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Thread: Nautilus Class v1.5

  1. #1
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    Nautilus Class v1.5

    The following post contains Spacedock statistics for the Nautilus Class Exploratory cruiser. My players are presently onboard of a Nautilus Class Cruiser in a Cardassian border sector during the immediate Post-Dominion War era (a few months by now).

    The Complete Deckplans for the Nautilus Class can be located in my Yahoo briefcase: http://briefcase.yahoo.com/bc/draggynlord

    They plans themselves are gif files in a zip file (marked nautilus_v1_5.zip). The Deck description Sheet and Spacedock stats (which more or less mirror what is posted here but has a better layout because it is a word processor document rather than in UBB) are both Word documents.

    For those who would like to "peek" at the plans before they decide whether or not to download them, I have included a sample of Deck 6. This can be viewed directly from the folder and does not need to be downloaded unlike the zip file.

    The gifs are designed to be the same size, so that when printed out on a setting of 'Best Fit to Page' they can be laid on top of one another to show what rooms are on top of one another.

    Disclaimer: The deckplans are in no way a challenge to any trademarks or copyrights of Paramount or anyone else. Some of the images in the plans are derived from the Enterprise-D deckplans and this should likewise not be considered to be a challenge to the artists inolved in that project or the present owners of that copyright. The plans are solely for private use and are still in "rough draft" mode thus changes might be still made in the future.

    Any suggestions would be kindly appreciated.

    John D. Lees
    "If you haven't got anything nice to say about anybody, come sit next to me."
    - Alice Roosevelt Longworth

  2. #2
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    NAUTILUS-Class Exploratory Cruiser

    Class and Type: Nautilus-class Exploratory Cruiser
    Commissioning Date: 2349-50

    HULL SYSTEMS
    Size: 6
    Length: 351 meters (~301 meters without Nacelles)
    Beam: 210 meters
    Height: 85 meters(~45 meters without Nacelles)
    Decks: 10
    Mass: 1250000 metric tons
    SUs Available: 2500
    SUs Used: 2400
    Hull
    Outer Hull (24)
    Inner Hull (24)
    Resistance
    Outer Hull: 8 (9)
    Inner Hull: 8 (9)

    Structural Integrity Field
    Main: Class 6 (Protection 90/130)
    [9 Power/10 Protection/round] (33)
    Backup: Class 6 (Protection 45)
    [5 Power/10 Protection/round] (17)
    Backup: Class 6 (Protection 45)
    [5 Power/10 Protection/round] (17)

    PERSONNEL SYSTEMS
    Crew / Passengers / Evac: 300/100/3850

    Crew Quarters
    Basic: 218 (22)
    Expanded: 130 (26)
    Luxury: 42 (42)
    Unusual: 10 (10)
    Aquatic Facilities: Level 4 (60) (See notes)

    Environmental Systems
    Basic Life Support [11 Power/round] (24)
    Reserve Life Support [6 Power/round] (12)
    Emergency Life Support [0 Power/round] (12)
    Gravity [3 Power/round](6)

    Consumables: 3 year's worth (18)

    Replicator Systems
    Food Replicators [6 Power/round] (6)
    Industrial Replicators
    Type: Network of Small Replicators
    [2 Power/round] (6)
    Type: 2 large units (Deck 7 Port and Starboard) [2 Power/round] (6)
    Medical Systems

    Medical Facilities: 8 (+2) [8 Power/round] (40) Uprated ~2370
    EMH: Mark II [4 Power/round when active] (15) Uprated ~2370

    Related Systems
    Recreation Facilities: 7 [14 Power/round] (56)

    Personnel Transportation Systems:
    Turbolifts, Jefferies tubes [2 Power/round] (18)

    Fire Suppression System
    [1 Power/round when active] (6)

    Cargo Holds: 60000 cubic meters (2)
    Locations: Cargo Bays A& B 2-level (9&10) Access by way of Ventral Loading Hatches or through Aft Doors, Cargo Bays D & E (Deck 10) Accessed ventrally or internally, “Secure” Bays F & G (Deck 9) accessed internally only. Shuttle Cargo Bays Port and Starboard on Deck 6, Access by way of Shuttle Bays.

    Escape Pods (7)
    Number: 110, Capacity: 6 personnel

    PROPULSION SYSTEMS
    Warp Drive
    Nacelles: Type 6C(100)
    Speed: 6/9/9.2 [1 Power/.2 warp speed]
    PIS: Type I (18)
    (21 hours of Maximum warp)

    Impulse Engines
    Primary Type: Class 7 (0.75c/0.92c)(35)
    [7/9 Power/round]
    Location: Aft Deck 5 & 6
    Reaction Control System (.025c) (6)
    [2 Power/round when in use]

    POWER SYSTEMS
    Warp Engine
    Type: Class 10/P (generates 500 Power/round) (110)
    Location: Decks 3-8
    Impulse Engine:
    Type: Class 7 (generates 56 Power/round)

    Auxiliary Power: 10 reactors (30)
    (generates 50 Power/reactor/round)
    Emergency Power: Type C (generates 35 Power/round) (35)
    EPS: Standard Power Flow (60)
    +300 Power transfer/round
    Standard Usable Power: 556

    OPERATIONS SYSTEMS

    Bridge:
    Saucer dorsal (Deck One)(30)
    Detachable (3) (generally used to simply switch out Bridge Modules easier)
    Auxiliary Control Stations: 1 (Deck 3) (18)

    Computers
    Core 1: Decks 5-8 Port (12)
    [5 Power/round]
    Uprating: Class Beta (+2) [2 Power/round] (4) Uprated 2370
    Core 2: Decks 5-8 Starboard (12)
    [5 Power/round]
    Uprating: Class Beta (+2) [2 Power/round] (4) Uprated 2370
    ODN (18)

    Navigational Deflector [5 Power/round] (24)
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward engineering hull, ventral of saucer
    Auxiliary Navigational Deflector(6)
    Location: Deck 2 forward (there are also aft deflectors on Deck 5, port and starboard)

    Sensor Systems

    Long-range Sensors [5 Power/round] (59)
    Range Package: Type 8 (Accuracy 3 / 4 / 7 / 10)
    High Resolution: .5/.6-1.0/1.1-4.5/4.6-6.0
    Low Resolution: 1/1.1-6.5/6.6-13.5/13.6-18.0
    Strength Package: Class 8 (Strength 8)
    Gain Package: Class Beta (+2)
    Coverage: Detect an additional 1500 substances

    Lateral Sensors [5 Power/round] (27)
    Strength Package: Class 8 (Strength 8)
    Gain Package: Class Beta (+2)
    Coverage: Detect an additional 1500 substances

    Navigational Sensors [5 Power/round] (20)
    Strength Package: Class 8 (Strength 8)
    Gain Package: Class Beta (+2)

    Probes: 70 (7)

    Flight Control Systems
    Autopilot [1 Power/round in use] (12)
    Shipboard Systems (Flight Control): 3
    Coordination: 3
    Navigational Computer
    Main: Class 2 (+1) [1 Power/round] (2)
    Backups: 2 (Deck 2 and Deck 3) (2)
    Inertial Damping Field
    Main(60)
    Strength: 9 [15 Power/round]
    Number: 5 (More than absolutely needed)
    Backups(15)
    Strength: 6 [10 Power/round]
    Number: 5 (More than absolutely needed)
    Attitude Control [1 Power/round] (1)

    Communications Systems
    Type: Class 8 [2 Power/round] (24)
    Strength: 8
    Security: -4 (Class Gamma uprating) ~ Uprated 2370
    Basic Uprating: Class Beta (+2)
    Emergency Communications: Yes [2 Power/round] (1)

    Tractor Beams
    Emitter: Class Gamma [3 Power/Strength used/round] (9)
    Accuracy: 4/5/7/10
    Location: Forward, Deck 10

    Emitter: Class Gamma [3 Power/Strength used/round] (9)
    Accuracy: 4/5/7/10
    Location: Aft Deck 2

    Emitter: Class Beta [3 Power/Strength used/round] (6)
    Accuracy: 5/6/8/11
    Location: Main shuttlebay (Multiple smaller emitters)

    Transporter Systems
    Type: Personnel [12 Power/use] (68)
    Pads: 6
    Emitter/Receiver Array: Personnel Type 6
    (40000 km range)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: 4, Deck 3 (Port and Starboard), Deck 6 (Port and Starboard)

    Type: Emergency [15 Power/use] (59)
    Pads: 15
    Emitter/Receiver Array: Emergency Type 3
    (15000 km range)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: 4, Deck 4 & Deck 7 (directly underneath Standard Transporters)

    Type: Cargo [13 Power/use] (68)
    Pads: 500
    Emitter/Receiver Array: Cargo Type 3
    (40000 km range)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: 5, Deck 5 Rear, Deck 10 in Each Major Cargo Bay

    Type: Back-up Personnel [3 Power/use each] (24)
    Pads: 3
    Emitter/Receiver Array: Personnel Type 3
    (40000 km range)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: 2, Attached to Cargo Transporters 1 (Cargo Bay A) and 2 (Cargo Bay B)

    Security Systems
    Rating: 4 (16)
    Anti-Intruder System: Yes [1 Power/round] (6)
    Internal Force Fields: Yes [1 Power/3 Strength] (6)
    Science Systems
    Rating: 3 (+2) [3 Power/round] (21)
    Specialized Systems: 2 (10)
    Astrophysics
    Aquatics
    Number of Laboratories: 31 (8)

    Experimental Systems
    APHIS (25)
    [3 Power/round of use]
    See notes below
    "If you haven't got anything nice to say about anybody, come sit next to me."
    - Alice Roosevelt Longworth

  3. #3
    Join Date
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    Part Two (the entire "Stat block" here was too large for a single post)


    TACTICAL SYSTEMS

    Beam Weapons

    Upper Phaser Ring(35)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 180 (up to 4 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Deck 4 (2 Emitters, strip goes around deck)
    Firing Arc: 360 degrees Dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Nacelle Pylon (Upper Starboard) (21)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 90 (up to 2 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Nacelle Pylon, Dorsal Starboard (Deck 4 Emitters, strip goes up pylons)
    Firing Arc: 270 degrees Starboard
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Nacelle Pylon (Upper Port) (21)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 90 (up to 2 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Nacelle Pylon, Dorsal Port (Deck 4 Emitters, strip goes up pylons)
    Firing Arc: 270 degrees Port
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Nacelle Pylons (lower Starboard) (21)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 90 (up to 2 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Nacelle Pylon, Starboard ventral (Deck 6 Emitters, strip goes down along pylons)
    Firing Arc: 270 degrees Starboard
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Nacelle Pylons (Lower Port) (21)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 90 (up to 2 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Saucer ventral, aft starboard (Deck 6 Emitters, strip goes down along pylons)
    Firing Arc: 270 degrees Port
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Primary Phaser Array(42)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Deck 7, 2 Emitters (P & S) w/ strips all along deck 7
    Firing Arc: 630 degrees All but 90° Ventral (Arc shadow directly behind Nacelles)
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Secondary Phaser Array (Starboard) (27)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 125 (up to 3 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Deck 9, Starboard Emitter w/ Strip along Starboard side
    Firing Arc: 360 degrees Starboard (Arc shadow 50m underneath lip of Deck 9 & 10)
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Secondary Phaser Array (Port) (27)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 125 (up to 3 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Deck 9, Port Emitter w/ strip along Port Side
    Firing Arc: 360 degrees Port(Arc shadow 50m underneath lip of Deck 9 & 10)
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Aft Phaser Array (27)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 125 (up to 3 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Deck 10, Two Emitters (Port and Starboard) strip along back edge of Deck
    Firing Arc: 360 degrees Aft (Arc shadow directly above the rear “deck” area)
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Ventral Phaser Array (39)
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Deck 10, Two Emitters (Port and Starboard) strips along underside of bottom Deck
    Firing Arc: 360 degrees Ventral
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam


    Forward Pulse Phaser Cannon (43)
    Type: X
    Damage: 250 [25 Power]
    Number of Emitters: 175 (up to 4 shots per round)
    Auto-Phaser Interlock: Accuracy 3/4/6/9
    Range: 10/30,000/100,000/300,000
    ACB Jacketing: No
    Location: Deck 9, Central Axis, Forward Orientation, No strips
    Firing Arc: 180 degrees Forward
    Firing Modes: Standard, Pulse

    Torpedo Weapons
    Torpedos Carried: 140 (14)

    Starboard Forward Torpedo Launcher (23)
    Standard Load: Type II photon torpedo (Capable of High Yield after 2370 Uprating)
    Spread: 5
    Range: 15/350,000/1,500,000/4,050,000
    Targeting System Accuracy: 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Deck 8-10 (Launcher in Center, Deck 9, slightly starboard of Forward Pulse Cannon)
    Firing Arc: Forward, but self-guided

    Port Forward Torpedo Launcher (23)
    Standard Load: Type II photon torpedo (Capable of High Yield after 2370 Uprating)
    Spread: 5
    Range: 15/350,000/1,500,000/4,050,000
    Targeting System Accuracy: 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Deck 8-10 (Launcher in Center, Deck 9, slightly starboard of Forward Pulse Cannon)
    Firing Arc: Forward, but self-guided

    Aft Torpedo Launcher (20)
    Torpedo Launcher Spread: Type II photon torpedo (Capable of High Yield after 2370 Uprating)
    Spread: 2
    Range: 15/350,000/1,500,000/4,050,000
    Targeting System Accuracy: 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Ship's ventral spine, aft “short deck” on Deck 10
    Firing Arc: Forward, but self-guided

    TA/T/TS: Class Beta [1 Power/round] (9)
    Strength: 8
    Bonus: +1
    Backup TA/T/TS: Yes1

    Shields (Forward, Aft, Port, Starboard)(260)
    Shield Generator: Class 4 (Protection 800)
    [320 Power/round]
    Shield Grid: Type C (50% increase to 1200 Protection)
    Subspace Field Distortion Amplifiers: Class Delta
    (Threshhold 200)
    Recharging System: Class 3 (35 seconds)
    Backup Shield Generators: 4 (1 per shield) (6)

    Miscellaneous

    Auto-Destruct System (6)

    Auxiliary Spacecraft Systems
    Shuttlebay(s): Capacity for 49 Size worth of ships (98)
    Standard Compliment: 8-10 Shuttlepods, 8-10 Shuttlecraft (3-4 Type 9’s, rest 6’s and 7’s), 4 Work Bees, room for one Size 3 Vessel in Main Shuttle Bay. Optimum Compliment: 12 Shuttlepods, 14 shuttlecraft, 6 Work Bees, room for one Size 3 Vessel (‘Optimum’ here is what is pictured in the plans, I placed as many as I thought would fit and still be effective, more could fit, but would be crammed in and thus ineffective).
    Location(s): Main shuttlebay aft Deck 6, secondary docking area for work bees can be fitted as a shuttlebay for 2-3 size worth of shuttles and pods vehicles total with adequate preparation (clearing out the bay for instance).

    Captain's Yacht: No

    (Notes and Description in Part 3)
    "If you haven't got anything nice to say about anybody, come sit next to me."
    - Alice Roosevelt Longworth

  4. #4
    Join Date
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    Description and Notes:
    The Nautilus-Class is a quad-nacelle design which is something of a departure from standard Federation ship designs. It was the 2350’s however, a time of several other experimental designs, and the design team assigned to the Nautilus was granted the ability to tailor the design of the vessel to meet its engineering strengths (such as the quad-nacelle design and the changes this allowed in the shape of the hull). The Nautilus uses a unique multi-tiered hull design in a basic flattened hammer-like shape, the nacelle pylons extending from the bottom of the “handle”. (The ship exteriors which I have included in the Deckplans thread are a “beta” only, a skeletal framework which has no real “skin”/Exterior Hull. The first draft of this project is labeled “Exterior Mockup-side”)

    The Nautilus-Class was designed as an Exploratory Cruiser, more of a dedicated platform for scientific experimentation which was much better able to take care of its needs than existing Oberth and other short-range surveyor craft (including the Korolev-class surveyors being developed at the same time). The Nautilus -Class was designed during the 2340’s, and included a good deal of ‘cutting edge’ technology for its day. The above design outline reflects the Class as it exists in the Post-Dominion Era, after a series of upratings (the last of which immediately prior to the War itself) which have added improved replicators, holodecks and other critical systems. The latest addition has expanded the role of Aquatic-lifeform crewmembers through APHIS (Aquatic Personnel Holographic Interface System) hardware.

    The Nautilus -Class was never as popular as it could have been with Starfleet Command. Despite its solid performance and the fact that crews seem to like the roomy near-explorer class, the vessel was not produced in large numbers. For every Nautilus produced, Starfleet could produce one and a half Korolev’s which could actually accommodate more officers and was thus seen as being more “cost effective”. The quad-nacelle design was also considered to be somewhat unnecessary for a vessel of this type. A few dozen models were produced before the end of its production run, but almost all of these have survived, far and above expectations and the survival rates of similar vessels (most especially the Korolev’s). The Nautilus -class vessels have also taken on a prominent role in the post-Dominion era perimeter defense as most of these vessels were considered “lightweights” by Dominion Commanders (especially in the beginning of the War) and were thus kept to the rear of the front until later in the War.

    Conclusions

    In all, the Nautilus class has served with distinction, and provided the Federation with many decades of valued service. It served in the rear areas of the front during the war, occasionally in the role of a Scout (for which only its sustained Warp and advanced Sensors are the only things which made it suited for that role) and occasionally as support in the larger battles.

    Fleet data:

    USS Nemo, (NCC-53001) commissioned: 2350, The actual first vessel of the class, owing to the longevity of the USS Nautilus, Miranda Class and the refusal to require that fine crew to mothball their vessel. USS Lees (NCC-53002), Commissioned:2354; A Ship designed for the Zaldeans, named after their culture Hero and staffed primarily by their race. Remains in drydock after several brief skirmishes during the Dominion War temporarily sidelined it just before the final push. USS Tsunami (NCC-53005) commissioned: 2357; Lost while exploring the Merridoc Sector, 2369. USS Cerberus (NCC-53010), commissioned: 2358; Served with distinction during the war, despite the loss of most of her crew following a Cardassian Bioweapon assault. The Vessel is now patrolling the Cardassian boarder. USS Mariner (NCC-53017), Commissioned: 2360; Serves with distinction in the interior of the Federation after a distinguished record during the war alongside the Cerberus. USS Ashaga (NCC-53024) Commissioned: 2362; Lost while scouting the Beruda Sector during the Dominion War.

    Design Notes:

    This has been a long term project for me, using little more than paint and some scanned images. The vessel has gown some since it was first envisioned as little more than a updated version of the Brenton Class cruiser out of the old FASA line of ships, it has morphed and stretched here and there so that it hardly resembles in anything but the barest outlines that vessel.
    Propulsion-wise the Type 6C Nacelles allowed for a decent maximum Warp which is always nice when I want as a narrator to get them from point A to point B in a hurry. The higher/longer Maximum Sustained time of 20 hours was decided on for much the same reason, and I have always thought that the Quad-nacelle designs should have some advantage over their dual-nacelle “competition”, otherwise why bother? Two of my players convinced me that the Quad nacelles looked much better with the basic layout of the vessel’s exterior and I bowed to their wisdom. Although this entailed more work on redesigning the ‘back end’ of the ship from the earlier split-V design it allowed me to do a lot more – like the rear shuttle bays and the cetacean Pool where the old shuttle bays used to be.
    Weaponry-wise the Type VIII’s are appropriate, the Pulse Phaser cannon being an add-on which can technically be left off of the design at the whim of a moderator. I had the space on the plans so I just stuck one in. The Advanced Photon Torpedo Launchers may seem to be a bit too much, but these launchers were taken off of the enterprise and look really big on this ship, even when sized down moreso than the other components, the end result is that they became Advanced Torpedoes more for that reason than anything else. I kept their spreads ‘down’ to five, but all in all, the thing should not be a battle wagon.
    The shields were right off of Voyager. Same basic classification so there was no need to dink with it too much. It is lower tech, even with the recent Uprate, so the Distortion Amplifiers were brought down a notch but otherwise a solid performer.
    Recreation levels were difficult to determine because of the space available. Obviously there had to be smaller holodecks than a Galaxy class, but how small? I struck on three sizes rather than two. Personal Holodecks are 1 deck tall and found on Deck 9, there are six of them. Medium Sized Holodecks, are two decks tall but nowhere near as wide or deep as those on the Enterprise-D deckplans, I counted these as 2 personal holodecks each or half a “large” Holodeck for purposes of conversion, and there are a total of four of them. The Large Holodecks on the Nautilus Class are not as large as those on the E-D, but they are sizable enough to still qualify in my mind as “large” so I counted them as such. This made for 14 personal holodecks and 2 Main holodecks which was close enough to a Recreation Rating of 7 especially if one counts all of the other amenities (large pleasant eating facilities, nearly three times more lounges than the rating calls for – although some are dedicated and thus cannot be counted). In the end, 7 was reasonable and places the Nautilus at the medium of the Cruiser range and low end of the exploration range.

    Aquatic Facilities:
    Aquatic facilities include a large space which is filled with water, as well as aeration systems and ‘privacy areas’ where the Aquatics can seal themselves in. Specially designed aquatic panels can be accessed by personnel with these facilities.
    Level One (Size x 1 SU) Accommodates one-half of the Vessel’s size in Aquatic personnel comfortable, equal to the size value in more crowded conditions (and as many as twice this in severely crowded emergency conditions)
    Level Two (Size x 3 SU) Accommodates (Size) Aquatic personnel comfortably, double under crowded conditions.
    Level Three (Size x 6 SU) Accommodates (Size x 2.5) Aquatic personnel comfortably, doubled under crowded conditions. In emergencies, the maximum number of aquatics which can be provided for should be determined based on the actual size allotted.
    Level Four (Sizex10 SU) Accommodates (Size x 4) Aquatic personnel comfortably,

    APHIS The APHIS has been detailed elsewhere, its mechanics for this deign are as follows:
    5 SU: 1 Aquatic
    10 SU: 3 Aquatics
    15 SU: 6 Aquatics
    20 SU: 12 Aquatics
    25 SU: 18 Aquatics

    Add 5 SU to total for dedicated power and computer subprocessors. Like Holodeck systems, these are designed to run separately from the main power and computer systems and are thus very stable during battles and most non-combat emergency situations. (Think of the Doctor on Voyager, he generally does not blink out with each combat unless there is some plot-related purpose, same here)

    As a final note, the USS Lees mentioned above is a bit tongue in cheek for me since this happens to be both my last name and the name of the Zaldean Culture hero. I thought that its inclusion was more amusing than anything, but given the nature of the Zaldeans as amphibians it is a perfect vessel for their use.
    "If you haven't got anything nice to say about anybody, come sit next to me."
    - Alice Roosevelt Longworth

  5. #5
    Join Date
    Jun 2001
    Location
    Somewhere in the Alpha Quadrant
    Posts
    532

    Thumbs up

    Nice design, Publius. I gotta hand it to you, a great write-up. the deck 6 .gif looks nice. I wish I could comment on the rest of your stuff but since I use MSNTV (formerly WebTV), I cannot read .doc files.
    I see that you ran into the same problem with these new boards that I did; not enough room to post SPACEDOCK designs!!! My solution? I make a webpage with the write-up and post the link on the boards. Saves me a lot of grief. For an example, please see the "Meteor Class: Fixed and revised" at the SPACEDOCK board.
    Speaking of Publius, have you seen the Meteor class ship I built? I finally got myself, IMHO, a design I am satisfied with! In addition, I used a little HTML coding to make the stats look good and wrote a detailed history description at the tail end. Please check it out. I would appreciate any comments, critiques etc...
    The best way to predict the future is to create it.

  6. #6
    Join Date
    Jul 2000
    Location
    Detroit, MI
    Posts
    503
    I love the design!!!

    Finally, a way to include Dolphins as PCs.

    I tip my hat in your general direction.
    Kronok

    I am dead. As of this moment, we are all dead. We go into battle to reclaim our lives. This we do gladly because we are Jem’Hadar. Remember, victory is life.

    "The D20 System is the heart of the classic fantasy roleplaying experience, the game that has taught us all how to be munchkins. There is no way we could do it with any other system."

  7. #7
    Join Date
    Apr 2000
    Location
    Albertson, NY, USA
    Posts
    1,467
    Nicely Done

    Karg

  8. #8
    Join Date
    Mar 2000
    Location
    Jacksonville, Arkansas, USA
    Posts
    1,880
    Now that's a labor of love. Nice work, and lots of it.

    But... there's one thing that you left out in the recreational rating. Doesn't the captain have a pipe organ where he can sit and practice playing Bach's Fugue in D minor?
    + &lt;&lt;&lt;&lt;<

    Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight. Psalm 144:1

  9. #9
    Join Date
    Aug 2001
    Location
    Phila Pa USA
    Posts
    171

    Smile

    Now that's a beautiful ship......
    Best speed to Gallifrey!
    Commodore Horatio Richard Jaeger
    CO,USS Audacity,NCC-85901

  10. #10
    Join Date
    Jan 2000
    Location
    Flint, Michigan, USA
    Posts
    483
    Thanks very much for the kind words guys, I really appreciate it. I used basic garden variety Paint for most of the original stuff, and a program called Image Composer that allowed me to pivot and overlay some of the components. It started life as an attempt to update the old Brenton-Class from FASA and then just started growing and growing and growing... If you look real close you should be able to see the old outline of what I had planned originally.

    ::Insert tongue in Cheek:: And Sarge, if you look at the Deck 2 Captain's Lounge I think that a pipe organ would fit very nicely in there The Vulcan Captain of the Cerberus has basically cleared the room of most of the furniture and uses it as a meditation chamber except for the occasional diplomatic mission when it is re-outfitted as a lounge to allow for formal occasions in the adjoining Captain's Mess. Versatility is one of those things I tried to build into it. (and yes, I know you were kidding, I thought it was darned funny).

    I hope that others on these boards will find the plans useful, even if they are not going to place their own PCs on a Nautilus Class, it would make for a great derelict ship. I made sure to comment that two of these vessels (the Nemo and Ashaga) had been lost, they could turn up just about anywhere -- or even anywhen if you are using temporal adventures -- for the PCs to explore.

    p.s. I have recently placed a rough draft -- a very rough draft -- of the gif I am working on for the exterior (side) view in that breifcase. This will show the outside of the vessel's "skin" (the top view is pretty accurate already once you put in the Phaser strips and stuff, that one comes next). It is not embedded in a Zip file but it is very preliminary.
    "If you haven't got anything nice to say about anybody, come sit next to me."
    - Alice Roosevelt Longworth

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