After a few days at medium warp (not wanting to be too obviously in a hurry), the PC's ship arrived in range of the system. Long range sensors indicating a Romulan ship that happened to patroll a few systems away, the PCs had to (uncomfortably) hide within a field of gravitic instability caused by subspace weakness of the space around. A very good subspace theory roll enabled the science officer to determine that the field could have been generated by an extremely powerful subspace energy burst, and that approximately ten millenia of space drift could very well place the origins of the burst on the third planet of the system. Of course, this planet also displayed a strong concentration of Iconic particles, as a quick sensor scan indicated.
Unbeknownst to them, their stay in the gravimetric distubance field had also charged them all with chroniton particles of a very specific signature ... (I can just hear some of you going "Oh no!" :P ).
After a while, the Romulan ship went out of range, and the PCs could near the planet and beam down. A cold, vegetal and foggy world. Barely breathable atmosphere. In the middle of a clearing, an Iconian building. Tall. A pyramid of huge cubes 30 meters high.
<FONT FACE="Courier New">
1st floor.._
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......._|_|_|_|_
..->..|_|_|_|_|_|..<- entrances
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2nd floor (or 1st underground)
..........._
........._|_|_
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3rd floor (or 2nd underground)
..........._
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Small description of the building: Shimmering green walls, indicating slightly out of phase components. Each cube, except the central cube, was completely empty, and displayed one door for each of its neighbouring cube, apparently placed at random (noone said iconian logic had to follow ours
) alongside an edge of the side where both cubes met. The most striking peculiarity of these cubes was certainly that each wall was in fact extending its own gravitic field to the things standing on it, with a complex transition when one walked from one wall to the other. Tricoders showed no generating device nor power source (same for the light, which seemed to originate from the air itself and casted absolutely no shadow at all). The end effect was that the PCs ended up walking on the ceiling or the walls, and had a heck of a time trying to keep their sense of direction intact (not to speak about the GM ... good thing the pyramid could easily be modelled with a sufficient amount of dices
). Add an eerie silence to all this and I really had my PCs standing on their toes
(empathy rolls, if they succeeded they had -1 on their results as long as they stayed in that peculiar cube).
On a side note, each cube had its own phase, and the doors actually acted as a phase regulator. Problem was that charged with chronitons as they were, the doors reacted strangely to the PC's passage, sending them through different times. This was extremely difficult to notice, the PCs had to be looking exactly at their tricorders when going through the door to notice a faint flicker in the time vector gradients (ah, technobabble). Hence, when they encountered NPCs from different timelines, each time the PCs went through a threshold, they lost the NPCs in a mindaching display of corruscating light (better not look at them at that time), and they thought the NPCs were disappearing from their time whereas the reverse was in fact happening. However, PCs could see each other even if they were in different cubes (provided of course the door was open), because they were still on the same phase, and thanks to the phase regulating effect of the building. Everyone still with me? Before someone asks, the entrance door had the special role of synchronizing the out-of-phase building with the outside, so that PCs coming out were automatically sent back to their own time frame.
The first sign the PCs got that not everything was right was when a Romulan woman ran into (the ceiling of) the cube, obviously in a hurry, and was about to run out when she noticed the PCs. Surprise showed on her face as she uncredulously called out "Capitain Darzin?" (lieutnant Darzin is the science officer PC) before her momentum took her out of the room. They of course hurried after her, changed cube, and phased out. After searching her around and coming to the conclusion that she had somehow disappeared, the PCs went on.
They eventually arrived at the central cube. It contained a 3 or 4 meters wide sphere at its center. 6 ladders connected it to each of the 6 walls of the room. The sphere was covered with what looked like control symbols, and sprawled on it were three light skinned Cardassians. They looked about as surprised as the PCs. The first one wore what looked like ceremonial clothes: white robes with brown and yellow geometric ornaments around the collar. The second one wore a simpler long dark blue tunic and had what for lack of a better word looked a bit like a tricorder, made of multicolored crystals. Both came down one of the ladder to meet the PCs, and the last one, who wore a short white tunic, continued to busy himself on the sphere. Having lost contact with their ship since entering the building, the PCs had no access to their translators, and had to rely on what little the only Cardassian PC could understand from First Hebitian "Cardassian" (i.e. about ten millenia old). The conversation went something like this:
Priest: "{bowing with fist on his chest} Good day to you ... pardon me for asking, but you are not supposed to be here, are you?"
PC: "Aren't we?"
P: "Oh sorry, surprise made forget politeness ... I am Charaban of Daenor, first priest of (argh sorry can't recall the god's name). This is Doctor Martan, and we are here with our servant Merek. May I ask you who you are or ... {looking with curiosity at the Klingon} <I>what</I> you are?"
PC: "Glinn Garkan of the Card.. err ... this is Lt Wurf, security officer, and Lt Darzin, science officer ... are you <I>Cardassian</I>?"
P: "Sorry?"
PC "You come from Cardassia, right?"
P: "{looking amused} Well, this is a very peculiar way to describe our home planet but ..."
PC: "{to himself} 4 days at warp 5, not bad for a prewarp civilisation {to Charaban} but you came <I>here</I> by yourself?"
P: "Why, yes. A ferryman brought us here ..."
PC: "A ferryman ?!?"
P: "Well yes ... isn't this Lt Darzin one? He looks very similar to a Baj'rann."
PC: "A what ?!?"
At that point, the scientist hurriedly muttered a few words to the priest, showing him readings on his alien tricorder.
P: "Ah ... errr ... it appears that you do not exactly <I>belong</I> here, so I fear maybe I have already said too much ... anyway, we still have work to complete, and my collegue has to go back to the sphere ..."
PC: "What were you doing exactly?"
P: "I'm afraid I can't tell, although of course you are free to wander around and have a look ..."
PC: "{to the other players} Dang it, he is applying a kind of prime directive to <I>US</I>! I guess we'll have to be more direct ... {to Charaban} The sphere is the door, right?"
P: "Door? Oh, you mean Gateway, oh my god no! Thanks god there is no Gateway so near to ... what was the name again? Ah Cardassia!"
Up on the sphere, both Hebitians seemed to be done, and were packing their things hastily.
P: "Now if you will excuse me, I have to check a few things."
He climbed the ladder rapidly, then examined quickly a few places, then climbed down with the two others.
P: "Well, were done here ... errm ... suffice to say that we shouldn't be there, and that they will probably send something to check out what's happening. We probably have about 5 minutes ..."
PC: "They?"
P: "Demons of air an darkness ... you probably do not want to meet them ..."
As they walked out of the central cube, the PCs decided to follow them, went through a door and changed phase again. They saw the Hebitians disappear, which sent extremely painful visual signals to their brains.
(to be continued)
Every procedure for getting a cat to take a pill works fine -- once.
Like the Borg, they learn...
-- (Terry Pratchett, alt.fan.pratchett)