Since I've posted about my Wells game on this board before and received lots of good advice on it, one final post...
Alas, the battered Starfleet vessel, U.S.S. H.G. Wells never made it home... First, she was adrift in time, space, and dimensions. She met universes filled with Borg, met the Voth 65 million years ago... Then she made it to the right time and universe but found herself in the Gamma Quadrant...
In our most recent (and "season finale") adventure, Wells found Iconian ruins (and hints the Iconians were behind their temporal displacement). Sadly, the Dominion wanted those ruins. Outgunned, the Wells destroyed a Dominion battleship (like the one from "Valiant") by ramming it while self-destructing.
Yet this sacrifice gave the crew, evacuated to the planet below, just time enough to figure out how to use an Iconian portal to return home while destroying the ruins so they could not be used by the Dominion...
Seeds were planted for a follow-up campaign. The Chief Medical Officer (a Betazoid) had been badly effected by the temporal shifts. But when they ended, she got even worse, becoming somewhat insane and preaching about God being at the center of the Galaxy. She did not go back with the rest of the crew. The Iconian portal, in addition to showing Deep Space Nine and other worlds, showed a bizarre planet, one near the center of the galaxy. The CMO sprinted through the portal to that world to be closer to God... With the Jem'Hadar reinforcements on their way the characters couldn't save her.
And the characters also found a coarse map of the galaxy, showing other Iconian ruins. One near the center of the galaxy. Another somewhere in the Kellinan Reach (as detailed in the DS9 Core Book).
Overall, the adventure and the campaign went pretty well. I think I ended the time and dimensional travel just before it started seeming like season one of Doctor Who...
The Wells herself seemed to lack some life in the earlier adventures. However, with time she became quite alive. Special thanks go out to people who gave good advice in helping bring the Wells to life, especially Tonyg's reminding me of the importance of down-time.
With that, I realized that I was doing something that I hated on Voyager. Much like Voyager ignoring the Maquis, I was beginning to forget the consequences of a ship filled with Starfleet officers, Klingons, Romulans, and smugglers... No adventure centered around these differences, but spending time in "downtime" allowed me to highlight the differences and feelings of the various factions on the Wells. Especially notable was when the most senior Klingon on board was killed in a duel by his second in command, Lt. Krenn,over a disagreement...![]()
It was fortunate that the Wells grew to become a home, for it made her loss seem more real. Gone was the infamous Cargo Bay Three, where the smugglers had been secretly hoarding rare collectibles from different times. Gone was the holodeck and the Virginia Jones programs. Gone was the smugglers' modifications to the engineering section of the Wells. However, she died a noble death, giving her crew the time needed to get home and stop the Dominion from obtaining Iconian technology.
What's next for the group? A bit of sabbatical from Star Trek. Next week is a one-shot Toon adventure, where I get to be a player. Time to break out "Melvin the Martian"After which we switch gears to D&D for a few months. But I suspect that the crew of the Wells will someday find themselves together again at Bridgetown, on the fringes of the Federation...
"My God Bones, what have I done?"
"What you always do. What you keep doing. Change death into a fighting chance to live"
-Kirk and McCoy, "Star Trek III"
"I am not having a good day!"
- Lieutenant Ophella Tar, First Officer (and acting captain in the season finale) of the Wells, upon discovering the smugglers had "lost" a baby Utahraptor while at the same time dealing with a Founder infiltration and an imminent Jem'Hadar attack.
(Note -- some of the past posts on this game are still on the board. The two most interesting are: http://www.trekrpg.net/Board/ubb/For...ML/000446.html http://www.trekrpg.net/Board/ubb/For...ML/000503.html