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Thread: Number of Players

  1. #16
    Join Date
    Oct 1999
    Location
    Hamburg, Germany
    Posts
    87
    5 players and 1 Narrator. There were times when we played with 6 players and 1 Narrator, but that was a little bit too exhausting. From my experiences I think that the perfect number of players is 4.

    Medical
    Counselor
    Engineer
    Ops (sometimes Captain of the vessel)
    Security
    (Transporter Chief)
    Last edited by Tarbas; 03-19-2002 at 12:42 PM.


    "United they stand"

  2. #17
    Join Date
    Feb 2002
    Location
    Salinas, Calif., USA (a Chiefs fan in an unholy land)
    Posts
    3,379
    5 players and 1 Narrator. There were times when we played with 6 players and 1 Narrator, but that was a little bit too exhausting. From my experiences I think that the perfect number of players is 4.
    For Star Trek campaigns, it's virtually impossible to give everyone something to do in a single episode (how many times have you seen an ep where certain characters only make a short appearance?), so you definitely don't want to go the route of trying to fill all of the dept. head spots with PCs.

    I would recommend 3-4 players for a ST campaign, leaving the CO as an NPC. If you're running a smaller ship, I would suggest that all characters be department heads, since they'll usually be a lower rank anyway (you might have ensigns and lts. j.g. as DH's on the really small ships). On a larger ship, its easy to have non-department heads and even enlisted types in your group, making for a neat little clique of characters who seem to hang around each other all of the time.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

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