where I fight.”

    General George S. Patton, Jr.

  2. #17
    Join Date
    Oct 2001
    Location
    Ottawa, Ontario
    Posts
    761
    Just wanted to add another "thank you" to my kudos from before. The USS Perseus, my tabletop Nebula ship, just got given one of the tactical pods from this list, and they love it.

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  3. #18
    Join Date
    Jul 2001
    Location
    Montreal, Canada
    Posts
    1,578
    My players tied to cook up a "combo-pod" half tactical, half sensor..

    Basically it had one torp launcher and gave a sensor "ping" to try and detect cloaked ships.

    It also was a sensor dead zone for internal sensors, so secret meetings (worried that Section 31 was on board) were always held in the pod.
    Captain Zymmer
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    Admit nothing, deny everything and make counter accusations...

  4. #19
    Join Date
    Sep 1999
    Location
    Singapore
    Posts
    1,448
    Oh paranoid aren't they.

    Only question is what about internal security operations...if its sensor dead even from internal sensors what if there's an intruder on board and knowing that the pod is a blind zone, where would they head first. If you can't trun the jammers on and off, then you'd have to root them out the old-fashioned way, with big bad security guys storming every compartment...must be a real bitch.
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  5. #20
    Join Date
    Dec 2000
    Location
    Keflavik, Iceland
    Posts
    265
    In order to "take away some of the toys" I created a diplomatic pod - lots of plush quarters, meeting rooms, and lounge facilities for hauling around VIP's. Able to be 100% independent of the ship's life support and associated power - but that's about it.

    Basically just to make them miss the extra capabilities of the other pods - and rub them the wrong way. Our whole game began around the comment that "if I had a starship I wouldn't have glass coffee tables" while watching TNG.
    TK

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