First let me say...I DID NOT DESIGN THIS ABOMANATION. But my wife is making me do this because she is a frog finatic...
Phoenix...
AMPLUS CAELUM LEPIDOBATRACHUS LAEVIS
(GIANT SPACE BUDGETTS FROG)
aka. ‘That Friggin’ Frog’, aka ‘Umm, Sir, there’s something chewing on our port nacelle..?!?’
Type: Giant space amphibian; Pouncing Hunter
Size: 400x400x250m, 3,000,000 metric tons
Form: Giant Bloated Ugly Frog
Attributes: Fitness 3; Coordination 4; Presence 1, Willpower +2; Instinct 1, Ferocity +2, Perception +2
Skills: Athletics: Flight 3(4); Dodge 3; Energy Weapon: Plasma Belch 1(3); Hunting: Space 1(5); Search 3; Stealth: Stealthy Movement 3(4); Unarmed Combat: Bite 3(4)
Special Abilities and Weapons: See below
Description: Giant Bloated Ugly Frog
Origins: Experts suspect either the creature is native to some gas giant or nebula from an unexplored region in the Alpha Quadrant, a mutation, or a creation of a Q-like being to annoy people. Starfleet first became aware of this creature’s existence during the Dominion Wars, when the large number of moving targets attracted the species’ attention.
Additional Notes: Pretty much, is a really stupid, stubborn, critter. It lies cloaked in ambush, and then tries to swallow or gnaw on any ship that passes by. It doesn’t have much of a sense of scale- it’ll try to eat ANYTHING (a spacestation would be a target, but doesn’t move around enough to get the frog’s attention at all). If it has too many difficulties with trying to eat it’s prey, it will flee (after much damage received), using its belch as a deterrent to pursuing vessels before it goes to warp. All in all, it’s a fairly forthright combatant.
The main offensive strategy it has would be the ‘Passive Lure Strategy’, described on p. 104 of the Spacedock Construction Manual (use Stealth: Stealthy Movement for the opposed test). Almost any defensive strategy is acceptable.
In regards to Skill Tests performed in combat, use the following substitutions:
Asks for Shipboard Systems:=Replace with:
: Cloaking Device=Stealth: Stealthy Movement OR Stealth: Hide
: Flight Control=Athletics, Dodge, OR Unarmed Combat
: Impulse=Athletics: Flying
: Sensors (To Find)=Perception OR Search
: Sensors (To Hide)=Stealth: Stealthy Movement OR Stealth: Hide
: Tactical/Weapons=Energy Weapon
There is no use of command (no one to command) or tactics (it ain’t that bright).
The systems are natural abilities represented in spacedock terms (aka brain for computers and bridge, heart for power systems, ‘lungs’ for life support, digestive system for warp core/cargo hold, etc.) for simplicity.
"Ship" Statistics
HULL SYSTEMS SU’S
SIZE: 7
Length: 400 meters
Beam: 400 meters
Height: 250 meters
Mass: 3,000,000 metric tonnes
SU’s Available: 2,125
SU’s Used: 1,595
REGENERATION (Regenerates 1 SU per round) 70
[10 Pwr/rnd when in use]
HULL
Outer 28
Inner 28
RESISTANCE
Outer Hull: 10 12
Inner Hull: 10 12
ABLATIVE ARMOR 300
Protection: 1500
STRUCTURAL INTEGRITY FIELD
Main: Class 7 (Protection 100/150) 37
[1 Pwr/10 Protection/rnd]
Backup: Class 7 (Protection 50) 19
[1 Pwr/10 Protection/rnd]
SPECIALIZED HULL:
Energy Sheath 21
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 1/0/0
ENVIRONMENTAL SYSTEMS
Basic Life Support [1 Pwr/rnd] 28
Reserve Life Support [1 Pwr/rnd] 14
Consumables: 1 year’s worth 7
Personal Transportation: Jefferies tubes 7
Cargo Holds: 1,500,000 cubic meters 45
Location: One large internal area
PROPULSION SYSTEMS
WARP DRIVE
Coaxial Warp Drive: Type 1 75
Speed: 1 LY/minute [40 Pwr/rnd]
IMPULSE ENGINE
Type: 2 Class 5 (.7c/.9c) [7/9 Pwr/rnd] 50
Acceleration: Class Gamma (100% accel.) 16
[4 Pwr/rnd when active]
Reaction Control System (0.025c) 7
[2 Pwr/rnd when active]
POWER SYSTEMS
WARP: Class 10/P (500 Pwr/round) 110
IMPULSE: 2 Class 5 (40 Pwr/engine/rnd)
AUXILIARY: 2 reactors (5 Pwr/reac./rnd) 6
EPS: +150 Pwr transfer/round 50
STANDARD USEABLE POWER: 580
OPERATIONS SYSTEMS
BRIDGE 35
COMPUTERS: Bio-neural [7 Pwr/round] 21
ODN 21
NAVIGATIONAL DEFLECTOR [5 Pwr/round] 28
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
SENSOR SYSTEM
Long-Range Sensors [5 Pwr/round] 6
Range Package: Type 1 (Accuracy 3/4/7/10)
High Resolution: 4 LY (0.5/0.6-1.0/1.1-3.0/3.1-4.0)
Low Resolution: 10 LY (1/1.1-3.0/3.1-7.0/7.1-10.0)
Strength Package: Class 1 (Strength 1)
Gain Package: Standard (+0)
Coverage: Standard
Lateral Sensors [5 Pwr/round] 29
Strength Package: Class 10 (Strength 10)
Gain Package: Class Gamma (+3)
Coverage: Standard
Navigational Sensors [5 Pwr/rnd] 8
Strength Package: Class 3 (Strength 3)
Gain Package: Class Alpha (+1)
Coverage: Standard
FLIGHT CONTROL SYSTEMS
Inertial Damping Field
Main 56
Power: 3 Pwr/rnd
Number: 4
Backups 8
Power: 3 Pwr/rnd
Number: 4
Attitude Control [2 Pwr/rnd] 2
Specialized Flight Control Systems: 7
Neurogenic Interface [4 Pwr/rnd]
COMMUNICATIONS SYSTEMS
Type: Class 1 [2 Pwr/rnd] 2
Strength: 1
Security: -0
CLOAKING DEVICE
Class: 10 [40 Pwr/class/rnd when active] 37
Related Systems: Interferometric Dispersion
[2 Pwr/round when active]
SECURITY SYSTEMS
Rating: 5 20
Anti-Intruder System: Yes [1 Pwr/rnd] 7
Internal Force Field [1 Pwr/3 STR] 7
TACTICAL SYSTEMS
FORWARD TORPEDO LAUNCHER 14
Standard Load: Belch
Damage: Varies by size
Small: 450-6/30km target is beyond 90,000km
Medium: 900-6/30km target is beyond 90,000km
Large: 1350-6/30km target is beyond 90,000km
Huge: 1800-6/30km target is beyond 90,000km
Spread: 4
Range: 15/350,000/1,500,000/4,050,000
Auto Interlock: Class Alpha 0
Accuracy: 5/6/8/11
Power: 20+(5xSpread)
Firing Arc: 180° 0
Other: Does not actually fire a spread- increase in spread indicates a larger projectile
Torpedoes Carried: 150 15
MINES (All those eaten starships have to go SOMEWHERE)
Damage: 200
Other: Aren’t stationary- they drift about.
Mines Carried: 60 3
GNAW (TARGET SIZE 6 OR GREATER) 38
Damage: 350 [35 Pwr/rnd]
Range: None
Accuracy: 6± Size Mod. (As ramming)
Tractor Beam Emitter: Class Alpha (Up to Strength 10)
[3 Pwr/Str used/rnd]
Accuracy: 5
Other: If bite hits but tractor does not, damage is done but did not latch on. If both hit, damage is done and continues to be done until the target breaks free.
SWALLOW (TARGET SIZE 5 OR LESS)
Damage: 1000 (Internal Plasma Reactor- The ship just became fuel for a space monster..)
Interference: Strength 5
Range: None
Accuracy: 6± Size Mod. (As ramming)
Other: Can be digesting a number of ships totaling up to 1,500,000 metric tons.
TA/T/TS 0
Type: Class Alpha [0 Pwr/rnd]
Strength: 7
Bonus: +0
SHIELDS (Forward, Aft, Port, Starboard)
Shield Generator: Class 3 (Protection 450) 22 (x4)
[1 Pwr/10 Protection/shield/rnd]
Shield Grid: Type 0 (0% increase) 0
Subspace Field Distortion Amplifiers: 14
Class Gamma (Threshold 150)
Recharging System: Class 1 (45 seconds) 4
BACKUP SHIELDS (Forward, Aft, Port, Starboard)
Shield Generators: 4 (1 per shield) 2 (x4)
[1 Pwr/10 Protection/shield/rnd]
REGENERATIVE FORCEFIELDS (Forward, Aft, Port, Starboard)
Regenerator: Class 4 (50 Protection/rnd) 42 (x4)
[1 Pwr/1 Protection Regenerated]
AUTO-DESTRUCT SYSTEM 7
(Auto destruct! Why? Because exploding Creatures just look nifty. "Sir, we’re covered in guts!") also if one of these creatures ‘consumes’ more mass than it can hold internally (1,500,000 metric tons) the Auto-Destruct System AUTOMATICLY Goes Off.